SEARCH:

+aura (1172)

123456789101112 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Convenient Target
Convenient Target Red (1)
Enchantment — Aura

Enchant creature

When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.)

Enchanted creature gets +1/+1.

2Red: Return Convenient Target from your graveyard to your hand.

Murders at Karlov Manor (Uncommon)
Conviction
Conviction 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

White: Return Conviction to its owner's hand.

Kaladesh Remastered (Common)
Other Versions
Stronghold (Common)
Tempest Remastered (Common)
Aether Revolt (Common)
Ultimate Masters (Common)
Convincing Mirage
Convincing Mirage 1Blue (2)
Enchantment — Aura

Enchant land

As Convincing Mirage enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

Magic 2010 (Common)
Cooped Up
Cooped Up 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

2White: Exile enchanted creature.

Wilds of Eldraine (Common)
Cooperation
Cooperation 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Coral Net
Coral Net Blue (1)
Enchantment — Aura

Enchant green or white creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

Torment (Common)
Corrupted Conscience
Corrupted Conscience 3BlueBlue (5)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Mirrodin Besieged (Uncommon)
Corrupted Roots
Corrupted Roots Black (1)
Enchantment — Aura

Enchant Forest or Plains

Whenever enchanted land becomes tapped, its controller loses 2 life.

Conflux (Uncommon)
Corrupted Zendikon
Corrupted Zendikon 1Black (2)
Enchantment — Aura

Enchant land

Enchanted land is a 3/3 black Ooze creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Worldwake (Common)
Cowed by Wisdom
Cowed by Wisdom White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block unless its controller pays 1 for each card in your hand.

Saviors of Kamigawa (Common)
Crab Umbra
Crab Umbra Blue (1)
Enchantment — Aura

Enchant creature

2Blue: Untap enchanted creature.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Uncommon)
Crackling Club
Crackling Club Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0.

Sacrifice Crackling Club: It deals 1 damage to target creature.

Torment (Common)
Crackling Emergence
Crackling Emergence 1Red (2)
Enchantment — Aura

Enchant land you control

Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Kamigawa: Neon Dynasty (Common)
Cradle of Safety
Cradle of Safety 1Blue (2)
Enchantment — Aura

Flash

Enchant creature you control

When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Innistrad: Crimson Vow (Common)
Craving of Yeenoghu
Craving of Yeenoghu 2Red (3)
Enchantment — — Aura

Enchant creature you control

Enchanted creature gets +3/+2, has haste, and attacks each combat if able.

Red: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.

Alchemy Horizons: Baldur's Gate (Uncommon)
Creature Bond
Creature Bond 1Blue (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

Fourth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Crippling Blight
Crippling Blight Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and can't block.

Magic 2015 Core Set (Common)
Other Versions
Magic 2013 (Common)
Crown of Ascension
Crown of Ascension 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

Onslaught (Common)
Crown of Awe
Crown of Awe 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from black and from red.

Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

Onslaught (Common)
Crown of Flames
Crown of Flames Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Red: Return Crown of Flames to its owner's hand.

Invasion (Common)
Other Versions
Tempest (Common)
Crown of Fury
Crown of Fury 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

Onslaught (Common)
Crown of Skemfar
Crown of Skemfar 2GreenGreen (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Elf you control and has reach.

2Green: Return Crown of Skemfar from your graveyard to your hand.

Kaldheim Commander (Rare)
Crown of Suspicion
Crown of Suspicion 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-1.

Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.

Onslaught (Common)
Crown of Vigor
Crown of Vigor 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

Onslaught (Common)
Cruel Reality
Cruel Reality 5BlackBlack (7)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Crusher Zendikon
Crusher Zendikon 2Red (3)
Enchantment — Aura

Enchant land

Enchanted land is a 4/2 red Beast creature with trample. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Worldwake (Common)
Crystal Carapace
Crystal Carapace 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has ward 2.

Cycling 2 (2, Discard this card: Draw a card.)

March of the Machine (Common)
Crystallization
Crystallization Green or BlueWhite (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

When enchanted creature becomes the target of a spell or ability, exile that creature.

Alara Reborn (Common)
Cunning
Cunning 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.

Exodus (Common)
Curator's Ward
Curator's Ward 2Blue (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Uncommon)
Curiosity
Curiosity Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Exodus (Uncommon)
Innistrad (Uncommon)
Tempest Remastered (Uncommon)
Masters 25 (Uncommon)
Jumpstart (Uncommon)
Curious Inquiry
Curious Inquiry Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Curious Obsession
Curious Obsession Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

Jumpstart (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Curse Artifact
Curse Artifact 2BlackBlack (4)
Enchantment — Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.

