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Mutual Destruction
Mutual Destruction Black (1)
Sorcery

This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

Ikoria: Lair of Behemoths (Common)
Mwonvuli Acid-Moss
Mwonvuli Acid-Moss 2GreenGreen (4)
Sorcery

Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.

Time Spiral (Common)
Myrkul's Edict
Myrkul's Edict 1Black (2)
Sorcery

Roll a d20.

1–9 | Choose an opponent. That player sacrifices a creature of their choice.

10–19 | Each opponent sacrifices a creature of their choice.

20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Commander Legends: Battle for Baldur's Gate (Common)
Mystic Meditation
Mystic Meditation 3Blue (4)
Sorcery

Draw three cards. Then discard two cards unless you discard a creature card.

Dragons of Tarkir (Common)
Mystic Retrieval
Mystic Retrieval 3Blue (4)
Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shadows of the Past (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Commander 2015 (Uncommon)
Ultimate Masters (Uncommon)
Commander 2019 (Uncommon)
Mystic Speculation
Mystic Speculation Blue (1)
Sorcery

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Future Sight (Uncommon)
Mythos of Brokkos
Mythos of Brokkos 2GreenGreen (4)
Sorcery

If BlueBlack was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle.

Return up to two permanent cards from your graveyard to your hand.

Ikoria: Lair of Behemoths (Rare)
Mythos of Illuna
Mythos of Illuna 2BlueBlue (4)
Sorcery

Create a token that's a copy of target permanent. If RedGreen was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters, if it's a creature, it fights up to one target creature you don't control."

Ikoria: Lair of Behemoths (Rare)
Mythos of Snapdax
Mythos of Snapdax 2WhiteWhite (4)
Sorcery

Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If BlackRed was spent to cast this spell, you choose the permanents for each player instead.

Ikoria: Lair of Behemoths (Rare)
Mythos of Vadrok
Mythos of Vadrok 2RedRed (4)
Sorcery

Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If WhiteBlue was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.

Ikoria: Lair of Behemoths (Rare)
Nagging Thoughts
Nagging Thoughts 1Blue (2)
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness 1Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Common)
Nahiri's Lithoforming
Nahiri's Lithoforming Variable ColorlessRedRed (2)
Sorcery

Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.

Zendikar Rising (Rare)
Nahiri's Sacrifice
Nahiri's Sacrifice 1Red (2)
Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature with mana value X.

Nahiri's Sacrifice deals X damage divided as you choose among any number of target creatures.

Phyrexia: All Will Be One (Uncommon)
Nahiri's Warcrafting
Nahiri's Warcrafting 1RedRed (3)
Sorcery

Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

March of the Machine (Rare)
Nahiri's Wrath
Nahiri's Wrath 2Red (3)
Sorcery

As an additional cost to cast this spell, discard X cards.

Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Nanogene Conversion
Nanogene Conversion 3Blue (4)
Sorcery

Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

Doctor Who Commander (Rare)
Natural Balance
Natural Balance 2GreenGreen (4)
Sorcery

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.

Mirage (Rare)
Natural Order
Natural Order 2GreenGreen (4)
Sorcery

As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Visions (Rare)
Portal (Rare)
Eternal Masters (Mythic Rare)
Strixhaven Mystical Archive (Mythic Rare)
Natural Spring
Natural Spring 3GreenGreen (5)
Sorcery

Target player gains 8 life.

Portal Second Age (Common)
Other Versions
Ninth Edition (Common)
Tempest (Common)
Tenth Edition (Common)
Starter 1999 (Uncommon)
Portal (Uncommon)
Nature's Cloak
Nature's Cloak 2Green (3)
Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

Portal (Rare)
Other Versions
Starter 1999 (Rare)
Nature's Lore
Nature's Lore 1Green (2)
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Fifth Edition (Common)
Ice Age (Uncommon)
Starter 1999 (Common)
Portal (Common)
Portal Second Age (Common)
Masters Edition (Common)
Duel Decks: Garruk vs. Liliana (Common)
Vintage Masters (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Adventures in the Forgotten Realms Commander (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Dominaria Remastered (Uncommon)
Commander Masters (Common)
Nature's Resurgence
Nature's Resurgence 2GreenGreen (4)
Sorcery

Each player draws a card for each creature card in their graveyard.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Nature's Ruin
Nature's Ruin 2Black (3)
Sorcery

Destroy all green creatures.

Vintage Masters (Rare)
Other Versions
Portal (Uncommon)
Nature's Spiral
Nature's Spiral 1Green (2)
Sorcery

Return target permanent card from your graveyard to your hand.

Dominaria (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Nature's Way
Nature's Way 1Green (2)
Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Jumpstart (Uncommon)
Nausea
Nausea 1Black (2)
Sorcery

All creatures get -1/-1 until end of turn.

Eternal Masters (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Exodus (Common)
Necromantic Selection
Necromantic Selection 4BlackBlackBlack (7)
Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Commander 2014 (Rare)
Commander 2017 (Rare)
Zendikar Rising Commander (Rare)
Necromantic Summons
Necromantic Summons 4Black (5)
Sorcery

Put target creature card from a graveyard onto the battlefield under your control.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters with two additional +1/+1 counters on it.

Magic Origins (Uncommon)
Necromentia
Necromentia 1BlackBlack (3)
Sorcery

Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.

Core Set 2021 (Rare)
Necrotic Fumes
Necrotic Fumes 1BlackBlack (3)
Sorcery — Lesson

As an additional cost to cast this spell, exile a creature you control.

Exile target creature or planeswalker.

Strixhaven: School of Mages (Uncommon)
Necrotic Hex
Necrotic Hex 6Black (7)
Sorcery

Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.

Commander Legends (Rare)
Needle Storm
Needle Storm 2Green (3)
Sorcery

Needle Storm deals 4 damage to each creature with flying.

Tempest Remastered (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Tempest (Uncommon)
Portal (Uncommon)
Neoform
Neoform GreenBlue (2)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.

War of the Spark (Uncommon)
Never // Return (Never)
Never // Return (Never) 1BlackBlack (3)
Sorcery

Destroy target creature or planeswalker.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Never Happened
Never Happened 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

Guilds of Ravnica (Common)
Neverending Torment
Neverending Torment 4BlackBlack (6)
Sorcery

Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Saviors of Kamigawa (Rare)
New Blood
New Blood 2BlackBlack (4)
Sorcery

As an additional cost to cast this spell, tap an untapped Vampire you control.

Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Commander 2017 (Rare)
New Frontiers
New Frontiers Variable ColorlessGreen (1)
Sorcery

Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.

Odyssey (Rare)
Night Terrors
Night Terrors 2Black (3)
Sorcery

Target player reveals their hand. You choose a nonland card from it. Exile that card.

Modern Masters 2017 Edition (Common)
Other Versions
Innistrad (Common)
Nightbird's Clutches
Nightbird's Clutches 1Red (2)
Sorcery

Up to two target creatures can't block this turn.

Flashback 3Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ultimate Masters (Common)
Other Versions
Innistrad (Common)
Nighthaze
Nighthaze Black (1)
Sorcery

Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Draw a card.

Rise of the Eldrazi (Common)
Nightmare Incursion
Nightmare Incursion 5Black (6)
Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.

Eventide (Rare)
Nightmare Unmaking
Nightmare Unmaking 3BlackBlack (5)
Sorcery

Choose one —

• Exile each creature with power greater than the number of cards in your hand.

• Exile each creature with power less than the number of cards in your hand.

Wilds of Eldraine Commander (Rare)
Other Versions
Commander 2019 (Rare)
Streets of New Capenna Commander (Rare)
Nightmare Void
Nightmare Void 3Black (4)
Sorcery

Target player reveals their hand. You choose a card from it. That player discards that card.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Duel Decks: Izzet vs. Golgari (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Night's Whisper
Night's Whisper 1Black (2)
Sorcery

You draw two cards and you lose 2 life.

Duskmourn: House of Horror Commander (Common)
Other Versions
Fifth Dawn (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Eternal Masters (Common)
Innistrad: Crimson Vow Commander (Common)
Dominaria United Commander (Common)
Phyrexia: All Will Be One Commander (Common)
March of the Machine Commander (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Nightsnare
Nightsnare 3Black (4)
Sorcery

Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.

Magic Origins (Common)
Nissa's Defeat
Nissa's Defeat 2Green (3)
Sorcery

Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

Hour of Devastation (Uncommon)
Nissa's Encouragement
Nissa's Encouragement 4Green (5)
Sorcery

Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.

Hour of Devastation (Rare)
Nissa's Expedition
Nissa's Expedition 4Green (5)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Commander 2021 (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)
Nissa's Judgment
Nissa's Judgment 4Green (5)
Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

Ravnica Clue Edition (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Nissa's Pilgrimage
Nissa's Pilgrimage 2Green (3)
Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Commander 2017 (Common)
Other Versions
Magic Origins (Common)
Nissa's Renewal
Nissa's Renewal 5Green (6)
Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

Commander 2021 (Rare)
Other Versions
Battle for Zendikar (Rare)
Zendikar Rising Commander (Rare)
Nissa's Revelation
Nissa's Revelation 5GreenGreen (7)
Sorcery

Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

Game Night (Rare)
Other Versions
Magic Origins (Rare)
Nissa's Triumph
Nissa's Triumph GreenGreen (2)
Sorcery

Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.

War of the Spark (Uncommon)
No One Left Behind
No One Left Behind 4Black (5)
Sorcery

This spell costs 3 less to cast if it targets a creature card with mana value 3 or less.

Return target creature card from your graveyard to the battlefield.

The Brothers' War (Uncommon)
No Way Out
No Way Out 2Black (3)
Sorcery

Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt (Common)
No Witnesses
No Witnesses 2WhiteWhite (4)
Sorcery

Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Rare)
Noggin Whack
Noggin Whack 2BlackBlack (4)
Kindred Sorcery — Rogue

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from their hand. You choose two of them. That player discards those cards.

Morningtide (Uncommon)
Nomads' Assembly
Nomads' Assembly 4WhiteWhite (6)
Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Commander 2014 (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Nostalgic Dreams
Nostalgic Dreams GreenGreen (2)
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

Vintage Masters (Uncommon)
Other Versions
Torment (Rare)
Not Forgotten
Not Forgotten 1White (2)
Sorcery

Put target card from a graveyard on your choice of the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

Jumpstart 2022 (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Notion Rain
Notion Rain 1BlueBlack (3)
Sorcery

Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Murders at Karlov Manor Commander (Common)
Other Versions
Guilds of Ravnica (Common)
Notorious Throng
Notorious Throng 3Blue (4)
Kindred Sorcery — Rogue

Prowl 5Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

Zendikar Rising Commander (Rare)
Other Versions
Morningtide (Rare)
Now for Wrath, Now for Ruin!
Now for Wrath, Now for Ruin! 3White (4)
Sorcery

Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Common)
Noxious Assault
Noxious Assault 3GreenGreen (5)
Sorcery

Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.

Phyrexia: All Will Be One (Uncommon)
Noxious Vapors
Noxious Vapors 1BlackBlack (3)
Sorcery

Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.

Planeshift (Uncommon)
Nuclear Fallout
Nuclear Fallout Variable ColorlessBlackBlack (2)
Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Magic The Gathering—Fallout (Rare)
Nylea's Intervention
Nylea's Intervention Variable ColorlessGreenGreen (2)
Sorcery

Choose one —

• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.

• Nylea's Intervention deals twice X damage to each creature with flying.

Theros Beyond Death (Rare)
Tuinvale Treefolk (Oaken Boon)
Tuinvale Treefolk (Oaken Boon) 3Green (4)
Sorcery — Adventure

Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Oakhame Ranger
Oakhame Ranger Green or WhiteGreen or WhiteGreen or WhiteGreen or White (4)
Creature — Elf Knight Ranger (2/2)

Tap: Creatures you control get +1/+1 until end of turn.

Throne of Eldraine (Uncommon)
Obliterate
Obliterate 6RedRed (8)
Sorcery

This spell can't be countered.

Destroy all artifacts, creatures, and lands. They can't be regenerated.

From the Vault: Lore (Mythic Rare)
Other Versions
Eighth Edition (Rare)
Invasion (Rare)
Obliterating Bolt
Obliterating Bolt 1Red (2)
Sorcery

Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Magic: The Gathering Foundations (Uncommon)
Other Versions
The Brothers' War (Uncommon)
Consign // Oblivion (Oblivion)
Consign // Oblivion (Oblivion) 4Black (5)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Oblivion Strike
Oblivion Strike 3Black (4)
Sorcery

Devoid (This card has no color.)

Exile target creature.

Oath of the Gatewatch (Common)
Obzedat's Aid
Obzedat's Aid 3WhiteBlack (5)
Sorcery

Return target permanent card from your graveyard to the battlefield.

Dragon's Maze (Rare)
Oddly Uneven
Oddly Uneven 3WhiteWhite (5)
Sorcery

Choose one —

• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)

• Destroy each creature with an even number of words in its name.

