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Omen Machine
( 6)
Artifact
Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
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Omen of Fire
( 5)
Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
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Omen of the Dead
( 1)
Enchantment
Flash When Omen of the Dead enters, return target creature card from your graveyard to your hand. , Sacrifice Omen of the Dead: Scry 2.
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Omen of the Forge
( 2)
Enchantment
Flash When Omen of the Forge enters, it deals 2 damage to any target. , Sacrifice Omen of the Forge: Scry 2.
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Omen of the Hunt
( 3)
Enchantment
Flash When Omen of the Hunt enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , Sacrifice Omen of the Hunt: Scry 2.
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Omen of the Sea
( 2)
Enchantment
Flash When Omen of the Sea enters, scry 2, then draw a card. , Sacrifice Omen of the Sea: Scry 2.
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Omen of the Sun
( 3)
Enchantment
Flash When Omen of the Sun enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life. , Sacrifice Omen of the Sun: Scry 2.
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Omenpath Journey
( 4)
Enchantment
When Omenpath Journey enters, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
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Omenport Vigilante
( 2)
Creature — Human Mercenary
(2/2)
Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Omenspeaker
( 2)
Creature — Human Wizard
(1/3)
When Omenspeaker enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Ominous Roost
( 3)
Enchantment
When Ominous Roost enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."
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Ominous Seas
( 2)
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas. Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. Cycling (, Discard this card: Draw a card.)
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Ominous Sphinx
( 5)
Creature — Sphinx
(4/4)
Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn.
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Ominous Traveler
( 2)
Creature — — Human
(1/1)
When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a creature named Ominous Traveler you control to its owner's hand."
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Omnath, Locus of All
( 5)
Legendary Creature — Phyrexian Elemental
(4/4)
If you would lose unspent mana, that mana becomes black instead. At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
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Omnath, Locus of Mana
( 3)
Legendary Creature — Elemental
(1/1)
You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
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Omnath, Locus of Rage
( 7)
Legendary Creature — Elemental
(5/5)
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
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Omnath, Locus of the Roil
( 4)
Legendary Creature — Elemental
(3/3)
When Omnath, Locus of the Roil enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
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Omniclown Colossus
( 10)
Artifact Creature — Clown Robot
(7/7)
Affinity for Clowns (This spell costs less to cast for each Clown you control.) Trample
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Omnipresent Impostor (playtest)
( 2)
Basic Creature — — Shapeshifter
(2/1)
Changeling Omnipresent Impostor has all card names. As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)
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Omniscience
( 10)
Enchantment
You may cast spells from your hand without paying their mana costs.
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Omnivorous Flytrap
( 3)
Creature — Plant
(2/4)
Delirium — Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
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Omo, Queen of Vesuva
( 3)
Legendary Creature — Shapeshifter Noble
(1/5)
Whenever Omo, Queen of Vesuva enters or attacks, put an everything counter on each of up to one target land and up to one target creature. Each land with an everything counter on it is every land type in addition to its other types. Each nonland creature with an everything counter on it is every creature type.
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Silverflame Squire (On Alert)
( 3)
Instant — Adventure
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
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On Serra's Wings
( 4)
Legendary Enchantment — Aura
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
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On the Job
( 4)
Instant
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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On the Trail
( 2)
Enchantment
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
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On Thin Ice
( 1)
Snow Enchantment — Aura
Enchant snow land you control When On Thin Ice enters, exile target creature an opponent controls until On Thin Ice leaves the battlefield.
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O-Naginata
( 1)
Artifact — Equipment
O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Onakke Javelineer
( 5)
Creature — Ogre Spirit
(5/4)
Reach : Onakke Javelineer deals 2 damage to target player or battle.
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Once and Future
( 4)
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
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Once More with Feeling
( 4)
Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.
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Once Upon a Time
( 2)
Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Ondu Champion
( 4)
Creature — Minotaur Warrior Ally
(4/3)
Rally — Whenever Ondu Champion or another Ally you control enters, creatures you control gain trample until end of turn.
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Ondu Cleric
( 2)
Creature — Kor Cleric Ally
(1/1)
Whenever Ondu Cleric or another Ally you control enters, you may gain life equal to the number of Allies you control.
