SEARCH:

+"Sorcery" (3371)

<<  111213141516171819202122232425 > >>
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Lost Hours
Lost Hours 1Black (2)
Sorcery

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

Future Sight (Common)
Lost Legacy
Lost Legacy 1BlackBlack (3)
Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Lovestruck Beast
Lovestruck Beast 2Green (3)
Creature — Beast Noble (5/5)

Lovestruck Beast can't attack unless you control a 1/1 creature.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Throne of Eldraine (Rare)
Lucid Dreams
Lucid Dreams 3BlueBlue (5)
Sorcery

Draw X cards, where X is the number of card types among cards in your graveyard.

Modern Horizons 2 (Uncommon)
Lucky Offering
Lucky Offering White (1)
Sorcery

Destroy target artifact with mana value 3 or less. You gain 3 life.

Kamigawa: Neon Dynasty (Common)
Lullmage's Domination
Lullmage's Domination Variable ColorlessBlueBlueBlue (3)
Sorcery

This spell costs 3 less to cast if it targets a creature whose controller has eight or more cards in their graveyard.

Gain control of target creature with mana value X.

Zendikar Rising (Uncommon)
Lunar Insight
Lunar Insight 2Blue (3)
Sorcery

Draw a card for each different mana value among nonland permanents you control.

Magic: The Gathering Foundations (Rare)
Karvanista, Loyal Lupari (Lupari Shield)
Karvanista, Loyal Lupari (Lupari Shield) 1Green (2)
Sorcery — Adventure

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

Doctor Who Commander (Rare)
Lyev Decree
Lyev Decree 1White (2)
Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Dragon's Maze (Common)
Macabre Reconstruction
Macabre Reconstruction 3Black (4)
Sorcery

This spell costs 2 less to cast if a creature card was put into your graveyard from anywhere this turn.

Return up to two target creature cards from your graveyard to your hand.

Murders at Karlov Manor (Common)
Macabre Waltz
Macabre Waltz 1Black (2)
Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

Magic: The Gathering Foundations (Common)
Other Versions
Dissension (Common)
Magic Origins (Common)
Shadows over Innistrad (Common)
Core Set 2019 (Common)
Jumpstart (Common)
Shadows Over Innistrad Remastered (Common)
Ravnica Remastered (Common)
Madcap Experiment
Madcap Experiment 3Red (4)
Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

Kaladesh (Rare)
Maddening Cacophony
Maddening Cacophony 1Blue (2)
Sorcery

Kicker 3Blue

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

Zendikar Rising (Rare)
Maelstrom Pulse
Maelstrom Pulse 1BlackGreen (3)
Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Magic: The Gathering Foundations (Rare)
Other Versions
Alara Reborn (Rare)
Modern Masters (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Double Masters (Rare)
Historic Anthology 2 (Rare)
Modern Horizons 3 Commander (Rare)
Bloomburrow Commander (Rare)
Maestros Confluence
Maestros Confluence 3BlueBlackRed (6)
Sorcery

Choose three. You may choose the same mode more than once.

• Return target monocolored instant or sorcery card from your graveyard to your hand.

• Target creature gets -3/-3 until end of turn.

• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Streets of New Capenna Commander (Rare)
Mage Duel
Mage Duel 2Green (3)
Sorcery

This spell costs 2 less to cast if you've cast another instant or sorcery spell this turn.

Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Strixhaven: School of Mages (Common)
Mage Hunters' Onslaught
Mage Hunters' Onslaught 2BlackBlack (4)
Sorcery

Destroy target creature or planeswalker.

Whenever a creature blocks this turn, its controller loses 1 life.

Strixhaven: School of Mages (Common)
Magic Missile
Magic Missile 1RedRed (3)
Sorcery

This spell can't be countered.

Magic Missile deals 3 damage divided as you choose among one, two, or three targets.

Adventures in the Forgotten Realms (Uncommon)
Magma Rift
Magma Rift 2Red (3)
Sorcery

As an additional cost to cast this spell, sacrifice a land.

Magma Rift deals 5 damage to target creature.

Zendikar (Common)
Magmatic Chasm
Magmatic Chasm 1Red (2)
Sorcery

Creatures without flying can't block this turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Dragons of Tarkir (Common)
Shadows over Innistrad (Common)
Magmatic Insight
Magmatic Insight Red (1)
Sorcery

As an additional cost to cast this spell, discard a land card.

