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Moment of Silence
Moment of Silence White (1)
Instant

Target player skips their next combat phase this turn.

Mercadian Masques (Common)
Moment of Triumph
Moment of Triumph White (1)
Instant

Target creature gets +2/+2 until end of turn. You gain 2 life.

Jumpstart 2022 (Common)
Other Versions
Rivals of Ixalan (Common)
Moment of Truth
Moment of Truth 1Blue (2)
Instant

Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library.

March of the Machine (Common)
Moment of Valor
Moment of Valor 2White (3)
Instant

Choose one —

• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.

• Destroy target creature with power 4 or greater.

Wilds of Eldraine (Common)
Momentary Blink
Momentary Blink 1White (2)
Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback 3Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dominaria Remastered (Common)
Other Versions
Time Spiral (Common)
Duel Decks: Blessed vs. Cursed (Common)
Modern Masters 2017 Edition (Common)
Kaldheim Commander (Common)
Time Spiral Remastered (Common)
Historic Anthology 3 (Common)
Double Masters 2022 (Common)
Momentous Fall
Momentous Fall 2GreenGreen (4)
Instant

As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Jumpstart (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Commander 2019 (Rare)
Moment's Peace
Moment's Peace 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Flashback 2Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Momentum
Momentum 2Green (3)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a growth counter on Momentum.

Enchanted creature gets +1/+1 for each growth counter on Momentum.

Urza's Destiny (Uncommon)
Momentum Rumbler
Momentum Rumbler 3Red (4)
Creature — Dinosaur (3/3)

Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it.

Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn.

Ikoria: Lair of Behemoths (Uncommon)
Momir Vig, Simic Visionary
Momir Vig, Simic Visionary 3GreenBlue (5)
Legendary Creature — Elf Wizard (2/2)

Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.

Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.

Guild Kit: Simic (Rare)
Other Versions
Dissension (Rare)
From the Vault: Lore (Mythic Rare)
Monastery Flock
Monastery Flock 2Blue (3)
Creature — Bird (0/5)

Defender, flying

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Monastery Loremaster
Monastery Loremaster 3Blue (4)
Creature — Djinn Wizard (3/2)

Megamorph 5Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.

Dragons of Tarkir (Common)
Monastery Mentor
Monastery Mentor 2White (3)
Creature — Human Monk (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

March of the Machine (Mythic Rare)
Other Versions
Fate Reforged (Mythic Rare)
Double Masters 2022 (Mythic Rare)
Monastery Raid
Monastery Raid 2Red (3)
Sorcery

Freerunning Variable ColorlessRed (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.

Assassin's Creed (Uncommon)
Monastery Siege
Monastery Siege 2Blue (3)
Enchantment

As Monastery Siege enters, choose Khans or Dragons.

• Khans — At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons — Spells your opponents cast that target you or a permanent you control cost 2 more to cast.

Commander 2017 (Rare)
Other Versions
Fate Reforged (Rare)
Monastery Swiftspear
Monastery Swiftspear Red (1)
Creature — Human Monk (1/2)

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The Brothers' War (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Iconic Masters (Uncommon)
Secret Lair Drop (Rare)
Time Spiral Remastered (Bonus)
Double Masters 2022 (Common)
Mondrak, Glory Dominus
Mondrak, Glory Dominus 2WhiteWhite (4)
Legendary Creature — Phyrexian Horror (4/4)

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

1Phyrexian WhitePhyrexian White, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. (Phyrexian White can be paid with either White or 2 life.)

Phyrexia: All Will Be One (Mythic Rare)
Mondronen Shaman
Mondronen Shaman 3Red (4)
Creature — Human Shaman Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

Dark Ascension (Rare)
Mongrel Pack
Mongrel Pack 3Green (4)
Creature — Dog (4/1)

When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.

Tempest (Rare)
Moniker Mage
Moniker Mage 2Blue (3)
Creature — Human Wizard (2/2)

Blue, Say your middle name: Moniker Mage gains shroud until end of turn.