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Ondu Giant
( 4)
Creature — Giant Druid
(2/4)
When Ondu Giant enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Ondu Greathorn
( 4)
Creature — Beast
(2/3)
First strike Landfall — Whenever a land you control enters, Ondu Greathorn gets +2/+2 until end of turn.
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Ondu Knotmaster
( 4)
Creature — Kor Rogue
(2/2)
Lifelink Whenever another modified creature you control dies, put two +1/+1 counters on Ondu Knotmaster.
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Ondu Spiritdancer
( 5)
Creature — Kor Cleric
(3/3)
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
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Ondu War Cleric
( 2)
Creature — Human Cleric Ally
(2/2)
Cohort — , Tap an untapped Ally you control: You gain 2 life.
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One Dozen Eyes
( 6)
Sorcery
Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine (Choose both if you pay the entwine cost.)
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One Last Job
( 3)
Sorcery
Spree (Choose one or more additional costs.) + — Return target creature card from your graveyard to the battlefield. + — Return target Mount or Vehicle card from your graveyard to the battlefield. + — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
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One of the Pack
( 0)
Creature — Werewolf
(5/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
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One Ring to Rule Them All
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
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One Thousand Lashes
( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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One with Nature
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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One with the Kami
( 4)
Enchantment — Aura
Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
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One with the Machine
( 4)
Sorcery
Draw cards equal to the highest mana value among artifacts you control.
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One with the Multiverse
( 8)
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
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One with the Stars
( 4)
Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
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One With the Wind
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
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One-Clown Band
( 2)
Artifact Creature — Clown Robot Bard
(1/3)
: Target Robot gets +2/+0 until end of turn.
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One-Eyed Scarecrow
( 3)
Artifact Creature — Scarecrow
(2/3)
Defender Creatures with flying your opponents control get -1/-0.
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Oneirophage
( 4)
Creature — Squid Illusion
(1/2)
Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage.
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Ongoing Investigation
( 2)
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Exile a creature card from your graveyard: Investigate. You gain 2 life.
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Oni of Wild Places
( 6)
Creature — Demon Spirit
(6/5)
Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.
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Oni Possession
( 3)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.
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Oni-Cult Anvil
( 2)
Artifact
Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn. , Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life.
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Onslaught
( 1)
Enchantment
Whenever you cast a creature spell, tap target creature.
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Onulet
( 3)
Artifact Creature — Construct
(2/2)
When Onulet dies, you gain 2 life.
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Onyx Mage
( 2)
Creature — Human Wizard
(2/1)
: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Onyx Talisman
( 2)
Artifact
Whenever a player casts a black spell, you may pay . If you do, untap target permanent.
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Oona, Queen of the Fae
( 6)
Legendary Creature — Faerie Wizard
(5/5)
Flying : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
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Oona's Blackguard
( 2)
Creature — Faerie Rogue
(1/1)
Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
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Oona's Gatewarden
( 1)
Creature — Faerie Soldier
(2/1)
Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Oona's Grace
( 3)
Instant
Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Oona's Prowler
( 2)
Creature — Faerie Rogue
(3/1)
Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
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Ooze Flux
( 4)
Enchantment
, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
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Ooze Garden
( 2)
Enchantment
, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
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Opal Acrolith
( 3)
Enchantment
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. : Opal Acrolith becomes an enchantment.
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Opal Archangel
( 5)
Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
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Opal Avenger
( 3)
Enchantment
When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
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Opal Caryatid
( 1)
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
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Opal Champion
( 3)
Enchantment
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
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Opal Gargoyle
( 2)
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
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Opal Guardian
( 3)
Enchantment
When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
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Opal Lake Gatekeepers
( 4)
Creature — Vedalken Soldier
(2/4)
When Opal Lake Gatekeepers enters, if you control two or more Gates, you may draw a card.
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Opal Titan
( 4)
Enchantment
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
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Opalescence
( 4)
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
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Opal-Eye, Konda's Yojimbo
( 3)
Legendary Creature — Fox Samurai
(1/4)
Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. : Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
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Opaline Bracers
( 4)
Artifact — Equipment
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Opaline Sliver
( 3)
Creature — Sliver
(2/2)
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
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Opaline Unicorn
( 3)
Artifact Creature — Unicorn
(1/2)
: Add one mana of any color.
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Open Fire
( 3)
Instant
Open Fire deals 3 damage to any target.
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