|
Satyr Wayfinder
( 2)
Creature — Satyr
(1/1)
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
|
|
|
Scourge of Nel Toth
( 7)
Creature — Zombie Dragon
(6/6)
Flying You may cast Scourge of Nel Toth from your graveyard by paying and sacrificing two creatures rather than paying its mana cost.
|
|
|
Secluded Steppe
( 0)
Land
Secluded Steppe enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)
|
|
|
Seer's Sundial
( 4)
Artifact
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.
|
|
|
Sejiri Refuge
( 0)
Land
Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. : Add or .
|
|
|
Selesnya Charm
( 2)
Instant
Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.
|
|
|
Selesnya Guildgate
( 0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped. : Add or .
|
|
|
Selesnya Sanctuary
( 0)
Land
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .
|
|
|
Sever the Bloodline
( 4)
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Shattered Angel
( 5)
Creature — Phyrexian Angel
(3/3)
Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
|
|
|
Shriekmaw
( 5)
Creature — Elemental
(3/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|
|
|
Siege Behemoth
( 7)
Creature — Beast
(7/4)
Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
|
|
|
Silklash Spider
( 5)
Creature — Spider
(2/7)
Reach : Silklash Spider deals X damage to each creature with flying.
|
|
|
Simic Guildgate
( 0)
Land — Gate
Simic Guildgate enters the battlefield tapped. : Add or .
|
|
|
Skullclamp
( 1)
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip
|
|
|
Skullwinder
( 3)
Creature — Snake
(1/3)
Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
|
|
|
Skyward Eye Prophets
( 6)
Creature — Human Wizard
(3/3)
Vigilance : Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
|
|
|
Slippery Karst
( 0)
Land
Slippery Karst enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)
|
|
|
Song of the Dryads
( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent is a colorless Forest land.
|
|
|
Soul of the Harvest
( 6)
Creature — Elemental
(6/6)
Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
|
|
|
Soul Snare
( 1)
Enchantment
, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
|
|
|
Spider Spawning
( 5)
Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Stonecloaker
( 3)
Creature — Gargoyle
(3/2)
Flash Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.
|
|
|
Stranglehold
( 4)
Enchantment
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
|
|
|
Sulfurous Blast
( 4)
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
|
|
|
Surveyor's Scope
( 2)
Artifact
, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
|
|
|
Swamp
( 0)
Basic Land — Swamp
|
|
|
Swiftfoot Boots
( 2)
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip
|
|
|
Sword of the Paruns
( 4)
Artifact — Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. : You may tap or untap equipped creature. Equip
|
|
|
Sylvan Offering
( 1)
Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
|
|
|
Sylvan Ranger
( 2)
Creature — Elf Scout Ranger
(1/1)
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
|
|
Sylvan Safekeeper
( 1)
Creature — Human Wizard
(1/1)
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
|
|
|
Syphon Flesh
( 5)
Sorcery
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
|
|
|
Syphon Mind
( 4)
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
|
|
|
Tariel, Reckoner of Souls
( 7)
Legendary Creature — Angel
(4/7)
Flying, vigilance : Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
|
|
|
Tempt with Glory
( 6)
Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
|
|
|
Terastodon
( 8)
Creature — Elephant
(9/9)
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
|
|
|
Terminate
( 2)
Instant
Destroy target creature. It can't be regenerated.
|
|
|
Terramorphic Expanse
( 0)
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Thief of Blood
( 6)
Creature — Vampire
(1/1)
Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
|
|
|
Thornwind Faeries
( 3)
Creature — Faerie
(1/1)
Flying : Thornwind Faeries deals 1 damage to any target.
|
|
|
Thousand-Year Elixir
( 3)
Artifact
You may activate abilities of creatures you control as though those creatures had haste. , : Untap target creature.
|
|
|
Thunderfoot Baloth
( 6)
Creature — Beast
(5/5)
Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
|
|
|
Thunderstaff
( 3)
Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. , : Attacking creatures get +1/+0 until end of turn.
|
|
|
Timberwatch Elf
( 3)
Creature — Elf
(1/2)
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
|
|
|
Titania, Protector of Argoth
( 5)
Legendary Creature — Elemental
(5/3)
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
|
|
|
Titania's Chosen
( 3)
Creature — Elf Archer
(1/1)
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
|
|
|
Tornado Elemental
( 7)
Creature — Elemental
(6/6)
When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked.
|
|
|
Tranquil Thicket
( 0)
Land
Tranquil Thicket enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)
|
|
|
Transguild Promenade
( 0)
Land
Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.
|
|
|
Unexpectedly Absent
( 2)
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
|
|
|
Verdant Force
( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
|
|
|
Victimize
( 3)
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
|
|
|
Viridian Emissary
( 2)
Creature — Phyrexian Elf Scout
(2/1)
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Viridian Zealot
( 2)
Creature — Elf Warrior
(2/1)
, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
|
|
|
Vivid Grove
( 0)
Land
Vivid Grove enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Grove: Add one mana of any color.
|
|
|
Vivid Marsh
( 0)
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Marsh: Add one mana of any color.
|
|
|
Vivid Meadow
( 0)
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Meadow: Add one mana of any color.
|
|
|
Voice of All
( 4)
Creature — Angel
(2/2)
Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color.
|
|
|
Vow of Duty
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
|
|
|
Vow of Lightning
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
|
|
|
Vow of Malice
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Vulturous Zombie
( 5)
Creature — Plant Zombie
(3/3)
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
|
|
|
Wall of Blossoms
( 2)
Creature — Plant Wall
(0/4)
Defender When Wall of Blossoms enters the battlefield, draw a card.
|
|
|
Wash Out
( 4)
Sorcery
Return all permanents of the color of your choice to their owners' hands.
|
|
|
Wave of Vitriol
( 7)
Sorcery
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
|
|
|
Wellwisher
( 2)
Creature — Elf
(1/1)
: You gain 1 life for each Elf on the battlefield.
|
|
|
Whirlwind
( 4)
Sorcery
Destroy all creatures with flying.
|
|
|
Winged Coatl
( 3)
Creature — Snake
(1/1)
Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Wolfbriar Elemental
( 4)
Creature — Elemental
(4/4)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
|
|
|
Wolfcaller's Howl
( 4)
Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
|
|
|
Wonder
( 4)
Creature — Incarnation
(2/2)
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
|
|
|
Wood Elves
( 3)
Creature — Elf Scout
(1/1)
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
|
|
|
Wren's Run Packmaster
( 4)
Creature — Elf Warrior
(5/5)
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) : Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.
|
|
|
Wretched Confluence
( 5)
Instant
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
|
|
|