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Memory Test (Memory Test (a))
( 0)
Artifact — Attraction
When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down. Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction. Lights — 4, 6
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Memory Test (Memory Test (b))
( 0)
Artifact — Attraction
When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down. Visit — Name the exiled nonland cards, then look at the exiled cards. If you named them correctly, claim the prize Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction. Lights — 5, 6
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Mercenary Informer
( 3)
Creature — Human Rebel Mercenary
(2/1)
Mercenary Informer can't be the target of black spells or abilities from black sources. : Put target nontoken Mercenary on the bottom of its owner's library.
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Merchant of Truth
( 4)
Creature — Angel Detective
(2/5)
Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
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Merciless Repurposing
( 6)
Instant
Exile target creature. Incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Mercy Killing
( 3)
Instant
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
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Meria, Scholar of Antiquity
( 3)
Legendary Creature — Elf Artificer
(3/3)
Tap an untapped nontoken artifact you control: Add . Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
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Meriadoc Brandybuck
( 2)
Legendary Creature — Halfling Citizen
(2/2)
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Merry Bards
( 3)
Creature — Human Bard
(3/2)
When Merry Bards enters, you may pay . When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Merry, Warden of Isengard
( 3)
Legendary Creature — Halfling Advisor
(1/4)
Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
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Mesmerizing Benthid
( 5)
Creature — Octopus
(4/5)
When Mesmerizing Benthid enters, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion.
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Metallurgic Summonings
( 5)
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. , Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
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Metastatic Evangel
( 2)
Creature — Phyrexian Human Cleric
(3/1)
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Metrognome
( 4)
Artifact
When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens. , : Create a 1/1 colorless Gnome artifact creature token.
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Michonne, Ruthless Survivor
( 5)
Legendary Creature — Human Warrior
(3/3)
When Michonne enters, create two Walker tokens. As long as Michonne is equipped, she must be blocked if able. Whenever Michonne and at least two Zombies attack, she gains indestructible until end of turn.
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Midnight Haunting
( 3)
Instant
Create two 1/1 white Spirit creature tokens with flying.
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Midnight Mayhem
( 4)
Sorcery
Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Midnight Reaper
( 3)
Creature — Zombie Knight
(3/2)
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
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Midnight Ritual
( 3)
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
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Midsummer Revel
( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. , Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.
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Migratory Route
( 5)
Sorcery
Create four 1/1 white Bird creature tokens with flying. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Miirym, Sentinel Wyrm
( 6)
Legendary Creature — Dragon Spirit
(6/6)
Flying, ward Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
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Militant Angel
( 5)
Creature — Angel
(3/4)
Flying, lifelink When Militant Angel enters, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
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Militia's Pride
( 2)
Kindred Enchantment — Kithkin
Whenever a nontoken creature you control attacks, you may pay . If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
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Millicent, Restless Revenant
( 7)
Legendary Creature — Spirit Soldier
(4/4)
This spell costs less to cast for each Spirit you control. Flying Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
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Mimic Vat
( 3)
Artifact
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. , : Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
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Miming Slime
( 3)
Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
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Mind Spiral
( 5)
Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Mindless Conscription
( 3)
Enchantment
When Mindless Conscription enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Mine Raider
( 3)
Creature — Human Rogue
(3/2)
Trample When Mine Raider enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Minion Reflector
( 5)
Artifact
Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."
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Ministrant of Obligation
( 3)
Creature — Human Cleric
(2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Minn, Wily Illusionist
( 3)
Legendary Creature — Gnome Wizard
(1/3)
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
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Minsc & Boo, Timeless Heroes
( 4)
Legendary Planeswalker — Minsc
(3)
When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. +1: Put three +1/+1 counters on up to one target creature with trample or haste. −2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
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Minsc, Beloved Ranger
( 3)
Legendary Creature — Human Ranger
(3/3)
When Minsc, Beloved Ranger enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. : Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
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Mintstrosity
( 2)
Creature — Horror
(3/1)
When Mintstrosity dies, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Mirage Mockery
( 3)
Sorcery
Choose one — • Create a token that's a copy of target artifact creature you control. • Create a token that's a copy of target nonartifact creature you control. Entwine (Choose both if you pay the entwine cost.)
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Mirage Phalanx
( 6)
Creature — Human Soldier
(4/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
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Mirkwood Bats
( 4)
Creature — Bat
(2/3)
Flying Whenever you create or sacrifice a token, each opponent loses 1 life.
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Mirran Bardiche
( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mirrodin Besieged
( 3)
Enchantment
As Mirrodin Besieged enters, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
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Mirror Box
( 3)
Artifact
The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
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Mirror March
( 6)
Enchantment
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Mirror Match
( 6)
Instant
Cast this spell only during the declare blockers step. For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.
