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Rasputin Dreamweaver
   ( 6)
Legendary Creature — Human Wizard
(4/1)
Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add . Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
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Reflecting Mirror
 ( 4)
Artifact
, : Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.
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Reflecting Pool
( 0)
Land
: Add one mana of any type that a land you control could produce.
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Rejuvenating Springs
( 0)
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. : Add or .
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Repeating Barrage
   ( 3)
Sorcery
Repeating Barrage deals 3 damage to any target. Raid —   : Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked this turn.
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Return from Extinction
  ( 2)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
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Riveting Rigger
  ( 3)
Artifact Creature — Cyborg Rigger
(2/2)
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Rooting Kavu
   ( 4)
Creature — Kavu
(4/3)
When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
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Rooting Moloch
  ( 5)
Creature — Lizard
(4/4)
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling ( , Discard this card: Draw a card.)
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Rotting Giant
  ( 2)
Creature — Zombie Giant
(3/3)
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
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Rotting Legion
  ( 5)
Creature — Zombie
(4/5)
Rotting Legion enters the battlefield tapped.
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Rotting Regisaur
  ( 3)
Creature — Zombie Dinosaur
(7/6)
At the beginning of your upkeep, discard a card.
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Rusted Sentinel
 ( 4)
Artifact Creature — Golem
(3/4)
Rusted Sentinel enters the battlefield tapped.
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Rusting Golem
 ( 4)
Artifact Creature — Golem
(*/*)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it.
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Ruthless Instincts
  ( 3)
Instant
Choose one — • Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. • Target attacking creature gets +2/+2 and gains trample until end of turn.
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Salivating Gremlins
  ( 3)
Creature — Gremlin
(2/3)
Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
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Savage Beating
   ( 5)
Instant
Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine  (Choose both if you pay the entwine cost.)
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Scaleguard Sentinels
  ( 2)
Creature — Human Soldier
(2/3)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.
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Scouting Trek
  ( 2)
Sorcery
Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.
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Sculpting Steel
 ( 3)
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
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Sentinel
 ( 4)
Artifact Creature — Shapeshifter
(1/1)
: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)
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Sentinel of the Eternal Watch
  ( 6)
Creature — Giant Soldier
(4/6)
Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Sentinel of the Pearl Trident
  ( 5)
Creature — Merfolk Soldier
(3/3)
Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
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Sentinel Sliver
  ( 2)
Creature — Sliver
(2/2)
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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Sentinel Totem
 ( 1)
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) , Exile Sentinel Totem: Exile all cards from all graveyards.
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Sentinel Tower
 ( 4)
Artifact
Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
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Sentinel's Eyes
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape— , Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Sentinel's Mark
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
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Serpentine Kavu
  ( 5)
Creature — Kavu
(4/4)
: Serpentine Kavu gains haste until end of turn.
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Serpentine Spike
   ( 7)
Sorcery
Devoid (This card has no color.) Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
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Shadow Stinger
  ( 3)
Creature — Vampire Rogue
(1/4)
Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
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Shifting Borders
  ( 4)
Instant — Arcane
Exchange control of two target lands. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Shifting Ceratops
   ( 4)
Creature — Dinosaur
(5/4)
This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) : Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
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Shifting Loyalties
  ( 6)
Sorcery
Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
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Shifting Shadow
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
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Shifting Sky
  ( 3)
Enchantment
As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color.
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Shifting Sliver
  ( 4)
Creature — Sliver
(2/2)
Slivers can't be blocked except by Slivers.
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Shifting Wall
 ( 0)
Artifact Creature — Wall
(0/0)
Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it.
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Sigil of Distinction
 ( 0)
Artifact — Equipment
Sigil of Distinction enters the battlefield with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
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Silent Sentinel
   ( 7)
Creature — Archon
(4/6)
Flying Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
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Silumgar, the Drifting Death
   ( 6)
Legendary Creature — Dragon
(3/7)
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
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Skyclave Sentinel
 ( 3)
Artifact Creature — Gargoyle
(2/3)
Kicker (You may pay an additional as you cast this spell.) Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.
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Skyshroud Sentinel
  ( 3)
Creature — Elf
(1/1)
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.
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Slobad, Goblin Tinkerer
  ( 2)
Legendary Creature — Goblin Artificer
(1/2)
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
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Slurrk, All-Ingesting
  ( 6)
Legendary Creature — Ooze
(0/0)
Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
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Smiting Helix
  ( 4)
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Snorting Gahr
   ( 4)
Creature — Rhino Beast
(3/3)
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
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So Tiny
 ( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
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Solid Footing
 ( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
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Soulstinger
  ( 4)
Creature — Scorpion Demon
(4/5)
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
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Spectator Seating
( 0)
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents. : Add or .
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Spitting Drake
  ( 4)
Creature — Drake
(2/2)
Flying : Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
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Spitting Earth
  ( 2)
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
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Spitting Gourna
   ( 5)
Creature — Beast
(3/4)
Reach (This creature can block creatures with flying.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Spitting Hydra
   ( 5)
Creature — Hydra
(0/0)
Spitting Hydra enters the battlefield with four +1/+1 counters on it.  , Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.
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Spitting Image
   ( 6)
Sorcery
Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Spitting Sliver
  ( 5)
Creature — Sliver
(3/3)
All Sliver creatures have first strike.
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Spitting Spider
   ( 5)
Creature — Spider
(3/5)
Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
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Splitting Headache
  ( 4)
Sorcery
Choose one — • Target player discards two cards. • Target player reveals their hand. You choose a card from it. That player discards that card.
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Splitting Slime
   ( 5)
Creature — Ooze
(3/3)
  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)
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Sprinting Warbrute
  ( 5)
Creature — Ogre Berserker
(5/4)
Sprinting Warbrute attacks each combat if able. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Sprouting Phytohydra
  ( 5)
Creature — Plant Hydra
(0/2)
Defender (This creature can't attack.) Whenever Sprouting Phytohydra is dealt damage, you may create a token that's a copy of Sprouting Phytohydra.
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Sprouting Renewal
  ( 3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
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Sprouting Thrinax
   ( 3)
Creature — Lizard
(3/3)
When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
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Sprouting Vines
  ( 3)
Instant
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Star of Extinction
   ( 7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
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Stingerfling Spider
  ( 5)
Creature — Spider
(2/5)
Reach When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
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Stinging Barrier
   ( 4)
Creature — Wall
(0/4)
Defender (This creature can't attack.) , : Stinging Barrier deals 1 damage to any target.
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Stinging Lionfish
  ( 2)
Enchantment Creature — Fish
(2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
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Stinging Scorpion
  ( 5)
Host Creature — Scorpion
(3/2)
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
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Stinging Shot
 ( 1)
Instant
Put three -1/-1 counters on target creature with flying. Cycling ( , Discard this card: Draw a card.)
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Stingmoggie
  ( 4)
Creature — Elemental
(0/0)
Stingmoggie enters the battlefield with two +1/+1 counters on it.  , Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
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Stingscourger
  ( 2)
Creature — Goblin Warrior
(2/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
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Stinkdrinker Bandit
  ( 4)
Creature — Goblin Rogue
(2/1)
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
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Stinkweed Imp
  ( 3)
Creature — Imp
(1/2)
Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
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Strutting Turkey
  ( 4)
Host Creature — Bird
(2/2)
When this creature enters the battlefield, exile target creature card with converted mana cost 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
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Suffocating Blast
    ( 4)
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
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Suffocating Fumes
  ( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Sun Sentinel
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Surging Sentinels
  ( 3)
Creature — Human Soldier
(2/1)
First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
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Synthetic Destiny
   ( 6)
Instant
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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Targeting Rocket
( 0)
Artifact — Contraption
Whenever you crank Targeting Rocket, target creature blocks this turn if able.
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Taunting Arbormage
  ( 3)
Creature — Elf Wizard
(2/3)
Kicker (You may pay an additional as you cast this spell.) When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.
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Taunting Challenge
   ( 3)
Sorcery
All creatures able to block target creature this turn do so.
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Taunting Elf
 ( 1)
Creature — Elf
(0/1)
All creatures able to block Taunting Elf do so.
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Teferi's Sentinel
 ( 5)
Artifact Creature — Golem
(2/6)
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
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Tempting Licid
  ( 3)
Creature — Licid
(2/2)
, : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
All creatures able to block enchanted creature do so.
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Tempting Wurm
  ( 2)
Creature — Wurm
(5/5)
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
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