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Restoration Specialist
Restoration Specialist 1White (2)
Creature — Dwarf Artificer (2/1)

White, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.

Aether Revolt (Uncommon)
Resuscitate
Resuscitate 1Green (2)
Instant

Until end of turn, creatures you control gain "1: Regenerate this creature."

Exodus (Uncommon)
Retaliate
Retaliate 2WhiteWhite (4)
Instant

Destroy all creatures that dealt damage to you this turn.

Fifth Dawn (Rare)
Retaliation
Retaliation 2Green (3)
Enchantment

Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."

Urza's Saga (Uncommon)
Retaliator Griffin
Retaliator Griffin 1RedGreenWhite (4)
Creature — Griffin (2/2)

Flying

Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.

Alara Reborn (Rare)
Retreat to Coralhelm
Retreat to Coralhelm 2Blue (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Battle for Zendikar (Uncommon)
Retreat to Emeria
Retreat to Emeria 3White (4)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Create a 1/1 white Kor Ally creature token.

• Creatures you control get +1/+1 until end of turn.

Zendikar Rising Commander (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Retreat to Hagra
Retreat to Hagra 2Black (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.

Commander 2018 (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Retreat to Kazandu
Retreat to Kazandu 2Green (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.

• You gain 2 life.

Commander Legends (Uncommon)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Battle for Zendikar (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Zendikar Rising Commander (Uncommon)
Retreat to Valakut
Retreat to Valakut 2Red (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.

• Target creature can't block this turn.

Battle for Zendikar (Uncommon)
Return to Battle
Return to Battle Black (1)
Sorcery

Return target creature card from your graveyard to your hand.

Portal Three Kingdoms (Common)
Return to Nature
Return to Nature 1Green (2)
Instant

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

Core Set 2021 (Common)
Other Versions
War of the Spark (Common)
Throne of Eldraine (Common)
Theros Beyond Death (Common)
Revelation
Revelation Green (1)
World Enchantment

Players play with their hands revealed.

Chronicles (Rare)
Other Versions
Legends (Rare)
Revenant Patriarch
Revenant Patriarch 4Black (5)
Creature — Spirit (4/3)

When Revenant Patriarch enters the battlefield, if White was spent to cast it, target player skips their next combat phase.

Revenant Patriarch can't block.

Duel Decks: Sorin vs. Tibalt (Uncommon)
Other Versions
Guildpact (Uncommon)
Reverberate
Reverberate RedRed (2)
Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Magic 2013 (Rare)
Other Versions
Magic 2011 (Rare)
Premium Deck Series: Fire and Lightning (Rare)
Magic 2012 (Rare)
Reverberation
Reverberation 2BlueBlue (4)
Instant

All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.

Legends (Rare)
Rhythmic Water Vortex
Rhythmic Water Vortex 3BlueBlue (5)
Sorcery

Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

Global Series: Jiang Yanggu and Mu Yanling (Rare)
Riftwing Cloudskate
Riftwing Cloudskate 3BlueBlue (5)
Creature — Illusion (2/2)

Flying

When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.

Suspend 3—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Modern Masters (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Righteous Indignation
Righteous Indignation 2White (3)
Enchantment

Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Rimefeather Owl
Rimefeather Owl 5BlueBlue (7)
Snow Creature — Bird (*/*)

Flying

Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.

1Snow: Put an ice counter on target permanent.

Permanents with ice counters on them are snow.

Coldsnap (Rare)
Ring of Xathrid
Ring of Xathrid 2 (2)
Artifact — Equipment

2: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Magic 2013 (Uncommon)
Ripscale Predator
Ripscale Predator 4RedRed (6)
Creature — Dinosaur (6/5)

Menace (This creature can't be blocked except by two or more creatures.)

Commander Legends (Common)
Other Versions
Gatecrash (Uncommon)
Core Set 2020 (Common)
Riptide Laboratory
Riptide Laboratory (0)
Land

Tap: Add Colorless.

1Blue, Tap: Return target Wizard you control to its owner's hand.

Jumpstart (Rare)
Other Versions
Onslaught (Rare)
Riptide Replicator
Riptide Replicator Variable Colorless4 (0)
Artifact

As Riptide Replicator enters the battlefield, choose a color and a creature type.

Riptide Replicator enters the battlefield with X charge counters on it.

4, Tap: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.

Onslaught (Rare)
Rising Waters
Rising Waters 3Blue (4)
Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.

