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Rousing of Souls
Rousing of Souls 2White (3)
Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.

Magic: The Gathering—Conspiracy (Common)
Rowan, Scholar of Sparks
Rowan, Scholar of Sparks 2Red (3)
Legendary Planeswalker — Rowan (2)

Instant and sorcery spells you cast cost 1 less to cast.

+1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.

−4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay 2. If you do, copy that spell. You may choose new targets for the copy."

Strixhaven: School of Mages (Mythic Rare)
Ruhan of the Fomori
Ruhan of the Fomori 1BlueRedWhite (4)
Legendary Creature — Giant Warrior (7/7)

At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.

Magic: The Gathering-Commander (Mythic Rare)
Ruins of Oran-Rief
Ruins of Oran-Rief (0)
Land

Ruins of Oran-Rief enters the battlefield tapped.

Tap: Add Colorless. (Colorless represents colorless mana.)

Tap: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

Oath of the Gatewatch (Rare)
Ruins of Trokair
Ruins of Trokair (0)
Land

Ruins of Trokair enters the battlefield tapped.

Tap: Add White.

Tap, Sacrifice Ruins of Trokair: Add WhiteWhite.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Fallen Empires (Uncommon)
Rule of Law
Rule of Law 2White (3)
Enchantment

Each player can't cast more than one spell each turn.

Core Set 2020 (Uncommon)
Other Versions
Mirrodin (Rare)
Tenth Edition (Uncommon)
Rune of Flight
Rune of Flight 1Blue (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Flight enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it has flying.

As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Kaldheim (Uncommon)
Rune of Might
Rune of Might 1Green (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Might enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Kaldheim (Uncommon)
Rune of Mortality
Rune of Mortality 1Black (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Mortality enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it has deathtouch.

As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."

Kaldheim (Uncommon)
Rune of Protection: Artifacts
Rune of Protection: Artifacts 1White (2)
Enchantment

White: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Rune of Protection: Black
Rune of Protection: Black 1White (2)
Enchantment

White: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Blue
Rune of Protection: Blue 1White (2)
Enchantment

White: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Green
Rune of Protection: Green 1White (2)
Enchantment

White: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Lands
Rune of Protection: Lands 1White (2)
Enchantment

White: The next time a land source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Rare)
Rune of Protection: Red
Rune of Protection: Red 1White (2)
Enchantment

White: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: White
Rune of Protection: White 1White (2)
Enchantment

White: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Speed
Rune of Speed 1Red (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Speed enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it gets +1/+0 and has haste.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Kaldheim (Uncommon)
Rune of Sustenance
Rune of Sustenance 1White (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Sustenance enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it has lifelink.

As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Kaldheim (Uncommon)
Runes of the Deus
Runes of the Deus 4Red or Green (5)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)

As long as enchanted creature is green, it gets +1/+1 and has trample.

Shadowmoor (Common)
Rush of Adrenaline
Rush of Adrenaline Red (1)
Instant

Target creature gets +2/+1 and gains trample until end of turn.

Explorers of Ixalan (Common)
Other Versions
Shadows over Innistrad (Common)
Rush of Battle
Rush of Battle 3White (4)
Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Khans of Tarkir (Common)
Rush of Blood
Rush of Blood 2Red (3)
Instant

Target creature gets +X/+0 until end of turn, where X is its power.

Avacyn Restored (Uncommon)
Rush of Ice
Rush of Ice Blue (1)
Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Rush of Knowledge
Rush of Knowledge 4Blue (5)
Sorcery

Draw cards equal to the highest mana value among permanents you control.

Double Masters (Uncommon)
Other Versions
Scourge (Common)
Commander 2014 (Common)
Rush of Vitality
Rush of Vitality 1Black (2)
Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Kaladesh (Common)
Ruxa, Patient Professor
Ruxa, Patient Professor 2GreenGreen (4)
Legendary Creature — Bear Druid (4/4)

Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand.

Creatures you control with no abilities get +1/+1.

You may have creatures you control with no abilities assign their combat damage as though they weren't blocked.

Commander 2021 (Rare)
Sachi, Daughter of Seshiro
Sachi, Daughter of Seshiro 2GreenGreen (4)
Legendary Creature — Snake Shaman (1/3)

Other Snake creatures you control get +0/+1.

Shamans you control have "Tap: Add GreenGreen."

Champions of Kamigawa (Uncommon)
Sage of Ancient Lore
Sage of Ancient Lore 4Green (5)
Creature — Human Shaman Werewolf (*/*)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

Shadows over Innistrad (Rare)
Sage of Epityr
Sage of Epityr Blue (1)
Creature — Human Wizard (1/1)

When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.