Blue, Say an opponent's middle name: Moniker Mage gains flying until end of turn.

Unhinged (Common)
Monitor Monitor
Monitor Monitor 2BlueBlue (4)
Creature — Human Employee (2/5)

When Monitor Monitor enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Once each turn, you may pay 1 to reroll one or more dice you rolled.

Unfinity (Uncommon)
Monk Class
Monk Class WhiteBlue (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

The second spell you cast each turn costs 1 less to cast.

WhiteBlue: Level 2

//Level_2//

When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.

1WhiteBlue: Level 3

//Level_3//

At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

Adventures in the Forgotten Realms (Rare)
Monk Idealist
Monk Idealist 2White (3)
Creature — Human Monk Cleric (2/2)

When Monk Idealist enters, return target enchantment card from your graveyard to your hand.

Eternal Masters (Common)
Other Versions
Urza's Saga (Uncommon)
Commander 2015 (Uncommon)
Monk of the Open Hand
Monk of the Open Hand White (1)
Creature — Elf Monk (1/1)

Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Monk Realist
Monk Realist 1White (2)
Creature — Human Monk Cleric (1/1)

When Monk Realist enters, destroy target enchantment.

Magic: The Gathering-Commander (Common)
Other Versions
Urza's Saga (Common)
Monkey-
Monkey- (0)
Creature — Monkey (+2/+2)

Whenever a nontoken creature you control dies,

Augment 2Green (2Green, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Monkey Cage
Monkey Cage 5 (5)
Artifact

When a creature enters, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.

Jumpstart 2022 (Rare)
Other Versions
Mercadian Masques (Rare)
Monkey Monkey Monkey
Monkey Monkey Monkey 3Green (4)
Creature — Monkey (1/1)

As Monkey Monkey Monkey enters, choose a letter.

Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.

Unhinged (Common)
Monologue Tax
Monologue Tax 2White (3)
Enchantment

Whenever an opponent casts their second spell each turn, you create a Treasure token.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander 2021 (Rare)
Monomania
Monomania 3BlackBlack (5)
Sorcery

Target player chooses a card in their hand and discards the rest.

Magic 2012 (Rare)
Monoskelion
Monoskelion 2 (2)
Artifact Creature — Construct (1/1)

Monoskelion enters with a +1/+1 counter on it.

1, Remove a +1/+1 counter from Monoskelion: It deals 1 damage to any target.

Modern Horizons 2 (Uncommon)
Monoxa, Midway Manager
Monoxa, Midway Manager 2BlackRed (4)
Legendary Creature — Vampire Employee (3/3)

Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.

6: Roll a six-sided die.

Unfinity (Uncommon)
Monsoon
Monsoon 2RedGreen (4)
Enchantment

At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.

Ice Age (Rare)
Mons's Goblin Waiters
Mons's Goblin Waiters Red (1)
Creature — Goblin Waiter (1/1)

Sacrifice a creature or land: Add Half a Red.

Unhinged (Common)
Monster Manual
Monster Manual 3Green (4)
Artifact

1Green, Tap: You may put a creature card from your hand onto the battlefield.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Monstrify
Monstrify 3Green (4)
Sorcery

Target creature gets +4/+4 until end of turn.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Common)
Monstrosity of the Lake
Monstrosity of the Lake 4Blue (5)
Legendary Creature — Kraken (4/6)

When Monstrosity of the Lake enters, you may pay 5. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Islandcycling 2 (2, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Monstrous Carabid
Monstrous Carabid 3BlackRed (5)
Creature — Insect (4/4)

Monstrous Carabid attacks each combat if able.

Cycling Black or Red (Black or Red, Discard this card: Draw a card.)

Alara Reborn (Common)
Monstrous Emergence
Monstrous Emergence 1Green (2)
Sorcery

As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand.

Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature.

