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Forerunner of the Coalition
( 3)
Creature — Human Pirate
(2/2)
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top. Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
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Forerunner of the Legion
( 3)
Creature — Vampire Knight
(2/2)
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
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Forgehammer Centurion
( 3)
Creature — Phyrexian Warrior
(3/2)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion. Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.
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Forgestoker Dragon
( 6)
Creature — Dragon
(5/4)
Flying : Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate only if Forgestoker Dragon is attacking.
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Forgotten Creation
( 4)
Creature — Zombie Horror
(3/3)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
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Forgotten Monument
( 0)
Land — Cave
: Add . Other Caves you control have ", Pay 1 life: Add one mana of any color."
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Fang Dragon (Forktail Sweep)
( 2)
Sorcery — Adventure
Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)
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Form of the Approach of the Second Sun
( 5)
Enchantment
When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
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Form of the Dragon
( 7)
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
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Formation
( 2)
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
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Forsaken Monument
( 5)
Legendary Artifact
Colorless creatures you control get +2/+2. Whenever you tap a permanent for , add an additional . Whenever you cast a colorless spell, you gain 2 life.
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Fortifying Provisions
( 3)
Enchantment
Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Foul-Tongue Invocation
( 3)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.
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Foul-Tongue Shriek
( 1)
Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
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Foundation Breaker
( 4)
Creature — Elemental
(2/2)
When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Foundry Champion
( 6)
Creature — Elemental Soldier
(4/4)
When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. : Foundry Champion gets +1/+0 until end of turn. : Foundry Champion gets +0/+1 until end of turn.
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Fractal Summoning
( 2)
Sorcery — Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
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Fraction Jackson
( 3)
Creature — Human Hero
(1/1{1/2})
, : Return target card with a ½ on it from your graveyard to your hand.
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Fragment of Konda
( 0)
Enchantment Creature — Human Noble
(1/3)
Defender When Fragment of Konda dies, draw a card.
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Frankenstein's Monster
( 2)
Creature — Zombie
(0/1)
As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.
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Frantic Purification
( 3)
Instant
Destroy target enchantment. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Fretwork Colony
( 2)
Creature — Insect
(1/1)
Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.
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Frightful Delusion
( 3)
Instant
Counter target spell unless its controller pays . That player discards a card.
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Frog Tongue
( 1)
Enchantment — Aura
Enchant creature When Frog Tongue enters the battlefield, draw a card. Enchanted creature has reach. (It can block creatures with flying.)
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From Beyond
( 4)
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." , Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
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Frondland Felidar
( 4)
Creature — Cat Beast
(3/5)
Vigilance Creatures you control with vigilance have ", : Tap target creature."
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Frontier Explorer (playtest)
( 1)
Creature — — Cat Scout
(2/1)
, : Until end of turn, you may play one basic Plains card from outside the game.
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Frontier Mastodon
( 3)
Creature — Elephant
(3/2)
Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
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Frontier Seeker
( 2)
Creature — Human Scout
(2/1)
When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Frontier Siege
( 4)
Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add . • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
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Frontier Warmonger
( 4)
Creature — Human Warrior
(4/4)
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
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Frontline Devastator
( 4)
Creature — Zombie Minotaur Warrior
(3/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) : Frontline Devastator gets +1/+0 until end of turn.
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Frontline Medic
( 3)
Creature — Human Cleric
(3/3)
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .
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Frontline Rebel
( 3)
Creature — Human Warrior
(3/3)
Frontline Rebel attacks each combat if able.
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Frontline Sage
( 3)
Creature — Human Wizard
(0/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , : Draw a card, then discard a card.
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Frontline Strategist
( 1)
Creature — Human Soldier
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
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Fruition
( 1)
Sorcery
You gain 1 life for each Forest on the battlefield.
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Fugitive of the Judoon
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
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Fulgent Distraction
( 3)
Instant
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
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Full Moon's Rise
( 2)
Enchantment
Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
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Funeral Longboat
( 2)
Artifact — Vehicle
(3/3)
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Fungal Infection
( 1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
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Furnace Celebration
( 3)
Enchantment
Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to any target.