Time Spiral (Common)
Sage of Fables
Sage of Fables 2Blue (3)
Creature — Merfolk Wizard (2/2)

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

2, Remove a +1/+1 counter from a creature you control: Draw a card.

Morningtide (Uncommon)
Sage of Hours
Sage of Hours 1Blue (2)
Creature — Human Wizard (1/1)

Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

Journey into Nyx (Mythic Rare)
Sage of Lat-Nam
Sage of Lat-Nam 1Blue (2)
Creature — Human Artificer (1/2)

Tap, Sacrifice an artifact: Draw a card.

Dominaria (Uncommon)
Other Versions
Eighth Edition (Rare)
Antiquities (Common)
Sage of Mysteries
Sage of Mysteries Blue (1)
Creature — Human Wizard (0/2)

Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards.

Theros Beyond Death (Uncommon)
Sage of Shaila's Claim
Sage of Shaila's Claim 1Green (2)
Creature — Elf Druid (2/1)

When Sage of Shaila's Claim enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Kaladesh (Common)
Sage of the Beyond
Sage of the Beyond 5BlueBlue (7)
Creature — Spirit Giant (5/5)

Flying

Spells you cast from anywhere other than your hand cost 2 less to cast.

Foretell 4Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim Commander (Rare)
Sage of the Falls
Sage of the Falls 4Blue (5)
Creature — Merfolk Wizard (2/5)

Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.

Throne of Eldraine (Uncommon)
Sage of the Inward Eye
Sage of the Inward Eye 2BlueRedWhite (5)
Creature — Djinn Wizard (3/4)

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

Khans of Tarkir (Rare)
Sages of the Anima
Sages of the Anima 3GreenBlue (5)
Creature — Elf Wizard (3/4)

If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

Alara Reborn (Rare)
Sai of the Shinobi
Sai of the Shinobi 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.

Equip 2

Masters 25 (Uncommon)
Other Versions
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Sailor of Means
Sailor of Means 2Blue (3)
Creature — Human Pirate (1/4)

When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends (Common)
Other Versions
Ixalan (Common)
Rivals of Ixalan (Common)
Jumpstart (Common)
Sakashima of a Thousand Faces
Sakashima of a Thousand Faces 3Blue (4)
Legendary Creature — Human Rogue (3/1)

You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.

The "legend rule" doesn't apply to permanents you control.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Sakiko, Mother of Summer
Sakiko, Mother of Summer 4GreenGreen (6)
Legendary Creature — Snake Shaman (3/3)

Whenever a creature you control deals combat damage to a player, add that much Green. Until end of turn, you don't lose this mana as steps and phases end.

Betrayers of Kamigawa (Rare)
Salvager of Ruin
Salvager of Ruin 3 (3)
Artifact Creature — Construct (2/1)

Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.

Core Set 2020 (Uncommon)
Salvager of Secrets
Salvager of Secrets 3BlueBlue (5)
Creature — Merfolk Wizard (2/2)

When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Game Night 2019 (Common)
Other Versions
Core Set 2019 (Common)
Samurai of the Pale Curtain
Samurai of the Pale Curtain WhiteWhite (2)
Creature — Fox Samurai (2/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If a permanent would be put into a graveyard, exile it instead.

Champions of Kamigawa (Uncommon)
Samut, Voice of Dissent
Samut, Voice of Dissent 3RedGreen (5)
Legendary Creature — Human Warrior (3/4)

Flash

Double strike, vigilance, haste

Other creatures you control have haste.

White, Tap: Untap another target creature.

Amonkhet (Mythic Rare)
Sanctifier of Souls
Sanctifier of Souls 3White (4)
Creature — Human Cleric (2/3)

Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.

2White, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Eldritch Moon (Rare)
Sanctum of All
Sanctum of All WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Shrine

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Core Set 2021 (Rare)
Sanctum of Calm Waters
Sanctum of Calm Waters 3Blue (4)
Legendary Enchantment — Shrine

At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Core Set 2021 (Uncommon)
Sanctum of Eternity
Sanctum of Eternity (0)
Land

Tap: Add Colorless.

2, Tap: Return target commander you own from the battlefield to your hand. Activate only during your turn.

Commander 2019 (Rare)
Sanctum of Fruitful Harvest
Sanctum of Fruitful Harvest 2Green (3)
Legendary Enchantment — Shrine

At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Sanctum of Shattered Heights
Sanctum of Shattered Heights 2Red (3)
Legendary Enchantment — Shrine

1, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Sanctum of Stone Fangs
Sanctum of Stone Fangs 1Black (2)
Legendary Enchantment — Shrine

At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Sanctum of the Sun
Sanctum of the Sun (0)
Legendary Land

(Transforms from Azor's Gateway.)

