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Snake Umbra
Snake Umbra 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Wilds of Eldraine Commander (Uncommon)
Other Versions
Rise of the Eldrazi (Common)
Planechase 2012 Edition (Common)
Planechase Anthology (Common)
Commander 2018 (Common)
Ultimate Masters (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
Snakeform
Snakeform 2Green or Blue (3)
Instant

Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.

Ravnica Clue Edition (Common)
Other Versions
Eventide (Common)
Commander 2015 (Common)
Snakeskin Veil
Snakeskin Veil Green (1)
Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Outlaws of Thunder Junction (Common)
Other Versions
Kaldheim (Common)
Strixhaven Mystical Archive (Uncommon)
Commander Masters (Common)
Snap
Snap 1Blue (2)
Instant

Return target creature to its owner's hand. Untap up to two lands.

Wilds of Eldraine Commander (Common)
Other Versions
Urza's Legacy (Common)
Duel Decks: Mind vs. Might (Common)
Dominaria Remastered (Common)
Snapback
Snapback 1Blue (2)
Instant

You may exile a blue card from your hand rather than pay this spell's mana cost.

Return target creature to its owner's hand.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Snapcaster Mage
Snapcaster Mage 1Blue (2)
Creature — Human Wizard (2/1)

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Shadows of the Past (Mythic Rare)
Other Versions
Innistrad (Rare)
Modern Masters 2017 Edition (Mythic Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Snapdax, Apex of the Hunt
Snapdax, Apex of the Hunt 1RedWhiteBlack (4)
Legendary Creature — Dinosaur Cat Nightmare (3/5)

Mutate 2Black or RedWhiteWhite (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Double strike

Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

Ikoria: Lair of Behemoths (Mythic Rare)
Snapping Creeper
Snapping Creeper 2Green (3)
Creature — Plant (2/3)

Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.

Worldwake (Common)
Snapping Drake
Snapping Drake 3Blue (4)
Creature — Drake (3/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Core Set 2020 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Tenth Edition (Common)
Starter 1999 (Common)
Beatdown Box Set (Common)
Portal (Common)
Magic 2010 (Common)
Core Set 2019 (Common)
Snapping Gnarlid
Snapping Gnarlid 1Green (2)
Creature — Beast (2/2)

Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Battle for Zendikar (Common)
Snapping Sailback
Snapping Sailback 4Green (5)
Creature — Dinosaur (4/4)

Flash

Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Ixalan (Uncommon)
Snapping Thragg
Snapping Thragg 4Red (5)
Creature — Beast (3/3)

Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.

Morph 4RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Snapsail Glider
Snapsail Glider 3 (3)
Artifact Creature — Construct (2/2)

Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.

Scars of Mirrodin (Common)
Snare Tactician
Snare Tactician 2White (3)
Creature — Human Soldier (2/3)

Whenever you cycle a card, tap target creature an opponent controls.

Ikoria: Lair of Behemoths (Common)
Snare the Skies
Snare the Skies Green (1)
Instant

Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

Avacyn Restored (Common)
Snare Thopter
Snare Thopter 4 (4)
Artifact Creature — Thopter (3/2)

Flying, haste

Game Night (Uncommon)
Other Versions
Kaladesh (Uncommon)
Snaremaster Sprite
Snaremaster Sprite Blue (1)
Creature — Faerie Wizard (1/1)

Flying

When Snaremaster Sprite enters the battlefield, you may pay 2. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Wilds of Eldraine (Common)
Snarespinner
Snarespinner 1Green (2)
Creature — Spider (1/3)

Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

Dominaria United (Common)
Other Versions
War of the Spark (Common)
Core Set 2021 (Common)
Snarling Gorehound
Snarling Gorehound Black (1)
Creature — Dog (1/1)

Menace

Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Murders at Karlov Manor (Common)
Snarling Undorak
Snarling Undorak 2GreenGreen (4)
Creature — Beast (3/3)

2Green: Target Beast creature gets +1/+1 until end of turn.

