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"Shadowmoor" (286)

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River Kelpie
River Kelpie 3BlueBlue (5)
Creature — Beast (3/3)

Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Rare)
River's Grasp
River's Grasp 3Blue or Black (4)
Sorcery

If Blue was spent to cast River's Grasp, return up to one target creature to its owner's hand. If Black was spent to cast River's Grasp, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if BlueBlack was spent.)

Shadowmoor (Uncommon)
Rosheen Meanderer
Rosheen Meanderer 3Red or Green (4)
Legendary Creature — Giant Shaman (4/4)

Tap: Add ColorlessColorlessColorlessColorless. Spend this mana only on costs that contain Variable Colorless.

Shadowmoor (Rare)
Other Versions
Iconic Masters (Uncommon)
Roughshod Mentor
Roughshod Mentor 5Green (6)
Creature — Giant Warrior (5/4)

Green creatures you control have trample.

Shadowmoor (Uncommon)
Rune-Cervin Rider
Rune-Cervin Rider 3White (4)
Creature — Elf Knight (2/2)

Flying

Green or WhiteGreen or White: Rune-Cervin Rider gets +1/+1 until end of turn.

Shadowmoor (Common)
Runed Halo
Runed Halo WhiteWhite (2)
Enchantment

As Runed Halo enters the battlefield, choose a card name.

You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Shadowmoor (Rare)
Other Versions
Ultimate Masters (Rare)
Runes of the Deus
Runes of the Deus 4Red or Green (5)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)

As long as enchanted creature is green, it gets +1/+1 and has trample.

Shadowmoor (Common)
Rustrazor Butcher
Rustrazor Butcher 1Red (2)
Creature — Goblin Warrior (1/2)

First strike

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Common)
Safehold Duo
Safehold Duo 3Green or White (4)
Creature — Elf Warrior Shaman (2/4)

Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.

Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.

Shadowmoor (Common)
Safehold Elite
Safehold Elite 1Green or White (2)
Creature — Elf Scout (2/2)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Common)
Other Versions
Ultimate Masters (Common)
Safehold Sentry
Safehold Sentry 1White (2)
Creature — Elf Warrior (2/2)

2White, Untap: Safehold Sentry gets +0/+2 until end of turn. (Untap is the untap symbol.)

Shadowmoor (Common)
Safewright Quest
Safewright Quest Green or White (1)
Sorcery

Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.

Shadowmoor (Common)
Sapseep Forest
Sapseep Forest (0)
Land — Forest

(Tap: Add Green.)

Sapseep Forest enters the battlefield tapped.

Green, Tap: You gain 1 life. Activate this ability only if you control two or more green permanents.

Shadowmoor (Uncommon)
Other Versions
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Savor the Moment
Savor the Moment 1BlueBlue (3)
Sorcery

Take an extra turn after this one. Skip the untap step of that turn.

Shadowmoor (Rare)
Scar
Scar Black or Red (1)
Instant

Put a -1/-1 counter on target creature.

Shadowmoor (Common)
Scarscale Ritual
Scarscale Ritual 1Blue or Black (2)
Sorcery

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.

Draw two cards.

Shadowmoor (Common)
Scrapbasket
Scrapbasket 4 (4)
Artifact Creature — Scarecrow (3/2)

1: Scrapbasket becomes all colors until end of turn.

Shadowmoor (Common)
Scuttlemutt
Scuttlemutt 3 (3)
Artifact Creature — Scarecrow (2/2)

Tap: Add one mana of any color.

Tap: Target creature becomes the color or colors of your choice until end of turn.

Shadowmoor (Common)
Other Versions
Core Set 2020 (Uncommon)
Scuzzback Marauders
Scuzzback Marauders 4Red or Green (5)
Creature — Goblin Warrior (5/2)

Trample

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Common)
Other Versions
Ultimate Masters (Common)
Scuzzback Scrapper
Scuzzback Scrapper Red or Green (1)
Creature — Goblin Warrior (1/1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Common)
Seedcradle Witch
Seedcradle Witch Green or White (1)
Creature — Elf Shaman (1/1)

2GreenWhite: Target creature gets +3/+3 until end of turn. Untap that creature.

Shadowmoor (Uncommon)
Shield of the Oversoul
Shield of the Oversoul 2Green or White (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

Shadowmoor (Common)
Sickle Ripper
Sickle Ripper 1Black (2)
Creature — Elemental Warrior (2/1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Common)
Other Versions
Modern Masters 2015 Edition (Common)
Silkbind Faerie
Silkbind Faerie 2White or Blue (3)
Creature — Faerie Rogue (1/3)

Flying

1White or Blue, Untap: Tap target creature. (Untap is the untap symbol.)

