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Morbid Opportunist
( 3)
Creature — Human Rogue
(1/3)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
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Morbid Plunder
( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Mordant Dragon
( 6)
Creature — Dragon
(5/5)
Flying : Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
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Mordenkainen
( 6)
Legendary Planeswalker — Mordenkainen
(5)
+2: Draw two cards, then put a card from your hand on the bottom of your library. −2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." −10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
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Mordenkainen's Polymorph
( 2)
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
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Mordor Muster
( 2)
Sorcery
You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Mordor on the March
( 5)
Sorcery
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Mordor Trebuchet
( 3)
Artifact Creature — Wall
(1/4)
Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.
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More or Less
( 1)
Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
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Morgue Burst
( 6)
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
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Morgue Theft
( 2)
Sorcery
Return target creature card from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Morgue Thrull
( 3)
Creature — Thrull
(2/2)
Sacrifice Morgue Thrull: Mill three cards.
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Morgue Toad
( 3)
Creature — Frog
(2/2)
Sacrifice Morgue Toad: Add .
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Morgul-Knife Wound
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
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Moria Marauder
( 2)
Creature — Goblin Warrior
(1/1)
Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
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Moria Scavenger
( 3)
Creature — Orc Rogue
(1/4)
Deathtouch, haste , Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Morinfen
( 5)
Legendary Creature — Phyrexian Horror
(5/4)
Flying Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Moriok Replica
( 3)
Artifact Creature — Warrior
(2/2)
, Sacrifice Moriok Replica: You draw two cards and you lose 2 life.
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Moriok Rigger
( 3)
Creature — Human Rogue Rigger
(2/2)
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
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Moriok Scavenger
( 4)
Creature — Human Rogue
(2/3)
When Moriok Scavenger enters, you may return target artifact creature card from your graveyard to your hand.
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Moritte of the Frost
( 5)
Legendary Snow Creature — Shapeshifter
(0/0)
Changeling (This card is every creature type.) You may have Moritte of the Frost enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
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Morkrut Banshee
( 5)
Creature — Spirit
(4/4)
Morbid — When Morkrut Banshee enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
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Morkrut Behemoth
( 5)
Creature — Zombie Giant
(7/6)
As an additional cost to cast this spell, sacrifice a creature or pay . Menace (This creature can't be blocked except by two or more creatures.)
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Morkrut Necropod
( 6)
Creature — Slug Horror
(7/7)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
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Morning Apparition
( 0)
Creature — Spirit Soldier
(2/1)
Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
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Moroii
( 4)
Creature — Vampire
(4/4)
Flying At the beginning of your upkeep, you lose 1 life.
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Morophon, the Boundless
( 7)
Legendary Creature — Shapeshifter
(6/6)
Changeling (This card is every creature type.) As Morophon, the Boundless enters, choose a creature type. Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
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Morphic Pool
( 0)
Land
Morphic Pool enters tapped unless you have two or more opponents. : Add or .
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Morphling
( 5)
Creature — Shapeshifter
(3/3)
: Untap Morphling. : Morphling gains flying until end of turn. : Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) : Morphling gets +1/-1 until end of turn. : Morphling gets -1/+1 until end of turn.
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Morsel Theft
( 4)
Kindred Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
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Morselhoarder
( 6)
Creature — Elemental
(6/4)
Morselhoarder enters with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color.
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Morska, Undersea Sleuth
( 3)
Legendary Creature — Vedalken Fish Detective
(2/3)
You have no maximum hand size. At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth.
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Mortal Combat
( 4)
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
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Mortal Obstinacy
( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
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Mortal Wound
( 1)
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
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Mortality Spear
( 4)
Instant
This spell costs less to cast if you gained life this turn. Destroy target nonland permanent.
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Mortal's Ardor
( 1)
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Mortal's Resolve
( 2)
Instant
Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Mortarion, Daemon Primarch
( 6)
Legendary Creature — Demon Primarch
(5/6)
Flying Primarch of the Death Guard — At the beginning of your end step, you may pay . If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.
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Mortarpod
( 2)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip
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Mortician Beetle
( 1)
Creature — Insect
(1/1)
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
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Mortify
( 3)
Instant
Destroy target creature or enchantment.
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Mortipede
( 4)
Creature — Insect
(4/1)
: All creatures able to block Mortipede this turn do so.
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Mortis Dogs
( 4)
Creature — Phyrexian Dog
(2/2)
Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. When Mortis Dogs dies, target player loses life equal to its power.