Morph 1GreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Snarling Warg
Snarling Warg 3Black (4)
Creature — Wolf (3/4)

Menace (This creature can't be blocked except by two or more creatures.)

As long as you control a Goblin or Orc, Snarling Warg gets +1/+0.

The Lord of the Rings: Tales of Middle Earth (Common)
Snarling Wolf
Snarling Wolf Green (1)
Creature — Wolf (1/1)

1Green: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.

Innistrad: Crimson Vow (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Snazzy Aether Homunculus
Snazzy Aether Homunculus (0)
Stickers

2 — 1: Target creature gains all creature types until end of turn.

3 — Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

2 — 2/4

5 — 8/7

Unfinity (Common)
Sneak Attack
Sneak Attack 3Red (4)
Enchantment

Red: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Urza's Saga (Rare)
Eternal Masters (Mythic Rare)
Double Masters (Mythic Rare)
Dominaria Remastered (Mythic Rare)
Sneaking Guide
Sneaking Guide Red (1)
Creature — Goblin Rogue (1/1)

2, Tap: Target creature with power 2 or less can't be blocked this turn.

Zendikar Rising (Common)
Sneaky Homunculus
Sneaky Homunculus 1Blue (2)
Creature — Homunculus Illusion (1/1)

Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

Nemesis (Common)
Other Versions
Eighth Edition (Common)
Snorting Gahr
Snorting Gahr 2GreenGreen (4)
Creature — Rhino Beast (3/3)

Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.

Mercadian Masques (Common)
Snow Day
Snow Day 4BlueBlue (6)
Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Draw two cards, then discard a card.

Ravnica Clue Edition (Uncommon)
Other Versions
Strixhaven: School of Mages (Uncommon)
Snowborn Simulacra
Snowborn Simulacra Variable ColorlessBlueBlue (2)
Sorcery

Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.

Alchemy Horizons: Baldur's Gate (Mythic Rare)
Snow-Covered Island
Snow-Covered Island (0)
Basic Snow Land — Island

Jumpstart 2022 (Common)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Snow-Covered Mountain
Snow-Covered Mountain (0)
Basic Snow Land — Mountain

Kaldheim (Land)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Snow-Covered Plains
Snow-Covered Plains (0)
Basic Snow Land — Plains

Kaldheim (Land)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Snow-Covered Swamp
Snow-Covered Swamp (0)
Basic Snow Land — Swamp

Kaldheim (Land)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Snowfall
Snowfall 2Blue (3)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add an additional Blue. If that Island is snow, its controller may add an additional BlueBlue instead. Spend this mana only to pay cumulative upkeep costs.

Ice Age (Common)
Soar
Soar 1Blue (2)
Enchantment — Aura

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+1 and has flying.

Mirage (Common)
Soaring Drake
Soaring Drake 2Blue (3)
Creature — Drake (2/3)

Flying

Dominaria United (Common)
Soaring Hope
Soaring Hope 4White (5)
Enchantment — Aura

Enchant creature

When Soaring Hope enters the battlefield, you gain 3 life.

Enchanted creature has flying.

White: Put Soaring Hope on top of its owner's library.

Lorwyn (Common)
Soaring Sandwing
Soaring Sandwing 4WhiteWhite (6)
Creature — Dinosaur (3/5)

Flying

When Soaring Sandwing enters the battlefield, you gain 3 life.

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

The Lost Caverns of Ixalan (Common)
Soaring Seacliff
Soaring Seacliff (0)
Land

Soaring Seacliff enters the battlefield tapped.

When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.

Tap: Add Blue.

Ikoria Commander (Common)
Other Versions
Zendikar (Common)
Duel Decks: Venser vs. Koth (Common)
Soaring Show-Off
Soaring Show-Off 2Blue (3)
Creature — Bird Warrior (2/2)

Flying

When Soaring Show-Off enters the battlefield, each player draws a card.

