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Reshape
Reshape Variable ColorlessBlueBlue (2)
Sorcery

As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Double Masters (Rare)
Other Versions
Darksteel (Rare)
Reshape the Earth
Reshape the Earth 6GreenGreenGreen (9)
Sorcery

Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.

Commander Legends (Mythic Rare)
Resilient Khenra
Resilient Khenra 1Green (2)
Creature — Jackal Wizard (2/2)

When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.

Eternalize 4GreenGreen (4GreenGreen, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.)

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Resilient Roadrunner
Resilient Roadrunner 1Red (2)
Creature — Bird (2/2)

Haste, protection from Coyotes

3: Resilient Roadrunner can't be blocked this turn except by creatures with haste.

Outlaws of Thunder Junction (Uncommon)
Resilient Wanderer
Resilient Wanderer 2WhiteWhite (4)
Creature — Human Nomad (2/3)

First strike

Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.

Odyssey (Uncommon)
Resistance Fighter
Resistance Fighter White (1)
Creature — Human Soldier (1/1)

Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

Visions (Common)
Other Versions
Classic Sixth Edition (Common)
Resistance Reunited
Resistance Reunited 1White (2)
Instant

Target creature gets +2/+2 until end of turn.

Equipped creatures you control gain indestructible until end of turn.

Phyrexia: All Will Be One (Uncommon)
Resistance Skywarden
Resistance Skywarden 3RedRed (5)
Creature — Ogre Rebel (5/5)

Menace, reach

Phyrexia: All Will Be One (Uncommon)
Resistance Squad
Resistance Squad 2White (3)
Creature — Human Soldier (3/2)

When Resistance Squad enters the battlefield, if you control another Human, draw a card.

Innistrad: Crimson Vow (Uncommon)
Resize
Resize 1Green (2)
Instant

Target creature gets +3/+3 until end of turn.

Recover 1Green (When a creature is put into your graveyard from the battlefield, you may pay 1Green. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Coldsnap (Uncommon)
Resolute Archangel
Resolute Archangel 5WhiteWhite (7)
Creature — Angel (4/4)

Flying

When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.

Magic 2015 Core Set (Rare)
Resolute Blademaster
Resolute Blademaster 3RedWhite (5)
Creature — Human Soldier Ally (2/2)

Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

Battle for Zendikar (Uncommon)
Resolute Reinforcements
Resolute Reinforcements 1White (2)
Creature — Human Soldier (1/1)

Flash

When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.

Dominaria United (Uncommon)
Resolute Rider
Resolute Rider White or BlackWhite or BlackWhite or BlackWhite or Black (4)
Creature — Human Knight (4/2)

White or BlackWhite or Black: Resolute Rider gains lifelink until end of turn.

White or BlackWhite or BlackWhite or Black: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Throne of Eldraine (Uncommon)
Resolute Strike
Resolute Strike White (1)
Instant

Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.

Zendikar Rising (Common)
Resolute Survivors
Resolute Survivors 1RedWhite (3)
Creature — Human Warrior (3/3)

You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life.

Hour of Devastation (Uncommon)
Resolute Veggiesaur
Resolute Veggiesaur 2Green (3)
Creature — Dinosaur Employee (3/3)

Trample

Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.

Unfinity (Uncommon)
Resolute Watchdog
Resolute Watchdog White (1)
Creature — Dog (1/3)

Defender

1, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Ravnica Allegiance (Uncommon)
Resonance Technician
Resonance Technician 3Blue or RedBlue or Red (5)
Creature — Weird Detective (4/4)

Flying

When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice.

Tap, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.

Ravnica Clue Edition (Rare)
Resounding Roar
Resounding Roar 1Green (2)
Instant

Target creature gets +3/+3 until end of turn.

Cycling 5RedGreenWhite (5RedGreenWhite, Discard this card: Draw a card.)

When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.

Shards of Alara (Common)
Resounding Scream
Resounding Scream 2Black (3)
Sorcery

Target player discards a card at random.

Cycling 5BlueBlackRed (5BlueBlackRed, Discard this card: Draw a card.)

When you cycle Resounding Scream, target player discards two cards at random.

Shards of Alara (Common)
Resounding Silence
Resounding Silence 3White (4)
Instant

Exile target attacking creature.

Cycling 5GreenWhiteBlue (5GreenWhiteBlue, Discard this card: Draw a card.)

When you cycle Resounding Silence, exile up to two target attacking creatures.

Shards of Alara (Common)
Resounding Thunder
Resounding Thunder 2Red (3)
Instant

Resounding Thunder deals 3 damage to any target.

Cycling 5BlackRedGreen (5BlackRedGreen, Discard this card: Draw a card.)

When you cycle Resounding Thunder, it deals 6 damage to any target.