Draw two cards.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Magic Origins (Uncommon)
Main Event Horizon
Main Event Horizon 3WhiteWhite (5)
Sorcery

As an additional cost to cast this spell, choose A through M or N through Z.

Destroy each creature whose name begins with a letter in the chosen range.

Unfinity (Acorn) (Rare)
Majestic Genesis
Majestic Genesis 6GreenGreen (8)
Sorcery

Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Make a Wish
Make a Wish 3Green (4)
Sorcery

Return two cards at random from your graveyard to your hand.

Innistrad (Uncommon)
Make an Example
Make an Example 3Black (4)
Sorcery

Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)

Streets of New Capenna Commander (Rare)
Make Mischief
Make Mischief 2Red (3)
Sorcery

Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Make Your Own Luck
Make Your Own Luck 3GreenBlue (5)
Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Outlaws of Thunder Junction (Uncommon)
Makindi Stampede
Makindi Stampede 3WhiteWhite (5)
Sorcery

Creatures you control get +2/+2 until end of turn.

Zendikar Rising (Uncommon)
Malamet Battle Glyph
Malamet Battle Glyph Green (1)
Sorcery

Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.

The Lost Caverns of Ixalan (Uncommon)
Malevolent Rumble
Malevolent Rumble 1Green (2)
Sorcery

Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add Colorless."

Modern Horizons 3 (Common)
Malevolent Whispers
Malevolent Whispers 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness 3Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Commander 2019 (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Ultimate Masters (Uncommon)
Malicious Eclipse
Malicious Eclipse 1BlackBlack (3)
Sorcery

All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.

The Lost Caverns of Ixalan (Uncommon)
Malicious Malfunction
Malicious Malfunction 1BlackBlack (3)
Sorcery

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

Kamigawa: Neon Dynasty (Uncommon)
Mana Clash
Mana Clash Red (1)
Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

The Dark (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Mana Geyser
Mana Geyser 3RedRed (5)
Sorcery

Add Red for each tapped land your opponents control.

Game Night: Free-For-All (Common)
Other Versions
Fifth Dawn (Common)
Magic: The Gathering—Conspiracy (Common)
Commander 2021 (Common)
Mana Seism
Mana Seism 1Red (2)
Sorcery

Sacrifice any number of lands, then add that much Colorless.

Champions of Kamigawa (Uncommon)
Mana Severance
Mana Severance 1Blue (2)
Sorcery

Search your library for any number of land cards, exile them, then shuffle.

Tempest (Rare)
Mana Vapors
Mana Vapors 1Blue (2)
Sorcery

Lands target player controls don't untap during their next untap step.

Prophecy (Uncommon)
Mandate of Abaddon
Mandate of Abaddon 3Black (4)
Sorcery

Choose target creature you control. Destroy all creatures with power less than that creature's power.

Warhammer 40,000 Commander (Rare)
Manifest Dread
Manifest Dread 1Green (2)
Sorcery

Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Common)
Manifold Insights
Manifold Insights 2Blue (3)
Sorcery

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2016 (Rare)
Manipulate Fate
Manipulate Fate 1Blue (2)
Sorcery

Search your library for three cards, exile them, then shuffle.

Draw a card.

Invasion (Uncommon)
Many Partings
Many Partings Green (1)
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Common)
Map the Frontier
Map the Frontier 3Green (4)
Sorcery

Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.

Outlaws of Thunder Junction (Uncommon)
Map the Wastes
Map the Wastes 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Fate Reforged (Common)
March from the Tomb
March from the Tomb 3WhiteBlack (5)
Sorcery

Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.

Battle for Zendikar (Rare)
March from Velis Vel
March from Velis Vel 2Blue (3)
Sorcery

Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn.

Flashback 4Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons 3 Commander (Rare)
March of Progress
March of Progress 2Blue (3)
Sorcery

Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.

Overload 6Blue (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

The Brothers' War Commander (Rare)
March of Souls
March of Souls 4White (5)
Sorcery

Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.

Planeshift (Rare)
March of the Drowned
March of the Drowned Black (1)
Sorcery

Choose one —

• Return target creature card from your graveyard to your hand.

• Return two target Pirate cards from your graveyard to your hand.