The Dark (Uncommon)
Curse of Bloodletting
Curse of Bloodletting 3RedRed (5)
Enchantment — Aura Curse

Enchant player

If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Dark Ascension (Rare)
Curse of Bounty
Curse of Bounty 1Green (2)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

Commander 2017 (Uncommon)
Curse of Chains
Curse of Chains 1White or Blue (2)
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, tap enchanted creature.

Ravnica Clue Edition (Common)
Other Versions
Shadowmoor (Common)
Curse of Chaos
Curse of Chaos 2Red (3)
Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.

Commander 2013 Edition (Uncommon)
Curse of Clinging Webs
Curse of Clinging Webs 2Green (3)
Enchantment — Aura Curse

Enchant player

Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.

Innistrad: Midnight Hunt Commander (Rare)
Curse of Conformity
Curse of Conformity 4White (5)
Enchantment — Aura Curse

Enchant player

Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.

Innistrad: Midnight Hunt Commander (Rare)
Curse of Death's Hold
Curse of Death's Hold 3BlackBlack (5)
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls get -1/-1.

Innistrad (Rare)
Curse of Disturbance
Curse of Disturbance 2Black (3)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

Commander 2021 (Uncommon)
Other Versions
Commander 2017 (Uncommon)
Curse of Echoes
Curse of Echoes 4Blue (5)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

Dark Ascension (Rare)
Curse of Exhaustion
Curse of Exhaustion 2WhiteWhite (4)
Enchantment — Aura Curse

Enchant player

Enchanted player can't cast more than one spell each turn.

Dark Ascension (Uncommon)
Curse of Fool's Wisdom
Curse of Fool's Wisdom 4BlackBlack (6)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.

Madness 3Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Commander 2019 (Rare)
Curse of Hospitality
Curse of Hospitality 2Red (3)
Enchantment — Aura Curse

Enchant player

Creatures attacking enchanted player have trample.

Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

Innistrad: Crimson Vow (Rare)
Curse of Inertia
Curse of Inertia 2Blue (3)
Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

Commander Anthology (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)
Curse of Leeches
Curse of Leeches 2Black (3)
Enchantment — Aura Curse

Enchant player

As this permanent transforms into Curse of Leeches, attach it to a player.

At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Curse of Misfortunes
Curse of Misfortunes 4Black (5)
Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.

Dark Ascension (Rare)
Curse of Oblivion
Curse of Oblivion 3Black (4)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.

Innistrad (Common)
Curse of Obsession
Curse of Obsession 4Red (5)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's draw step, that player draws two additional cards.

At the beginning of enchanted player's end step, that player discards their hand.

Innistrad: Midnight Hunt Commander (Rare)
Curse of Opulence
Curse of Opulence Red (1)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Commander 2017 (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
March of the Machine Commander (Uncommon)
Curse of Predation
Curse of Predation 2Green (3)
Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Iconic Masters (Rare)
Other Versions
Commander 2013 Edition (Uncommon)
Commander Anthology (Uncommon)
Curse of Shaken Faith
Curse of Shaken Faith 1Red (2)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.

Innistrad: Midnight Hunt (Rare)
Curse of Shallow Graves
Curse of Shallow Graves 2Black (3)
Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.

Commander 2013 Edition (Uncommon)
Curse of Silence
Curse of Silence White (1)
Enchantment — Aura Curse

Enchant player

As Curse of Silence enters the battlefield, choose a card name.

Spells with the chosen name enchanted player casts cost 2 more to cast.

Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

Innistrad: Midnight Hunt (Rare)
Curse of Stalked Prey
Curse of Stalked Prey 1Red (2)
Enchantment — Aura Curse

Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

Innistrad (Rare)
Curse of Surveillance
Curse of Surveillance 4Blue (5)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

Innistrad: Midnight Hunt (Rare)
Curse of the Bloody Tome
Curse of the Bloody Tome 2Blue (3)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player mills two cards.

Innistrad (Common)
Curse of the Fire Penguin
Curse of the Fire Penguin 4RedRed (6)
Enchantment — Aura

Enchant creature

Curse of the Fire Penguin consumes and confuses enchanted creature.

Unhinged (Rare)
Curse of the Fire Penguin (Curse of the Fire Penguin Creature)
Curse of the Fire Penguin (Curse of the Fire Penguin Creature) 4RedRed (6)
Creature — Penguin (6/5)

Trample

When this creature dies, return Curse of the Fire Penguin to the battlefield.

Unhinged (Rare)
Curse of the Forsaken
Curse of the Forsaken 2White (3)
Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, its controller gains 1 life.

Commander Anthology (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)
Curse of the Nightly Hunt
Curse of the Nightly Hunt 2Red (3)
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls attack each combat if able.

Commander Anthology 2018 (Uncommon)
Other Versions
Innistrad (Uncommon)
Commander 2015 (Uncommon)
Curse of the Pierced Heart
Curse of the Pierced Heart 1Red (2)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.

