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Leyline of the Meek
Leyline of the Meek 2WhiteWhite (4)
Enchantment

If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.

Creature tokens get +1/+1.

Guildpact (Rare)
Leyline of the Void
Leyline of the Void 2BlackBlack (4)
Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Guildpact (Rare)
Magic 2011 (Rare)
Core Set 2020 (Rare)
Time Spiral Remastered (Bonus)
Wilds of Eldraine Enchanting Tales (Rare)
Duskmourn: House of Horror (Rare)
Leyline of Transformation
Leyline of Transformation 2BlueBlue (4)
Enchantment

If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.

As Leyline of Transformation enters, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Duskmourn: House of Horror (Rare)
Leyline of Vitality
Leyline of Vitality 2GreenGreen (4)
Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.

Creatures you control get +0/+1.

Whenever a creature you control enters, you may gain 1 life.

Magic 2011 (Rare)
Leyline Surge
Leyline Surge (0)
Enchantment

At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.

March of the Machine (Mythic Rare)
Liability
Liability 1BlackBlack (3)
Enchantment

Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.

Mercadian Masques (Rare)
Lich
Lich BlackBlackBlackBlack (4)
Enchantment

As Lich enters, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Lich's Duel Mastery (playtest)
Lich's Duel Mastery (playtest) 3BlackBlackBlack (6)
Legendary Enchantment

Hexproof

When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields.

If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery.

When Lich's Duel Mastery leaves the battlefield, you lose the game.

Mystery Booster 2: Convention Edition (Rare)
Lich's Mastery
Lich's Mastery 3BlackBlackBlack (6)
Legendary Enchantment

Hexproof

You can't lose the game.

Whenever you gain life, draw that many cards.

Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.

When Lich's Mastery leaves the battlefield, you lose the game.

Dominaria (Rare)
Life and Limb
Life and Limb 3Green (4)
Enchantment

All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

Time Spiral Remastered (Rare)
Other Versions
Planar Chaos (Rare)
Life Finds a Way
Life Finds a Way 2Green (3)
Enchantment

Whenever a nontoken creature you control with power 4 or greater enters, populate. (Create a token that's a copy of a creature token you control.)

Jurassic World Collection Cards (Rare)
Life Insurance
Life Insurance 3WhiteBlack (5)
Enchantment

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Streets of New Capenna Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Life of Toshiro Umezawa
Life of Toshiro Umezawa 1Black (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Choose one —

• Target creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Lifeblood
Lifeblood 2WhiteWhite (4)
Enchantment

Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.

Legends (Rare)
Lifeforce
Lifeforce GreenGreen (2)
Enchantment

GreenGreen: Counter target black spell.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Lifegift
Lifegift 2Green (3)
Enchantment

Whenever a land enters, you may gain 1 life.

Betrayers of Kamigawa (Rare)
Lifelink
Lifelink White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Magic 2012 (Common)
Other Versions
Magic 2010 (Common)
Lifetap
Lifetap BlueBlue (2)
Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Light from Within
Light from Within 2WhiteWhite (4)
Enchantment

Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

Eventide (Rare)
Light of Day
Light of Day 3White (4)
Enchantment

Black creatures can't attack or block.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Light of Promise
Light of Promise 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Core Set 2021 (Uncommon)
Light of Sanction
Light of Sanction 1WhiteWhite (3)
Enchantment

Prevent all damage that would be dealt to creatures you control by sources you control.

Ravnica: City of Guilds (Rare)
Lightform
Lightform 1WhiteWhite (3)
Enchantment

When Lightform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and lifelink.

Commander 2018 (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Lightmine Field
Lightmine Field 2WhiteWhite (4)
Enchantment

Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.

Rise of the Eldrazi (Rare)
Lightning Cloud
Lightning Cloud 3Red (4)
Enchantment

Whenever a player casts a red spell, you may pay Red. If you do, Lightning Cloud deals 1 damage to any target.

Visions (Rare)
Lightning Diadem
Lightning Diadem 5Red (6)
Enchantment — Aura

Enchant creature

When Lightning Diadem enters, it deals 2 damage to any target.

Enchanted creature gets +2/+2.

Jumpstart (Common)
Other Versions
Journey into Nyx (Common)
Lightning Prowess
Lightning Prowess 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature has haste and "Tap: This creature deals 1 damage to any target."