Ixalan (Common)
March of the Returned
March of the Returned 3Black (4)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Theros (Common)
Mark for Death
Mark for Death 3Red (4)
Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Gatecrash (Uncommon)
Mark of Mutiny
Mark of Mutiny 2Red (3)
Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and Tap this turn.)

Iconic Masters (Common)
Other Versions
Zendikar (Uncommon)
Planechase 2012 Edition (Uncommon)
Magic 2013 (Uncommon)
Planechase Anthology (Uncommon)
Farm // Market (Market)
Farm // Market (Market) 2Blue (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Commander 2019 (Uncommon)
Markov Retribution
Markov Retribution 2Red (3)
Sorcery

Choose one or both —

• Creatures you control get +1/+0 until end of turn.

• Target Vampire you control deals damage equal to its power to another target creature.

Innistrad: Crimson Vow (Uncommon)
Marsh Casualties
Marsh Casualties BlackBlack (2)
Sorcery

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Other Versions
Zendikar (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Marshaling Cry
Marshaling Cry 1WhiteWhite (3)
Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Flashback 3White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Future Sight (Common)
Marshaling the Troops
Marshaling the Troops 1Green (2)
Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

Portal Three Kingdoms (Rare)
Martial Coup
Martial Coup Variable ColorlessWhiteWhite (2)
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Bloomburrow Commander (Rare)
Other Versions
Conflux (Rare)
From the Vault: Annihilation (2014) (Mythic Rare)
Commander 2014 (Rare)
Commander 2018 (Rare)
Commander Legends (Rare)
Streets of New Capenna Commander (Rare)
Warhammer 40,000 Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
Magic The Gathering—Fallout (Rare)
Martyr's Cry
Martyr's Cry WhiteWhite (2)
Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

Masters Edition IV (Rare)
Other Versions
The Dark (Rare)
Mascot Exhibition
Mascot Exhibition 7 (7)
Sorcery — Lesson

Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.

Strixhaven: School of Mages (Mythic Rare)
Mascot Interception
Mascot Interception 3Red (4)
Sorcery

This spell costs 3 less to cast if it targets a creature token.

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Strixhaven: School of Mages (Uncommon)
Mass Appeal
Mass Appeal 2Blue (3)
Sorcery

Draw a card for each Human you control.

Avacyn Restored (Uncommon)
Mass Calcify
Mass Calcify 5WhiteWhite (7)
Sorcery

Destroy all nonwhite creatures.

Magic 2015 Core Set (Rare)
Other Versions
Shadowmoor (Rare)
Mass Diminish
Mass Diminish 1Blue (2)
Sorcery

Until your next turn, creatures target player controls have base power and toughness 1/1.

Flashback 3Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander 2019 (Rare)
Mass Manipulation
Mass Manipulation Variable ColorlessVariable ColorlessBlueBlueBlueBlue (4)
Sorcery

Gain control of X target creatures and/or planeswalkers.

Ravnica Allegiance (Rare)
Mass Mutiny
Mass Mutiny 3RedRed (5)
Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Planechase 2012 Edition (Rare)
Commander 2013 Edition (Rare)
Planechase Anthology (Rare)
Explorers of Ixalan (Rare)
Mass Polymorph
Mass Polymorph 5Blue (6)
Sorcery

Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

Magic 2011 (Rare)
Mass Production
Mass Production 5White (6)
Sorcery

Create four 1/1 colorless Soldier artifact creature tokens.

The Brothers' War (Uncommon)
Massacre
Massacre 2BlackBlack (4)
Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.

All creatures get -2/-2 until end of turn.

Nemesis (Uncommon)
Master the Way
Master the Way 3BlueRed (5)
Sorcery

Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.

Khans of Tarkir (Uncommon)
Mastermind's Acquisition
Mastermind's Acquisition 2BlackBlack (4)
Sorcery

Choose one —

• Search your library for a card, put it into your hand, then shuffle.

• Put a card you own from outside the game into your hand.

Rivals of Ixalan (Rare)
Maw of the Mire
Maw of the Mire 4Black (5)
Sorcery

Destroy target land. You gain 4 life.