Shards of Alara (Common)
Resounding Wave
Resounding Wave 2Blue (3)
Instant

Return target permanent to its owner's hand.

Cycling 5WhiteBlueBlack (5WhiteBlueBlack, Discard this card: Draw a card.)

When you cycle Resounding Wave, return two target permanents to their owners' hands.

Shards of Alara (Common)
Resourceful Defense
Resourceful Defense 2White (3)
Enchantment

Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.

4White: Move any number of counters from target permanent you control to another target permanent you control.

Streets of New Capenna Commander (Rare)
Resourceful Return
Resourceful Return 1Black (2)
Sorcery

Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.

Aether Revolt (Common)
Respite
Respite 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Tempest (Common)
Resplendent Angel
Resplendent Angel 1WhiteWhite (3)
Creature — Angel (3/3)

Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

3WhiteWhiteWhite: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

The Lost Caverns of Ixalan (Mythic Rare)
Other Versions
Core Set 2019 (Mythic Rare)
Resplendent Griffin
Resplendent Griffin 1WhiteBlue (3)
Creature — Griffin (2/2)

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

Rivals of Ixalan (Uncommon)
Resplendent Marshal
Resplendent Marshal 1WhiteWhite (3)
Creature — Angel Warrior (3/3)

Flying

When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.

Kaldheim (Mythic Rare)
Resplendent Mentor
Resplendent Mentor 4White (5)
Creature — Kithkin Cleric (2/2)

White creatures you control have "Tap: You gain 1 life."

Shadowmoor (Uncommon)
Response // Resurgence (Response)
Response // Resurgence (Response) Red or WhiteRed or White (2)
Instant

Response deals 5 damage to target attacking or blocking creature.

Ravnica Remastered (Rare)
Other Versions
Guilds of Ravnica (Rare)
Commander Legends (Rare)
Rest for the Weary
Rest for the Weary 1White (2)
Instant

Target player gains 4 life.

Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

Worldwake (Common)
Rest in Peace
Rest in Peace 1White (2)
Enchantment

When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Other Versions
Return to Ravnica (Rare)
Masters 25 (Rare)
Signature Spellbook: Gideon (Rare)
Secret Lair Drop (Rare)
Amonkhet Remastered (Rare)
Wilds of Eldraine Enchanting Tales (Rare)
Ravnica Remastered (Rare)
Restless Anchorage
Restless Anchorage (0)
Land

Restless Anchorage enters the battlefield tapped.

Tap: Add White or Blue.

1WhiteBlue: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.

Whenever Restless Anchorage attacks, create a Map token.

The Lost Caverns of Ixalan (Rare)
Restless Apparition
Restless Apparition White or BlackWhite or BlackWhite or Black (3)
Creature — Spirit (2/2)

White or BlackWhite or BlackWhite or Black: Restless Apparition gets +3/+3 until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Modern Masters 2015 Edition (Uncommon)
Other Versions
Eventide (Uncommon)
Restless Bivouac
Restless Bivouac (0)
Land

Restless Bivouac enters the battlefield tapped.

Tap: Add Red or White.

1RedWhite: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.

Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.

Wilds of Eldraine (Rare)
Restless Bloodseeker
Restless Bloodseeker 1Black (2)
Creature — Vampire (1/3)

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.

Innistrad: Crimson Vow (Uncommon)
Restless Bones
Restless Bones 2Black (3)
Creature — Skeleton (1/1)

3Black, Tap: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

1Black: Regenerate Restless Bones.

Guildpact (Common)
Restless Cottage
Restless Cottage (0)
Land

Restless Cottage enters the battlefield tapped.

Tap: Add Black or Green.

2BlackGreen: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.

Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.

Wilds of Eldraine (Rare)
Restless Dead
Restless Dead 1Black (2)
Creature — Skeleton (1/1)

Black: Regenerate Restless Dead.

Mirage (Common)
Restless Dreams
Restless Dreams Black (1)
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target creature cards from your graveyard to your hand.

Torment (Common)
Restless Fortress
Restless Fortress (0)
Land

Restless Fortress enters the battlefield tapped.

Tap: Add White or Black.

2WhiteBlack: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.

Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.

Wilds of Eldraine (Rare)
Restless Prairie
Restless Prairie (0)
Land

Restless Prairie enters the battlefield tapped.

Tap: Add Green or White.

2GreenWhite: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.

Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.

The Lost Caverns of Ixalan (Rare)
Restless Reef
Restless Reef (0)
Land

Restless Reef enters the battlefield tapped.

Tap: Add Blue or Black.

2BlueBlack: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.

Whenever Restless Reef attacks, target player mills four cards.

The Lost Caverns of Ixalan (Rare)
Restless Ridgeline
Restless Ridgeline (0)
Land

Restless Ridgeline enters the battlefield tapped.

Tap: Add Red or Green.

2RedGreen: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.

Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

The Lost Caverns of Ixalan (Rare)
Restless Spire
Restless Spire (0)
Land

Restless Spire enters the battlefield tapped.

Tap: Add Blue or Red.

BlueRed: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.

Whenever Restless Spire attacks, scry 1.

Wilds of Eldraine (Rare)
Restless Vents
Restless Vents (0)
Land

Restless Vents enters the battlefield tapped.

Tap: Add Black or Red.

1BlackRed: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.

Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.

The Lost Caverns of Ixalan (Rare)
Restless Vinestalk
Restless Vinestalk (0)
Land

Restless Vinestalk enters the battlefield tapped.

Tap: Add Green or Blue.

3GreenBlue: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.

Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

Wilds of Eldraine (Rare)
Restock
Restock 3GreenGreen (5)
Sorcery

Return two target cards from your graveyard to your hand. Exile Restock.

Magic 2015 Core Set (Uncommon)
Other Versions
Invasion (Rare)
Restoration Angel
Restoration Angel 3White (4)
Creature — Angel (3/4)

Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

March of the Machine Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Modern Masters 2017 Edition (Rare)
Iconic Masters (Rare)
Kaldheim Commander (Rare)
Time Spiral Remastered (Bonus)
Jumpstart: Historic Horizons (Rare)
Double Masters 2022 (Rare)
Jumpstart 2022 (Rare)
Restoration Gearsmith
Restoration Gearsmith 2WhiteBlack (4)
Creature — Human Artificer (3/3)

When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Restoration Specialist
Restoration Specialist 1White (2)
Creature — Dwarf Artificer (2/1)

White, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Restorative Burst
Restorative Burst 3GreenGreen (5)
Sorcery

Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.

Strixhaven: School of Mages (Rare)
Restore
Restore 1Green (2)
Sorcery

Put target land card from a graveyard onto the battlefield under your control.

Commander Anthology (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)
Restore Balance
Restore Balance (0)
Sorcery

Suspend 6—White

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Time Spiral Remastered (Mythic Rare)
Other Versions
Time Spiral (Rare)
Restore the Peace
Restore the Peace 1WhiteBlue (3)
Instant

Return each creature that dealt damage this turn to its owner's hand.

Dragon's Maze (Uncommon)
Restrain
Restrain 2White (3)
Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

Draw a card.

Invasion (Common)
Resupply
Resupply 5White (6)
Instant

You gain 6 life.

Draw a card.

Dragons of Tarkir (Common)
Response // Resurgence (Resurgence)
Response // Resurgence (Resurgence) 3RedWhite (5)
Sorcery

Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Ravnica Remastered (Rare)
Other Versions
Guilds of Ravnica (Rare)
Commander Legends (Rare)
Resurgent Belief
Resurgent Belief (0)
Sorcery

Suspend 2—1White (Rather than cast this card from your hand, pay 1White and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Modern Horizons 2 (Rare)
Resurrection
Resurrection 2WhiteWhite (4)
Sorcery

Return target creature card from your graveyard to the battlefield.

Ultimate Masters (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Time Spiral "Timeshifted" (Special)
Resurrection Orb
Resurrection Orb 2 (2)
Artifact — Equipment

Equipped creature has lifelink.

Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Resuscitate
Resuscitate 1Green (2)
Instant

Until end of turn, creatures you control gain "1: Regenerate this creature."

Exodus (Uncommon)
Retaliate
Retaliate 2WhiteWhite (4)
Instant

Destroy all creatures that dealt damage to you this turn.

Fifth Dawn (Rare)
Retaliation
Retaliation 2Green (3)
Enchantment

Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."

Urza's Saga (Uncommon)
Retaliator Griffin
Retaliator Griffin 1RedGreenWhite (4)
Creature — Griffin (2/2)

Flying

Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.

Alara Reborn (Rare)
Retether
Retether 3White (4)
Sorcery

Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

Wilds of Eldraine Commander (Rare)
Other Versions
Planar Chaos (Rare)
Rethink
Rethink 2Blue (3)
Instant

Counter target spell unless its controller pays Variable Colorless, where X is its mana value.

Prophecy (Common)
Retraced Image
Retraced Image Blue (1)
Sorcery

Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.

Torment (Rare)
Retract
Retract Blue (1)
Instant

Return all artifacts you control to their owner's hand.

Darksteel (Rare)
Retraction Helix
Retraction Helix Blue (1)
Instant

Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand."

Masters 25 (Common)
Other Versions
Born of the Gods (Common)
Retreat to Coralhelm
Retreat to Coralhelm 2Blue (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Battle for Zendikar (Uncommon)
Retreat to Emeria
Retreat to Emeria 3White (4)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Create a 1/1 white Kor Ally creature token.