Nemesis (Rare)
Rite of Replication
Rite of Replication 2BlueBlue (4)
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Commander 2015 (Rare)
Other Versions
Zendikar (Rare)
Commander 2014 (Rare)
Rites of Initiation
Rites of Initiation Red (1)
Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Vintage Masters (Uncommon)
Other Versions
Odyssey (Common)
Rith's Attendant
Rith's Attendant 5 (5)
Artifact Creature — Golem (3/3)

1, Sacrifice Rith's Attendant: Add RedGreenWhite.

Invasion (Uncommon)
Ritual of Rejuvenation
Ritual of Rejuvenation 2White (3)
Instant

You gain 4 life.

Draw a card.

Ixalan (Common)
Ritual of Restoration
Ritual of Restoration White (1)
Sorcery

Return target artifact card from your graveyard to your hand.

Darksteel (Common)
Riverglide Pathway
Riverglide Pathway (0)
Land

Tap: Add Blue.

Zendikar Rising (Rare)
Roar of Reclamation
Roar of Reclamation 5WhiteWhite (7)
Sorcery

Each player returns all artifact cards from their graveyard to the battlefield.

Fifth Dawn (Rare)
Roc Hatchling
Roc Hatchling Red (1)
Creature — Bird (0/1)

Roc Hatchling enters the battlefield with four shell counters on it.

At the beginning of your upkeep, remove a shell counter from Roc Hatchling.

As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.

Weatherlight (Uncommon)
Rockcaster Platoon
Rockcaster Platoon 5WhiteWhite (7)
Creature — Rhino Soldier (5/7)

4Green: Rockcaster Platoon deals 2 damage to each creature with flying and each player.

Shards of Alara (Uncommon)
Roiling Waters
Roiling Waters 5BlueBlue (7)
Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

Oath of the Gatewatch (Uncommon)
Rootwater Alligator
Rootwater Alligator 3Green (4)
Creature — Crocodile (3/2)

Sacrifice a Forest: Regenerate Rootwater Alligator.

Exodus (Common)
Rootwater Commando
Rootwater Commando 2Blue (3)
Creature — Merfolk (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Tenth Edition (Common)
Other Versions
Nemesis (Common)
Rootwater Depths
Rootwater Depths (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Black. Rootwater Depths doesn't untap during your next untap step.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Rootwater Diver
Rootwater Diver Blue (1)
Creature — Merfolk (1/1)

Tap, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.

Tempest (Uncommon)
Rootwater Hunter
Rootwater Hunter 2Blue (3)
Creature — Merfolk (1/1)

Tap: Rootwater Hunter deals 1 damage to any target.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Tempest (Common)
Tempest Remastered (Uncommon)
Rootwater Matriarch
Rootwater Matriarch 2BlueBlue (4)
Creature — Merfolk (2/3)

Tap: Gain control of target creature for as long as that creature is enchanted.

Tenth Edition (Rare)
Other Versions
Tempest (Rare)
Rootwater Mystic
Rootwater Mystic Blue (1)
Creature — Merfolk Wizard (1/1)

1Blue: Look at the top card of target player's library.

Exodus (Common)
Rootwater Shaman
Rootwater Shaman 2Blue (3)
Creature — Merfolk Shaman (2/2)

You may cast Aura spells with enchant creature as though they had flash.

Tempest (Rare)
Rootwater Thief
Rootwater Thief 1Blue (2)
Creature — Merfolk Rogue (1/2)

Blue: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and exile it, then the player shuffles their library.

Nemesis (Rare)
Rotlung Reanimator
Rotlung Reanimator 2Black (3)
Creature — Zombie Cleric (2/2)

Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.

Onslaught (Rare)
Rotting Rats
Rotting Rats 1Black (2)
Creature — Zombie Rat (1/1)

When Rotting Rats enters the battlefield, each player discards a card.

Unearth 1Black (1Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Planechase (Common)
Other Versions
Conflux (Common)
Rowan's Battleguard
Rowan's Battleguard 3Red (4)
Creature — Human Knight (3/3)

First strike

As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.

Throne of Eldraine (Uncommon)
Ruin Rat
Ruin Rat 1Black (2)
Creature — Rat (1/1)

Deathtouch

When Ruin Rat dies, exile target card from an opponent's graveyard.

Hour of Devastation (Common)
Ruination
Ruination 3Red (4)
Sorcery

Destroy all nonbasic lands.

Magic: The Gathering-Commander (Rare)
Other Versions
Stronghold (Rare)
Ruination Guide
Ruination Guide 2Blue (3)
Creature — Eldrazi Drone (3/2)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

Other colorless creatures you control get +1/+0.

Battle for Zendikar (Uncommon)
Ruination Rioter
Ruination Rioter RedGreen (2)
Creature — Human Berserker (2/2)

When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.

Modern Horizons (Uncommon)
Ruination Wurm
Ruination Wurm 4RedGreen (6)
Creature — Wurm (7/6)

Gatecrash (Common)
Ruinous Path
Ruinous Path 1BlackBlack (3)
Sorcery

Destroy target creature or planeswalker.

Awaken 4—5BlackBlack (If you cast this spell for 5BlackBlack, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Commander 2018 (Rare)
Other Versions
Battle for Zendikar (Rare)
Ruinous Ultimatum
Ruinous Ultimatum RedRedWhiteWhiteWhiteBlackBlack (7)
Sorcery

Destroy all nonland permanents your opponents control.

Ikoria: Lair of Behemoths (Rare)
Rush of Battle
Rush of Battle 3White (4)
Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Khans of Tarkir (Common)
Rushwood Legate
Rushwood Legate 2Green (3)
Creature — Dryad (2/1)

If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.

Mercadian Masques (Uncommon)
Ruthless Deathfang
Ruthless Deathfang 4BlueBlack (6)
Creature — Dragon (4/4)

Flying

Whenever you sacrifice a creature, target opponent sacrifices a creature.

Dragons of Tarkir (Uncommon)
S.N.E.A.K. Dispatcher
S.N.E.A.K. Dispatcher 1Blue (2)
Creature — Human Spy (2/1)

2Blue, Tap: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.

Unstable (Uncommon)
Sabertooth Alley Cat
Sabertooth Alley Cat 1RedRed (3)
Creature — Cat (2/1)

Sabertooth Alley Cat attacks each combat if able.

1Red: Creatures without defender can't block Sabertooth Alley Cat this turn.

Ravnica: City of Guilds (Common)
Sacred Cat
Sacred Cat White (1)
Creature — Cat (1/1)

Lifelink

Embalm White (White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

Amonkhet (Common)
Sacred Excavation
Sacred Excavation 3Blue (4)
Sorcery

Return up to two target cards with cycling from your graveyard to your hand.

Amonkhet (Uncommon)
Sage of Lat-Nam
Sage of Lat-Nam 1Blue (2)
Creature — Human Artificer (1/2)

Tap, Sacrifice an artifact: Draw a card.

Dominaria (Uncommon)
Other Versions
Eighth Edition (Rare)
Antiquities (Common)
Salivating Gremlins
Salivating Gremlins 2Red (3)
Creature — Gremlin (2/3)

Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.

Double Masters (Common)
Other Versions
Kaladesh (Common)
Salt Flats
Salt Flats (0)
Land

Salt Flats enters the battlefield tapped.

Tap: Add Colorless.

Tap: Add White or Black. Salt Flats deals 1 damage to you.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Rare)
Vintage Masters (Uncommon)
Salt Road Patrol
Salt Road Patrol 3White (4)
Creature — Human Scout (2/5)

Outlast 1White (1White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Khans of Tarkir (Common)
Saltwater Stalwart
Saltwater Stalwart 3Blue (4)
Creature — Merfolk Warrior (2/4)

Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.

Battlebond (Common)
Salvaging Station
Salvaging Station 6 (6)
Artifact

Tap: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.

Whenever a creature dies, you may untap Salvaging Station.

Fifth Dawn (Rare)
Samite Ministration
Samite Ministration 1White (2)
Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Invasion (Uncommon)
Sanctuary Cat
Sanctuary Cat White (1)
Creature — Cat (1/2)

Dark Ascension (Common)
Sanctum of Calm Waters
Sanctum of Calm Waters 3Blue (4)
Legendary Enchantment — Shrine

At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Core Set 2021 (Uncommon)
Sanctum of Shattered Heights
Sanctum of Shattered Heights 2Red (3)
Legendary Enchantment — Shrine

1, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Sanctum Prelate
Sanctum Prelate 1WhiteWhite (3)
Creature — Human Cleric (2/2)

As Sanctum Prelate enters the battlefield, choose a number.

Noncreature spells with converted mana cost equal to the chosen number can't be cast.

Conspiracy: Take the Crown (Mythic Rare)
Saprazzan Legate
Saprazzan Legate 3Blue (4)
Creature — Merfolk Soldier (1/3)

If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.

Flying

Mercadian Masques (Uncommon)
Saproling Infestation
Saproling Infestation 1Green (2)
Enchantment

Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.

Invasion (Rare)
Saproling Migration
Saproling Migration 1Green (2)
Sorcery

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

Dominaria (Common)
Sarcatog
Sarcatog 1BlackRed (3)
Creature — Atog (1/2)

Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn.

Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.

Odyssey (Uncommon)
Sarkhan's Catharsis
Sarkhan's Catharsis 4Red (5)
Instant

Sarkhan's Catharsis deals 5 damage to target player or planeswalker.