Shadowmoor (Common)
Sinking Feeling
Sinking Feeling 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "1, Put a -1/-1 counter on this creature: Untap this creature."

Shadowmoor (Common)
Slinking Giant
Slinking Giant 2RedRed (4)
Creature — Giant Rogue (4/4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.

Shadowmoor (Uncommon)
Smash to Smithereens
Smash to Smithereens 1Red (2)
Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

Shadowmoor (Common)
Other Versions
Modern Masters 2015 Edition (Common)
Magic Origins (Common)
Smolder Initiate
Smolder Initiate Black (1)
Creature — Elemental Shaman (1/1)

Whenever a player casts a black spell, you may pay 1. If you do, target player loses 1 life.

Shadowmoor (Common)
Somnomancer
Somnomancer 1White or Blue (2)
Creature — Kithkin Wizard (2/1)

When Somnomancer enters the battlefield, you may tap target creature.

Shadowmoor (Common)
Sootstoke Kindler
Sootstoke Kindler 1Black or Red (2)
Creature — Elemental Shaman (1/1)

Haste

Tap: Target black or red creature gains haste until end of turn.

Shadowmoor (Common)
Sootwalkers
Sootwalkers 2Black or RedBlack or Red (4)
Creature — Elemental Rogue (3/3)

Sootwalkers can't be blocked by white creatures.

Shadowmoor (Common)
Spawnwrithe
Spawnwrithe 2Green (3)
Creature — Elemental (2/2)

Trample

Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.

Shadowmoor (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Duel Decks: Jace vs. Vraska (Rare)
Spectral Procession
Spectral Procession Two or WhiteTwo or WhiteTwo or White (6)
Sorcery

Create three 1/1 white Spirit creature tokens with flying.

Shadowmoor (Uncommon)
Other Versions
Duel Decks: Sorin vs. Tibalt (Uncommon)
Modern Event Deck 2014 (Uncommon)
Commander 2014 (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Spell Syphon
Spell Syphon 1Blue (2)
Instant

Counter target spell unless its controller pays 1 for each blue permanent you control.

Shadowmoor (Common)
Spiteflame Witch
Spiteflame Witch 1Black or Red (2)
Creature — Elemental Shaman (2/1)

BlackRed: Each player loses 1 life.

Shadowmoor (Uncommon)
Spiteful Visions
Spiteful Visions 2Black or RedBlack or Red (4)
Enchantment

At the beginning of each player's draw step, that player draws an additional card.

Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Shadowmoor (Rare)
Other Versions
Commander 2013 Edition (Rare)
Splitting Headache
Splitting Headache 3Black (4)
Sorcery

Choose one —

• Target player discards two cards.

• Target player reveals their hand. You choose a card from it. That player discards that card.

Shadowmoor (Common)
Steel of the Godhead
Steel of the Godhead 2White or Blue (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Shadowmoor (Common)
Other Versions
Duel Decks: Venser vs. Koth (Common)
Strip Bare
Strip Bare White (1)
Instant

Destroy all Auras and Equipment attached to target creature.

Shadowmoor (Common)
Sunken Ruins
Sunken Ruins (0)
Land

Tap: Add Colorless.

Blue or Black, Tap: Add BlueBlue, BlueBlack, or BlackBlack.

Shadowmoor (Rare)
Other Versions
Zendikar Expeditions (Mythic Rare)
Swamp
Swamp (0)
Basic Land — Swamp

B

Shadowmoor (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Ice Age (Land)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Mercadian Masques (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Beatdown Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Masters Edition (Land)
Duel Decks: Divine vs. Demonic (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Duel Decks: Garruk vs. Liliana (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Scars of Mirrodin (Land)
Mirrodin Besieged (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Premium Deck Series: Graveborn (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Duel Decks: Izzet vs. Golgari (Land)
Return to Ravnica (Land)
Duel Decks: Sorin vs. Tibalt (Land)
Magic 2014 Core Set (Land)
Theros (Land)
Commander 2013 Edition (Land)
Duel Decks: Jace vs. Vraska (Land)
Modern Event Deck 2014 (Land)
Magic 2015 Core Set (Land)
Duel Decks: Speed vs. Cunning (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Divine vs. Demonic (Land)
Duel Decks Anthology, Garruk vs. Liliana (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Duel Decks: Zendikar vs. Eldrazi (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Duel Decks: Blessed vs. Cursed (Land)
Shadows over Innistrad (Land)
Duel Decks: Nissa vs. Ob Nixilis (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Dimir (Land)
Guild Kit: Golgari (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Orzhov (Land)
Guild Kit: Rakdos (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Swans of Bryn Argoll
Swans of Bryn Argoll 2White or BlueWhite or Blue (4)
Creature — Bird Spirit (4/3)

Flying

If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

Shadowmoor (Rare)
Other Versions
Modern Masters 2015 Edition (Rare)
Sygg, River Cutthroat
Sygg, River Cutthroat Blue or BlackBlue or Black (2)
Legendary Creature — Merfolk Rogue (1/3)

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Shadowmoor (Rare)
Tatterkite
Tatterkite 3 (3)
Artifact Creature — Scarecrow (2/1)

Flying

Tatterkite can't have counters put on it.