Duskmourn: House of Horror (Common)
Monstrous Growth
Monstrous Growth 1Green (2)
Sorcery

Target creature gets +4/+4 until end of turn.

Portal Second Age (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Monstrous Hound
Monstrous Hound 3Red (4)
Creature — Dog (4/4)

Monstrous Hound can't attack unless you control more lands than defending player.

Monstrous Hound can't block unless you control more lands than attacking player.

Promo set for Gatherer (Rare)
Other Versions
Exodus (Rare)
Monstrous Onslaught
Monstrous Onslaught 3GreenGreen (5)
Sorcery

Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Commander Legends (Uncommon)
Monstrous Rage
Monstrous Rage Red (1)
Instant

Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Wilds of Eldraine (Uncommon)
Monstrous Step
Monstrous Step 4Green (5)
Sorcery

Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Monstrous Vortex
Monstrous Vortex 3Green (4)
Enchantment

Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Modern Horizons 3 (Uncommon)
Monstrous War-Leech
Monstrous War-Leech 3Black (4)
Creature — Leech Horror (*/*)

Kicker Blue (You may pay an additional Blue as you cast this spell.)

As Monstrous War-Leech enters, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)

Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard.

Dominaria United (Uncommon)
Monument to Perfection
Monument to Perfection 2 (2)
Artifact

3, Tap: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.

3: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.

Phyrexia: All Will Be One (Rare)
Monumental Corruption
Monumental Corruption 3BlackBlack (5)
Sorcery

Target player draws X cards and loses X life, where X is the number of artifacts you control.

Phyrexia: All Will Be One Commander (Rare)
Monumental Henge
Monumental Henge (0)
Land

Monumental Henge enters tapped unless you control a Plains.

Tap: Add White.

2WhiteWhite, Tap: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Modern Horizons 3 (Rare)
Moodmark Painter
Moodmark Painter 2BlackBlack (4)
Creature — Human Shaman (2/3)

Undergrowth — When Moodmark Painter enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)

Jumpstart 2022 (Common)
Other Versions
Guilds of Ravnica (Common)
Moonblade Shinobi
Moonblade Shinobi 3Blue (4)
Creature — Human Ninja (3/2)

Ninjutsu 2Blue (2Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.

Modern Horizons (Common)
Moon-Blessed Cleric
Moon-Blessed Cleric 2White (3)
Creature — Human Elf Cleric (3/2)

Divine Intervention — When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Moonbow Illusionist
Moonbow Illusionist 2Blue (3)
Creature — Moonfolk Wizard (2/1)

Flying

2, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.

Saviors of Kamigawa (Common)
Moon-Circuit Hacker
Moon-Circuit Hacker 1Blue (2)
Enchantment Creature — Human Ninja (2/1)

Ninjutsu Blue (Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered this turn.

Kamigawa: Neon Dynasty (Common)
Moon-Eating Dog
Moon-Eating Dog 3Blue (4)
Creature — Dog (3/3)

As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. (It can't be blocked except by creatures with flying or reach.)

Global Series: Jiang Yanggu and Mu Yanling (Uncommon)
Moonfolk Puzzlemaker
Moonfolk Puzzlemaker 2Blue (3)
Artifact Creature — Moonfolk Wizard (1/4)

Flying

Whenever Moonfolk Puzzlemaker becomes tapped, scry 1.

Jumpstart 2022 (Common)
Other Versions
Kamigawa: Neon Dynasty (Common)
Moonglove Changeling
Moonglove Changeling 2Black (3)
Creature — Shapeshifter (2/2)

Changeling (This card is every creature type.)

Black: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Morningtide (Common)
Moonglove Extract
Moonglove Extract 3 (3)
Artifact

Sacrifice Moonglove Extract: It deals 2 damage to any target.

