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Restoration Specialist
  ( 2)
Creature — Dwarf Artificer
(2/1)
, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
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Resuscitate
  ( 2)
Instant
Until end of turn, creatures you control gain " : Regenerate this creature."
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Retaliate
   ( 4)
Instant
Destroy all creatures that dealt damage to you this turn.
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Retaliation
  ( 3)
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
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Retaliator Griffin
    ( 4)
Creature — Griffin
(2/2)
Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
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Retreat to Coralhelm
  ( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Retreat to Emeria
  ( 4)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
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Retreat to Hagra
  ( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.
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Retreat to Kazandu
  ( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Retreat to Valakut
  ( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.
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Return to Battle
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Return to Nature
  ( 2)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
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Revelation
 ( 1)
World Enchantment
Players play with their hands revealed.
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Revenant Patriarch
  ( 5)
Creature — Spirit
(4/3)
When Revenant Patriarch enters the battlefield, if was spent to cast it, target player skips their next combat phase. Revenant Patriarch can't block.
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Reverberate
  ( 2)
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
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Reverberation
   ( 4)
Instant
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
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Rhythmic Water Vortex
   ( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it.
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Riftwing Cloudskate
   ( 5)
Creature — Illusion
(2/2)
Flying When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. Suspend 3— (Rather than cast this card from your hand, you may pay  and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
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Righteous Indignation
  ( 3)
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
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Rimefeather Owl
   ( 7)
Snow Creature — Bird
(*/*)
Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.  : Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
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Ring of Xathrid
 ( 2)
Artifact — Equipment
: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Ripscale Predator
   ( 6)
Creature — Dinosaur
(6/5)
Menace (This creature can't be blocked except by two or more creatures.)
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Riptide Replicator
  ( 0)
Artifact
As Riptide Replicator enters the battlefield, choose a color and a creature type. Riptide Replicator enters the battlefield with X charge counters on it. , : Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
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Rising Waters
  ( 4)
Enchantment
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
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Rite of Replication
   ( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
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Rites of Initiation
 ( 1)
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
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Roar of Reclamation
   ( 7)
Sorcery
Each player returns all artifact cards from their graveyard to the battlefield.
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Roc Hatchling
 ( 1)
Creature — Bird
(0/1)
Roc Hatchling enters the battlefield with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
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Roiling Waters
   ( 7)
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
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Rootwater Alligator
  ( 4)
Creature — Crocodile
(3/2)
Sacrifice a Forest: Regenerate Rootwater Alligator.
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Rootwater Commando
  ( 3)
Creature — Merfolk
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Rootwater Diver
 ( 1)
Creature — Merfolk
(1/1)
, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
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Rootwater Hunter
  ( 3)
Creature — Merfolk
(1/1)
: Rootwater Hunter deals 1 damage to any target.
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Rootwater Matriarch
   ( 4)
Creature — Merfolk
(2/3)
: Gain control of target creature for as long as that creature is enchanted.
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Rootwater Mystic
 ( 1)
Creature — Merfolk Wizard
(1/1)
 : Look at the top card of target player's library.
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Rootwater Shaman
  ( 3)
Creature — Merfolk Shaman
(2/2)
You may cast Aura spells with enchant creature as though they had flash.
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Rootwater Thief
  ( 2)
Creature — Merfolk Rogue
(1/2)
: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles their library.
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Rotlung Reanimator
  ( 3)
Creature — Zombie Cleric
(2/2)
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
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Rowan's Battleguard
  ( 4)
Creature — Human Knight
(3/3)
First strike As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.
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Ruin Rat
  ( 2)
Creature — Rat
(1/1)
Deathtouch When Ruin Rat dies, exile target card from an opponent's graveyard.
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Ruination
  ( 4)
Sorcery
Destroy all nonbasic lands.
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Ruination Guide
  ( 3)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Other colorless creatures you control get +1/+0.
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Ruination Rioter
  ( 2)
Creature — Human Berserker
(2/2)
When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
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Rush of Battle
  ( 4)
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
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Rushwood Legate
  ( 3)
Creature — Dryad
(2/1)
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
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Ruthless Deathfang
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever you sacrifice a creature, target opponent sacrifices a creature.
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Sabertooth Alley Cat
   ( 3)
Creature — Cat
(2/1)
Sabertooth Alley Cat attacks each combat if able.  : Creatures without defender can't block Sabertooth Alley Cat this turn.
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Sacred Cat
 ( 1)
Creature — Cat
(1/1)
Lifelink Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
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Sacred Excavation
  ( 4)
Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
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Sage of Lat-Nam
  ( 2)
Creature — Human Artificer
(1/2)
, Sacrifice an artifact: Draw a card.
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Salivating Gremlins
  ( 3)
Creature — Gremlin
(2/3)
Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
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Saltwater Stalwart
  ( 4)
Creature — Merfolk Warrior
(2/4)
Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
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Salvaging Station
 ( 6)
Artifact
: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.
Whenever a creature dies, you may untap Salvaging Station.
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Samite Ministration
  ( 2)
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
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Sanctum of Calm Waters
  ( 4)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
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Sanctum of Shattered Heights
  ( 3)
Legendary Enchantment — Shrine
, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
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Sanctum Prelate
   ( 3)
Creature — Human Cleric
(2/2)
As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with converted mana cost equal to the chosen number can't be cast.
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Saprazzan Legate
  ( 4)
Creature — Merfolk Soldier
(1/3)
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost. Flying
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Saproling Infestation
  ( 2)
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
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Saproling Migration
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
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Sarcatog
   ( 3)
Creature — Atog
(1/2)
Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
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Sarkhan's Catharsis
  ( 5)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
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Sarulf, Realm Eater
   ( 3)
Legendary Creature — Wolf
(3/3)
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way.
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Sarulf's Packmate
  ( 4)
Creature — Wolf
(3/3)
When Sarulf's Packmate enters the battlefield, draw a card. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Saruli Gatekeepers
  ( 4)
Creature — Elf Warrior
(2/4)
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
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Satyr Enchanter
   ( 3)
Creature — Satyr Druid
(2/2)
Whenever you cast an enchantment spell, draw a card.
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Satyr Firedancer
  ( 2)
Enchantment Creature — Satyr
(1/1)
Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
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Satyr Grovedancer
  ( 2)
Creature — Satyr Shaman
(1/1)
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
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Satyr Hoplite
 ( 1)
Creature — Satyr Soldier
(1/1)
Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.
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Satyr Nyx-Smith
  ( 3)
Creature — Satyr Shaman
(2/1)
Haste Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay  . If you do, create a 3/1 red Elemental enchantment creature token with haste.
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Satyr Piper
  ( 3)
Creature — Satyr Rogue
(2/1)
 : Target creature must be blocked this turn if able.
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Satyr Wayfinder
  ( 2)
Creature — Satyr
(1/1)
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
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Satyr's Cunning
 ( 1)
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block." Escape— , Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Savage Beating
   ( 5)
Instant
Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine  (Choose both if you pay the entwine cost.)
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Savage Firecat
   ( 5)
Creature — Elemental Cat
(0/0)
Trample Savage Firecat enters the battlefield with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
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Scapegoat
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
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Scatter Arc
  ( 4)
Instant
Counter target noncreature spell. Draw a card.
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Scatter the Seeds
   ( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.
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Scattering Stroke
   ( 4)
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's converted mana cost. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Scattershot
  ( 3)
Instant
Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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