Shadowmoor (Uncommon)
Tattermunge Duo
Tattermunge Duo 2Red or Green (3)
Creature — Goblin Warrior Shaman (2/3)

Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.

Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Shadowmoor (Common)
Tattermunge Maniac
Tattermunge Maniac Red or Green (1)
Creature — Goblin Warrior (2/1)

Tattermunge Maniac attacks each combat if able.

Shadowmoor (Uncommon)
Tattermunge Witch
Tattermunge Witch 1Red or Green (2)
Creature — Goblin Shaman (2/1)

RedGreen: Each blocked creature gets +1/+0 and gains trample until end of turn.

Shadowmoor (Uncommon)
Other Versions
Modern Masters 2017 Edition (Uncommon)
Thistledown Duo
Thistledown Duo 2White or Blue (3)
Creature — Kithkin Soldier Wizard (2/2)

Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.

Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.

Shadowmoor (Common)
Thistledown Liege
Thistledown Liege 1White or BlueWhite or BlueWhite or Blue (4)
Creature — Kithkin Knight (1/3)

Flash

Other white creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Shadowmoor (Rare)
Thornwatch Scarecrow
Thornwatch Scarecrow 6 (6)
Artifact Creature — Scarecrow (4/4)

Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Thornwatch Scarecrow has vigilance as long as you control a white creature.

Shadowmoor (Common)
Thought Reflection
Thought Reflection 4BlueBlueBlue (7)
Enchantment

If you would draw a card, draw two cards instead.

Shadowmoor (Rare)
Other Versions
Commander 2015 (Rare)
Thoughtweft Gambit
Thoughtweft Gambit 4White or BlueWhite or Blue (6)
Instant

Tap all creatures your opponents control and untap all creatures you control.

Shadowmoor (Uncommon)
Toil to Renown
Toil to Renown 1Green (2)
Sorcery

You gain 1 life for each tapped artifact, creature, and land you control.

Shadowmoor (Common)
Torpor Dust
Torpor Dust 2Blue or Black (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -3/-0.

Shadowmoor (Common)
Torrent of Souls
Torrent of Souls 4Black or Red (5)
Sorcery

Return up to one target creature card from your graveyard to the battlefield if Black was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if Red was spent to cast Torrent of Souls. (Do both if BlackRed was spent.)

Shadowmoor (Uncommon)
Other Versions
Archenemy (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Eternal Masters (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Torture
Torture Black (1)
Enchantment — Aura

Enchant creature

1Black: Put a -1/-1 counter on enchanted creature.

Shadowmoor (Common)
Other Versions
Fifth Edition (Common)
Homelands (Common)
Tower Above
Tower Above Two or GreenTwo or GreenTwo or Green (6)
Sorcery

(Two or Green can be paid with any two mana or with Green. This card's converted mana cost is 6.)

Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Uncommon)
Traitor's Roar
Traitor's Roar 4Black or Red (5)
Sorcery

Tap target untapped creature. It deals damage equal to its power to its controller.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Trip Noose
Trip Noose 2 (2)
Artifact

2, Tap: Tap target creature.

Shadowmoor (Uncommon)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Turn to Mist
Turn to Mist 1White or Blue (2)
Instant

Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Shadowmoor (Common)
Other Versions
Ultimate Masters (Common)
Twilight Shepherd
Twilight Shepherd 3WhiteWhiteWhite (6)
Creature — Angel (5/5)

Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Rare)
Other Versions
Duel Decks: Divine vs. Demonic (Rare)
Commander 2014 (Rare)
Duel Decks Anthology, Divine vs. Demonic (Rare)
Tyrannize
Tyrannize 3Black or RedBlack or Red (5)
Sorcery

Target player discards their hand unless they pay 7 life.

Shadowmoor (Rare)
Umbral Mantle
Umbral Mantle 3 (3)
Artifact — Equipment

Equipped creature has "3, Untap: This creature gets +2/+2 until end of turn." (Untap is the untap symbol.)

Equip 0

Shadowmoor (Uncommon)
Valleymaker
Valleymaker 5Red or Green (6)
Creature — Giant Shaman (5/5)

Tap, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.

Tap, Sacrifice a Forest: Choose a player. That player adds GreenGreenGreen.

Shadowmoor (Rare)
Vexing Shusher
Vexing Shusher Red or GreenRed or Green (2)
Creature — Goblin Shaman (2/2)

This spell can't be countered.

Red or Green: Target spell can't be countered.

Shadowmoor (Rare)
Viridescent Wisps
Viridescent Wisps Green (1)
Instant

Target creature becomes green and gets +1/+0 until end of turn.

Draw a card.

Shadowmoor (Common)
Wanderbrine Rootcutters
Wanderbrine Rootcutters 2Blue or BlackBlue or Black (4)
Creature — Merfolk Rogue (3/3)

Wanderbrine Rootcutters can't be blocked by green creatures.

Shadowmoor (Common)
Wasp Lancer
Wasp Lancer Blue or BlackBlue or BlackBlue or Black (3)
Creature — Faerie Soldier (3/2)

Flying

Shadowmoor (Uncommon)
Watchwing Scarecrow
Watchwing Scarecrow 4 (4)
Artifact Creature — Scarecrow (2/4)

Watchwing Scarecrow has vigilance as long as you control a white creature.

Watchwing Scarecrow has flying as long as you control a blue creature.

Shadowmoor (Common)
Wheel of Sun and Moon
Wheel of Sun and Moon Green or WhiteGreen or White (2)
Enchantment — Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Shadowmoor (Rare)
Whimwader
Whimwader 4Blue (5)
Creature — Elemental (6/4)

Whimwader can't attack unless defending player controls a blue permanent.

Shadowmoor (Common)
Wicker Warcrawler
Wicker Warcrawler 5 (5)
Artifact Creature — Scarecrow (6/6)

Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.

Shadowmoor (Uncommon)
Wild Swing
Wild Swing 3Red (4)
Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Shadowmoor (Uncommon)
Wildslayer Elves
Wildslayer Elves 3Green (4)
Creature — Elf Warrior (3/3)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Common)
Wilt-Leaf Cavaliers
Wilt-Leaf Cavaliers Green or WhiteGreen or WhiteGreen or White (3)
Creature — Elf Knight (3/4)

Vigilance

Shadowmoor (Uncommon)
Other Versions
Duel Decks: Knights vs. Dragons (Uncommon)
Wilt-Leaf Liege
Wilt-Leaf Liege 1Green or WhiteGreen or WhiteGreen or White (4)
Creature — Elf Knight (4/4)

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

Shadowmoor (Rare)
Other Versions
Modern Masters 2015 Edition (Rare)
Windbrisk Raptor
Windbrisk Raptor 5WhiteWhite (7)
Creature — Bird (5/7)

Flying

Attacking creatures you control have lifelink.

Shadowmoor (Rare)
Wingrattle Scarecrow
Wingrattle Scarecrow 3 (3)
Artifact Creature — Scarecrow (2/2)

Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Common)
Witherscale Wurm
Witherscale Wurm 4GreenGreen (6)
Creature — Wurm (9/9)

Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.

Shadowmoor (Rare)
Woeleecher
Woeleecher 5White (6)
Creature — Elemental (3/5)

White, Tap: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.

Shadowmoor (Common)
Wooded Bastion
Wooded Bastion (0)
Land

Tap: Add Colorless.

Green or White, Tap: Add GreenGreen, GreenWhite, or WhiteWhite.

Shadowmoor (Rare)
Other Versions
Zendikar Expeditions (Mythic Rare)
Woodfall Primus
Woodfall Primus 5GreenGreenGreen (8)
Creature — Treefolk Shaman (6/6)

Trample

When Woodfall Primus enters the battlefield, destroy target noncreature permanent.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Rare)
Other Versions
Modern Masters (Rare)
Ultimate Masters (Rare)
Worldpurge
Worldpurge 4White or BlueWhite or BlueWhite or BlueWhite or Blue (8)
Sorcery

Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.

Shadowmoor (Rare)
Wort, the Raidmother
Wort, the Raidmother 4Red or GreenRed or Green (6)
Legendary Creature — Goblin Shaman (3/3)

When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.

Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Shadowmoor (Rare)
Other Versions
Modern Masters 2017 Edition (Rare)
Wound Reflection
Wound Reflection 5Black (6)
Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Shadowmoor (Rare)
Zealous Guardian
Zealous Guardian White or Blue (1)
Creature — Kithkin Soldier (1/1)

Flash

Shadowmoor (Common)
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