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Gray Slaad (Entropic Decay)
  ( 2)
Sorcery — Adventure
Mill four cards. (Then exile this card. You may cast the creature later from exile.)
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Ethereal Grasp
  ( 3)
Instant
Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and " : Untap this creature."
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Exit Through the Grift Shop
  ( 3)
Sorcery
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
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Explosive Growth
 ( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
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Ezuri, Claw of Progress
   ( 4)
Legendary Creature — Phyrexian Elf Warrior
(3/3)
Whenever a creature you control with power 2 or less enters, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
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Fae of Wishes
  ( 2)
Creature — Faerie Wizard
(1/4)
Flying  , Discard two cards: Return this creature to its owner's hand.
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Fairgrounds Patrol
  ( 2)
Creature — Human Soldier
(2/1)
 , Exile this card from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
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Fairgrounds Trumpeter
  ( 3)
Creature — Elephant
(2/2)
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on this creature.
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Fairgrounds Warden
  ( 3)
Creature — Dwarf Soldier
(1/3)
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
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Familiar Ground
  ( 3)
Enchantment
Each creature you control can't be blocked by more than one creature.
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Fangren Firstborn
    ( 4)
Creature — Beast
(4/2)
Whenever this creature attacks, put a +1/+1 counter on each attacking creature.
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Fangren Marauder
  ( 6)
Creature — Beast
(5/5)
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
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Fangren Pathcutter
   ( 6)
Creature — Beast
(4/6)
Whenever this creature attacks, attacking creatures gain trample until end of turn.
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Fatal Grudge
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.
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Fated Conflagration
    ( 4)
Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
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Faultgrinder
  ( 7)
Creature — Elemental
(4/4)
Trample When this creature enters, destroy target land. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Fecund Greenshell
   ( 5)
Creature — Elemental Turtle
(4/6)
Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
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Fertile Ground
  ( 2)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Filigree Angel
    ( 8)
Artifact Creature — Angel
(4/4)
Flying When this creature enters, you gain 3 life for each artifact you control.
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Filigree Attendant
   ( 4)
Artifact Creature — Homunculus
(*/3)
Flying Filigree Attendant's power is equal to the number of artifacts you control.
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Filigree Crawler
 ( 4)
Artifact Creature — Insect
(2/2)
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying.
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Filigree Familiar
 ( 3)
Artifact Creature — Fox
(2/2)
When this creature enters, you gain 2 life. When this creature dies, draw a card.
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Filigree Fracture
  ( 3)
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
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Filigree Sages
  ( 4)
Artifact Creature — Vedalken Wizard
(2/3)
 : Untap target artifact.
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Filigree Vector
  ( 4)
Artifact Creature — Phyrexian Construct
(1/1)
When this creature enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. , , Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Flailing Ogre
  ( 3)
Creature — Ogre
(3/3)
: This creature gets +1/+1 until end of turn. Any player may activate this ability.
: This creature gets -1/-1 until end of turn. Any player may activate this ability.
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Flamehold Grappler
   ( 3)
Creature — Human Monk
(3/3)
First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Fledgling Griffin
  ( 2)
Creature — Griffin
(2/2)
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
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Fleshgrafter
  ( 3)
Creature — Human Warrior
(2/2)
Discard an artifact card: This creature gets +2/+2 until end of turn.
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Font of Progress
 ( 1)
Artifact
This artifact enters with two oil counters on it. , : Target player mills X cards, where X is the number of oil counters on this artifact.
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Frenetic Ogre
  ( 5)
Creature — Ogre
(2/3)
, Discard a card at random: This creature gets +3/+0 until end of turn.
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Fully Grown
  ( 3)
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
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Furnace Gremlin
  ( 2)
Creature — Phyrexian Gremlin
(1/2)
 : This creature gets +1/+0 until end of turn.
When this creature dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Gala Greeters
  ( 2)
Creature — Elf Druid
(1/1)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on this creature. • Create a tapped Treasure token. • You gain 2 life.
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Gandalf the Grey
   ( 5)
Legendary Creature — Avatar Wizard
(3/4)
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library.
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Gangrenous Goliath
   ( 5)
Creature — Zombie Giant
(4/4)
Tap three untapped Clerics you control: Return this card from your graveyard to your hand.
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Gangrenous Zombies
   ( 3)
Creature — Zombie
(2/2)
, Sacrifice this creatures: This creature deals 1 damage to each creature and each player. If you control a snow Swamp, this creature deals 2 damage to each creature and each player instead.
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Virtue of Strength (Garenbrig Growth)
 ( 1)
Sorcery — Adventure
Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
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Garrison Griffin
  ( 3)
Creature — Griffin
(2/2)
Flying Whenever this creature attacks, target Knight you control gains flying until end of turn.
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Gatherer of Graces
  ( 2)
Creature — Human Druid
(1/2)
This creature gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate this creature.
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Gaze of Granite
    ( 3)
Sorcery
Destroy each nonland permanent with mana value X or less.