Avacyn Restored (Uncommon)
Lightning Reflexes
Lightning Reflexes 1Red (2)
Enchantment — Aura

You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Dominaria Remastered (Common)
Other Versions
Mirage (Common)
Lightning Rift
Lightning Rift 1Red (2)
Enchantment

Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to any target.

Dominaria Remastered (Uncommon)
Other Versions
Onslaught (Uncommon)
Vintage Masters (Uncommon)
Ikoria Commander (Uncommon)
Lightning Talons
Lightning Talons 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

Battlebond (Common)
Other Versions
Shards of Alara (Common)
Magic 2014 Core Set (Common)
Lightshield Array
Lightshield Array (0)
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.

Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.

March of the Machine (Rare)
Lignify
Lignify 1Green (2)
Kindred Enchantment — Treefolk Aura

Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

The Lord of the Rings: Tales of Middle Earth Commander (Common)
Other Versions
Lorwyn (Common)
Duel Decks: Garruk vs. Liliana (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Likeness of the Seeker
Likeness of the Seeker (0)
Enchantment Creature — Human Monk (3/3)

Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.

Kamigawa: Neon Dynasty (Uncommon)
Liliana's Caress
Liliana's Caress 1Black (2)
Enchantment

Whenever an opponent discards a card, that player loses 2 life.

Magic 2011 (Uncommon)
Liliana's Contract
Liliana's Contract 3BlackBlack (5)
Enchantment

When Liliana's Contract enters, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Core Set 2019 (Rare)
Liliana's Mastery
Liliana's Mastery 3BlackBlack (5)
Enchantment

Zombies you control get +1/+1.

When Liliana's Mastery enters, create two 2/2 black Zombie creature tokens.

Jumpstart 2022 (Rare)
Other Versions
Amonkhet (Rare)
Game Night (Rare)
Game Night 2019 (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Amonkhet Remastered (Rare)
Game Night: Free-For-All (Rare)
Liliana's Other Contract (double-faced)(playtest)
Liliana's Other Contract (double-faced)(playtest) 4Black (5)
Enchantment

When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life.

If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control.

--

Liliana's Undead Minion

Legendary Planeswalker — You

5 loyalty

You can't lose the game.

+1: Each opponent loses 1 life.

−4: Destroy target creature.

Mystery Booster 2: Convention Edition (Rare)
Liliana's Talent
Liliana's Talent BlackBlack (2)
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "−8: Put all creature cards from all graveyards onto the battlefield under your control."

Whenever a creature deals damage to enchanted planeswalker, destroy that creature.

March of the Machine Commander (Rare)
Lilting Refrain
Lilting Refrain 1Blue (2)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.

Sacrifice Lilting Refrain: Counter target spell unless its controller pays Variable Colorless, where X is the number of verse counters on Lilting Refrain.

Urza's Saga (Uncommon)
Lim-Dûl's Hex
Lim-Dûl's Hex 1Black (2)
Enchantment

At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay Black or 3.

Ice Age (Uncommon)
Limited Resources
Limited Resources White (1)
Enchantment

When Limited Resources enters, each player chooses five lands they control and sacrifices the rest.

Players can't play lands as long as ten or more lands are on the battlefield.

Exodus (Rare)
Lingering Death
Lingering Death 1Black (2)
Enchantment — Aura

Enchant creature

At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.

Scourge (Common)
Lingering Mirage
Lingering Mirage 1Blue (2)
Enchantment — Aura

Enchant land

Enchanted land is an Island.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Lion Umbra
Lion Umbra GreenGreen (2)
Enchantment — Aura

Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)

Enchanted creature gets +3/+3 and has vigilance and reach.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Modern Horizons 3 (Uncommon)
Lionheart Glimmer
Lionheart Glimmer 3WhiteWhite (5)
Enchantment Creature — Cat Glimmer (2/5)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Whenever you attack, creatures you control get +1/+1 until end of turn.

Duskmourn: House of Horror (Uncommon)
Lithoform Blight
Lithoform Blight 1Black (2)
Enchantment — Aura

Enchant land

When Lithoform Blight enters, draw a card.

Enchanted land loses all land types and abilities and has "Tap: Add Colorless" and "Tap, Pay 1 life: Add one mana of any color."

Zendikar Rising (Uncommon)
Living Artifact
Living Artifact Green (1)
Enchantment — Aura

Enchant artifact

Whenever you're dealt damage, put that many vitality counters on Living Artifact.

