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Battlefield Medic
  ( 2)
Creature — Human Cleric
(1/1)
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
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Battlefield Percher
   ( 5)
Creature — Bird
(2/2)
Flying Battlefield Percher can block only creatures with flying.  : Battlefield Percher gets +1/+1 until end of turn.
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Battlefield Promotion
  ( 2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
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Battlefield Scavenger
  ( 2)
Creature — Jackal Rogue
(2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.
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Battlefield Scrounger
   ( 5)
Creature — Centaur
(3/3)
Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn and only if seven or more cards are in your graveyard.
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Battlefield Thaumaturge
  ( 2)
Creature — Human Wizard
(2/1)
Each instant and sorcery spell you cast costs less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
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Battleflight Eagle
  ( 5)
Creature — Bird
(2/2)
Flying When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
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Battlefront Krushok
  ( 5)
Creature — Beast
(3/4)
Battlefront Krushok can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
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Battlegate Mimic
  ( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
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Battlegrace Angel
   ( 5)
Creature — Angel
(4/4)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.
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Battleground Geist
  ( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +1/+0.
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Battlegrowth
 ( 1)
Instant
Put a +1/+1 counter on target creature.
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Battle-Mad Ronin
  ( 2)
Creature — Human Samurai
(1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each combat if able.
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Battle-Rattle Shaman
  ( 4)
Creature — Goblin Shaman
(2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
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Battletide Alchemist
   ( 5)
Creature — Kithkin Cleric
(3/4)
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
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Battlewand Oak
  ( 3)
Creature — Treefolk Warrior
(1/3)
Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
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Battlewise Aven
  ( 4)
Creature — Bird Soldier
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
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Battlewise Hoplite
  ( 2)
Creature — Human Soldier
(2/2)
Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Battlewise Valor
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Beacon of Creation
  ( 4)
Sorcery
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
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Belligerent Hatchling
  ( 4)
Creature — Elemental
(6/6)
First strike Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
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Beneath the Sands
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling ( , Discard this card: Draw a card.)
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Benthic Infiltrator
  ( 3)
Creature — Eldrazi Drone
(1/4)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Benthic Infiltrator can't be blocked.
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Bequeathal
 ( 1)
Enchantment — Aura
Enchant creature When enchanted creature dies, you draw two cards.
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Bifurcate
  ( 4)
Sorcery
Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
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Bind//Liberate
  ( 2)
Instant
Counter target activated ability. <i>(Mana abilities can't be targeted.)<i/> Draw a card. // Liberate  
Instant Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Biomass Mutation
   ( 2)
Instant
Creatures you control have base power and toughness X/X until end of turn.
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Bitter Revelation
  ( 4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
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Black Cat
  ( 2)
Creature — Zombie Cat
(1/1)
When Black Cat dies, target opponent discards a card at random.
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Blasting Station
 ( 3)
Artifact
, Sacrifice a creature: Blasting Station deals 1 damage to any target.
Whenever a creature enters the battlefield, you may untap Blasting Station.
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Blatant Thievery
    ( 7)
Sorcery
For each opponent, gain control of target permanent that player controls.
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Blessed Breath
 ( 1)
Instant — Arcane
Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Blessed Orator
  ( 4)
Creature — Human Cleric
(1/4)
Other creatures you control get +0/+1.
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Blessed Reincarnation
  ( 4)
Instant
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Blessings of Nature
  ( 5)
Sorcery
Distribute four +1/+1 counters among any number of target creatures. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Blight-Breath Catoblepas
   ( 6)
Creature — Beast
(3/2)
When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Blighted Bat
  ( 3)
Creature — Zombie Bat
(2/1)
Flying : Blighted Bat gains haste until end of turn.
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Blistering Firecat
    ( 4)
Creature — Elemental Cat
(7/1)
Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Bloated Toad
  ( 3)
Creature — Frog
(2/2)
Protection from blue Cycling ( , Discard this card: Draw a card.)
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Blood Divination
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
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Blood Oath
  ( 4)
Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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Blood Operative
   ( 3)
Creature — Vampire Assassin
(3/1)
Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
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Bloodcrazed Neonate
  ( 2)
Creature — Vampire
(2/1)
Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
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Bloodforged Battle-Axe
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip 
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Bloodhunter Bat
  ( 4)
Creature — Bat
(2/2)
Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
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Bloodmist Infiltrator
  ( 3)
Creature — Vampire
(3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
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Bloodwater Entity
   ( 3)
Creature — Elemental
(2/2)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.
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Blossoming Wreath
 ( 1)
Instant
You gain life equal to the number of creature cards in your graveyard.
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Blowfly Infestation
  ( 3)
Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
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Board the Weatherlight
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
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Body Snatcher
   ( 4)
Creature — Minion
(2/2)
When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
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Bog Rats
 ( 1)
Creature — Rat
(1/1)
Bog Rats can't be blocked by Walls.
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Bog Tatters
  ( 5)
Creature — Wraith
(4/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Boldwyr Intimidator
   ( 7)
Creature — Giant Warrior
(5/5)
Cowards can't block Warriors. : Target creature becomes a Coward until end of turn.
 : Target creature becomes a Warrior until end of turn.
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Bomat Bazaar Barge
 ( 4)
Artifact — Vehicle
(5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bomat Courier
 ( 1)
Artifact Creature — Construct
(1/1)
Haste Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
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Bone Rattler
   ( 5)
Creature — — Skeleton
(4/4)
When CARDNAME is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
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Boon Satyr
   ( 3)
Enchantment Creature — Satyr
(4/2)
Flash Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.
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Boros Battleshaper
   ( 7)
Creature — Minotaur Soldier
(5/5)
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
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Boros Guildgate
( 0)
Land — Gate
Boros Guildgate enters the battlefield tapped. : Add or .
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Brago's Representative
  ( 3)
Creature — Human Advisor
(1/4)
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
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Brass Gnat
 ( 1)
Artifact Creature — Insect
(1/1)
Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Brass Gnat.
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Brawler's Plate
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Breaching Leviathan
   ( 9)
Creature — Leviathan
(9/9)
When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
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Breath of Darigaaz
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
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Breath of Dreams
   ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep ."
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Breath of Fire
  ( 2)
Instant
Breath of Fire deals 2 damage to target creature.
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Breath of Fury
   ( 4)
Enchantment — Aura
Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
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Breath of Life
  ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Breathstealer
  ( 3)
Creature — Nightstalker
(2/2)
: Breathstealer gets +1/-1 until end of turn.
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Breathstealer's Crypt
   ( 4)
Enchantment
If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.
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Briar Patch
   ( 3)
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
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Briarbridge Patrol
  ( 4)
Creature — Human Warrior
(3/3)
Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.") At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
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Brindle Shoat
  ( 2)
Creature — Boar
(1/1)
When Brindle Shoat dies, create a 3/3 green Boar creature token.
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Brineborn Cutthroat
  ( 2)
Creature — Merfolk Pirate
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
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Animating Faerie (Bring to Life)
  ( 3)
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
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Broken Concentration
   ( 3)
Instant
Counter target spell. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Broodhatch Nantuko
  ( 2)
Creature — Insect Druid
(1/1)
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Broodmate Dragon
    ( 6)
Creature — Dragon
(4/4)
Flying When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.
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Browbeat
  ( 3)
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
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Bubble Matrix
 ( 4)
Artifact
Prevent all damage that would be dealt to creatures.
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Burglar Rat
  ( 2)
Creature — Rat
(1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
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Burn at the Stake
    ( 5)
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
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Burning Sun's Avatar
    ( 6)
Creature — Dinosaur Avatar
(6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
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