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Misty Rainforest
( 0)
Land
, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle your library.
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Mnemonic Betrayal
   ( 3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.
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Mob Mentality
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
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Mockery of Nature
 ( 9)
Creature — Eldrazi Beast
(6/5)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast this spell, you may destroy target artifact or enchantment.
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Modular Monstrosity
 ( 7)
Artifact Creature — Construct
(3/3)
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.
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Mogg Sentry
 ( 1)
Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
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Mogg Toady
  ( 2)
Creature — Goblin
(2/2)
Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player.
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Moldgraf Monstrosity
    ( 7)
Creature — Insect
(8/8)
Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
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Molten Nursery
  ( 3)
Enchantment
Devoid (This card has no color.) Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target.
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Molten Psyche
   ( 3)
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
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Molten Sentry
  ( 4)
Creature — Elemental
(*/*)
As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
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Molting Harpy
 ( 1)
Creature — Harpy Mercenary
(2/1)
Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay .
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Momentary Blink
  ( 2)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Momir Vig, Simic Visionary
   ( 5)
Legendary Creature — Elf Wizard
(2/2)
Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
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Monastery Flock
  ( 3)
Creature — Bird
(0/5)
Defender, flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Monastery Loremaster
  ( 4)
Creature — Djinn Wizard
(3/2)
Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.
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Monastery Mentor
  ( 3)
Creature — Human Monk
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
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Monastery Siege
  ( 3)
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.
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Monastery Swiftspear
 ( 1)
Creature — Human Monk
(1/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Monkey-
( 0)
Creature — Monkey
(+2/+2)
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Monkey Cage
 ( 5)
Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's converted mana cost.
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Monkey Monkey Monkey
  ( 4)
Creature — Monkey
(1/1)
As Monkey Monkey Monkey enters the battlefield, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
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Monstrify
  ( 4)
Sorcery
Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Morality Shift
   ( 7)
Sorcery
Exchange your graveyard and library. Then shuffle your library.
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Moraug, Fury of Akoum
   ( 6)
Legendary Creature — Minotaur Warrior
(6/6)
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
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Morbid Curiosity
   ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the converted mana cost of the sacrificed permanent.
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Mortal Obstinacy
 ( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
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Mortify
   ( 3)
Instant
Destroy target creature or enchantment.
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Mortuary
  ( 4)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
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Mortuary Mire
( 0)
Land
Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add .
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Mountain Valley
( 0)
Land
Mountain Valley enters the battlefield tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle your library.
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Mountain Yeti
   ( 4)
Creature — Yeti
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
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Mowu, Loyal Companion
  ( 4)
Legendary Creature — Dog
(3/3)
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
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Mu Yanling
   ( 6)
Legendary Planeswalker — Yanling
(5)
+2: Target creature can't be blocked this turn. −3: Draw two cards. −10: Tap all creatures your opponents control. You take an extra turn after this one.
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Mu Yanling, Celestial Wind
   ( 6)
Legendary Planeswalker — Yanling
(5)
+1: Until your next turn, up to one target creature gets -5/-0. −3: Return up to two target creatures to their owners' hands. −7: Creatures you control with flying get +5/+5 until end of turn.
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Mu Yanling, Sky Dancer
   ( 3)
Legendary Planeswalker — Yanling
(2)
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying. −3: Create a 4/4 blue Elemental Bird creature token with flying. −8: You get an emblem with "Islands you control have ‘ : Draw a card.'"
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Mul Daya Channelers
   ( 3)
Creature — Elf Druid Shaman
(2/2)
Play with the top card of your library revealed. As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. As long as the top card of your library is a land card, Mul Daya Channelers has " : Add two mana of any one color."
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Multani, Yavimaya's Avatar
   ( 6)
Legendary Creature — Elemental Avatar
(0/0)
Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.  , Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
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Multani's Acolyte
  ( 2)
Creature — Elf
(2/1)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte enters the battlefield, draw a card.
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Multani's Harmony
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has " : Add one mana of any color."
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Mummy Paramount
  ( 2)
Creature — Zombie
(2/2)
Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn.