Innistrad (Common)
Maximize Altitude
Maximize Altitude Blue (1)
Sorcery

Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Guilds of Ravnica (Common)
Maximize Velocity
Maximize Velocity Red (1)
Sorcery

Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Guilds of Ravnica (Common)
Meeting of the Five
Meeting of the Five 3WhiteBlueBlackRedGreen (8)
Sorcery

Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add WhiteWhiteBlueBlueBlackBlackRedRedGreenGreen. Spend this mana only to cast spells with exactly three colors.

Streets of New Capenna (Mythic Rare)
Megaton's Fate
Megaton's Fate 5Red (6)
Sorcery

Choose one —

• Disarm — Destroy target artifact. Create four Treasure tokens.

• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

Magic The Gathering—Fallout (Rare)
Melt Terrain
Melt Terrain 2RedRed (4)
Sorcery

Destroy target land. Melt Terrain deals 2 damage to that land's controller.

Scars of Mirrodin (Common)
Meltdown
Meltdown Variable ColorlessRed (1)
Sorcery

Destroy each artifact with mana value X or less.

Modern Horizons 3 (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Memoricide
Memoricide 3Black (4)
Sorcery

Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

Scars of Mirrodin (Rare)
Commit // Memory (Memory)
Commit // Memory (Memory) 4BlueBlue (6)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Amonkhet (Rare)
Amonkhet Remastered (Rare)
Streets of New Capenna Commander (Rare)
Memory Bank (playtest)
Memory Bank (playtest) 1Blue (2)
Sorcery

Draw a card.

Bank (If you cast CARDNAME from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)

Mystery Booster (Common)
Memory Leak
Memory Leak 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

Cycling 1 (1, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Memory Sluice
Memory Sluice Blue or Black (1)
Sorcery

Target player mills four cards.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Memory Theft
Memory Theft 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.

Throne of Eldraine (Common)
Mental Agony
Mental Agony 3Black (4)
Sorcery

Target player discards two cards and loses 2 life.

Avacyn Restored (Common)
Mental Vapors
Mental Vapors 3Black (4)
Sorcery

Target player discards a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Uncommon)
Mentor's Guidance
Mentor's Guidance 2Blue (3)
Sorcery

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.

Scry 1, then draw a card.

Strixhaven: School of Mages (Uncommon)
Mephitic Vapors
Mephitic Vapors 2Black (3)
Sorcery

All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ravnica Remastered (Common)
Other Versions
Guilds of Ravnica (Common)
Mephit's Enthusiasm
Mephit's Enthusiasm 1Red (2)
Sorcery

Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."

Alchemy Horizons: Baldur's Gate (Uncommon)
Merchant Scroll
Merchant Scroll 1Blue (2)
Sorcery

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Eighth Edition (Uncommon)
Homelands (Common)
Merciless Eviction
Merciless Eviction 4WhiteBlack (6)
Sorcery

Choose one —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all planeswalkers.

Phyrexia: All Will Be One Commander (Rare)
Other Versions
Gatecrash (Rare)
Commander 2016 (Rare)
Commander 2017 (Rare)
Commander Anthology 2018 (Rare)
Double Masters (Rare)
Dominaria United Commander (Rare)
Mercurial Transformation
Mercurial Transformation 1Blue (2)
Sorcery — Lesson

Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.

Strixhaven: School of Mages (Uncommon)
Merfolk Secretkeeper
Merfolk Secretkeeper Blue (1)
Creature — Merfolk Wizard (0/4)

Throne of Eldraine (Common)
Metallic Mastery
Metallic Mastery 2Red (3)
Sorcery

Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.

Mirrodin Besieged (Uncommon)
Metamorphosis
Metamorphosis Green (1)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.

Chronicles (Common)
Other Versions
Arabian Nights (Common)
Meteor Blast
Meteor Blast Variable ColorlessRedRedRed (3)
Sorcery

Meteor Blast deals 4 damage to each of X targets.

Commander Anthology 2018 (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Meteor Shower
Meteor Shower Variable ColorlessVariable ColorlessRed (1)
Sorcery

Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Meteor Swarm
Meteor Swarm Variable ColorlessRedRedRed (3)
Sorcery

Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.

Adventures in the Forgotten Realms (Rare)
Midlife Upgrade
Midlife Upgrade 3White (4)
Sorcery

As an additional cost to cast this spell, sacrifice X Contraptions.

Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
<< 111213141516171819202122232425 > >>
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue