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Renegade Doppelganger
( 2)
Creature — Shapeshifter
(0/1)
Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
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Renegade Firebrand
( 3)
Creature — Human Warrior
(3/2)
As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Renegade Freighter
( 3)
Artifact — Vehicle
(4/3)
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Renegade Krasis
( 3)
Creature — Beast Mutant
(3/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
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Renegade Map
( 1)
Artifact
Renegade Map enters the battlefield tapped. , Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Renegade Rallier
( 3)
Creature — Human Warrior
(3/2)
Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
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Renegade Reaper
( 3)
Creature — Angel Berserker
(2/3)
Flying When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life.(To mill a card, put the top card of your library into your graveyard.)
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Renegade Silent
( 4)
Creature — Alien Horror
(3/3)
At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
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Renegade Warlord
( 5)
Creature — Human Soldier
(3/3)
First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
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Renegade Wheelsmith
( 3)
Creature — Dwarf Pilot
(3/2)
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
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Renegade's Getaway
( 3)
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
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Renewal
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep.
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Renewed Faith
( 3)
Instant
You gain 6 life. Cycling (, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.
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Renewing Dawn
( 2)
Sorcery
You gain 2 life for each Mountain target opponent controls.
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Renewing Touch
( 1)
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
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Renounce
( 2)
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
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Renowned Weaver
( 1)
Creature — Human Shaman
(1/1)
, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
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Reparations
( 3)
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
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Repay in Kind
( 7)
Sorcery
Each player's life total becomes the lowest life total among all players.
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Repeal
( 1)
Instant
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
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Repeat Offender
( 2)
Creature — Human Assassin
(2/1)
: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
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Repeated Reverberation
( 4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
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Repeating Barrage
( 3)
Sorcery
Repeating Barrage deals 3 damage to any target. Raid — : Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn.
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Repel
( 4)
Instant
Put target creature on top of its owner's library.
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Repel the Abominable
( 2)
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
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Repel the Vile
( 4)
Instant
Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.
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Repentance
( 3)
Sorcery
Target creature deals damage to itself equal to its power.
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Repentant Vampire
( 5)
Creature — Vampire
(3/3)
Flying Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire. Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has ": Destroy target black creature."
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Repercussion
( 3)
Enchantment
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
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Replenish
( 4)
Sorcery
Return all enchantment cards from your graveyard to the battlefield. <I>(Auras with nothing to enchant remain in your graveyard.)</I>
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Replicating Ring
( 3)
Snow Artifact
: Add one mana of any color. At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
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Replication Specialist
( 5)
Creature — Moonfolk Artificer
(3/4)
Flying Whenever a nontoken artifact enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that artifact.
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Replication Technique
( 5)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.
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Repopulate
( 2)
Instant
Shuffle all creature cards from target player's graveyard into that player's library. Cycling (, Discard this card: Draw a card.)
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Repository Skaab
( 4)
Creature — Zombie
(3/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.
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Reprieve
( 2)
Instant
Return target spell to its owner's hand. Draw a card.
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Reprisal
( 2)
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
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Reprobation
( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
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Reprocess
( 4)
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
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Reptilian Reflection
( 3)
Enchantment
Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
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Repulse
( 3)
Instant
Return target creature to its owner's hand. Draw a card.
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Repulsive Mutation
( 2)
Instant
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
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Requiem Angel
( 6)
Creature — Angel
(5/5)
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
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Reroute
( 2)
Instant
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.
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Rescind
( 3)
Instant
Return target permanent to its owner's hand. Cycling (, Discard this card: Draw a card.)
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Rescue
( 1)
Instant
Return target permanent you control to its owner's hand.
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Rescue from the Underworld
( 5)
Instant
As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
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Rescue Retriever
( 5)
Creature — Dog Soldier
(3/3)
Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.
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Pegasus Guardian (Rescue the Foal)
( 2)
Instant — Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
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Rescuer Chwinga
( 2)
Creature — Elemental Spirit
(2/2)
Flash Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.
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Rescuer Sphinx
( 4)
Creature — Sphinx
(3/2)
Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
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Resculpt
( 2)
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
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Research the Deep
( 2)
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Research Thief
( 5)
Artifact Creature — Moonfolk Wizard
(3/3)
Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.
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Reservoir Kraken
( 4)
Creature — Kraken
(6/6)
Trample, ward At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."
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Reset
( 2)
Instant
Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.
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Reshape
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
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Reshape the Earth
( 9)
Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
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Resilient Wanderer
( 4)
Creature — Human Nomad
(2/3)
First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
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Resistance Fighter
( 1)
Creature — Human Soldier
(1/1)
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
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Resistance Reunited
( 2)
Instant
Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn.
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Resistance Squad
( 3)
Creature — Human Soldier
(3/2)
When Resistance Squad enters the battlefield, if you control another Human, draw a card.
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Resolute Archangel
( 7)
Creature — Angel
(4/4)
Flying When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
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Resolute Blademaster
( 5)
Creature — Human Soldier Ally
(2/2)
Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.
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Resolute Reinforcements
( 2)
Creature — Human Soldier
(1/1)
Flash When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
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Resolute Strike
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
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Resolute Survivors
( 3)
Creature — Human Warrior
(3/3)
You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life.
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Resolute Veggiesaur
( 3)
Creature — Dinosaur Employee
(3/3)
Trample Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.
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Resolute Watchdog
( 1)
Creature — Dog
(1/3)
Defender , Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Resonance Technician
( 5)
Creature — Weird Detective
(4/4)
Flying When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. , Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
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Resourceful Defense
( 3)
Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. : Move any number of counters from target permanent you control to another target permanent you control.
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Resourceful Return
( 2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
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Respite
( 2)
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
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Resplendent Angel
( 3)
Creature — Angel
(3/3)
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. : Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
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Resplendent Griffin
( 3)
Creature — Griffin
(2/2)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
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Resplendent Marshal
( 3)
Creature — Angel Warrior
(3/3)
Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
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Resplendent Mentor
( 5)
Creature — Kithkin Cleric
(2/2)
White creatures you control have ": You gain 1 life."
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