Iconic Masters (Common)
Other Versions
Lorwyn (Common)
Duel Decks: Elves vs. Goblins (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Duel Decks Anthology, Elves vs. Goblins (Common)
Moonglove Winnower
Moonglove Winnower 3Black (4)
Creature — Elf Rogue (2/3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lorwyn (Common)
Moonhold
Moonhold 2Red or White (3)
Instant

Target player can't play lands this turn if Red was spent to cast this spell and can't cast creature spells this turn if White was spent to cast this spell. (Do both if RedWhite was spent.)

Eventide (Uncommon)
Moonlace
Moonlace Blue (1)
Instant

Target spell or permanent becomes colorless.

Time Spiral (Rare)
Moonlight Bargain
Moonlight Bargain 3BlackBlack (5)
Instant

Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

Commander 2018 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Moonlight Geist
Moonlight Geist 2White (3)
Creature — Spirit (2/1)

Flying

3White: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.

Avacyn Restored (Common)
Moonlight Hunt
Moonlight Hunt 1Green (2)
Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Uncommon)
Jumpstart 2022 (Uncommon)
Moonlit Ambusher
Moonlit Ambusher (0)
Creature — Werewolf (6/3)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Moonlit Scavengers
Moonlit Scavengers 5Blue (6)
Creature — Merfolk Rogue (4/5)

When Moonlit Scavengers enters, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.

Throne of Eldraine (Common)
Moonlit Strider
Moonlit Strider 3White (4)
Creature — Spirit (1/4)

Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)

Modern Masters 2015 Edition (Common)
Other Versions
Betrayers of Kamigawa (Common)
Moonlit Wake
Moonlit Wake 2White (3)
Enchantment

Whenever a creature dies, you gain 1 life.

Mercadian Masques (Uncommon)
Moonmist
Moonmist 1Green (2)
Instant

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

Shadows of the Past (Common)
Other Versions
Innistrad (Common)
Moonrage Brute
Moonrage Brute (0)
Creature — Werewolf (3/3)

First strike

Ward—Pay 3 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Moonrager's Slash
Moonrager's Slash 2Red (3)
Instant

This spell costs 2 less to cast if it's night.

Moonrager's Slash deals 3 damage to any target.

Innistrad: Midnight Hunt (Common)
Moonring Island
Moonring Island (0)
Land — Island

(Tap: Add Blue.)

Moonring Island enters tapped.

Blue, Tap: Look at the top card of target player's library. Activate only if you control two or more blue permanents.

Shadowmoor (Uncommon)
Moonring Mirror
Moonring Mirror 5 (5)
Artifact

Whenever you draw a card, exile the top card of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.

Champions of Kamigawa (Rare)
Moonrise Cleric
Moonrise Cleric 1White or BlackWhite or Black (3)
Creature — Bat Cleric (2/3)

Flying

Whenever Moonrise Cleric attacks, you gain 1 life.

Bloomburrow (Common)
Moonrise Intruder
Moonrise Intruder (0)
Creature — Werewolf (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Moonscarred Werewolf
Moonscarred Werewolf (0)
Creature — Werewolf (2/2)

Vigilance

Tap: Add GreenGreen.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.

Dark Ascension (Common)
Moonshae Pixie
Moonshae Pixie 3Blue (4)
Creature — Faerie (2/2)

Flying

When Moonshae Pixie enters, draw cards equal to the number of opponents who were dealt combat damage this turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Moonshaker Cavalry
Moonshaker Cavalry 5WhiteWhiteWhite (8)
Creature — Spirit Knight (6/6)

Flying

When Moonshaker Cavalry enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Wilds of Eldraine (Mythic Rare)
Moonsilver Key
Moonsilver Key 2 (2)
Artifact

1, Tap, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.

Innistrad: Midnight Hunt (Uncommon)
Moonsilver Spear
Moonsilver Spear 4 (4)
Artifact — Equipment

Equipped creature has first strike.

Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.