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Mortivore
( 4)
Creature — Lhurgoyf
(*/*)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Mortuary
( 4)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
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Mortuary Mire
( 0)
Land
Mortuary Mire enters tapped. When Mortuary Mire enters, you may put target creature card from your graveyard on top of your library. : Add .
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Mortus Strider
( 3)
Creature — Skeleton
(1/1)
When Mortus Strider dies, return it to its owner's hand.
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Moss Diamond
( 2)
Artifact
Moss Diamond enters tapped. : Add .
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Mossbeard Ancient
( 7)
Creature — Treefolk
(7/7)
Trample When Mossbeard Ancient enters, you gain 5 life.
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Mossbridge Troll
( 7)
Creature — Troll
(5/5)
If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
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Mossdog
( 1)
Creature — Plant Dog
(1/1)
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
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Moss-Pit Skeleton
( 2)
Creature — Plant Skeleton
(2/2)
Kicker (You may pay an additional as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.
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Mosstodon
( 5)
Creature — Plant Elephant
(5/3)
: Target creature with power 5 or greater gains trample until end of turn.
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Mosswood Dreadknight
( 2)
Creature — Human Knight
(3/2)
Trample When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
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Mosswort Bridge
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Most Valuable Slayer
( 4)
Creature — Human Warrior
(2/4)
Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.
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Most Wanted
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens.
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Mothdust Changeling
( 1)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
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Mother Kangaroo
( 5)
Host Creature — Kangaroo
(1/1)
When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
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Mother of Goons
( 3)
Creature — Human Cleric
(3/2)
Whenever a creature an opponent controls dies, sacrifice Mother of Goons unless you insult that creature.
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Mother of Runes
( 1)
Creature — Human Cleric
(1/1)
: Target creature you control gains protection from the color of your choice until end of turn.
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Mothers Yamazaki (playtest)
( 4)
Legendary Creature — — Human Samurai
(2/2)
Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.
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Mothrider Cavalry
( 4)
Creature — — Human Samurai
(2/2)
This spell costs less to cast if you have no creature cards in hand not named Mothrider Cavalry. Flying Other creatures you control get +1/+1.
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Mothrider Patrol
( 1)
Creature — Fox Warrior
(1/1)
Flying , : Tap target creature.
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Mothrider Samurai
( 4)
Creature — Human Samurai
(2/2)
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Motion Sickness
( 4)
Enchantment — Aura
Enchant creature When Motion Sickness enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
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Motivated Pony
( 5)
Creature — Horse
(3/3)
Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
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Mount Velus Manticore
( 4)
Enchantment Creature — Manticore
(3/4)
At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has.
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Mountain Goat
( 1)
Creature — Goat
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Mountain Stronghold
( 0)
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Mountain Valley
( 0)
Land
Mountain Valley enters tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Mountain Yeti
( 4)
Creature — Yeti
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
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Mounted Archers
( 4)
Creature — Human Soldier Archer
(2/3)
Reach (This creature can block creatures with flying.) : Mounted Archers can block an additional creature this turn.
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Mounted Dreadknight
( 5)
Creature — Vampire Knight
(5/4)
Trample Mounted Dreadknight enters with a +1/+1 counter on it if an opponent lost life this turn.
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Mourner's Shield
( 4)
Artifact
Imprint — When Mourner's Shield enters, you may exile target card from a graveyard. , : Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
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Mourner's Surprise
( 2)
Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Mournful Zombie
( 3)
Creature — Zombie
(2/1)
, : Target player gains 1 life.
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Mourning
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. : Return Mourning to its owner's hand.
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Mourning Patrol
( 3)
Creature — Human Soldier
(2/3)
Vigilance Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Mourning Thrull
( 2)
Creature — Thrull
(1/1)
( can be paid with either or .) Flying Whenever Mourning Thrull deals damage, you gain that much life.
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Mournwhelk
( 7)
Creature — Elemental
(3/3)
When Mournwhelk enters, target player discards two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Mournwillow
( 3)
Creature — Plant Skeleton
(3/2)
Haste Delirium — When Mournwillow enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
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Mouse Trapper
( 3)
Creature — Mouse Soldier
(3/2)
Flash Valiant — Whenever Mouse Trapper becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
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Mouth to Mouth
( 4)
Sorcery
Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
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Mowu, Loyal Companion
( 4)
Legendary Creature — Dog
(3/3)
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
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