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"Commander Legends: Battle for Baldur's Gate" (683)

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Earth Tremor
Earth Tremor 3Red (4)
Instant

Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.

Commander Legends: Battle for Baldur's Gate (Common)
Earthquake Dragon
Earthquake Dragon 14Green (15)
Creature — Elemental Dragon (10/10)

This spell costs Variable Colorless less to cast, where X is the total mana value of Dragons you control.

Flying, trample

2Green, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.

Commander Legends: Battle for Baldur's Gate (Rare)
Eight-and-a-Half-Tails
Eight-and-a-Half-Tails WhiteWhite (2)
Legendary Creature — Fox Cleric (2/2)

1White: Target permanent you control gains protection from white until end of turn.

1: Target spell or permanent becomes white until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Elder Brain
Elder Brain 5BlackBlack (7)
Creature — Horror (6/6)

Menace

Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Commander Legends: Battle for Baldur's Gate (Rare)
Eldritch Pact
Eldritch Pact 6Black (7)
Sorcery

Target player draws X cards and loses X life, where X is the number of cards in their graveyard.

Commander Legends: Battle for Baldur's Gate (Rare)
Ellyn Harbreeze, Busybody
Ellyn Harbreeze, Busybody 3White (4)
Legendary Creature — Human Peasant (2/4)

Tap: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Elminster
Elminster 3WhiteBlue (5)
Legendary Planeswalker — Elminster (5)

Whenever you scry, the next instant or sorcery spell you cast this turn costs Variable Colorless less to cast, where X is the number of cards looked at while scrying this way.

+2: Draw a card, then scry 2.

−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.

Elminster can be your commander.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Elminster's Simulacrum
Elminster's Simulacrum 4BlueBlue (6)
Instant

For each opponent, you create a token that's a copy of up to one target creature that player controls.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Elturel Survivors
Elturel Survivors 3Red (4)
Creature — Tiefling Peasant (0/4)

Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.

Commander Legends: Battle for Baldur's Gate (Rare)
Embereth Shieldbreaker
Embereth Shieldbreaker 1Red (2)
Creature — Human Knight (2/1)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Emerald Dragon
Emerald Dragon 4GreenGreen (6)
Creature — Dragon (4/4)

Flying, trample

Commander Legends: Battle for Baldur's Gate (Uncommon)
Endless Evil
Endless Evil 2Blue (3)
Enchantment — Aura

Enchant creature you control

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.

When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.

Commander Legends: Battle for Baldur's Gate (Rare)
End-Raze Forerunners
End-Raze Forerunners 5GreenGreenGreen (8)
Creature — Boar (7/7)

Vigilance, trample, haste

When End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Topaz Dragon (Entropic Cloud)
Topaz Dragon (Entropic Cloud) 1Black (2)
Instant — Adventure

Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Gray Slaad (Entropic Decay)
Gray Slaad (Entropic Decay) 1Black (2)
Sorcery — Adventure

Mill four cards. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
Erinis, Gloom Stalker
Erinis, Gloom Stalker 2Green (3)
Legendary Creature — Halfling Ranger (3/3)

Deathtouch

Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Escape to the Wilds
Escape to the Wilds 3RedGreen (5)
Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Etali, Primal Storm
Etali, Primal Storm 4RedRed (6)
Legendary Creature — Elder Dinosaur (6/6)

Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

Commander Legends: Battle for Baldur's Gate (Rare)
Ettercap
Ettercap 4Green (5)
Creature — Spider Beast (2/5)

Reach

Commander Legends: Battle for Baldur's Gate (Common)
Everflowing Chalice
Everflowing Chalice 0 (0)
Artifact

Multikicker 2 (You may pay an additional 2 any number of times as you cast this spell.)

Everflowing Chalice enters with a charge counter on it for each time it was kicked.

Tap: Add Colorless for each charge counter on Everflowing Chalice.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Evolving Wilds
Evolving Wilds (0)
Land

Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Commander Legends: Battle for Baldur's Gate (Common)
Exotic Orchard
Exotic Orchard (0)
Land

Tap: Add one mana of any color that a land an opponent controls could produce.

Commander Legends: Battle for Baldur's Gate (Rare)
Explore
Explore 1Green (2)
Sorcery

You may play an additional land this turn.

Draw a card.

Commander Legends: Battle for Baldur's Gate (Common)
Explore the Underdark
Explore the Underdark 4Green (5)
Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

You take the initiative.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Amethyst Dragon (Explosive Crystal)
Amethyst Dragon (Explosive Crystal) 4Red (5)
Sorcery — Adventure

Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Extract from Darkness
Extract from Darkness 3BlueBlack (5)
Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Ezuri's Predation
Ezuri's Predation 5GreenGreenGreen (8)
Sorcery

For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Commander Legends: Battle for Baldur's Gate (Rare)
Faceless One
Faceless One 5 (5)
Legendary Enchantment Creature — Background (3/3)

If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Special)
Fact or Fiction
Fact or Fiction 3Blue (4)
Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Faldorn, Dread Wolf Herald
Faldorn, Dread Wolf Herald 1RedGreen (3)
Legendary Creature — Human Druid (3/3)

Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token.

1, Tap, Discard a card: Exile the top card of your library. You may play it this turn.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Fang Dragon
Fang Dragon 5RedRed (7)
Creature — Dragon (6/3)

Flying

Commander Legends: Battle for Baldur's Gate (Common)
Far Traveler
Far Traveler 2White (3)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Feed the Swarm
Feed the Swarm 1Black (2)
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Commander Legends: Battle for Baldur's Gate (Common)
Felisa, Fang of Silverquill
Felisa, Fang of Silverquill 2WhiteBlack (4)
Legendary Creature — Vampire Wizard (3/2)

Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Fellwar Stone
Fellwar Stone 2 (2)
Artifact

Tap: Add one mana of any color that a land an opponent controls could produce.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Beanstalk Giant (Fertile Footsteps)
Beanstalk Giant (Fertile Footsteps) 2Green (3)
Sorcery — Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Feywild Caretaker
Feywild Caretaker 4Blue (5)
Creature — Orc Wizard (3/4)

When Feywild Caretaker enters, you take the initiative.

At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Feywild Visitor
Feywild Visitor 2Blue (3)
Legendary Enchantment — Background

Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Firbolg Flutist
Firbolg Flutist 4RedRed (6)
Creature — Giant Bard (4/4)

Enthralling Performance — When Firbolg Flutist enters, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Rare)
Fire Diamond
Fire Diamond 2 (2)
Artifact

Fire Diamond enters tapped.

Tap: Add Red.

Commander Legends: Battle for Baldur's Gate (Common)
Fireball
Fireball Variable ColorlessRed (1)
Sorcery

This spell costs 1 more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Firja's Retribution
Firja's Retribution 1WhiteWhiteBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.

II — Until end of turn, Angels you control gain "Tap: Destroy target creature with power less than this creature's power."

III — Angels you control gain double strike until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Firkraag, Cunning Instigator
Firkraag, Cunning Instigator 3BlueRed (5)
Legendary Creature — Dragon (3/3)

Flying, haste

Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.

Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Flaming Fist
Flaming Fist 2White (3)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."

Commander Legends: Battle for Baldur's Gate (Common)
Flaming Fist Officer
Flaming Fist Officer 2White (3)
Creature — Gnome Soldier (2/2)

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.

Commander Legends: Battle for Baldur's Gate (Common)
Folk Hero
Folk Hero 1White (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Font of Magic
Font of Magic 3Blue (4)
Enchantment

Instant and sorcery spells you cast cost 1 less to cast for each time you've cast a commander from the command zone this game.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Forest
Forest (0)
Basic Land — Forest

Commander Legends: Battle for Baldur's Gate (Land)
Forgotten Creation
Forgotten Creation 3Blue (4)
Creature — Zombie Horror (3/3)

Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

Commander Legends: Battle for Baldur's Gate (Rare)
Fang Dragon (Forktail Sweep)
Fang Dragon (Forktail Sweep) 1Red (2)
Sorcery — Adventure

Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
Fractured Sanity
Fractured Sanity BlueBlueBlue (3)
Sorcery

Each opponent mills fourteen cards.

Cycling 1Blue (1Blue, Discard this card: Draw a card.)

When you cycle Fractured Sanity, each opponent mills four cards.

Commander Legends: Battle for Baldur's Gate (Rare)
Fraying Line
Fraying Line 4 (4)
Artifact

When Fraying Line enters, put a rope counter on target creature you control.

At the beginning of each player's upkeep, that player may pay 2. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.

Commander Legends: Battle for Baldur's Gate (Rare)
From the Catacombs
From the Catacombs 3BlackBlack (5)
Sorcery

Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Escape—3BlackBlack, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Commander Legends: Battle for Baldur's Gate (Rare)
Frontline Medic
Frontline Medic 2White (3)
Creature — Human Cleric (3/3)

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice Frontline Medic: Counter target spell with Variable Colorless in its mana cost unless its controller pays 3.

Commander Legends: Battle for Baldur's Gate (Rare)
Gale, Waterdeep Prodigy
Gale, Waterdeep Prodigy 2Blue (3)
Legendary Creature — Human Wizard (1/3)

Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Rare)
Galepowder Mage
Galepowder Mage 3White (4)
Creature — Kithkin Wizard (3/3)

Flying

Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Commander Legends: Battle for Baldur's Gate (Rare)
Gale's Redirection
Gale's Redirection 3BlueBlue (5)
Instant

Exile target spell, then roll a d20 and add that spell's mana value.

1–14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.

Commander Legends: Battle for Baldur's Gate (Rare)
Game Trail
Game Trail (0)
Land

As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped.

Tap: Add Red or Green.

Commander Legends: Battle for Baldur's Gate (Rare)
Ganax, Astral Hunter
Ganax, Astral Hunter 4Red (5)
Legendary Creature — Dragon (3/4)

Flying

Whenever Ganax, Astral Hunter or another Dragon you control enters, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Gate Colossus
Gate Colossus 8 (8)
Artifact Creature — Construct (8/8)

This spell costs 1 less to cast for each Gate you control.

Gate Colossus can't be blocked by creatures with power 2 or less.

Whenever a Gate you control enters, you may put Gate Colossus from your graveyard on top of your library.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Genasi Enforcers
Genasi Enforcers 1Red (2)
Creature — Elemental Shaman (1/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

1Red: Creatures you control named Genasi Enforcers get +1/+0 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Geode Golem
Geode Golem 5 (5)
Artifact Creature — Golem (5/3)

Trample

Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Geode Rager
Geode Rager 4RedRed (6)
Creature — Elemental (4/3)

First strike

Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Rare)
Ghastly Death Tyrant
Ghastly Death Tyrant 4BlackBlack (6)
Creature — Beholder Skeleton (6/5)

When Ghastly Death Tyrant enters, choose one —

• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value.

• Death Ray — Creatures you control gain deathtouch until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Ghost Lantern
Ghost Lantern Black (1)
Artifact — Equipment

Whenever a creature you control dies, put a +1/+1 counter on equipped creature.

Equip 1

Commander Legends: Battle for Baldur's Gate (Uncommon)
Giant Ankheg
Giant Ankheg 6GreenGreen (8)
Creature — Insect (8/8)

Trample

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Other creatures you control have trample and ward 2.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Githzerai Monk
Githzerai Monk 4White (5)
Creature — Gith Monk (3/2)

Flash

Flying

Psychic Defense — When Githzerai Monk enters, tap all creatures you don't control.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Glorious Protector
Glorious Protector 2WhiteWhite (4)
Creature — Angel Cleric (3/4)

Flash

Flying

When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.

Foretell 2White

Commander Legends: Battle for Baldur's Gate (Rare)
Gluntch, the Bestower
Gluntch, the Bestower 1GreenWhite (3)
Legendary Creature — Jellyfish (0/5)

Flying

At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.

Commander Legends: Battle for Baldur's Gate (Rare)
Gnoll War Band
Gnoll War Band 5Red (6)
Creature — Gnoll (5/5)

This spell costs 1 less to cast for each opponent who was dealt damage this turn.

Menace

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Goblin Spymaster
Goblin Spymaster 2Red (3)
Creature — Goblin Rogue (2/1)

First strike

At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."

Commander Legends: Battle for Baldur's Gate (Rare)
Goggles of Night
Goggles of Night 1Blue (2)
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Common)
Goliath Paladin
Goliath Paladin 4White (5)
Creature — Giant Knight (3/6)

Vigilance

When Goliath Paladin enters, you take the initiative.

Commander Legends: Battle for Baldur's Gate (Common)
Gond Gate
Gond Gate (0)
Land — Gate

Gates you control enter untapped.

Tap: Add Colorless.

Tap: Add one mana of any color that a Gate you control could produce.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Gonti, Lord of Luxury
Gonti, Lord of Luxury 2BlackBlack (4)
Legendary Creature — Aetherborn Rogue (2/3)

Deathtouch

When Gonti, Lord of Luxury enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Commander Legends: Battle for Baldur's Gate (Rare)
Gorion, Wise Mentor
Gorion, Wise Mentor GreenWhiteBlue (3)
Legendary Creature — Human Wizard (3/4)

Vigilance

Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Commander Legends: Battle for Baldur's Gate (Rare)
Gray Harbor Merfolk
Gray Harbor Merfolk 1Blue (2)
Creature — Merfolk Rogue (0/3)

Gray Harbor Merfolk can't be blocked.

Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.

Commander Legends: Battle for Baldur's Gate (Common)
Gray Slaad
Gray Slaad 2Black (3)
Creature — Frog Horror (4/1)

As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.

Commander Legends: Battle for Baldur's Gate (Common)
Grazilaxx, Illithid Scholar
Grazilaxx, Illithid Scholar 1BlueBlue (3)
Legendary Creature — Horror (3/2)

Whenever a creature you control becomes blocked, you may return it to its owner's hand.

Whenever one or more creatures you control deal combat damage to a player, draw a card.

Commander Legends: Battle for Baldur's Gate (Rare)
Greater Gargadon
Greater Gargadon 9Red (10)
Creature — Beast (9/7)

Suspend 10—Red

Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.

Commander Legends: Battle for Baldur's Gate (Rare)
Greatsword of Tyr
Greatsword of Tyr 1White (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.

Equip White (White: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Common)
Green Slime
Green Slime 2Green (3)
Creature — Ooze (2/2)

Flash

When Green Slime enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.

Foretell Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Commander Legends: Battle for Baldur's Gate (Rare)
Grell Philosopher
Grell Philosopher 2Blue (3)
Creature — Horror Wizard (1/4)

Aberrant Tinkering — When Grell Philosopher enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.

Commander Legends: Battle for Baldur's Gate (Rare)
Grim Haruspex
Grim Haruspex 2Black (3)
Creature — Human Wizard (3/2)

Morph Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whenever another nontoken creature you control dies, draw a card.

Commander Legends: Battle for Baldur's Gate (Rare)
Grim Hireling
Grim Hireling 3Black (4)
Creature — Tiefling Rogue (3/2)

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.

Black, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

Commander Legends: Battle for Baldur's Gate (Rare)
Grumgully, the Generous
Grumgully, the Generous 1RedGreen (3)
Legendary Creature — Goblin Shaman (3/3)

Each other non-Human creature you control enters with an additional +1/+1 counter on it.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Gruul Turf
Gruul Turf (0)
Land

Gruul Turf enters tapped.

When Gruul Turf enters, return a land you control to its owner's hand.

Tap: Add RedGreen.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Guardian Naga
Guardian Naga 5WhiteWhite (7)
Creature — Snake (5/6)

Vigilance

During your turn, prevent all damage that would be dealt to Guardian Naga.

Commander Legends: Battle for Baldur's Gate (Common)
Guiding Bolt
Guiding Bolt 2White (3)
Instant

Destroy target creature with power 4 or greater.

Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Commander Legends: Battle for Baldur's Gate (Common)
Guild Artisan
Guild Artisan 1Red (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Uncommon)
Guildsworn Prowler
Guildsworn Prowler 1Black (2)
Creature — Tiefling Rogue Assassin (2/1)

Deathtouch

When Guildsworn Prowler dies, if it wasn't blocking, draw a card.

Commander Legends: Battle for Baldur's Gate (Common)
Guiltfeeder
Guiltfeeder 3BlackBlack (5)
Creature — Horror (0/4)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.

Commander Legends: Battle for Baldur's Gate (Rare)
Gut, True Soul Zealot
Gut, True Soul Zealot 2Red (3)
Legendary Creature — Goblin Shaman (2/2)

Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.)

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Halsin, Emerald Archdruid
Halsin, Emerald Archdruid 3Green (4)
Legendary Creature — Elf Druid (2/4)

1: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Hammers of Moradin
Hammers of Moradin 2White (3)
Creature — Dwarf Cleric (3/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Hardy Outlander
Hardy Outlander 1Green (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Harper Recruiter
Harper Recruiter 2White (3)
Creature — Human Warrior (3/1)

Flying

Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.

Commander Legends: Battle for Baldur's Gate (Rare)
Haunted One
Haunted One 2Black (3)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Heap Gate
Heap Gate (0)
Land — Gate

Tap: Add Colorless.

1, Tap: Add one mana of any color.

1, Tap, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Lovestruck Beast (Heart's Desire)
Lovestruck Beast (Heart's Desire) Green (1)
Sorcery — Adventure

Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Rare)
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