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Festive Funeral
  ( 5)
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
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Firewake Sliver
   ( 3)
Creature — Sliver
(1/1)
All Sliver creatures have haste. All Slivers have " , Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
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First Sliver's Chosen
  ( 5)
Creature — Sliver
(3/3)
Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
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Fishliver Oil
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
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Five Kids in a Trenchcoat
  ( 3)
Creature — — Human Soldier
(1/5)
CARDNAME counts as five creatures for spells and effects that count the number of creatures you control.
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Five-Alarm Fire
   ( 3)
Enchantment
Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.
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Five-Finger Discount
   ( 6)
Sorcery
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
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Frenetic Sliver
   ( 3)
Creature — Sliver
(2/2)
All Slivers have " : If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
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Frenzy Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
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Fugitive Druid
  ( 4)
Creature — Human Druid
(3/2)
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
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Fungus Sliver
  ( 4)
Creature — Fungus Sliver
(2/2)
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
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Furtive Homunculus
  ( 2)
Creature — Homunculus
(2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
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Fury Sliver
  ( 6)
Creature — Sliver
(3/3)
All Sliver creatures have double strike.
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Galerider Sliver
 ( 1)
Creature — Sliver
(1/1)
Sliver creatures you control have flying.
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Geist of the Archives
  ( 3)
Creature — Spirit
(0/4)
Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Gemhide Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Add one mana of any color."
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Gifts Ungiven
  ( 4)
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
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Gimme Five
 ( 1)
Instant
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)
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Give // Take (Give)
  ( 3)
Sorcery
Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)
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Give No Ground
  ( 4)
Instant
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
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Giver of Runes
 ( 1)
Creature — Kor Cleric
(1/2)
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
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Glaive of the Guildpact
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Goblin Festival
  ( 2)
Enchantment
: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
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Goblin Motivator
 ( 1)
Creature — Goblin Warrior
(1/1)
: Target creature gains haste until end of turn. (It can attack and this turn.)
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Goblin Piledriver
  ( 2)
Creature — Goblin Warrior
(1/2)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
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Goblin Wardriver
  ( 2)
Creature — Goblin Warrior
(2/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Grand Arbiter Augustin IV
   ( 4)
Legendary Creature — Human Advisor
(2/3)
White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast.
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Grisly Survivor
  ( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
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Groundshaker Sliver
  ( 7)
Creature — Sliver
(5/5)
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Harmonic Sliver
   ( 3)
Creature — Sliver
(1/1)
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
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Harsh Deceiver
  ( 4)
Creature — Spirit
(1/4)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.
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Havoc Festival
   ( 6)
Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.
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Heart Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures have haste.
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Hibernation Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Hive Mind
  ( 6)
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
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Hive Stirrings
  ( 3)
Sorcery
Create two 1/1 colorless Sliver creature tokens.
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Hivestone
 ( 2)
Artifact
Creatures you control are Slivers in addition to their other creature types.
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Hivis of the Scale
   ( 5)
Legendary Creature — Viashino Shaman
(3/4)
You may choose not to untap Hivis of the Scale during your untap step. : Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
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Hollowhead Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have " , Discard a card: Draw a card."
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Homing Sliver
  ( 3)
Creature — Sliver
(2/2)
Each Sliver card in each player's hand has slivercycling . Slivercycling ( , Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle your library.)
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Horned Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have trample.
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Hunter Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
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Hydra Omnivore
   ( 6)
Creature — Hydra
(8/8)
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
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Idol of Oblivion
 ( 2)
Artifact
: Draw a card. Activate this ability only if you created a token this turn.
, , Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
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Impulsive Maneuvers
   ( 4)
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
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Indomitable Creativity
    ( 3)
Sorcery
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.
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Inkfathom Divers
   ( 5)
Creature — Merfolk Soldier
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
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Inquisitive Puppet
 ( 1)
Artifact Creature — Construct
(0/2)
When Inquisitive Puppet enters the battlefield, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token.