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Mirror Mockery
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
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Mirror Room // Fractured Realm (Mirror Room)
( 3)
Enchantment — Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Mirrored Lotus (playtest)
( 0)
Artifact
Reflect (As this enters the battlefield, each opponent may pay . When they do, they create a token copy of this except it lacks this ability.) , Exile CARDNAME: Add three mana of any one color.
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Mirror-Sigil Sergeant
( 6)
Creature — Rhino Soldier
(4/4)
Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant.
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Mirror-Style Master
( 6)
Creature — Human Warrior
(3/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
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Mirrorworks
( 5)
Artifact
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of that artifact.
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Misfortune Teller
( 4)
Creature — Human Warlock
(3/1)
Deathtouch Whenever Misfortune Teller enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
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Mishra, Eminent One
( 5)
Legendary Creature — Human Artificer
(5/4)
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Mishra, Lost to Phyrexia
( 0)
Legendary Artifact Creature — Phyrexian Artificer
(9/9)
Whenever Mishra, Lost to Phyrexia enters or attacks, choose three — • Target opponent discards two cards. • Mishra deals 3 damage to any target. • Destroy target artifact or planeswalker. • Creatures you control gain menace and trample until end of turn. • Creatures you don't control get -1/-1 until end of turn. • Create two tapped Powerstone tokens.
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Mishra's Onslaught
( 4)
Instant
Choose one — • Create two 1/1 colorless Soldier artifact creature tokens. • Creatures you control get +2/+0 until end of turn.
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Mishra's Self-Replicator
( 5)
Artifact Creature — Assembly-Worker
(2/2)
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
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Mistakes Were Made
( 2)
Instant
Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.
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Mistcaller
( 1)
Creature — Merfolk Wizard
(1/1)
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
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Mister Gutsy
( 2)
Artifact Creature — Robot Soldier
(1/1)
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Mistmeadow Vanisher
( 3)
Creature — Kithkin Wizard
(3/2)
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Smoky Lounge // Misty Salon (Misty Salon)
( 4)
Enchantment — Room
When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Mite Overseer
( 4)
Creature — Phyrexian Soldier
(4/2)
First strike During your turn, creature tokens you control get +1/+0 and have first strike. : Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter. can be paid with either or 2 life.)
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Mitotic Slime
( 5)
Creature — Ooze
(4/4)
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
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Mizzix, Replica Rider
( 5)
Legendary Creature — Goblin Wizard
(4/5)
Flying Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
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Moan of the Unhallowed
( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mobile Clone
( 4)
Sorcery
Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
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Mobilization
( 3)
Enchantment
Soldier creatures have vigilance. : Create a 1/1 white Soldier creature token.
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Mogg Alarm
( 3)
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost. Create two 1/1 red Goblin creature tokens.
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Mogg Infestation
( 5)
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
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Mogg War Marshal
( 2)
Creature — Goblin Warrior
(1/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters or dies, create a 1/1 red Goblin creature token.
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Moira Brown, Guide Author
( 3)
Legendary Creature — Human Citizen
(2/3)
When Moira Brown, Guide Author enters, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip . Whenever you attack, put a quest counter on target nonland permanent you control.
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Molten Birth
( 3)
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
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Molten Duplication
( 2)
Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Molten Echoes
( 4)
Enchantment
As Molten Echoes enters, choose a creature type. Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Monastery Mentor
( 3)
Creature — Human Monk
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
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Mongrel Pack
( 4)
Creature — Dog
(4/1)
When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.
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Monkey-
( 0)
Creature — Monkey
(+2/+2)
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Monkey Cage
( 5)
Artifact
When a creature enters, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
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Monologue Tax
( 3)
Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
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Monstrous Rage
( 1)
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
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Moonsilver Spear
( 4)
Artifact — Equipment
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip
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Moonstone Eulogist
( 5)
Creature — Bat Warlock
(4/4)
Flying Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life.
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Morbid Bloom
( 6)
Sorcery
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
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Mordenkainen
( 6)
Legendary Planeswalker — Mordenkainen
(5)
+2: Draw two cards, then put a card from your hand on the bottom of your library. −2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." −10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
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Mordor Muster
( 2)
Sorcery
You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Mordor on the March
( 5)
Sorcery
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Mordor Trebuchet
( 3)
Artifact Creature — Wall
(1/4)
Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.
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Moria Scavenger
( 3)
Creature — Orc Rogue
(1/4)
Deathtouch, haste , Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Morska, Undersea Sleuth
( 3)
Legendary Creature — Vedalken Fish Detective
(2/3)
You have no maximum hand size. At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth.
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Mortarion, Daemon Primarch
( 6)
Legendary Creature — Demon Primarch
(5/6)
Flying Primarch of the Death Guard — At the beginning of your end step, you may pay . If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.
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Mortarpod
( 2)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip
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Most Wanted
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens.
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