• Creatures you control get +1/+1 until end of turn.

Zendikar Rising Commander (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Retreat to Hagra
Retreat to Hagra 2Black (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.

Commander 2018 (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Retreat to Kazandu
Retreat to Kazandu 2Green (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.

• You gain 2 life.

Commander Legends (Uncommon)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Battle for Zendikar (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Zendikar Rising Commander (Uncommon)
Retreat to Valakut
Retreat to Valakut 2Red (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.

• Target creature can't block this turn.

Battle for Zendikar (Uncommon)
Retribution
Retribution 2RedRed (4)
Sorcery

Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

Masters Edition II (Uncommon)
Other Versions
Homelands (Uncommon)
Retribution of the Ancients
Retribution of the Ancients Black (1)
Enchantment

Black, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

Khans of Tarkir (Rare)
Retribution of the Meek
Retribution of the Meek 2White (3)
Sorcery

Destroy all creatures with power 4 or greater. They can't be regenerated.

Visions (Rare)
Retributive Wand
Retributive Wand 3 (3)
Artifact

3, Tap: Retributive Wand deals 1 damage to any target.

When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.

Core Set 2020 (Uncommon)
Retrieval Agent
Retrieval Agent 3Blue (4)
Creature — Human Soldier (2/5)

2: Retrieval Agent gets +1/-1 until end of turn.

The Brothers' War (Common)
Retrieve
Retrieve 2Green (3)
Sorcery

Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.

Innistrad: Crimson Vow (Uncommon)
Tlincalli Hunter (Retrieve Prey)
Tlincalli Hunter (Retrieve Prey) 1Green (2)
Sorcery — Adventure

Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Rare)
Retriever Phoenix
Retriever Phoenix 3Red (4)
Creature — Phoenix (2/2)

Flying, haste

When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.

Strixhaven: School of Mages (Rare)
Retrofitter Foundry
Retrofitter Foundry 1 (1)
Artifact

3: Untap Retrofitter Foundry.

2, Tap: Create a 1/1 colorless Servo artifact creature token.

1, Tap, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.

Tap, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.

Commander 2018 (Rare)
Retromancer
Retromancer 2RedRed (4)
Creature — Viashino Shaman (3/3)

Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.

Urza's Saga (Common)
Never // Return (Return)
Never // Return (Return) 3Black (4)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Return from Extinction
Return from Extinction 1Black (2)
Sorcery

Choose one —

• Return target creature card from your graveyard to your hand.

• Return two target creature cards that share a creature type from your graveyard to your hand.

Modern Horizons (Common)
Return from the Wilds
Return from the Wilds 2Green (3)
Sorcery

Choose two —

• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

• Create a 1/1 white Human creature token.

• Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Wilds of Eldraine (Common)
Return of the Nightstalkers
Return of the Nightstalkers 5BlackBlack (7)
Sorcery

Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.

Portal Second Age (Rare)
Return of the Wildspeaker
Return of the Wildspeaker 4Green (5)
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Zendikar Rising Commander (Rare)
Commander 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Return the Favor
Return the Favor RedRed (2)
Instant

Spree (Choose one or more additional costs.)

+ 1 — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.

+ 1 — Change the target of target spell or ability with a single target.

Outlaws of Thunder Junction (Uncommon)
Return the Past
Return the Past 4RedRed (6)
Enchantment

As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.

Doctor Who Commander (Rare)
Return to Action
Return to Action 1Black (2)
Instant

Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."

Kamigawa: Neon Dynasty (Common)
Return to Battle
Return to Battle Black (1)
Sorcery

Return target creature card from your graveyard to your hand.

Portal Three Kingdoms (Common)
Return to Dust
Return to Dust 2WhiteWhite (4)
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Time Spiral (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2014 (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Commander 2018 (Uncommon)
Commander Legends (Uncommon)
Kaldheim Commander (Uncommon)
Time Spiral Remastered (Uncommon)
Commander 2021 (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
March of the Machine Commander (Uncommon)
Commander Masters (Uncommon)
Doctor Who Commander (Uncommon)
Return to Nature
Return to Nature 1Green (2)
Instant

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

March of the Machine Commander (Common)
Other Versions
War of the Spark (Common)
Throne of Eldraine (Common)
Theros Beyond Death (Common)
Core Set 2021 (Common)
Adventures in the Forgotten Realms Commander (Common)
Innistrad: Midnight Hunt (Common)
Return to the Earth
Return to the Earth 3Green (4)
Instant

Destroy target artifact, enchantment, or creature with flying.

Battlebond (Common)
Other Versions
Fate Reforged (Common)
Return to the Ranks
Return to the Ranks Variable ColorlessWhiteWhite (2)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.

Jumpstart: Historic Horizons (Rare)
Other Versions
Magic 2015 Core Set (Rare)
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