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Murasa Pyromancer
   ( 6)
Creature — Human Shaman Ally
(3/2)
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
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Murmuring Mystic
  ( 4)
Creature — Human Wizard
(1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
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Murmurs from Beyond
  ( 3)
Instant — Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
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Mutant's Prey
 ( 1)
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Mutiny
 ( 1)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
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My First Tome
 ( 3)
Artifact
, : Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
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Mycoid Shepherd
    ( 4)
Creature — Fungus
(5/4)
Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
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Mycologist
  ( 2)
Creature — Human Druid
(0/2)
At the beginning of your upkeep, put a spore counter on Mycologist. Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
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Mycoloth
   ( 5)
Creature — Fungus
(4/4)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
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Mycosynth Fiend
  ( 3)
Creature — Horror
(2/2)
Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.
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Mycosynth Golem
 ( 11)
Artifact Creature — Golem
(4/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)
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Mycosynth Lattice
 ( 6)
Artifact
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
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Mycosynth Wellspring
 ( 2)
Artifact
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Myojin of Cleansing Fire
    ( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
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Myojin of Infinite Rage
    ( 10)
Legendary Creature — Spirit
(7/4)
Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
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Myojin of Life's Web
    ( 9)
Legendary Creature — Spirit
(8/8)
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
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Myojin of Night's Reach
    ( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
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Myojin of Seeing Winds
    ( 10)
Legendary Creature — Spirit
(3/3)
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
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Myr Adapter
 ( 3)
Artifact Creature — Myr
(1/1)
Myr Adapter gets +1/+1 for each Equipment attached to it.
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Myr Battlesphere
 ( 7)
Artifact Creature — Myr Construct
(4/7)
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
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Myr Enforcer
 ( 7)
Artifact Creature — Myr
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
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Myr Galvanizer
 ( 3)
Artifact Creature — Myr
(2/2)
Other Myr creatures you control get +1/+1. , : Untap each other Myr you control.
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Myr Incubator
 ( 6)
Artifact
, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle your library.
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Myr Landshaper
 ( 3)
Artifact Creature — Myr
(1/1)
: Target land becomes an artifact in addition to its other types until end of turn.
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Myr Matrix
 ( 5)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. : Create a 1/1 colorless Myr artifact creature token.
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Myr Mindservant
 ( 1)
Artifact Creature — Myr
(1/1)
, : Shuffle your library.
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Myr Moonvessel
 ( 1)
Artifact Creature — Myr
(1/1)
When Myr Moonvessel dies, add .
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Myr Propagator
 ( 3)
Artifact Creature — Myr
(1/1)
, : Create a token that's a copy of Myr Propagator.
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Myr Prototype
 ( 5)
Artifact Creature — Myr
(2/2)
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay for each +1/+1 counter on it.
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Myr Quadropod
 ( 4)
Artifact Creature — Myr
(1/4)
: Switch Myr Quadropod's power and toughness until end of turn.
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Myr Retriever
 ( 2)
Artifact Creature — Myr
(1/1)
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
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Myr Servitor
 ( 1)
Artifact Creature — Myr
(1/1)
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
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Myr Sire
 ( 2)
Artifact Creature — Myr
(1/1)
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
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Myr Superion
 ( 2)
Artifact Creature — Myr
(5/6)
Spend only mana produced by creatures to cast this spell.
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Myr Turbine
 ( 5)
Artifact
: Create a 1/1 colorless Myr artifact creature token.
, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.
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Myr Welder
 ( 3)
Artifact Creature — Myr
(1/4)
Imprint — : Exile target artifact card from a graveyard. Myr Welder has all activated abilities of all cards exiled with it.
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Myriad Construct
 ( 4)
Artifact Creature — Construct
(4/4)
Kicker  If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
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Myriad Landscape
( 0)
Land
Myriad Landscape enters the battlefield tapped. : Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
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Myrsmith
  ( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.
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Mysteries of the Deep
  ( 5)
Instant
Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
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Mysterious Egg
 ( 1)
Creature — Egg
(0/2)
Whenever this creature mutates, put a +1/+1 counter on it.
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Mysterious Pathlighter
  ( 3)
Creature — Faerie
(2/2)
Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
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Mystic Barrier
  ( 5)
Enchantment
When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
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Mystic Compass
 ( 2)
Artifact
, : Target land becomes the basic land type of your choice until end of turn.
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Mystic Confluence
   ( 5)
Instant
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays . • Return target creature to its owner's hand. • Draw a card.
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Mystic Crusader
   ( 3)
Creature — Human Nomad Mystic
(2/1)
Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
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Mystic Decree
   ( 4)
World Enchantment
All creatures lose flying and islandwalk.
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