Tap: Add X mana of any one color, where X is your life total.

Rivals of Ixalan (Mythic Rare)
Sanctum of Tranquil Light
Sanctum of Tranquil Light White (1)
Legendary Enchantment — Shrine

5White: Tap target creature. This ability costs 1 less to activate for each Shrine you control.

Core Set 2021 (Uncommon)
Sanctum of Ugin
Sanctum of Ugin (0)
Land

Tap: Add Colorless.

Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

Battle for Zendikar (Rare)
Sandals of Abdallah
Sandals of Abdallah 4 (4)
Artifact

2, Tap: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

Arabian Nights (Uncommon)
Sands of Delirium
Sands of Delirium 3 (3)
Artifact

Variable Colorless, Tap: Target player mills X cards.

Magic 2013 (Rare)
Sands of Time
Sands of Time 4 (4)
Artifact

Each player skips their untap step.

At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.

Visions (Rare)
Sapling of Colfenor
Sapling of Colfenor 3Black or GreenBlack or Green (5)
Legendary Creature — Treefolk Shaman (2/5)

Indestructible

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

Commander 2021 (Rare)
Other Versions
Eventide (Rare)
Sauroform Hybrid
Sauroform Hybrid 1Green (2)
Creature — Human Lizard Warrior (2/2)

4GreenGreen: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Ravnica Allegiance (Common)
Savage Offensive
Savage Offensive 1Red (2)
Sorcery

Kicker Green (You may pay an additional Green as you cast this spell.)

Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

Invasion (Common)
Savra, Queen of the Golgari
Savra, Queen of the Golgari 2BlackGreen (4)
Legendary Creature — Elf Shaman (2/2)

Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.

Whenever you sacrifice a green creature, you may gain 2 life.

Guild Kit: Golgari (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Scale of Chiss-Goria
Scale of Chiss-Goria 3 (3)
Artifact

Flash

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Tap: Target creature gets +0/+1 until end of turn.

Mirrodin (Common)
Scarab of the Unseen
Scarab of the Unseen 2 (2)
Artifact

Tap, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Scars of the Veteran
Scars of the Veteran 4White (5)
Instant

You may exile a white card from your hand rather than pay this spell's mana cost.

Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

Masters Edition II (Rare)
Other Versions
Alliances (Uncommon)
Scent of Brine
Scent of Brine 1Blue (2)
Instant

Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.

Urza's Destiny (Common)
Scent of Cinder
Scent of Cinder 1Red (2)
Sorcery

Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.

Urza's Destiny (Common)
Scent of Ivy
Scent of Ivy Green (1)
Instant

Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

Urza's Destiny (Common)
Scent of Jasmine
Scent of Jasmine White (1)
Instant

Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Urza's Destiny (Common)
Scent of Nightshade
Scent of Nightshade 1Black (2)
Instant

Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

Urza's Destiny (Common)
Scepter of Dominance
Scepter of Dominance 1WhiteWhite (3)
Artifact

White, Tap: Tap target permanent.

Conflux (Rare)
Scepter of Empires
Scepter of Empires 3 (3)
Artifact

Tap: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.

Magic 2012 (Uncommon)
Scepter of Fugue
Scepter of Fugue BlackBlack (2)
Artifact

1Black, Tap: Target player discards a card. Activate only during your turn.

Conflux (Rare)
Scepter of Insight
Scepter of Insight 1BlueBlue (3)
Artifact

3Blue, Tap: Draw a card.

Conflux (Rare)
Scholar of Athreos
Scholar of Athreos 2White (3)
Creature — Human Cleric (1/4)

2Black: Each opponent loses 1 life. You gain life equal to the life lost this way.

Theros (Common)
Scholar of Stars
Scholar of Stars 3Blue (4)
Creature — Human Artificer (3/2)

When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.

Commander Legends (Common)
Other Versions
Core Set 2019 (Common)
Scholar of the Ages
Scholar of the Ages 5BlueBlue (7)
Creature — Human Wizard (3/3)

When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.

Commander Legends (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Scholar of the Lost Trove
Scholar of the Lost Trove 5BlueBlue (7)
Creature — Sphinx (5/5)

Flying

When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.

Jumpstart (Rare)
School of Piranha
School of Piranha 1Blue (2)
Creature — Fish (3/3)

At the beginning of your upkeep, sacrifice School of Piranha unless you pay 1Blue.

Exodus (Common)
School of the Unseen
School of the Unseen (0)
Land

Tap: Add Colorless.

2, Tap: Add one mana of any color.

Alliances (Uncommon)
Scion of Darkness
Scion of Darkness 5BlackBlackBlack (8)
Creature — Avatar (6/6)

Trample

Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

Cycling 3 (3, Discard this card: Draw a card.)

Archenemy (Rare)
Other Versions
Legions (Rare)
Scion of Glaciers
Scion of Glaciers 2BlueBlue (4)
Creature — Elemental (2/5)

Blue: Scion of Glaciers gets +1/-1 until end of turn.

Khans of Tarkir (Uncommon)
Scion of Oona
Scion of Oona 2Blue (3)
Creature — Faerie Soldier (1/1)

Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

Modern Masters (Rare)
Other Versions
Lorwyn (Rare)
Scion of the Swarm
Scion of the Swarm 3BlackBlack (5)
Creature — Vampire Cleric (3/3)

Flying

Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.

Zendikar Rising (Uncommon)
Scion of the Ur-Dragon
Scion of the Ur-Dragon WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (4/4)

Flying

2: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.

Commander 2017 (Rare)
Other Versions
Time Spiral (Rare)
Scion of the Wild
Scion of the Wild 1GreenGreen (3)
Creature — Avatar (*/*)

Scion of the Wild's power and toughness are each equal to the number of creatures you control.

Modern Masters 2015 Edition (Common)
Other Versions
Ravnica: City of Guilds (Rare)
Tenth Edition (Rare)
Scion of Ugin
Scion of Ugin 6 (6)
Creature — Dragon Spirit (4/4)

Flying

Iconic Masters (Common)
Other Versions
Dragons of Tarkir (Uncommon)
Scion of Vitu-Ghazi
Scion of Vitu-Ghazi 3WhiteWhite (5)
Creature — Elemental (4/4)

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

Dragon's Maze (Rare)
Scourge of Fleets
Scourge of Fleets 5BlueBlue (7)
Creature — Kraken (6/6)

When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Commander Legends (Rare)
Other Versions
Journey into Nyx (Rare)
Duel Decks: Elspeth vs. Kiora (Rare)
Zendikar Rising Commander (Rare)
Scourge of Geier Reach
Scourge of Geier Reach 3RedRed (5)
Creature — Elemental (3/3)

Scourge of Geier Reach gets +1/+1 for each creature your opponents control.

Innistrad (Uncommon)
Scourge of Kher Ridges
Scourge of Kher Ridges 6RedRed (8)
Creature — Dragon (6/6)

Flying

1Red: Scourge of Kher Ridges deals 2 damage to each creature without flying.

5Red: Scourge of Kher Ridges deals 6 damage to each other creature with flying.

Future Sight (Rare)
Scourge of Nel Toth
Scourge of Nel Toth 5BlackBlack (7)
Creature — Zombie Dragon (6/6)

Flying

You may cast Scourge of Nel Toth from your graveyard by paying BlackBlack and sacrificing two creatures rather than paying its mana cost.

Jumpstart (Rare)
Other Versions
Commander 2015 (Rare)
Commander Anthology (Rare)
Scourge of Numai
Scourge of Numai 3Black (4)
Creature — Demon Spirit (4/4)

At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.

Betrayers of Kamigawa (Uncommon)
Scourge of Skola Vale
Scourge of Skola Vale 2Green (3)
Creature — Hydra (0/0)

Trample

Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it.

Tap, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.

Born of the Gods (Rare)
Scourge of the Nobilis
Scourge of the Nobilis 2Red or White (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has "Red or White: This creature gets +1/+0 until end of turn."

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Eventide (Common)
Scourge of the Skyclaves
Scourge of the Skyclaves 1Black (2)
Creature — Demon (*/*)

Kicker 4Black

When you cast this spell, if it was kicked, each player loses half their life, rounded up.

Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.

Zendikar Rising (Mythic Rare)
Scourge of the Throne
Scourge of the Throne 4RedRed (6)
Creature — Dragon (5/5)

Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

Vintage Masters (Mythic Rare)
Other Versions
Magic: The Gathering—Conspiracy (Mythic Rare)
Scourge of Valkas
Scourge of Valkas 2RedRedRed (5)
Creature — Dragon (4/4)

Flying

Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

Red: Scourge of Valkas gets +1/+0 until end of turn.

Iconic Masters (Rare)
Other Versions
Magic 2014 Core Set (Mythic Rare)
Commander 2017 (Mythic Rare)
Screams of the Damned
Screams of the Damned 3BlackBlack (5)
Enchantment

1Black, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.

Odyssey (Uncommon)
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