Unstable (Rare)
Of One Mind
Of One Mind 2Blue (3)
Sorcery

This spell costs 2 less to cast if you control a Human creature and a non-Human creature.

Draw two cards.

Ikoria: Lair of Behemoths (Common)
Ojutai's Summons
Ojutai's Summons 3BlueBlue (5)
Sorcery

Create a 2/2 blue Djinn Monk creature token with flying.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Jumpstart: Historic Horizons (Common)
Other Versions
Dragons of Tarkir (Common)
Oketra's Last Mercy
Oketra's Last Mercy 1WhiteWhite (3)
Sorcery

Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.

Hour of Devastation (Rare)
Okiba Salvage
Okiba Salvage 4Black (5)
Sorcery

Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.

Kamigawa: Neon Dynasty (Uncommon)
Olivia's Wrath
Olivia's Wrath 4Black (5)
Sorcery

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Innistrad: Crimson Vow Commander (Rare)
Omen
Omen 1Blue (2)
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

Portal (Common)
Once More with Feeling
Once More with Feeling WhiteWhiteWhiteWhite (4)
Sorcery

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.

DCI ruling — A deck can have only one card named Once More with Feeling.

Unglued (Rare)
Ondu Inversion
Ondu Inversion 6WhiteWhite (8)
Sorcery

Destroy all nonland permanents.

Zendikar Rising (Rare)
Ondu Knotmaster
Ondu Knotmaster 2WhiteBlack (4)
Creature — Kor Rogue (2/2)

Lifelink

Whenever another modified creature you control dies, put two +1/+1 counters on Ondu Knotmaster.

Modern Horizons 3 (Uncommon)
Ondu Rising
Ondu Rising 1White (2)
Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4—4White (If you cast this spell for 4White, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Uncommon)
One Dozen Eyes
One Dozen Eyes 5Green (6)
Sorcery

Choose one —

• Create a 5/5 green Beast creature token.

• Create five 1/1 green Insect creature tokens.

Entwine GreenGreenGreen (Choose both if you pay the entwine cost.)

Commander 2013 Edition (Uncommon)
Other Versions
Mirrodin (Uncommon)
One Last Job
One Last Job 2White (3)
Sorcery

Spree (Choose one or more additional costs.)

+ 2 — Return target creature card from your graveyard to the battlefield.

+ 1 — Return target Mount or Vehicle card from your graveyard to the battlefield.

+ 1 — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

Outlaws of Thunder Junction (Rare)
One with the Machine
One with the Machine 3Blue (4)
Sorcery

Draw cards equal to the highest mana value among artifacts you control.

Magic The Gathering—Fallout (Rare)
Other Versions
Core Set 2019 (Rare)
The Brothers' War Commander (Rare)
Onward // Victory (Onward)
Onward // Victory (Onward) 2Red (3)
Instant

Target creature gets +X/+0 until end of turn, where X is its power.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Open into Wonder
Open into Wonder Variable ColorlessBlueBlue (2)
Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

Zendikar Rising Commander (Uncommon)
Other Versions
Amonkhet (Uncommon)
Open the Armory
Open the Armory 1White (2)
Sorcery

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Commander Legends (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Open the Gates
Open the Gates Green (1)
Sorcery

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Ravnica Remastered (Common)
Other Versions
Ravnica Allegiance (Common)
Open the Vaults
Open the Vaults 4WhiteWhite (6)
Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

Magic The Gathering—Fallout (Rare)
Other Versions
Magic 2010 (Rare)
Commander 2015 (Rare)
Commander 2016 (Rare)
Double Masters (Rare)
Open the Way
Open the Way Variable ColorlessGreenGreen (2)
Sorcery

X can't be greater than the number of players in the game.

Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

March of the Machine: The Aftermath (Rare)
Opening Ceremony
Opening Ceremony 4RedRed (6)
Sorcery

Add WhiteBlueBlackRedGreenColorless. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.

Unfinity (Acorn) (Mythic Rare)
Order of Midnight
Order of Midnight 1Black (2)
Creature — Human Knight (2/2)

Flying

Order of Midnight can't block.

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Order of Succession
Order of Succession 3Blue (4)
Sorcery

Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.

Commander 2013 Edition (Rare)
Ordered Migration
Ordered Migration 3WhiteBlue (5)
Sorcery

Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.

Invasion (Uncommon)
Organ Harvest
Organ Harvest Black (1)
Sorcery

Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add BlackBlack.

Unglued (Common)
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