Battlebond (Common)
Soaring Thought-Thief
Soaring Thought-Thief BlueBlack (2)
Creature — Human Rogue (1/3)

Flash

Flying

As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.

Whenever one or more Rogues you control attack, each opponent mills two cards.

Zendikar Rising (Uncommon)
Social Climber
Social Climber 2Green (3)
Creature — Human Druid (3/2)

Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.

Streets of New Capenna (Common)
Soilshaper
Soilshaper 1Green (2)
Creature — Spirit (1/1)

Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.

Champions of Kamigawa (Uncommon)
Sojourner's Companion
Sojourner's Companion 7 (7)
Artifact Creature — Salamander (4/4)

Affinity for artifacts

Artifact landcycling 2 (2, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)

Modern Horizons 2 (Common)
Sokenzan Bruiser
Sokenzan Bruiser 4Red (5)
Creature — Ogre Warrior (3/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Champions of Kamigawa (Common)
Sokenzan Renegade
Sokenzan Renegade 2Red (3)
Creature — Ogre Samurai Mercenary (3/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.

Saviors of Kamigawa (Uncommon)
Sokenzan Smelter
Sokenzan Smelter 1Red (2)
Creature — Goblin Artificer (2/2)

At the beginning of combat on your turn, you may pay 1 and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.

Jumpstart 2022 (Uncommon)
Other Versions
Kamigawa: Neon Dynasty (Uncommon)
Sokenzan Spellblade
Sokenzan Spellblade 4Red (5)
Creature — Ogre Samurai Shaman (2/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

1Red: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.

Saviors of Kamigawa (Common)
Sokenzan, Crucible of Defiance
Sokenzan, Crucible of Defiance (0)
Legendary Land

Tap: Add Red.

Channel — 3Red, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs 1 less to activate for each legendary creature you control.

Kamigawa: Neon Dynasty (Rare)
Sol Grail
Sol Grail 3 (3)
Artifact

As Sol Grail enters the battlefield, choose a color.

Tap: Add one mana of the chosen color.

Masters Edition III (Common)
Other Versions
Alliances (Uncommon)
Sol Talisman
Sol Talisman (0)
Artifact

Suspend 3—1 (Rather than cast this card from your hand, pay 1 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Tap: Add ColorlessColorless.

Modern Horizons 2 (Rare)
Solar Blast
Solar Blast 3Red (4)
Instant

Solar Blast deals 3 damage to any target.

Cycling 1RedRed (1RedRed, Discard this card: Draw a card.)

When you cycle Solar Blast, you may have it deal 1 damage to any target.

Dominaria Remastered (Common)
Other Versions
Onslaught (Common)
Vintage Masters (Common)
Solar Blaze
Solar Blaze 2RedWhite (4)
Sorcery

Each creature deals damage to itself equal to its power.

War of the Spark (Rare)
Solar Tide
Solar Tide 4WhiteWhite (6)
Sorcery

Choose one —

• Destroy all creatures with power 2 or less.

• Destroy all creatures with power 3 or greater.

Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

Mirrodin (Rare)
Solarion
Solarion 7 (7)
Artifact Creature — Construct (0/0)

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Tap: Double the number of +1/+1 counters on Solarion.

Fifth Dawn (Rare)
Soldevi Adnate
Soldevi Adnate 1Black (2)
Creature — Human Cleric (1/2)

Tap, Sacrifice a black or artifact creature: Add an amount of Black equal to the sacrificed creature's mana value.

Alliances (Common)
Soldevi Excavations
Soldevi Excavations (0)
Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessBlue.