At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Fifth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Living Breakthrough
Living Breakthrough (0)
Enchantment Creature — Moonfolk (3/3)

Flying

Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

Kamigawa: Neon Dynasty (Rare)
Living Lands
Living Lands 3Green (4)
Enchantment

All Forests are 1/1 creatures that are still lands.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Living Plane
Living Plane 2GreenGreen (4)
World Enchantment

All lands are 1/1 creatures that are still lands.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Living Terrain
Living Terrain 2GreenGreen (4)
Enchantment — Aura

Enchant land

Enchanted land is a 5/6 green Treefolk creature that's still a land.

Prophecy (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Locked in the Cemetery
Locked in the Cemetery 1Blue (2)
Enchantment — Aura

Enchant creature

When Locked in the Cemetery enters, if there are five or more cards in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Innistrad: Midnight Hunt (Common)
Bottomless Pool // Locker Room (Locker Room)
Bottomless Pool // Locker Room (Locker Room) 4Blue (5)
Enchantment — Room

Whenever one or more creatures you control deal combat damage to a player, draw a card.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Virtue of Persistence (Locthwain Scorn)
Virtue of Persistence (Locthwain Scorn) 1Black (2)
Sorcery — Adventure

Target creature gets -3/-3 until end of turn. You gain 2 life.

Wilds of Eldraine (Mythic Rare)
Long List of the Ents
Long List of the Ents Green (1)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Look at Me, I'm R&D
Look at Me, I'm R&D 2White (3)
Enchantment

As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.

All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Loose in the Park
Loose in the Park 1Green (2)
Enchantment — — Aura

Enchant land

When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.

3: Until end of turn, enchanted land becomes a copy of the exiled card, except it's a land in addition to its other types and it has haste.

Streets of New Capenna Alchemy (Rare)
Loose Lips
Loose Lips Blue (1)
Enchantment — Aura

Enchant creature

As Loose Lips enters, choose a sentence with eight or fewer words.

Enchanted creature has flying.

Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.

Unhinged (Common)
Loot Dispute
Loot Dispute 3Red (4)
Enchantment

When Loot Dispute enters, you take the initiative and create a Treasure token.

Whenever you attack the player who has the initiative, create a Treasure token.

Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.

Commander Legends: Battle for Baldur's Gate (Rare)
Lord Skitter's Blessing
Lord Skitter's Blessing 1Black (2)
Enchantment

When Lord Skitter's Blessing enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.

Wilds of Eldraine (Rare)
Lorehold Excavation
Lorehold Excavation RedWhite (2)
Enchantment

At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)

5, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Uncommon)
Lost in the Maze
Lost in the Maze Variable ColorlessBlueBlue (2)
Enchantment

Flash

When Lost in the Maze enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Tapped creatures you control have hexproof.

Murders at Karlov Manor (Rare)
Lost in the Woods
Lost in the Woods 3GreenGreen (5)
Enchantment

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Dark Ascension (Rare)
Lost in Thought
Lost in Thought 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.

Judgment (Common)
Lost Isle Calling
Lost Isle Calling 1Blue (2)
Enchantment

Whenever you scry, put a verse counter on Lost Isle Calling.

4BlueBlue, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

The Lord of the Rings: Tales of Middle Earth (Rare)
Love Song of Night and Day
Love Song of Night and Day 2White (3)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — You and target opponent each draw two cards.

II — Create a 1/1 white Bird creature token with flying.

III — Put a +1/+1 counter on each of up to two target creatures.

Commander Masters (Uncommon)
Other Versions
Dominaria United (Uncommon)
Lucent Liminid
Lucent Liminid 3WhiteWhite (5)
Enchantment Creature — Elemental (3/3)

Flying

Future Sight (Common)
Luminarch Ascension
Luminarch Ascension 1White (2)
Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

1White: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.

Masters 25 (Rare)
Other Versions
Zendikar (Rare)
Luminous Bonds
Luminous Bonds 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Guilds of Ravnica (Common)
Other Versions
Rivals of Ixalan (Common)
Core Set 2019 (Common)
Luminous Wake
Luminous Wake 2White (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, you gain 4 life.

Rise of the Eldrazi (Uncommon)
Lumithread Field
Lumithread Field 1White (2)
Enchantment

Creatures you control get +0/+1.

Morph 1White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Future Sight (Common)
Lunar Convocation
Lunar Convocation WhiteBlack (2)
Enchantment

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.

At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.

1Black, Pay 2 life: Draw a card.

