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Malakir Blood-Priest
( 2)
Creature — Vampire Cleric
(2/1)
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Malakir Bloodwitch
( 5)
Creature — Vampire Shaman
(4/4)
Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
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Marshland Bloodcaster
( 5)
Creature — Vampire Warlock
(3/5)
Flying , : Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
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Negan, the Cold-Blooded
( 5)
Legendary Creature — Human Rogue
(4/3)
When Negan enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures. Whenever an opponent sacrifices a creature, you create a Treasure token.
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New Blood
( 4)
Sorcery
As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
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Odric, Blood-Cursed
( 3)
Legendary Creature — Vampire Soldier
(3/3)
When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
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Olivia's Bloodsworn
( 2)
Creature — Vampire Soldier
(2/1)
Flying Olivia's Bloodsworn can't block. : Target Vampire gains haste until end of turn.
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Orcish Bloodpainter
( 3)
Creature — Orc Shaman
(2/1)
, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to any target.
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Paladin of the Bloodstained
( 4)
Creature — Vampire Knight
(3/2)
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
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Phyrexian Bloodstock
( 5)
Creature — Phyrexian Zombie
(3/3)
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
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Priest of the Blood Rite
( 5)
Creature — Human Cleric
(2/2)
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
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Purphoros, Bronze-Blooded
( 5)
Legendary Enchantment Creature — God
(7/6)
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. : You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
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Rabid Bloodsucker
( 5)
Creature — Vampire
(3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life.
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Rageblood Shaman
( 3)
Creature — Minotaur Shaman
(2/3)
Trample Other Minotaur creatures you control get +1/+1 and have trample.
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Ravenous Bloodseeker
( 2)
Creature — Vampire Berserker
(1/3)
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
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Razaketh, the Foulblooded
( 8)
Legendary Creature — Demon
(8/8)
Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
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Regal Bloodlord
( 5)
Creature — Vampire Soldier
(2/4)
Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
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Restless Bloodseeker
( 2)
Creature — Vampire
(1/3)
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.
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Rush of Blood
( 3)
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
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Sarkhan, Fireblood
( 3)
Legendary Planeswalker — Sarkhan
(3)
+1: You may discard a card. If you do, draw a card. +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. −7: Create four 5/5 red Dragon creature tokens with flying.
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Sassy Gremlin Blood
( 0)
Stickers
2 — Whenever this creature attacks, create a Treasure token. 5 — : Target creature gains flying until end of turn. 2 — 3/2 6 — 10/10
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Searing Blood
( 2)
Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
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Sever the Bloodline
( 4)
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shimatsu the Bloodcloaked
( 4)
Legendary Creature — Demon Spirit
(0/0)
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
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Sign in Blood
( 2)
Sorcery
Target player draws two cards and loses 2 life.
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Skymarch Bloodletter
( 3)
Creature — Vampire Soldier
(2/2)
Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
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Slith Bloodletter
( 2)
Creature — Slith
(1/1)
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. : Regenerate Slith Bloodletter.
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Song of Blood
( 2)
Sorcery
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
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Sorin, Imperious Bloodlord
( 3)
Legendary Planeswalker — Sorin
(4)
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. +1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. −3: You may put a Vampire creature card from your hand onto the battlefield.
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Sorin, Vengeful Bloodlord
( 4)
Legendary Planeswalker — Sorin
(4)
As long as it's your turn, creatures and planeswalkers you control have lifelink. +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. −X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
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Spoils of Blood
( 1)
Instant
Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
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Stalking Bloodsucker
( 6)
Creature — Vampire
(4/4)
Flying , Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
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Stormblood Berserker
( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
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Stromkirk Bloodthief
( 3)
Creature — Vampire Rogue
(2/2)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
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Swarm of Bloodflies
( 5)
Creature — Insect
(0/0)
Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
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Tana, the Bloodsower
( 4)
Legendary Creature — Elf Druid
(2/2)
Trample Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)
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Taste of Blood
( 1)
Sorcery
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
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The Bloodsky Massacre
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/3 red Demon Berserker creature token with menace. II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. III — Add for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
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Thief of Blood
( 6)
Creature — Vampire
(1/1)
Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
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Thraben Foulbloods
( 3)
Creature — Zombie Dog
(3/2)
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Tibalt, the Fiend-Blooded
( 2)
Legendary Planeswalker — Tibalt
(2)
+1: Draw a card, then discard a card at random. −4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. −6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
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Tolsimir Wolfblood
( 6)
Legendary Creature — Elf Warrior
(3/4)
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. : Create Voja, a legendary 2/2 green and white Wolf creature token.
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Traitorous Blood
( 3)
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
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Vadmir, New Blood
( 2)
Legendary Creature — Vampire Rogue
(2/2)
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
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Varragoth, Bloodsky Sire
( 3)
Legendary Creature — Demon Rogue
(2/3)
Deathtouch Boast — : Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
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Vilis, Broker of Blood
( 8)
Legendary Creature — Demon
(8/8)
Flying , Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)
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Vish Kal, Blood Arbiter
( 7)
Legendary Creature — Vampire
(5/5)
Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
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Voldaren Bloodcaster
( 2)
Creature — Vampire Wizard
(2/1)
Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.
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Wall of Blood
( 3)
Creature — Wall
(0/2)
Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
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Whisper, Blood Liturgist
( 4)
Legendary Creature — Human Cleric
(2/2)
, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
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Wildblood Pack
( 0)
Creature — Werewolf
(5/5)
Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
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Wine of Blood and Iron
( 3)
Artifact
: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
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Zof Bloodbog
( 0)
Land
Zof Bloodbog enters the battlefield tapped. : Add .
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