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Furnace Dragon
( 9)
Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.
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Furnace-Blessed Conqueror
( 0)
Creature — Phyrexian Cleric
(3/3)
Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
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Gahiji, Honored One
( 5)
Legendary Creature — Beast
(4/4)
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
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Gale's Redirection
( 5)
Instant
Exile target spell, then roll a d20 and add that spell's mana value. 1–14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
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Galvanic Iteration
( 2)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Gandalf's Sanction
( 3)
Sorcery
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.
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Garrison Cat
( 1)
Creature — Cat
(1/1)
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
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Garrison Griffin
( 3)
Creature — Griffin
(2/2)
Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.
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Garrison Sergeant
( 5)
Creature — Viashino Soldier
(3/3)
Garrison Sergeant has double strike as long as you control a Gate.
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Garruk's Companion
( 2)
Creature — Beast
(3/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Gary Clone
( 2)
Creature — Human Citizen
(1/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
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Gatewatch Beacon
( 3)
Artifact
Gatewatch Beacon enters the battlefield with three loyalty counters on it. : Add . Whenever a planeswalker enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker.
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Gathering Throng
( 3)
Creature — Human Citizen
(3/1)
When Gathering Throng enters the battlefield, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
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Gatstaf Arsonists
( 5)
Creature — Human Werewolf
(5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
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Gavony Dawnguard
( 3)
Creature — Human Soldier
(3/3)
Ward If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Gavony Ironwright
( 3)
Creature — Human Soldier
(1/4)
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
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Gavony Silversmith
( 4)
Creature — Human Soldier
(2/3)
When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
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Gavony Trapper
( 1)
Creature — Human Soldier
(0/2)
, : Tap target creature.
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Gavony Unhallowed
( 4)
Creature — Zombie
(2/4)
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
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Gaze of the Gorgon
( 4)
Instant
( can be paid with either or .) Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
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Geist of the Lonely Vigil
( 2)
Creature — Spirit Cleric
(2/3)
Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
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Geist-Honored Monk
( 5)
Creature — Human Monk
(*/*)
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
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Gemstone Array
( 4)
Artifact
: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color.
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Gemstone Caverns
( 0)
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
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Gemstone Mine
( 0)
Land
Gemstone Mine enters the battlefield with three mining counters on it. , Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
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General Marhault Elsdragon
( 4)
Legendary Creature — Elf Warrior
(4/4)
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
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Generous Patron
( 3)
Creature — Elf Advisor
(1/4)
When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.
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Geralf, Visionary Stitcher
( 3)
Legendary Creature — Human Wizard
(1/4)
Zombies you control have flying. , , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
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Geth's Summons
( 4)
Sorcery
Return up to one target creature card from your graveyard to the battlefield. Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
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Geyadrone Dihada
( 4)
Legendary Planeswalker — Dihada
(4)
Protection from permanents with corruption counters on them +1: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. −3: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn. −7: Gain control of each permanent with a corruption counter on it.
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Ghastly Conscription
( 7)
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Ghired, Conclave Exile
( 5)
Legendary Creature — Human Shaman
(2/5)
When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample. Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
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Ghostblade Eidolon
( 3)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.
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Ghostly Possession
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Ghostly Prison
( 3)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Ghoulish Procession
( 2)
Enchantment
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Ghyrson Starn, Kelermorph
( 3)
Legendary Creature — Tyranid Human
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.
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Giada, Font of Hope
( 2)
Legendary Creature — Angel
(2/2)
Flying, vigilance Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control. : Add . Spend this mana only to cast an Angel spell.
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Giant Scorpion
( 3)
Creature — Scorpion
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Gideon Blackblade
( 3)
Legendary Planeswalker — Gideon
(4)
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. −6: Exile target nonland permanent.
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Gideon Jura
( 5)
Legendary Planeswalker — Gideon
(6)
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. −2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Gideon of the Trials
( 3)
Legendary Planeswalker — Gideon
(3)
+1: Until your next turn, prevent all damage target permanent would deal. 0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
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