Bloomburrow (Rare)
Lunar Force
Lunar Force 2Blue (3)
Enchantment

When an opponent casts a spell, sacrifice Lunar Force and counter that spell.

Eldritch Moon (Uncommon)
Lunarch Mantle
Lunarch Mantle 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "1, Sacrifice a permanent: This creature gains flying until end of turn."

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Masters 25 (Common)
Lure
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Iconic Masters (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ice Age (Uncommon)
Mercadian Masques (Uncommon)
Champions of Kamigawa (Uncommon)
Tenth Edition (Uncommon)
Magic 2012 (Uncommon)
Lurking Evil
Lurking Evil BlackBlackBlack (3)
Enchantment

Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.

Vintage Masters (Uncommon)
Other Versions
Urza's Saga (Rare)
Lurking Jackals
Lurking Jackals Black (1)
Enchantment

When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.

Urza's Destiny (Uncommon)
Lurking Predators
Lurking Predators 4GreenGreen (6)
Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Jumpstart (Rare)
Other Versions
Magic 2010 (Rare)
Commander 2016 (Rare)
Lurking Skirge
Lurking Skirge 1Black (2)
Enchantment

When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.

Urza's Legacy (Rare)
Lush Growth
Lush Growth Green (1)
Enchantment — Aura

Enchant land

Enchanted land is a Mountain, Forest, and Plains.

Shards of Alara (Common)
Lust for War
Lust for War 2Red (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.

Enchanted creature attacks each combat if able.

Rise of the Eldrazi (Uncommon)
Madcap Skills
Madcap Skills 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and has menace.

Modern Masters 2017 Edition (Common)
Other Versions
Gatecrash (Common)
Maddening Hex
Maddening Hex 1RedRed (3)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Special Guests (Mythic Rare)
Maddening Wind
Maddening Wind 2Green (3)
Enchantment — Aura

Enchant creature

Cumulative upkeep Green (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

Ice Age (Uncommon)
Maelstrom Nexus
Maelstrom Nexus WhiteBlueBlackRedGreen (5)
Enchantment

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Dominaria United Commander (Mythic Rare)
Other Versions
Alara Reborn (Mythic Rare)
Double Masters (Mythic Rare)
Maestros Ascendancy
Maestros Ascendancy BlueBlackRed (3)
Enchantment

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.

Streets of New Capenna (Rare)
Magefire Wings
Magefire Wings BlueRed (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has flying.

Alara Reborn (Common)
Mageta's Boon
Mageta's Boon 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

Prophecy (Common)
Maggot Therapy
Maggot Therapy 2Black (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/-2.

Mercadian Masques (Common)
Magic Word
Magic Word 2Blue (3)
Enchantment — Aura

Enchant creature

As Magic Word enters, choose a word.

Whisper the chosen word: Tap enchanted creature.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Magistrate's Veto
Magistrate's Veto 2Red (3)
Enchantment

White creatures and blue creatures can't block.

Mercadian Masques (Uncommon)
Magma Vein
Magma Vein 2Red (3)
Enchantment

Red, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

Odyssey (Uncommon)
Magmatic Core
Magmatic Core 2RedRed (4)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.

Coldsnap (Uncommon)
Magnetic Mountain
Magnetic Mountain 1RedRed (3)
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay 4 for each creature chosen this way. If the player does, untap those creatures.

Arabian Nights (Uncommon)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Make a ________ Splash
Make a ________ Splash 2Blue (3)
Enchantment

Flash

When this enchantment enters, you may put a name sticker on it.

Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.

Unfinity (Uncommon)
Makeshift Binding
Makeshift Binding 2White (3)
Enchantment

When Makeshift Binding enters, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.

Murders at Karlov Manor (Common)
Makeshift Munitions
Makeshift Munitions 1Red (2)
Enchantment

1, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.

Commander Masters (Common)
Other Versions
Ixalan (Uncommon)
Jumpstart (Uncommon)
Commander Legends (Common)
Malevolent Awakening
Malevolent Awakening 1BlackBlack (3)
Enchantment

1BlackBlack, Sacrifice a creature: Return target creature card from your graveyard to your hand.

Odyssey (Uncommon)
Malfunction
Malfunction 3Blue (4)
Enchantment — Aura

Enchant artifact or creature

When Malfunction enters, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Malicious Intent
Malicious Intent 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Target creature can't block this turn."

Avacyn Restored (Common)
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