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Mystic Denial
   ( 3)
Instant
Counter target creature or sorcery spell.
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Mystic Enforcer
   ( 4)
Creature — Human Nomad Mystic
(3/3)
Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
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Mystic Familiar
  ( 2)
Creature — Bird
(1/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
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Mystic Forge
 ( 4)
Artifact
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.
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Mystic Genesis
    ( 5)
Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's converted mana cost.
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Mystic Meditation
  ( 4)
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
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Mystic Melting
  ( 4)
Instant
Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep.
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Mystic Might
 ( 1)
Enchantment — Aura
Enchant land you control Cumulative upkeep  (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has " : Target creature gets +2/+2 until end of turn."
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Mystic of the Hidden Way
  ( 5)
Creature — Human Monk
(3/2)
Mystic of the Hidden Way can't be blocked. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mystic Penitent
 ( 1)
Creature — Human Nomad Mystic
(1/1)
Vigilance Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
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Mystic Reflection
  ( 2)
Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Mystic Remora
 ( 1)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
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Mystic Repeal
 ( 1)
Instant
Put target enchantment on the bottom of its owner's library.
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Mystic Restraints
   ( 4)
Enchantment — Aura
Flash Enchant creature When Mystic Restraints enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Mystic Retrieval
  ( 4)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mystic Sanctuary
( 0)
Land — Island
( : Add .) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
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Mystic Skyfish
  ( 3)
Creature — Fish
(3/1)
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
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Mystic Snake
    ( 4)
Creature — Snake
(2/2)
Flash When Mystic Snake enters the battlefield, counter target spell.
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Mystic Speculation
 ( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Mystic Subdual
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
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Mystic Veil
  ( 2)
Enchantment — Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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Mystic Visionary
  ( 2)
Creature — Human Nomad Mystic
(2/1)
Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.
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Mystic Zealot
  ( 4)
Creature — Human Nomad Mystic
(2/4)
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
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Mystical Dispute
  ( 3)
Instant
This spell costs less to cast if it targets a blue spell. Counter target spell unless its controller pays .
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Mystical Teachings
  ( 4)
Instant
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mystical Tutor
 ( 1)
Instant
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
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Myth Realized
 ( 1)
Enchantment
Whenever you cast a noncreature spell, put a lore counter on Myth Realized.  : Put a lore counter on Myth Realized.
: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
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Myth Unbound
  ( 3)
Enchantment
Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
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Mythic Proportions
    ( 7)
Enchantment — Aura
Enchant creature Enchanted creature gets +8/+8 and has trample.
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Mythos of Brokkos
   ( 4)
Sorcery
If  was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle your library. Return up to two permanent cards from your graveyard to your hand.
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Mythos of Nethroi
  ( 3)
Instant
Destroy target nonland permanent if it's a creature or if  was spent to cast this spell.
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Nagao, Bound by Honor
  ( 4)
Legendary Creature — Human Samurai
(3/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
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Nakaya Shade
  ( 2)
Creature — Shade
(1/1)
: Nakaya Shade gets +1/+1 until end of turn unless any player pays .
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Narcolepsy
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.
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Narset of the Ancient Way
    ( 4)
Legendary Planeswalker — Narset
(4)
+1: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell. −2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker. −6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
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Natural Affinity
  ( 3)
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
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Nature's Panoply
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
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Nature's Way
  ( 2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
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Naya Charm
   ( 3)
Instant
Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.
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Naya Hushblade
  ( 2)
Creature — Elf Rogue
(2/1)
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
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Naya Soulbeast
   ( 8)
Creature — Beast
(0/0)
When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way. Trample
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Necra Sanctuary
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
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Necromancy
  ( 3)
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
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Neheb, the Worthy
   ( 3)
Legendary Creature — Minotaur Warrior
(2/2)
First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
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Nephalia Academy
( 0)
Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. : Add .
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Neurok Prodigy
  ( 3)
Creature — Human Wizard
(2/1)
Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand.
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Neurok Spy
  ( 3)
Creature — Human Rogue
(2/2)
Neurok Spy can't be blocked as long as defending player controls an artifact.
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Nevinyrral, Urborg Tyrant
    ( 6)
Legendary Creature — Zombie Wizard
(3/6)
Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay . When you do, destroy all artifacts, creatures, and enchantments.
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Nevinyrral's Disk
 ( 4)
Artifact
Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.
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Nezumi Graverobber
  ( 2)
Creature — Rat Rogue
(2/1)
 : Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
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Nightsky Mimic
  ( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
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Niko Defies Destiny
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add  . Spend this mana only to foretell cards or cast spells that have foretell. III — Return target card with foretell from your graveyard to your hand.
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Nikya of the Old Ways
   ( 5)
Legendary Creature — Centaur Druid
(5/5)
You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced.
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Nimana Skydancer
  ( 3)
Creature — Human Rogue
(2/1)
Flash Flying When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Nip Gwyllion
 ( 1)
Creature — Hag
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Nivix Cyclops
   ( 3)
Creature — Cyclops
(1/4)
Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
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No Mercy
   ( 4)
Enchantment
Whenever a creature deals damage to you, destroy it.
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Noble Quarry
  ( 3)
Enchantment Creature — Unicorn
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block Noble Quarry or enchanted creature do so. Enchanted creature gets +1/+1.
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Nomad Mythmaker
  ( 3)
Creature — Human Nomad Cleric
(2/2)
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
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Nomads' Assembly
   ( 6)
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Norin the Wary
 ( 1)
Legendary Creature — Human Warrior
(2/1)
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Nosy Goblin
  ( 3)
Creature — Goblin
(2/1)
, Sacrifice Nosy Goblin: Destroy target face-down creature.
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Now I Know My ABC's
   ( 3)
Enchantment
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
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Noyan Dar, Roil Shaper
   ( 5)
Legendary Creature — Merfolk Ally
(4/4)
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Nullify
  ( 2)
Instant
Counter target creature or Aura spell.
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Nullstone Gargoyle
 ( 9)
Artifact Creature — Gargoyle
(4/5)
Flying Whenever the first noncreature spell of a turn is cast, counter that spell.
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Numbing Jellyfish
  ( 4)
Host Creature — Jellyfish
(2/3)
When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result.
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Nylea, God of the Hunt
  ( 4)
Legendary Enchantment Creature — God
(6/6)
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample.  : Target creature gets +2/+2 until end of turn.
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Nylea, Keen-Eyed
  ( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost less to cast.  : Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
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Nylea's Colossus
  ( 7)
Enchantment Creature — Giant
(6/6)
Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.
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Nylea's Disciple
   ( 4)
Creature — Centaur Archer
(3/3)
When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Nylea's Emissary
  ( 4)
Enchantment Creature — Cat
(3/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Trample Enchanted creature gets +3/+3 and has trample.
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Nylea's Forerunner
  ( 5)
Enchantment Creature — Beast
(5/3)
Trample Other creatures you control have trample.
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Nylea's Huntmaster
  ( 4)
Creature — Centaur Shaman
(4/3)
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Nylea's Intervention
   ( 2)
Sorcery
Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library. • Nylea's Intervention deals twice X damage to each creature with flying.
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Nylea's Presence
  ( 2)
Enchantment — Aura
Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types.
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Nymris, Oona's Trickster
   ( 5)
Legendary Creature — Faerie Knight
(1/6)
Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
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Nyx Herald
  ( 3)
Enchantment Creature — Centaur Shaman
(2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
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Nyx Infusion
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
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