Equip 4

Game Night: Free-For-All (Rare)
Other Versions
Avacyn Restored (Rare)
Commander 2014 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Moonsnare Prototype
Moonsnare Prototype Blue (1)
Artifact

Tap, Tap an untapped artifact or creature you control: Add Colorless.

Channel — 4Blue, Discard Moonsnare Prototype: The owner of target nonland permanent puts it on the top or bottom of their library.

Kamigawa: Neon Dynasty (Common)
Moonsnare Specialist
Moonsnare Specialist 3Blue (4)
Creature — Human Ninja (2/2)

Ninjutsu 2Blue (2Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Moonsnare Specialist enters, return up to one target creature to its owner's hand.

Kamigawa: Neon Dynasty (Common)
Moonstone Eulogist
Moonstone Eulogist 3BlackBlack (5)
Creature — Bat Warlock (4/4)

Flying

Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life.

Bloomburrow Commander (Rare)
Moonstone Harbinger
Moonstone Harbinger 2Black (3)
Creature — Bat Warrior (1/3)

Flying, deathtouch

Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.

Bloomburrow (Uncommon)
Moonveil Dragon
Moonveil Dragon 3RedRedRed (6)
Creature — Dragon (5/5)

Flying

Red: Each creature you control gets +1/+0 until end of turn.

Dark Ascension (Mythic Rare)
Moonveil Regent
Moonveil Regent 3Red (4)
Creature — Dragon (4/4)

Flying

Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.

When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.

Innistrad: Midnight Hunt (Mythic Rare)
Moor Fiend
Moor Fiend 3Black (4)
Creature — Horror (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Ice Age (Common)
Moorish Cavalry
Moorish Cavalry 2WhiteWhite (4)
Creature — Human Knight (3/3)

Trample

Time Spiral "Timeshifted" (Special)
Other Versions
Arabian Nights (Common)
Moorland Drifter
Moorland Drifter 1White (2)
Creature — Spirit (2/2)

Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Moorland Haunt
Moorland Haunt (0)
Land

Tap: Add Colorless.

WhiteBlue, Tap, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Innistrad (Rare)
Moorland Inquisitor
Moorland Inquisitor 1White (2)
Creature — Human Soldier (2/2)

2White: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Arena Base Set (Common)
Other Versions
Avacyn Restored (Common)
Duel Decks: Blessed vs. Cursed (Common)
Core Set 2020 (Common)
Moorland Rescuer
Moorland Rescuer 5White (6)
Creature — Human Knight (4/4)

When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.

Innistrad: Midnight Hunt Commander (Rare)
Moradin's Disciples
Moradin's Disciples 3White (4)
Creature — — Dwarf Cleric (2/3)

Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Whenever Moradin's Disciples attacks, tap target creature defending player controls.

Alchemy Horizons: Baldur's Gate (Uncommon)
Morale
Morale 1WhiteWhite (3)
Instant

Attacking creatures get +1/+1 until end of turn.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Morality Shift
Morality Shift 5BlackBlack (7)
Sorcery

Exchange your graveyard and library. Then shuffle your library.

Judgment (Rare)
Moratorium Stone
Moratorium Stone 1 (1)
Artifact

2, Tap: Exile target card from a graveyard.

2WhiteBlack, Tap, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.

Guildpact (Rare)
Moraug, Fury of Akoum
Moraug, Fury of Akoum 4RedRed (6)
Legendary Creature — Minotaur Warrior (6/6)

Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

Zendikar Rising (Mythic Rare)
Morbid Bloom
Morbid Bloom 4BlackGreen (6)
Sorcery

Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.

Alara Reborn (Uncommon)
Morbid Curiosity
Morbid Curiosity 1BlackBlack (3)
Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw cards equal to the mana value of the sacrificed permanent.

Battlebond (Uncommon)
Other Versions
Kaladesh (Uncommon)
Morbid Hunger
Morbid Hunger 4BlackBlack (6)
Sorcery

Morbid Hunger deals 3 damage to any target. You gain 3 life.

Flashback 7BlackBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
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