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Intrusive Packbeast
  ( 5)
Creature — Beast
(3/3)
Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.
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Invasive Species
  ( 3)
Creature — Insect
(3/3)
When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.
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Invasive Surgery
 ( 1)
Instant
Counter target sorcery spell. Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles their library.
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Invoke the Divine
  ( 3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
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Ivory Charm
 ( 1)
Instant
Choose one — • All creatures get -2/-0 until end of turn. • Tap target creature. • Prevent the next 1 damage that would be dealt to any target this turn.
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Ivory Crane Netsuke
 ( 2)
Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
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Ivory Cup
 ( 1)
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Ivory Gargoyle
  ( 5)
Creature — Gargoyle
(2/2)
Flying When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.  : Exile Ivory Gargoyle.
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Ivory Giant
   ( 7)
Creature — Giant
(3/4)
When Ivory Giant enters the battlefield, tap all nonwhite creatures. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
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Ivory Guardians
   ( 6)
Creature — Giant Cleric
(3/3)
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
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Ivory Mask
   ( 4)
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
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Ivory Tower
 ( 1)
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
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Ivorytusk Fortress
    ( 5)
Creature — Elephant
(5/7)
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
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Ivy Dancer
  ( 3)
Creature — Dryad Shaman
(1/2)
: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Ivy Elemental
  ( 1)
Creature — Elemental
(0/0)
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
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Ivy Lane Denizen
  ( 4)
Creature — Elf Warrior
(2/3)
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
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Ivy Seer
  ( 4)
Creature — Elf Wizard
(1/1)
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Ixalli's Diviner
  ( 2)
Creature — Human Druid
(0/3)
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Jace, the Living Guildpact
   ( 4)
Legendary Planeswalker — Jace
(5)
+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
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Jhessian Balmgiver
   ( 3)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Target creature can't be blocked this turn.
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Jori En, Ruin Diver
   ( 3)
Legendary Creature — Merfolk Wizard
(2/3)
Whenever you cast your second spell each turn, draw a card.
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Journey to Oblivion
  ( 5)
Enchantment
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
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Judith, the Scourge Diva
   ( 3)
Legendary Creature — Human Shaman
(2/2)
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
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Junk Diver
 ( 3)
Artifact Creature — Bird
(1/1)
Flying When Junk Diver dies, return another target artifact card from your graveyard to your hand.
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Kyren Archive
 ( 3)
Artifact
At the beginning of your upkeep, you may exile the top card of your library face down. , Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.
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Lancer Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have first strike.
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Laquatus's Creativity
  ( 5)
Sorcery
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
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Lavabelly Sliver
   ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."
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Leeching Sliver
  ( 2)
Creature — Sliver
(1/1)
Whenever a Sliver you control attacks, defending player loses 1 life.
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Legion's Initiative
  ( 2)
Enchantment
Red creatures you control get +1/+0. White creatures you control get +0/+1.  , Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
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Leovold's Operative
  ( 3)
Creature — Elf Rogue
(3/2)
Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
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Lexivore
  ( 4)
Creature — Beast
(2/3)
Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)
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Lin Sivvi, Defiant Hero
   ( 3)
Legendary Creature — Human Rebel
(1/3)
, : Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
: Put target Rebel card from your graveyard on the bottom of your library.
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Live Fast
  ( 3)
Sorcery
You draw two cards, lose 2 life, and get  (two energy counters).
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Livewire Lash
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target." Equip 
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Living Airship
  ( 4)
Creature — Metathran
(2/3)
Flying  : Regenerate Living Airship.
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Living Armor
 ( 4)
Artifact
, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.
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Living Artifact
 ( 1)
Enchantment — Aura
Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
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Living Death
   ( 5)
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Living Destiny
  ( 4)
Instant
As an additional cost to cast this spell, reveal a creature card from your hand. You gain life equal to the revealed card's converted mana cost.
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