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Legions of Lim-Dûl
Legions of Lim-Dûl 1BlackBlack (3)
Creature — Zombie (2/3)

Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)

Ice Age (Common)
Leshrac's Rite
Leshrac's Rite Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

Ice Age (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Leshrac's Sigil
Leshrac's Sigil BlackBlack (2)
Enchantment

Whenever an opponent casts a green spell, you may pay BlackBlack. If you do, look at that player's hand and choose a card from it. The player discards that card.

BlackBlack: Return Leshrac's Sigil to its owner's hand.

Ice Age (Uncommon)
Lhurgoyf
Lhurgoyf 2GreenGreen (4)
Creature — Lhurgoyf (*/1+*)

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Eighth Edition (Rare)
Battle Royale Box Set (Rare)
Magic: The Gathering-Commander (Rare)
Commander Anthology 2018 (Rare)
Lightning Blow
Lightning Blow 1White (2)
Instant

Target creature gains first strike until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Rare)
Other Versions
Masters Edition III (Common)
Lim-Dûl's Cohort
Lim-Dûl's Cohort 1BlackBlack (3)
Creature — Zombie (2/3)

Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.

Ice Age (Common)
Other Versions
Masters Edition IV (Common)
Lim-Dûl's Hex
Lim-Dûl's Hex 1Black (2)
Enchantment

At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay Black or 3.

Ice Age (Uncommon)
Lost Order of Jarkeld
Lost Order of Jarkeld 2WhiteWhite (4)
Creature — Human Knight (1+*/1+*)

As Lost Order of Jarkeld enters the battlefield, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
Lure
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Ice Age (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Mercadian Masques (Uncommon)
Champions of Kamigawa (Uncommon)
Tenth Edition (Uncommon)
Magic 2012 (Uncommon)
Iconic Masters (Uncommon)
Maddening Wind
Maddening Wind 2Green (3)
Enchantment — Aura

Enchant creature

Cumulative upkeep Green (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

Ice Age (Uncommon)
Magus of the Unseen
Magus of the Unseen 1Blue (2)
Creature — Human Wizard (1/1)

1Blue, Tap: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Masters Edition II (Rare)
Malachite Talisman
Malachite Talisman 2 (2)
Artifact

Whenever a player casts a green spell, you may pay 3. If you do, untap target permanent.

Ice Age (Uncommon)
Márton Stromgald
Márton Stromgald 2RedRed (4)
Legendary Creature — Human Knight (1/1)

Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.

Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.

Ice Age (Rare)
Other Versions
Masters Edition (Rare)
Melee
Melee 4Red (5)
Instant

Cast this spell only during your turn and only during combat before blockers are declared.

You choose which creatures block this combat and how those creatures block.

Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.

Ice Age (Uncommon)
Melting
Melting 3Red (4)
Enchantment

All lands are no longer snow.

Ice Age (Uncommon)
Mercenaries
Mercenaries 3White (4)
Creature — Human Mercenary (3/3)

3: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.

Ice Age (Rare)
Merieke Ri Berit
Merieke Ri Berit WhiteBlueBlack (3)
Legendary Creature — Human (1/1)

Merieke Ri Berit doesn't untap during your untap step.

Tap: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.

Ice Age (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Mesmeric Trance
Mesmeric Trance 1BlueBlue (3)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue, Discard a card: Draw a card.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
Meteor Shower
Meteor Shower Variable ColorlessVariable ColorlessRed (1)
Sorcery

Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.

Ice Age (Common)
Other Versions
Masters Edition II (Common)
Mind Ravel
Mind Ravel 2Black (3)
Sorcery

Target player discards a card.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Mind Warp
Mind Warp Variable Colorless3Black (4)
Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Mind Whip
Mind Whip 2BlackBlack (4)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay 3. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.

Ice Age (Rare)
Minion of Leshrac
Minion of Leshrac 4BlackBlackBlack (7)
Creature — Demon Minion (5/5)

Protection from black

At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.

Tap: Destroy target creature or land.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
Minion of Tevesh Szat
Minion of Tevesh Szat 4BlackBlackBlack (7)
Creature — Demon Minion (4/4)

At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay BlackBlack.

Tap: Target creature gets +3/-2 until end of turn.

Ice Age (Rare)
Other Versions
Masters Edition IV (Rare)
Mistfolk
Mistfolk BlueBlue (2)
Creature — Illusion (1/2)

Blue: Counter target spell that targets Mistfolk.

Ice Age (Common)
Mole Worms
Mole Worms 2Black (3)
Creature — Worm (1/1)

You may choose not to untap Mole Worms during your untap step.

Tap: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Monsoon
Monsoon 2RedGreen (4)
Enchantment

At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.

Ice Age (Rare)
Moor Fiend
Moor Fiend 3Black (4)
Creature — Horror (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Ice Age (Common)
Mountain
Mountain (0)
Basic Land — Mountain

R

Ice Age (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Arabian Nights (Common)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Mercadian Masques (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shadowmoor (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Beatdown Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Duel Decks: Elves vs. Goblins (Land)
Duel Decks: Jace vs. Chandra (Land)
Masters Edition (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Scars of Mirrodin (Land)
Premium Deck Series: Fire and Lightning (Land)
Mirrodin Besieged (Land)
Duel Decks: Knights vs. Dragons (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Duel Decks: Venser vs. Koth (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Duel Decks: Izzet vs. Golgari (Land)
Return to Ravnica (Land)
Duel Decks: Sorin vs. Tibalt (Land)
Magic 2014 Core Set (Land)
Duel Decks: Heroes vs. Monsters (Land)
Theros (Land)
Commander 2013 Edition (Land)
Magic 2015 Core Set (Land)
Duel Decks: Speed vs. Cunning (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Jace vs. Chandra (Land)
Duel Decks Anthology, Elves vs. Goblins (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Duel Decks: Zendikar vs. Eldrazi (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Shadows over Innistrad (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Duel Decks: Mind vs. Might (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Duel Decks: Merfolk vs. Goblins (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Duel Decks: Elves vs. Inventors (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Global Series: Jiang Yanggu and Mu Yanling (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Boros (Land)
Guild Kit: Izzet (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Gruul (Land)
Guild Kit: Rakdos (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Commander 2019 (Land)
Throne of Eldraine (Land)
Game Night 2019 (Land)
Theros Beyond Death (Land)
Mountain Goat
Mountain Goat Red (1)
Creature — Goat (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Portal (Uncommon)
Mountain Titan
Mountain Titan 2BlackRed (4)
Creature — Giant (2/2)

1RedRed: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.

Ice Age (Rare)
Mudslide
Mudslide 2Red (3)
Enchantment

Creatures without flying don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay 2 for each creature chosen this way. If the player does, untap those creatures.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
Musician
Musician 2Blue (3)
Creature — Human Wizard (1/3)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Tap: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay 1 for each music counter on it," it gains that ability.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
Mystic Might
Mystic Might Blue (1)
Enchantment — Aura

Enchant land you control

Cumulative upkeep 1Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has "Tap: Target creature gets +2/+2 until end of turn."

Ice Age (Rare)
Mystic Remora
Mystic Remora Blue (1)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays 4.

Ice Age (Common)
Other Versions
Masters Edition (Uncommon)
Nacre Talisman
Nacre Talisman 2 (2)
Artifact

Whenever a player casts a white spell, you may pay 3. If you do, untap target permanent.

Ice Age (Uncommon)
Naked Singularity
Naked Singularity 5 (5)
Artifact

Cumulative upkeep 3 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce Red, Islands produce Green, Swamps produce White, Mountains produce Blue, and Forests produce Black instead of any other type.

Ice Age (Rare)
Other Versions
Masters Edition IV (Rare)
Nature's Lore
Nature's Lore 1Green (2)
Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Common)
Starter 1999 (Common)
Portal (Common)
Portal Second Age (Common)
Masters Edition (Common)
Duel Decks: Garruk vs. Liliana (Common)
Vintage Masters (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Necropotence
Necropotence BlackBlackBlack (3)
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Masters Edition II (Rare)
From the Vault: Exiled (Mythic Rare)
Vintage Masters (Rare)
Eternal Masters (Mythic Rare)
Iconic Masters (Mythic Rare)
Norritt
Norritt 3Black (4)
Creature — Imp (1/1)

Tap: Untap target blue creature.

Tap: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only before attackers are declared.

Ice Age (Common)
Oath of Lim-Dûl
Oath of Lim-Dûl 3Black (4)
Enchantment

Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)

BlackBlack: Draw a card.

Ice Age (Rare)
Onyx Talisman
Onyx Talisman 2 (2)
Artifact

Whenever a player casts a black spell, you may pay 3. If you do, untap target permanent.

Ice Age (Uncommon)
Orcish Cannoneers
Orcish Cannoneers 1RedRed (3)
Creature — Orc Warrior (1/3)

Tap: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.

Ice Age (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Orcish Conscripts
Orcish Conscripts Red (1)
Creature — Orc (2/2)

Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Orcish Farmer
Orcish Farmer 1RedRed (3)
Creature — Orc (2/2)

Tap: Target land becomes a Swamp until its controller's next untap step.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Orcish Healer
Orcish Healer RedRed (2)
Creature — Orc Cleric (1/1)

RedRed, Tap: Target creature can't be regenerated this turn.

BlackBlackRed, Tap: Regenerate target black or green creature.

RedGreenGreen, Tap: Regenerate target black or green creature.

Ice Age (Uncommon)
Orcish Librarian
Orcish Librarian 1Red (2)
Creature — Orc (1/1)

Red, Tap: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.

Ice Age (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Orcish Lumberjack
Orcish Lumberjack Red (1)
Creature — Orc (1/1)

Tap, Sacrifice a Forest: Add three mana in any combination of Red and/or Green.

Ice Age (Common)
Other Versions
Masters Edition II (Common)
Duel Decks: Heroes vs. Monsters (Common)
Vintage Masters (Common)
Orcish Squatters
Orcish Squatters 4Red (5)
Creature — Orc (2/3)

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Masters Edition II (Rare)
Order of the Sacred Torch
Order of the Sacred Torch 1WhiteWhite (3)
Creature — Human Knight (2/2)

Tap, Pay 1 life: Counter target black spell.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Masters Edition II (Rare)
Order of the White Shield
Order of the White Shield WhiteWhite (2)
Creature — Human Knight (2/1)

Protection from black

White: Order of the White Shield gains first strike until end of turn.

WhiteWhite: Order of the White Shield gets +1/+0 until end of turn.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Masters Edition II (Uncommon)
Pale Bears
Pale Bears 2Green (3)
Creature — Bear (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Ice Age (Rare)
Panic
Panic Red (1)
Instant

Cast this spell only during combat before blockers are declared.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Pentagram of the Ages
Pentagram of the Ages 4 (4)
Artifact

4, Tap: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Masters Edition IV (Uncommon)
Pestilence Rats
Pestilence Rats 2Black (3)
Creature — Rat (*/3)

Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)

Ice Age (Common)
Phantasmal Mount
Phantasmal Mount 1Blue (2)
Creature — Illusion Horse (1/1)

Flying

Tap: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

Ice Age (Uncommon)
Other Versions
Masters Edition II (Common)
Pit Trap
Pit Trap 2 (2)
Artifact

2, Tap, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Ice Age (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Urza's Saga (Uncommon)
Plains
Plains (0)
Basic Land — Plains

W

Ice Age (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Mercadian Masques (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shadowmoor (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Masters Edition (Land)
Duel Decks: Divine vs. Demonic (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Duel Decks: Elspeth vs. Tezzeret (Land)
Scars of Mirrodin (Land)
Mirrodin Besieged (Land)
Duel Decks: Knights vs. Dragons (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Duel Decks: Venser vs. Koth (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Return to Ravnica (Land)
Duel Decks: Sorin vs. Tibalt (Land)
Magic 2014 Core Set (Land)
Duel Decks: Heroes vs. Monsters (Land)
Theros (Land)
Commander 2013 Edition (Land)
Modern Event Deck 2014 (Land)
Magic 2015 Core Set (Land)
Duel Decks: Speed vs. Cunning (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Divine vs. Demonic (Land)
Duel Decks: Elspeth vs. Kiora (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Duel Decks: Zendikar vs. Eldrazi (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Duel Decks: Blessed vs. Cursed (Land)
Shadows over Innistrad (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Global Series: Jiang Yanggu and Mu Yanling (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Boros (Land)
Guild Kit: Selesnya (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Azorius (Land)
Guild Kit: Orzhov (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Commander 2019 (Land)
Throne of Eldraine (Land)
Game Night 2019 (Land)
Theros Beyond Death (Land)
Polar Kraken
Polar Kraken 8BlueBlueBlue (11)
Creature — Kraken (11/11)

Trample

Polar Kraken enters the battlefield tapped.

Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Ice Age (Rare)
Other Versions
Masters Edition (Rare)
Portent
Portent Blue (1)
Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Commander 2018 (Common)
Power Sink
Power Sink Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Ice Age (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Mirage (Common)
Tempest (Common)
Urza's Saga (Common)
Beatdown Box Set (Common)
Vintage Masters (Uncommon)
Pox
Pox BlackBlackBlack (3)
Sorcery

Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Masters Edition (Rare)
Prismatic Ward
Prismatic Ward 1White (2)
Enchantment — Aura

Enchant creature

As Prismatic Ward enters the battlefield, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Pygmy Allosaurus
Pygmy Allosaurus 2Green (3)
Creature — Dinosaur (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Ice Age (Rare)
Pyknite
Pyknite 2Green (3)
Creature — Ouphe (1/1)

When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Pyroblast
Pyroblast Red (1)
Instant

Choose one —

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.

Ice Age (Common)
Other Versions
Fifth Edition (Uncommon)
Masters Edition (Common)
Eternal Masters (Uncommon)
Pyroclasm
Pyroclasm 1Red (2)
Sorcery

Pyroclasm deals 2 damage to each creature.

Ice Age (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Tenth Edition (Uncommon)
Portal (Rare)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Masters 25 (Uncommon)
Rally
Rally WhiteWhite (2)
Instant

Blocking creatures get +1/+1 until end of turn.

Ice Age (Common)
Ray of Command
Ray of Command 3Blue (4)
Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Mirage (Common)
Battle Royale Box Set (Common)
Masters Edition II (Uncommon)
Magic: The Gathering-Commander (Common)
Duel Decks: Jace vs. Vraska (Common)
Ray of Erasure
Ray of Erasure Blue (1)
Instant

Target player puts the top card of their library into their graveyard.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Reality Twist
Reality Twist BlueBlueBlue (3)
Enchantment

Cumulative upkeep 1BlueBlue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce Red, Swamps produce Green, Mountains produce White, and Forests produce Black instead of any other type.

Ice Age (Rare)
Reclamation
Reclamation 2GreenWhite (4)
Enchantment

Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)

Ice Age (Rare)
Red Scarab
Red Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by red creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.

Ice Age (Uncommon)
Regeneration
Regeneration 1Green (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Green: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Ice Age (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Uncommon)
Mirage (Common)
Tenth Edition (Uncommon)
Rime Dryad
Rime Dryad Green (1)
Creature — Dryad (1/2)

Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)

Ice Age (Common)
Ritual of Subdual
Ritual of Subdual 4GreenGreen (6)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
River Delta
River Delta (0)
Land

River Delta doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from River Delta.

Tap: Add Blue or Black. Put a depletion counter on River Delta.

Ice Age (Rare)
Runed Arch
Runed Arch 3 (3)
Artifact

Runed Arch enters the battlefield tapped.

Variable Colorless, Tap, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.

Ice Age (Rare)
Sabretooth Tiger
Sabretooth Tiger 2Red (3)
Creature — Cat (2/1)

First strike

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Sacred Boon
Sacred Boon 1White (2)
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Masters Edition II (Uncommon)
Scaled Wurm
Scaled Wurm 7Green (8)
Creature — Wurm (7/6)

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Ninth Edition (Common)
Battle Royale Box Set (Common)
Beatdown Box Set (Common)
Magic: The Gathering—Conspiracy (Common)
Sea Spirit
Sea Spirit 4Blue (5)
Creature — Elemental Spirit (2/3)

Blue: Sea Spirit gets +1/+0 until end of turn.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Masters Edition II (Uncommon)
Seizures
Seizures 1Black (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays 3.

Ice Age (Common)
Seraph
Seraph 6White (7)
Creature — Angel (4/4)

Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Masters Edition (Rare)
Shambling Strider
Shambling Strider 4GreenGreen (6)
Creature — Yeti (5/5)

RedGreen: Shambling Strider gets +1/-1 until end of turn.

Ice Age (Common)
Other Versions
Beatdown Box Set (Common)
Masters Edition (Common)
Shatter
Shatter 1Red (2)
Instant

Destroy target artifact.

Ice Age (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Mirrodin (Common)
Magic 2010 (Common)
Scars of Mirrodin (Common)
Khans of Tarkir (Common)
Tempest Remastered (Common)
Rivals of Ixalan (Common)
Shield Bearer
Shield Bearer 1White (2)
Creature — Human Soldier (0/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Shield of the Ages
Shield of the Ages 2 (2)
Artifact

2: Prevent the next 1 damage that would be dealt to you this turn.

Ice Age (Uncommon)
Other Versions
Masters Edition (Uncommon)
Shyft
Shyft 4Blue (5)
Creature — Shapeshifter (4/2)

At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)

Ice Age (Rare)
Other Versions
Masters Edition II (Common)
Sibilant Spirit
Sibilant Spirit 5Blue (6)
Creature — Spirit (5/6)

Flying

Whenever Sibilant Spirit attacks, defending player may draw a card.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Masters Edition II (Rare)
Silver Erne
Silver Erne 3Blue (4)
Creature — Bird (2/2)

Flying, trample

Ice Age (Uncommon)
Skeleton Ship
Skeleton Ship 3BlueBlack (5)
Legendary Creature — Skeleton (0/3)

When you control no Islands, sacrifice Skeleton Ship.

Tap: Put a -1/-1 counter on target creature.

Ice Age (Rare)
Other Versions
Masters Edition II (Rare)
Skull Catapult
Skull Catapult 4 (4)
Artifact

1, Tap, Sacrifice a creature: Skull Catapult deals 2 damage to any target.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Masters Edition II (Uncommon)
Sleight of Mind
Sleight of Mind Blue (1)
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

Ice Age (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Snow Devil
Snow Devil 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature has first strike as long as it's blocking and you control a snow land.

Ice Age (Common)
Snow Fortress
Snow Fortress 5 (5)
Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)

1: Snow Fortress gets +1/+0 until end of turn.

1: Snow Fortress gets +0/+1 until end of turn.

3: Snow Fortress deals 1 damage to target creature without flying that's attacking you.

Ice Age (Rare)
Other Versions
Masters Edition II (Uncommon)
Snow Hound
Snow Hound 2White (3)
Creature — Hound (1/1)

1, Tap: Return Snow Hound and target green or blue creature you control to their owner's hand.

Ice Age (Uncommon)
Snowblind
Snowblind 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

Ice Age (Rare)
Snow-Covered Forest
Snow-Covered Forest (0)
Basic Snow Land — Forest

G

Ice Age (Land)
Other Versions
Coldsnap (Common)
Masters Edition II (Land)
Modern Horizons (Land)
Snow-Covered Island
Snow-Covered Island (0)
Basic Snow Land — Island

U

Ice Age (Land)
Other Versions
Coldsnap (Common)
Masters Edition II (Land)
Modern Horizons (Land)
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