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Geist of Regret
  ( 5)
Creature — — Spirit
(4/5)
Flying When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard. Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.
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Geth's Grimoire
 ( 4)
Artifact
Whenever an opponent discards a card, you may draw a card.
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Ghazbán Ogre
 ( 1)
Creature — Ogre
(2/2)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
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Ghazbán Ogress
 ( 1)
Creature — Ogre
(2/2)
When this creature enters, if one player has won more Magic games that day than any other player, that player gains control of this creature.
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Ghirapur Aether Grid
  ( 3)
Enchantment
Tap two untapped artifacts you control: This enchantment deals 1 damage to any target.
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Giant Growth
 ( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Giant Regrowth
   ( 3)
Instant
Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3.
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Giant's Grasp
   ( 4)
Enchantment — Aura
Enchant Giant you control When this Aura enters, gain control of target nonland permanent for as long as this Aura remains on the battlefield.
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Gift of Granite
 ( 1)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2.
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Gift of Growth
  ( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
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Giltgrove Stalker
  ( 2)
Creature — Merfolk Warrior
(2/1)
This creature can't be blocked by creatures with power 2 or less.
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Gimbal, Gremlin Prodigy
    ( 5)
Legendary Creature — Gremlin Artificer
(4/4)
Artifact creatures you control have trample. At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
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Give No Ground
  ( 4)
Instant
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
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Glacial Grasp
  ( 3)
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card.
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Glasswing Grace
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and lifelink.
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Gnarled Grovestrider
( 0)
Creature — Treefolk
(3/6)
Vigilance Other creatures you control have vigilance.
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Goblin Bird-Grabber
  ( 2)
Creature — Goblin
(2/1)
: This creature gains flying until end of turn. Activate only if you control a creature with flying.
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Goblin Grappler
 ( 1)
Creature — Goblin
(1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Goblin Grenade
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
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Goblin Grenadiers
  ( 4)
Creature — Goblin
(2/2)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
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Goldmane Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying, vigilance When this creature enters, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Golgari Grave-Troll
  ( 5)
Creature — Troll Skeleton
(0/0)
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. , Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
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Gorm the Great
  ( 4)
Legendary Creature — Giant Warrior
(2/7)
Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.
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Graaz, Unstoppable Juggernaut
 ( 8)
Legendary Artifact Creature — Juggernaut
(7/5)
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
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Grab the Prize
  ( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
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Grab the Reins
  ( 4)
Instant
Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine  (Choose both if you pay the entwine cost.)
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Grabby Giant
  ( 4)
Creature — Giant
(4/3)
Reach  , Sacrifice an artifact or land: Draw a card.
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Grabby Tabby
  ( 4)
Creature — Cat Guest
(4/3)
This creature has vigilance as long as you control a stickered permanent.
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Graceblade Artisan
  ( 3)
Creature — Human Monk
(2/3)
This creature gets +2/+2 for each Aura attached to it.
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Graceful Adept
  ( 3)
Creature — Human Wizard
(1/3)
You have no maximum hand size.
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Graceful Antelope
   ( 4)
Creature — Antelope
(1/4)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.
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Graceful Cat
  ( 3)
Creature — Cat
(2/2)
Whenever this creature attacks, it gets +1/+1 until end of turn.
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Graceful Reprieve
  ( 2)
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
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Graceful Restoration
   ( 5)
Sorcery
Choose one — • Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. • Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
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Graceful Takedown
  ( 2)
Sorcery
Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
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Graf Harvest
 ( 1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)  , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
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Graf Mole
  ( 3)
Creature — Mole Beast
(2/4)
Whenever you sacrifice a Clue, you gain 3 life.
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Graf Rats
  ( 2)
Creature — Rat
(2/1)
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
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Graf Reaver
  ( 2)
Creature — Zombie Warrior
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, destroy target planeswalker. At the beginning of your upkeep, this creature deals 1 damage to you.
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Grafdigger's Cage
 ( 1)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
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Grafted Butcher
  ( 2)
Creature — Phyrexian Samurai
(2/2)
When this creature enters, Phyrexians you control gain menace until end of turn. Other Phyrexians you control get +1/+1.  , Sacrifice an artifact or creature: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
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Grafted Exoskeleton
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip 
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Grafted Growth
  ( 3)
Enchantment — Aura
Enchant land When this Aura enters, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has " : Add two mana of any one color."
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Grafted Identity
   ( 4)
Enchantment — Aura
As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.
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Grafted Skullcap
 ( 4)
Artifact
At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
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Grafted Wargear
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Graham O'Brien
  ( 2)
Legendary Creature — Human Pilot
(2/2)
Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Doctor's companion (You can have two commanders if the other is the Doctor.)
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Grakmaw, Skyclave Ravager
   ( 3)
Legendary Creature — Hydra Horror
(0/0)
Grakmaw enters with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
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Grand Abolisher
  ( 2)
Creature — Human Cleric
(2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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Grand Arbiter Augustin IV
   ( 4)
Legendary Creature — Human Advisor
(2/3)
White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast.
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