War of the Spark (Common)
Sarulf, Realm Eater
Sarulf, Realm Eater 1BlackGreen (3)
Legendary Creature — Wolf (3/3)

Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.

At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way.

Kaldheim (Rare)
Sarulf's Packmate
Sarulf's Packmate 3Green (4)
Creature — Wolf (3/3)

When Sarulf's Packmate enters the battlefield, draw a card.

Foretell 1Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Saruli Gatekeepers
Saruli Gatekeepers 3Green (4)
Creature — Elf Warrior (2/4)

When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.

Dragon's Maze (Common)
Satyr Enchanter
Satyr Enchanter 1GreenWhite (3)
Creature — Satyr Druid (2/2)

Whenever you cast an enchantment spell, draw a card.

Core Set 2019 (Uncommon)
Satyr Firedancer
Satyr Firedancer 1Red (2)
Enchantment Creature — Satyr (1/1)

Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.

Born of the Gods (Rare)
Satyr Grovedancer
Satyr Grovedancer 1Green (2)
Creature — Satyr Shaman (1/1)

When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.

Journey into Nyx (Common)
Satyr Hedonist
Satyr Hedonist 1Green (2)
Creature — Satyr (2/1)

Red, Sacrifice Satyr Hedonist: Add RedRedRed.

Theros (Common)
Other Versions
Duel Decks: Heroes vs. Monsters (Common)
Satyr Hoplite
Satyr Hoplite Red (1)
Creature — Satyr Soldier (1/1)

Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.

Journey into Nyx (Common)
Satyr Nyx-Smith
Satyr Nyx-Smith 2Red (3)
Creature — Satyr Shaman (2/1)

Haste

Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay 2Red. If you do, create a 3/1 red Elemental enchantment creature token with haste.

Born of the Gods (Uncommon)
Satyr Piper
Satyr Piper 2Green (3)
Creature — Satyr Rogue (2/1)

3Green: Target creature must be blocked this turn if able.

Theros (Uncommon)
Satyr Rambler
Satyr Rambler 1Red (2)
Creature — Satyr (2/1)

Trample

Theros (Common)
Satyr Wayfinder
Satyr Wayfinder 1Green (2)
Creature — Satyr (1/1)

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Zendikar Rising Commander (Common)
Other Versions
Born of the Gods (Common)
Magic 2015 Core Set (Common)
Commander 2015 (Common)
Commander 2016 (Common)
Commander Anthology (Common)
Ultimate Masters (Common)
Ikoria Commander (Common)
Satyr's Cunning
Satyr's Cunning Red (1)
Sorcery

Create a 1/1 red Satyr creature token with "This creature can't block."

Escape—2Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Common)
Savage Beating
Savage Beating 3RedRed (5)
Instant

Cast this spell only during your turn and only during combat.

Choose one —

• Creatures you control gain double strike until end of turn.

• Untap all creatures you control. After this phase, there is an additional combat phase.

Entwine 1Red (Choose both if you pay the entwine cost.)

Darksteel (Rare)
Savage Firecat
Savage Firecat 3RedRed (5)
Creature — Elemental Cat (0/0)

Trample

Savage Firecat enters the battlefield with seven +1/+1 counters on it.

Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.

Odyssey (Rare)
Scapegoat
Scapegoat White (1)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Return any number of target creatures you control to their owner's hand.

Stronghold (Uncommon)
Scathe Zombies
Scathe Zombies 2Black (3)
Creature — Zombie (2/2)

Starter 2000 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Starter 1999 (Common)
Scatter Arc
Scatter Arc 3Blue (4)
Instant

Counter target noncreature spell.

Draw a card.

Gatecrash (Common)
Scatter the Seeds
Scatter the Seeds 3GreenGreen (5)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Create three 1/1 green Saproling creature tokens.

Guild Kit: Selesnya (Common)
Other Versions
Ravnica: City of Guilds (Common)
Modern Masters 2015 Edition (Common)
Scatter to the Winds
Scatter to the Winds 1BlueBlue (3)
Instant

Counter target spell.

Awaken 3—4BlueBlue (If you cast this spell for 4BlueBlue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Rare)
Scattered Groves
Scattered Groves (0)
Land — Forest Plains

(Tap: Add Green or White.)

Scattered Groves enters the battlefield tapped.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet (Rare)
Scattering Stroke
Scattering Stroke 2BlueBlue (4)
Instant

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of Colorless equal to that spell's converted mana cost. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Magic: The Gathering-Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Scattershot
Scattershot 2Red (3)
Instant

Scattershot deals 1 damage to target creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Scourge (Common)
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