Innistrad (Common)
Curse of the Restless Dead
Curse of the Restless Dead 2Black (3)
Enchantment — Aura Curse

Enchant player

Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt Commander (Rare)
Curse of Thirst
Curse of Thirst 4Black (5)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.

Dark Ascension (Uncommon)
Curse of Unbinding
Curse of Unbinding 6Blue (7)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.

Innistrad: Midnight Hunt Commander (Rare)
Curse of Vengeance
Curse of Vengeance Black (1)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.

When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

Commander 2016 (Rare)
Curse of Verbosity
Curse of Verbosity 2Blue (3)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Commander 2017 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Curse of Vitality
Curse of Vitality 2White (3)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.

Commander 2017 (Uncommon)
Cursed Flesh
Cursed Flesh Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Invasion (Common)
Cursed Land
Cursed Land 2BlackBlack (4)
Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

Fifth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Custody Battle
Custody Battle 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."

Onslaught (Uncommon)
Daily Regimen
Daily Regimen White (1)
Enchantment — Aura

Enchant creature

1White: Put a +1/+1 counter on enchanted creature.

Duel Decks: Heroes vs. Monsters (Uncommon)
Other Versions
Morningtide (Uncommon)
Dance of the Dead
Dance of the Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay 1Black. If the player does, untap that creature.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Dark Favor
Dark Favor 1Black (2)
Enchantment — Aura

Enchant creature

When Dark Favor enters the battlefield, you lose 1 life.

Enchanted creature gets +3/+1.

Magic 2014 Core Set (Common)
Other Versions
Magic 2012 (Common)
Magic 2013 (Common)
Dark Privilege
Dark Privilege 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice a creature: Regenerate enchanted creature.

Visions (Common)
Darksteel Mutation
Darksteel Mutation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Commander Masters (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)
Commander Anthology (Uncommon)
Commander 2021 (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Dawn's Reflection
Dawn's Reflection 3Green (4)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Commander 2018 (Common)
Other Versions
Fifth Dawn (Common)
Daybreak Coronet
Daybreak Coronet WhiteWhite (2)
Enchantment — Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Wilds of Eldraine Commander (Rare)
Other Versions
Future Sight (Rare)
Modern Masters 2015 Edition (Rare)
Ultimate Masters (Rare)
Dead Man's Chest
Dead Man's Chest 1Black (2)
Enchantment — Aura

Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Dead Weight
Dead Weight Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

The Lost Caverns of Ixalan (Common)
Other Versions
Innistrad (Common)
Shadows over Innistrad (Common)
Guilds of Ravnica (Common)
Ikoria: Lair of Behemoths (Common)
Jumpstart 2022 (Common)
Shadows Over Innistrad Remastered (Common)
Death Watch
Death Watch Black (1)
Enchantment — Aura

Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

Visions (Common)
Death's Approach
Death's Approach Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

Jumpstart (Common)
Other Versions
Gatecrash (Common)
Debilitating Injury
Debilitating Injury 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

Ugin's Fate promos (Common)
Other Versions
Khans of Tarkir (Common)
Debtor's Pulpit
Debtor's Pulpit 4White (5)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Tap target creature."

Gatecrash (Uncommon)
Decomposition
Decomposition 1Green (2)
Enchantment — Aura

Enchant black creature

Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

When enchanted creature dies, its controller loses 2 life.

Mirage (Uncommon)
Deep Freeze
Deep Freeze 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Dominaria (Common)
Defang
Defang 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Avacyn Restored (Common)
Defensive Stance
Defensive Stance Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/+1.

New Phyrexia (Common)
Dehydration
Dehydration 3Blue (4)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Mercadian Masques (Common)
Demonic Appetite
Demonic Appetite Black (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +3/+3.

At the beginning of your upkeep, sacrifice a creature.

Rise of the Eldrazi (Common)
Demonic Embrace
Demonic Embrace 1BlackBlack (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.

You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

Game Night: Free-For-All (Rare)
Other Versions
Core Set 2021 (Rare)
Demonic Ruckus
Demonic Ruckus 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has menace and trample.

When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.

Plot Red (You may pay Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Demonic Torment
Demonic Torment 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Prevent all combat damage that would be dealt by enchanted creature.

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Demonic Vigor
Demonic Vigor Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.

Dominaria (Common)
Demotion
Demotion White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

Guilds of Ravnica (Uncommon)
Desert's Hold
Desert's Hold 2White (3)
Enchantment — Aura

Enchant creature

When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Despondency
Despondency 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.

Urza's Saga (Common)
Destructive Urge
Destructive Urge 1RedRed (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.

Urza's Saga (Uncommon)
123456789101112 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue