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Gray Merchant of Alphabet
( 5)
Creature — Zombie Performer
(2/4)
When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
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Gray Merchant of Asphodel
( 5)
Creature — Zombie
(2/4)
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Greasefang, Okiba Boss
( 3)
Legendary Creature — Rat Pilot
(4/3)
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
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Great Intelligence's Plan
( 6)
Sorcery
Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
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Great Oak Guardian
( 6)
Creature — Treefolk
(4/5)
Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
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Great Unclean One
( 5)
Creature — Demon
(4/5)
Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
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Greater Auramancy
( 2)
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
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Greater Sandwurm
( 7)
Creature — Wurm
(7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.)
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Greater Tanuki
( 6)
Enchantment Creature — Dog
(6/5)
Trample Channel — , Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Grenzo's Ruffians
( 4)
Creature — Goblin
(2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
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Grief Tyrant
( 6)
Creature — Horror
(8/8)
Grief Tyrant enters the battlefield with four -1/-1 counters on it. When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
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Griffin Canyon
( 0)
Land
: Add . : Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
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Grim Guardian
( 3)
Enchantment Creature — Zombie
(1/4)
Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
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Grim Lavamancer
( 1)
Creature — Human Wizard
(1/1)
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
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Grim Physician
( 1)
Creature — Zombie
(1/1)
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
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Grim Wanderer
( 2)
Creature — Goblin Warlock
(5/3)
Flash Tragic Backstory — Cast this spell only if a creature died this turn.
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Gríma, Saruman's Footman
( 4)
Legendary Creature — Human Advisor
(1/4)
Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
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Grimdancer
( 3)
Creature — Nightmare
(3/3)
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
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Griselbrand
( 8)
Legendary Creature — Demon
(7/7)
Flying, lifelink Pay 7 life: Draw seven cards.
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Grisly Anglerfish
( 0)
Creature — Eldrazi Fish
(4/5)
: Creatures your opponents control attack this turn if able.
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Grisly Transformation
( 3)
Enchantment — Aura
Enchant creature When Grisly Transformation enters the battlefield, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Grizzled Angler
( 3)
Creature — Human
(2/3)
: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
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Growing Ranks
( 4)
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
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Growth-Chamber Guardian
( 2)
Creature — Elf Crab Warrior
(2/2)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
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Gruul War Chant
( 4)
Enchantment
Attacking creatures you control get +1/+0 and have menace.
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Gryff Vanguard
( 5)
Creature — Human Knight
(3/2)
Flying When Gryff Vanguard enters the battlefield, draw a card.
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Guan Yu, Sainted Warrior
( 5)
Legendary Creature — Human Soldier Warrior
(3/5)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
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Ferocious Werefox (Guard Change)
( 2)
Instant — Adventure
Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)
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Guardian Angel
( 1)
Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
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Guardian Archon
( 6)
Creature — Archon
(5/5)
Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
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Guardian Augmenter
( 3)
Creature — Troll Wizard
(2/2)
Flash Commander creatures you control get +2/+2. Commanders you control have hexproof.
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Guardian Automaton
( 4)
Artifact Creature — Construct
(3/3)
When Guardian Automaton dies, you gain 3 life.
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Guardian Beast
( 4)
Creature — Beast
(2/4)
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
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Guardian Gladewalker
( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.
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Guardian Idol
( 2)
Artifact
Guardian Idol enters the battlefield tapped. : Add . : Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
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Guardian Kirin
( 4)
Creature — Kirin
(2/3)
Flying Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.
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Guardian Lions
( 5)
Creature — Cat
(1/6)
Vigilance (Attacking doesn't cause this creature to tap.)
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Guardian Naga
( 7)
Creature — Naga
(5/6)
Vigilance As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.
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Guardian of Cloverdell
( 7)
Creature — Treefolk Shaman
(4/5)
When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. , Sacrifice a Kithkin: You gain 1 life.
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Guardian of Faith
( 3)
Creature — Spirit Knight
(3/2)
Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
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Guardian of Ghirapur
( 3)
Creature — Angel
(3/3)
Flying When Guardian of Ghirapur enters the battlefield, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Guardian of New Benalia
( 2)
Creature — Human Soldier
(2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
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Guardian of Pilgrims
( 2)
Creature — Spirit Cleric
(2/2)
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
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Guardian of Solitude
( 2)
Creature — Spirit
(1/2)
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
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Guardian of Tazeem
( 5)
Creature — Sphinx
(4/5)
Flying Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
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Guardian of the Ages
( 7)
Artifact Creature — Golem
(7/7)
Defender (This creature can't attack.) When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
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Guardian of the Gateless
( 5)
Creature — Angel
(3/3)
Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
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Guardian of the Great Conduit
( 4)
Creature — Elemental
(2/4)
Reach (This creature can block creatures with flying.) As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)
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Guardian of the Great Door
( 2)
Creature — Angel
(4/4)
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying
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Guardian of Vitu-Ghazi
( 8)
Creature — Elemental
(4/7)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance
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Guardian Project
( 4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
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Guardian Scalelord
( 5)
Creature — Dragon
(3/4)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
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Guardian Seraph
( 4)
Creature — Angel
(3/4)
Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage.
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Guardian Shield-Bearer
( 2)
Creature — Human Soldier
(2/1)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.
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Guardian Zendikon
( 3)
Enchantment — Aura
Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Guardian's Magemark
( 3)
Enchantment — Aura
Flash Enchant creature Creatures you control that are enchanted get +1/+1.
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Guardians of Akrasa
( 3)
Creature — Human Soldier
(0/4)
Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Guardians of Koilos
( 5)
Artifact Creature — Construct
(4/4)
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
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Guardians of Oboro
( 3)
Creature — Moonfolk Samurai
(3/4)
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
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Guardians' Pledge
( 3)
Instant
White creatures you control get +2/+2 until end of turn.
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Guild Artisan
( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Guildpact Informant
( 3)
Creature — Faerie Rogue
(1/1)
Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Gurgling Anointer
( 3)
Creature — Phyrexian Horror
(1/3)
Flying Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer. When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield.
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Gurmag Angler
( 7)
Creature — Zombie Fish
(5/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
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Gustrider Exuberant
( 3)
Creature — Human Wizard
(1/2)
Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
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Gutmorn, Pactbound Servant
( 3)
Legendary Creature — — Demon
(1/3)
Flying, deathtouch Whenever Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card. Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Haazda Vigilante
( 5)
Creature — Giant Soldier
(4/4)
Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
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Hadana's Climb
( 3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
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Merchant of the Vale (Haggle)
( 1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
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Halana and Alena, Partners
( 4)
Legendary Creature — Human Ranger
(2/3)
First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
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Halana, Kessig Ranger
( 4)
Legendary Creature — Human Archer Ranger
(3/4)
Reach Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
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Haldan, Avid Arcanist
( 3)
Legendary Creature — Human Wizard
(1/4)
Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
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Haldir, Lórien Lieutenant
( 1)
Legendary Creature — Elf Soldier
(0/0)
Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. Vigilance : Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
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Halfdane
( 4)
Legendary Creature — Shapeshifter
(3/3)
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
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Hall of the Bandit Lord
( 0)
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
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Hamlet Vanguard
( 3)
Creature — Human Warrior
(1/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.
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Hammerfist Giant
( 6)
Creature — Giant Warrior
(5/4)
: Hammerfist Giant deals 4 damage to each creature without flying and each player.
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Hammerhand
( 1)
Enchantment — Aura
Enchant creature When Hammerhand enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
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Hamza, Guardian of Arashin
( 6)
Legendary Creature — Elephant Warrior
(5/5)
This spell costs less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost less to cast for each creature you control with a +1/+1 counter on it.
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Hana Kami
( 1)
Creature — Spirit
(1/1)
, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
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Hanabi Blast
( 3)
Instant
Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.
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Hancock, Ghoulish Mayor
( 3)
Legendary Creature — Zombie Mutant Advisor
(2/1)
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Hand of Cruelty
( 2)
Creature — Human Samurai
(2/2)
Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Hand of Emrakul
( 9)
Creature — Eldrazi
(7/7)
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost. Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
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Hand of Honor
( 2)
Creature — Human Samurai
(2/2)
Protection from black Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Hand of Justice
( 6)
Creature — Avatar
(2/6)
, Tap three untapped white creatures you control: Destroy target creature.
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Hand of Silumgar
( 2)
Creature — Human Warrior
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Hand of the Praetors
( 4)
Creature — Phyrexian Zombie
(3/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Other creatures you control with infect get +1/+1. Whenever you cast a creature spell with infect, target player gets a poison counter.
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Hand of Vecna
( 3)
Legendary Artifact — Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip
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