1, Tap: Scry 1.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Soldevi Machinist
Soldevi Machinist 1Blue (2)
Creature — Human Wizard Artificer (1/1)

Tap: Add ColorlessColorless. Spend this mana only to activate abilities of artifacts.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Uncommon)
Soldevi Sage
Soldevi Sage 1Blue (2)
Creature — Human Wizard (1/1)

Tap, Sacrifice two lands: Draw three cards, then discard one of them.

Alliances (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Soldevi Simulacrum
Soldevi Simulacrum 4 (4)
Artifact Creature — Soldier (2/4)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1: Soldevi Simulacrum gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Soldevi Steam Beast
Soldevi Steam Beast 5 (5)
Artifact Creature — Beast (4/2)

Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.

2: Regenerate Soldevi Steam Beast.

Alliances (Common)
Soldier of the Pantheon
Soldier of the Pantheon White (1)
Creature — Human Soldier (2/1)

Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.

Theros (Rare)
Soldier Replica
Soldier Replica 3 (3)
Artifact Creature — Soldier (1/3)

1White, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.

Mirrodin (Common)
Soldier token card
Unglued (Uncommon)
Soldiers of the Watch
Soldiers of the Watch 1White (2)
Creature — — Human Soldier (2/1)

Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Alchemy Horizons: Baldur's Gate (Common)
Solemn Simulacrum
Solemn Simulacrum 4 (4)
Artifact Creature — Golem (2/2)

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.

Magic The Gathering—Fallout (Rare)
Other Versions
Mirrodin (Rare)
Magic: The Gathering-Commander (Rare)
Magic 2012 (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Commander 2016 (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Commander Anthology 2018 (Rare)
Commander 2019 (Rare)
Ikoria Commander (Rare)
Core Set 2021 (Rare)
Time Spiral Remastered (Bonus)
Commander 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Dominaria United Commander (Rare)
The Brothers' War Commander (Rare)
Jumpstart 2022 (Rare)
Phyrexia: All Will Be One Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Solfatara
Solfatara 2Red (3)
Instant

Target player can't play lands this turn.

Draw a card at the beginning of the next turn's upkeep.

Visions (Common)
Solidarity
Solidarity 3White (4)
Instant

Creatures you control get +0/+5 until end of turn.

Urza's Destiny (Common)
Other Versions
Eighth Edition (Common)
Solidarity of Heroes
Solidarity of Heroes 1Green (2)
Instant

Strive — This spell costs 1Green more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Commander Anthology 2018 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Commander 2016 (Uncommon)
Solitary Camel
Solitary Camel 2White (3)
Creature — Camel (3/2)

Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Solitary Confinement
Solitary Confinement 2White (3)
Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Modern Horizons 2 (Rare)
Other Versions
Judgment (Rare)
Solitary Hunter
Solitary Hunter 3Green (4)
Creature — Human Warrior Werewolf (3/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.

Shadows over Innistrad (Common)
Solitary Sanctuary
Solitary Sanctuary 2White (3)
Enchantment

When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.

Wilds of Eldraine (Uncommon)
Sol'kanar the Swamp King
Sol'kanar the Swamp King 2BlueBlackRed (5)
Legendary Creature — Demon (5/5)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a black spell, you gain 1 life.

Dominaria Remastered (Rare)
Other Versions
Legends (Rare)
Time Spiral "Timeshifted" (Special)
Chronicles (Rare)
Sol'kanar the Tainted
Sol'kanar the Tainted 2BlueBlackRed (5)
Legendary Creature — Elemental Demon (5/5)

At the beginning of your end step, choose one that hasn't been chosen —

• Draw a card.

• Each opponent loses 2 life and you gain 2 life.

• Sol'kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.

• Exile Sol'kanar, then return it to the battlefield under an opponent's control.

Dominaria United (Mythic Rare)
Solphim, Mayhem Dominus
Solphim, Mayhem Dominus 2RedRed (4)
Legendary Creature — Phyrexian Horror (5/4)

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.

1Phyrexian RedPhyrexian Red, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. (Phyrexian Red can be paid with either Red or 2 life.)

