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Secure the Scene
Secure the Scene 4White (5)
Sorcery

Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.

Core Set 2021 (Common)
See the Truth
See the Truth 1Blue (2)
Sorcery

Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.

Core Set 2021 (Rare)
Selfless Savior
Selfless Savior White (1)
Creature — Dog (1/1)

Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Core Set 2021 (Uncommon)
Setessan Training
Setessan Training 1Green (2)
Enchantment — Aura

Enchant creature you control

When Setessan Training enters, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2021 (Common)
Shacklegeist
Shacklegeist 1Blue (2)
Creature — Spirit (2/2)

Flying

Shacklegeist can block only creatures with flying.

Tap two untapped Spirits you control: Tap target creature you don't control.

Core Set 2021 (Rare)
Shipwreck Dowser
Shipwreck Dowser 3BlueBlue (5)
Creature — Merfolk Wizard (3/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Shipwreck Dowser enters, return target instant or sorcery card from your graveyard to your hand.

Core Set 2021 (Uncommon)
Shock
Shock Red (1)
Instant

Shock deals 2 damage to any target.

Core Set 2021 (Common)
Short Sword
Short Sword 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Core Set 2021 (Common)
Siege Striker
Siege Striker 2White (3)
Creature — Human Soldier (1/1)

Double strike (This creature deals both first-strike and regular combat damage.)

Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.

Core Set 2021 (Uncommon)
Sigiled Contender
Sigiled Contender 3White (4)
Creature — Human Warrior (3/3)

Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)

Core Set 2021 (Uncommon)
Silent Dart
Silent Dart 1 (1)
Artifact

4, Tap, Sacrifice Silent Dart: It deals 3 damage to target creature.

Core Set 2021 (Common)
Silversmote Ghoul
Silversmote Ghoul 2Black (3)
Creature — Zombie Vampire (3/1)

At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.

1Black, Sacrifice Silversmote Ghoul: Draw a card.

Core Set 2021 (Uncommon)
Skeleton Archer
Skeleton Archer 3Black (4)
Creature — Skeleton Archer (3/3)

When Skeleton Archer enters, it deals 1 damage to any target.

Core Set 2021 (Common)
Skyscanner
Skyscanner 3 (3)
Artifact Creature — Thopter (1/1)

Flying

When Skyscanner enters, draw a card.

Core Set 2021 (Common)
Skyway Sniper
Skyway Sniper Green (1)
Creature — Elf Archer (1/2)

Reach (This creature can block creatures with flying.)

2Green: Skyway Sniper deals 1 damage to target creature with flying.

Core Set 2021 (Uncommon)
Snarespinner
Snarespinner 1Green (2)
Creature — Spider (1/3)

Reach

Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

Core Set 2021 (Common)
Solemn Simulacrum
Solemn Simulacrum 4 (4)
Artifact Creature — Golem (2/2)

When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.

Core Set 2021 (Rare)
Soul Sear
Soul Sear 2Red (3)
Instant

Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.

Core Set 2021 (Uncommon)
Sparkhunter Masticore
Sparkhunter Masticore 3 (3)
Artifact Creature — Masticore (3/4)

As an additional cost to cast this spell, discard a card.

Protection from planeswalkers

1: Sparkhunter Masticore deals 1 damage to target planeswalker.

3: Sparkhunter Masticore gains indestructible until end of turn.

Core Set 2021 (Rare)
Speaker of the Heavens
Speaker of the Heavens White (1)
Creature — Human Cleric (1/1)

Vigilance, lifelink

Tap: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

Core Set 2021 (Rare)
Spellgorger Weird
Spellgorger Weird 2Red (3)
Creature — Weird (2/2)

Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.

Core Set 2021 (Common)
Spined Megalodon
Spined Megalodon 5BlueBlue (7)
Creature — Shark (5/7)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Core Set 2021 (Common)
Spirit of Malevolence
Spirit of Malevolence 1Black (2)
Creature — Spirit (2/1)

When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.

Core Set 2021 (Common)
Sporeweb Weaver
Sporeweb Weaver 2Green (3)
Creature — Spider (1/4)

Reach, hexproof from blue

Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

Core Set 2021 (Rare)
Staunch Shieldmate
Staunch Shieldmate White (1)
Creature — Dwarf Soldier (1/3)

Core Set 2021 (Common)
Storm Caller
Storm Caller 2Red (3)
Creature — Ogre Shaman (3/2)

When Storm Caller enters, it deals 2 damage to each opponent.

Core Set 2021 (Common)
Stormwing Entity
Stormwing Entity 3BlueBlue (5)
Creature — Elemental (3/3)

This spell costs 2Blue less to cast if you've cast an instant or sorcery spell this turn.

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Stormwing Entity enters, scry 2.

Core Set 2021 (Rare)
Subira, Tulzidi Caravanner
Subira, Tulzidi Caravanner 2Red (3)
Legendary Creature — Human Shaman (2/3)

Haste

1: Another target creature with power 2 or less can't be blocked this turn.

1Red, Tap, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

Core Set 2021 (Rare)
Sublime Epiphany
Sublime Epiphany 4BlueBlue (6)
Instant

Choose one or more —

• Counter target spell.

• Counter target activated or triggered ability.

• Return target nonland permanent to its owner's hand.

• Create a token that's a copy of target creature you control.

• Target player draws a card.

