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Zacama, Primal Calamity
    ( 9)
Legendary Creature — Elder Dinosaur
(9/9)
Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.  : Zacama deals 3 damage to target creature.
 : Destroy target artifact or enchantment.
 : You gain 3 life.
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Zada, Hedron Grinder
  ( 4)
Legendary Creature — Goblin Ally
(3/3)
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
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Zagras, Thief of Heartbeats
   ( 6)
Legendary Creature — Vampire Rogue
(4/4)
This spell costs less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
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Zara, Renegade Recruiter
   ( 5)
Legendary Creature — Human Pirate
(4/3)
Flying Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
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Zareth San, the Trickster
   ( 5)
Legendary Creature — Merfolk Rogue
(4/4)
Flash   , Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
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Zaxara, the Exemplary
    ( 4)
Legendary Creature — Nightmare Hydra
(2/3)
Deathtouch : Add two mana of any one color.
Whenever you cast a spell with in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
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Zealot of the God-Pharaoh
  ( 4)
Creature — Minotaur Archer
(4/3)
 : Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.
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Zealous Conscripts
  ( 5)
Creature — Human Warrior
(3/3)
Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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Zealous Inquisitor
  ( 3)
Creature — Human Cleric
(2/2)
 : The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
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Zealous Persecution
  ( 2)
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
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Zealous Strike
  ( 2)
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
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Zebra Unicorn
   ( 4)
Creature — Unicorn
(2/2)
Whenever Zebra Unicorn deals damage, you gain that much life.
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Zegana, Utopian Speaker
   ( 4)
Legendary Creature — Merfolk Wizard
(4/4)
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.   : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
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Zektar Shrine Expedition
  ( 2)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
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Zelyon Sword
 ( 3)
Artifact
You may choose not to untap Zelyon Sword during your untap step. , : Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
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Zendikar Farguide
  ( 5)
Creature — Elemental
(3/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Zendikar Incarnate
   ( 4)
Creature — Elemental
(*/4)
Zendikar Incarnate's power is equal to the number of lands you control.
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Zendikar Resurgent
   ( 7)
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
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Zendikar's Roil
   ( 5)
Enchantment
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
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Zenith Flare
   ( 4)
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
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Zenith Seeker
  ( 4)
Creature — Bird Wizard
(2/2)
Flying Whenever you cycle or discard a card, target creature gains flying until end of turn.
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Zephid's Embrace
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
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Zephyr Charge
  ( 2)
Enchantment
 : Target creature gains flying until end of turn.
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Zephyr Net
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has defender and flying.
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Zephyr Scribe
  ( 3)
Creature — Human Monk
(2/1)
, : Draw a card, then discard a card.
Whenever you cast a noncreature spell, untap Zephyr Scribe.
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Zephyr Spirit
  ( 6)
Creature — Spirit
(0/6)
When Zephyr Spirit blocks, return it to its owner's hand.
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Zerapa Minotaur
   ( 4)
Creature — Minotaur
(3/3)
First strike : Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
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Zetalpa, Primal Dawn
   ( 8)
Legendary Creature — Elder Dinosaur
(4/8)
Flying, double strike, vigilance, trample, indestructible
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Zhalfirin Commander
  ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)   : Target Knight creature gets +1/+1 until end of turn.
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Zhalfirin Crusader
   ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)  : The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
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Zhalfirin Decoy
  ( 2)
Creature — Human Soldier
(1/3)
: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn.
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Zhalfirin Knight
  ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)  : Zhalfirin Knight gains first strike until end of turn.
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Zhalfirin Void
( 0)
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add .
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Zhang Fei, Fierce Warrior
   ( 6)
Legendary Creature — Human Soldier Warrior
(4/4)
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Zhang He, Wei General
   ( 5)
Legendary Creature — Human Soldier
(4/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
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Zhang Liao, Hero of Hefei
   ( 6)
Legendary Creature — Human Soldier
(3/3)
Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.
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Zhao Zilong, Tiger General
   ( 5)
Legendary Creature — Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
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Zhou Yu, Chief Commander
   ( 7)
Legendary Creature — Human Soldier
(8/8)
Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
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Zhuge Jin, Wu Strategist
   ( 3)
Legendary Creature — Human Advisor
(1/1)
: Target creature can't be blocked this turn. Activate this ability only during your turn, before attackers are declared.
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Zhur-Taa Ancient
   ( 5)
Creature — Beast
(7/5)
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Zhur-Taa Druid
  ( 2)
Creature — Human Druid
(1/1)
: Add .
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
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Zhur-Taa Goblin
  ( 2)
Creature — Goblin Berserker
(2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
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Zilortha, Strength Incarnate
   ( 5)
Legendary Creature — Dinosaur
(7/3)
Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
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Zirda, the Dawnwaker
   ( 3)
Legendary Creature — Elemental Fox
(3/3)
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana. , : Target creature can't block this turn.
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Zndrsplt, Eye of Wisdom
  ( 5)
Legendary Creature — Homunculus
(1/4)
Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.
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Zndrsplt's Judgment
  ( 5)
Sorcery
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
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Zodiac Dragon
   ( 9)
Creature — Dragon
(8/8)
When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
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Zodiac Horse
  ( 4)
Creature — Horse
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Zodiac Rabbit
 ( 1)
Creature — Rabbit
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Zodiac Rat
 ( 1)
Creature — Rat
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Zodiac Rooster
  ( 2)
Creature — Bird
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
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Zodiac Tiger
   ( 4)
Creature — Cat
(3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Zombie Brute
  ( 7)
Creature — Zombie
(5/4)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Trample
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Zombie Cutthroat
   ( 5)
Creature — Zombie
(3/4)
Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Zombie Master
   ( 3)
Creature — Zombie
(2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have " : Regenerate this permanent."
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Zombie Musher
  ( 4)
Snow Creature — Zombie
(2/3)
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) : Regenerate Zombie Musher. ( can be paid with one mana from a snow permanent.)
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Zombie Scavengers
  ( 3)
Creature — Zombie
(3/1)
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
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Zombie Trailblazer
   ( 3)
Creature — Zombie Scout
(2/2)
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Zo-Zu the Punisher
   ( 3)
Legendary Creature — Goblin Warrior
(2/2)
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
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Zulaport Chainmage
  ( 4)
Creature — Human Shaman Ally
(4/2)
Cohort — , Tap an untapped Ally you control: Target opponent loses 2 life.
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Zulaport Cutthroat
  ( 2)
Creature — Human Rogue Ally
(1/1)
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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Zulaport Duelist
 ( 1)
Creature — Human Rogue
(1/1)
Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
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Zulaport Enforcer
 ( 1)
Creature — Human Warrior
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 3/3 LEVEL 3+ 5/5 Zulaport Enforcer can't be blocked except by black creatures.
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Zur the Enchanter
    ( 4)
Legendary Creature — Human Wizard
(1/4)
Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
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Zuran Orb
 ( 0)
Artifact
Sacrifice a land: You gain 2 life.
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Zuran Spellcaster
  ( 3)
Creature — Human Wizard
(1/1)
: Zuran Spellcaster deals 1 damage to any target.
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Zurgo Bellstriker
 ( 1)
Legendary Creature — Orc Warrior
(2/2)
Zurgo Bellstriker can't block creatures with power 2 or greater. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Zurgo Helmsmasher
    ( 5)
Legendary Creature — Orc Warrior
(7/2)
Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
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Zur's Weirding
  ( 4)
Enchantment
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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Zurzoth, Chaos Rider
  ( 3)
Legendary Creature — Devil
(2/3)
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
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Zyym, Mesmeric Lord
    ( 4)
Legendary Creature — — Vampire Wizard
(3/4)
Flying, deathtouch When CARDNAME enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.
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