Phyrexia: All Will Be One (Mythic Rare)
Soltari Champion
Soltari Champion 2White (3)
Creature — Soltari Soldier (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Stronghold (Rare)
Soltari Crusader
Soltari Crusader 2White (3)
Creature — Soltari Knight (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1White: Soltari Crusader gets +1/+0 until end of turn.

Tempest (Uncommon)
Soltari Emissary
Soltari Emissary 1White (2)
Creature — Soltari Soldier (2/1)

White: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Vintage Masters (Common)
Other Versions
Tempest (Rare)
Soltari Foot Soldier
Soltari Foot Soldier White (1)
Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Soltari Guerrillas
Soltari Guerrillas 2RedWhite (4)
Creature — Soltari Soldier (3/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

0: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Soltari Lancer
Soltari Lancer 2White (3)
Creature — Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Lancer has first strike as long as it's attacking.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Soltari Monk
Soltari Monk WhiteWhite (2)
Creature — Soltari Monk Cleric (2/1)

Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Soltari Priest
Soltari Priest WhiteWhite (2)
Creature — Soltari Cleric (2/1)

Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Time Spiral "Timeshifted" (Special)
Soltari Trooper
Soltari Trooper 1White (2)
Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Vintage Masters (Common)
Soltari Visionary
Soltari Visionary 1WhiteWhite (3)
Creature — Soltari Cleric (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.

Exodus (Common)
Solve the Equation
Solve the Equation 2Blue (3)
Sorcery

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Strixhaven: School of Mages (Uncommon)
Somber Hoverguard
Somber Hoverguard 5Blue (6)
Creature — Drone (3/2)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

Modern Masters 2015 Edition (Common)
Other Versions
Mirrodin (Common)
Somberwald Alpha
Somberwald Alpha 3Green (4)
Creature — Wolf (3/2)

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

1Green: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Magic Origins (Uncommon)
Somberwald Beastmaster
Somberwald Beastmaster 6Green (7)
Creature — Human Ranger (1/1)

When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch.

Innistrad: Midnight Hunt Commander (Rare)
Somberwald Dryad
Somberwald Dryad 1Green (2)
Creature — Dryad (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Dark Ascension (Common)
Somberwald Sage
Somberwald Sage 2Green (3)
Creature — Human Druid (0/1)

Tap: Add three mana of any one color. Spend this mana only to cast creature spells.

Shadows of the Past (Uncommon)
Other Versions
Avacyn Restored (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Somberwald Spider
Somberwald Spider 4Green (5)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Innistrad (Common)
Somberwald Stag
Somberwald Stag 3GreenGreen (5)
Creature — Elk (4/3)

When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.

Jumpstart (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Somberwald Vigilante
Somberwald Vigilante Red (1)
Creature — Human Warrior (1/1)

Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Avacyn Restored (Common)
Somnomancer
Somnomancer 1White or Blue (2)
Creature — Kithkin Wizard (2/1)

When Somnomancer enters the battlefield, you may tap target creature.

Shadowmoor (Common)
Song of Creation
Song of Creation 1GreenBlueRed (4)
Enchantment

You may play an additional land on each of your turns.

Whenever you cast a spell, draw two cards.

At the beginning of your end step, discard your hand.

Ikoria: Lair of Behemoths (Rare)
Song of Freyalise
Song of Freyalise 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Tap: Add one mana of any color."

III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Dominaria (Uncommon)
Song of Inspiration
Song of Inspiration 3GreenGreen (5)
Instant

Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.

1–14 | Return those cards to your hand.

15+ | Return those cards to your hand. You gain life equal to their total mana value.

Adventures in the Forgotten Realms Commander (Rare)
Song of Stupefaction
Song of Stupefaction 1Blue (2)
Enchantment — Aura

Enchant creature or Vehicle

When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

The Lost Caverns of Ixalan (Common)
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