Core Set 2021 (Rare)
Sure Strike
Sure Strike 1Red (2)
Instant

Target creature gets +3/+0 and gains first strike until end of turn.

Core Set 2021 (Common)
Swamp
Swamp (0)
Basic Land — — Swamp

Core Set 2021 (Land)
Swift Response
Swift Response 1White (2)
Instant

Destroy target tapped creature.

Core Set 2021 (Common)
Swiftwater Cliffs
Swiftwater Cliffs (0)
Land

Swiftwater Cliffs enters tapped.

When Swiftwater Cliffs enters, you gain 1 life.

Tap: Add Blue or Red.

Core Set 2021 (Land)
Tavern Swindler
Tavern Swindler 1Black (2)
Creature — Human Rogue (2/2)

Tap, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

Core Set 2021 (Uncommon)
Teferi, Master of Time
Teferi, Master of Time 2BlueBlue (4)
Legendary Planeswalker — Teferi (3)

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Core Set 2021 (Mythic Rare)
Teferi, Timeless Voyager
Teferi, Timeless Voyager 4BlueBlue (6)
Legendary Planeswalker — Teferi (4)

+1: Draw a card.

−3: Put target creature on top of its owner's library.

−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)

Core Set 2021 (Mythic Rare)
Teferi's Ageless Insight
Teferi's Ageless Insight 2BlueBlue (4)
Legendary Enchantment

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Core Set 2021 (Rare)
Teferi's Protege
Teferi's Protege 2Blue (3)
Creature — Human Wizard (2/3)

1Blue, Tap: Draw a card, then discard a card.

Core Set 2021 (Common)
Teferi's Tutelage
Teferi's Tutelage 2Blue (3)
Enchantment

When Teferi's Tutelage enters, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Core Set 2021 (Uncommon)
Teferi's Wavecaster
Teferi's Wavecaster 3BlueBlue (5)
Creature — Merfolk Wizard (3/3)

Flash

When Teferi's Wavecaster enters, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.

Core Set 2021 (Rare)
Tempered Veteran
Tempered Veteran 1White (2)
Creature — Human Knight (1/2)

White, Tap: Put a +1/+1 counter on target creature with a +1/+1 counter on it.

4WhiteWhite, Tap: Put a +1/+1 counter on target creature.

Core Set 2021 (Uncommon)
Temple of Epiphany
Temple of Epiphany (0)
Land

Temple of Epiphany enters tapped.

When Temple of Epiphany enters, scry 1.

Tap: Add Blue or Red.

Core Set 2021 (Rare)
Temple of Malady
Temple of Malady (0)
Land

Temple of Malady enters tapped.

When Temple of Malady enters, scry 1.

Tap: Add Black or Green.

Core Set 2021 (Rare)
Temple of Mystery
Temple of Mystery (0)
Land

Temple of Mystery enters tapped.

When Temple of Mystery enters, scry 1.

Tap: Add Green or Blue.

Core Set 2021 (Rare)
Temple of Silence
Temple of Silence (0)
Land

Temple of Silence enters tapped.

When Temple of Silence enters, scry 1.

Tap: Add White or Black.

Core Set 2021 (Rare)
Temple of Triumph
Temple of Triumph (0)
Land

Temple of Triumph enters tapped.

When Temple of Triumph enters, scry 1.

Tap: Add Red or White.

Core Set 2021 (Rare)
Terror of the Peaks
Terror of the Peaks 3RedRed (5)
Creature — Dragon (5/4)

Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.

Whenever another creature you control enters, Terror of the Peaks deals damage equal to that creature's power to any target.

Core Set 2021 (Mythic Rare)
Thieves' Guild Enforcer
Thieves' Guild Enforcer Black (1)
Creature — Human Rogue (1/1)

Flash

Whenever Thieves' Guild Enforcer or another Rogue you control enters, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

Core Set 2021 (Rare)
Thornwood Falls
Thornwood Falls (0)
Land

Thornwood Falls enters tapped.

When Thornwood Falls enters, you gain 1 life.

Tap: Add Green or Blue.

Core Set 2021 (Land)
Thrashing Brontodon
Thrashing Brontodon 1GreenGreen (3)
Creature — Dinosaur (3/4)

1, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

Core Set 2021 (Uncommon)
Thrill of Possibility
Thrill of Possibility 1Red (2)
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

Core Set 2021 (Common)
Tide Skimmer
Tide Skimmer 3Blue (4)
Creature — Drake (2/3)

Flying

Whenever you attack with two or more creatures with flying, draw a card.

Core Set 2021 (Uncommon)
Titanic Growth
Titanic Growth 1Green (2)
Instant

Target creature gets +4/+4 until end of turn.

Core Set 2021 (Common)
Tolarian Kraken
Tolarian Kraken 4BlueBlue (6)
Creature — Kraken (4/6)

Whenever you draw a card, you may pay 1. When you do, you may tap or untap target creature.

Core Set 2021 (Uncommon)
Tome Anima
Tome Anima 3Blue (4)
Creature — Spirit (3/3)

Tome Anima can't be blocked as long as you've drawn two or more cards this turn.

Core Set 2021 (Common)
Tormod's Crypt
Tormod's Crypt 0 (0)
Artifact

Tap, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Core Set 2021 (Uncommon)
Track Down
Track Down 1Green (2)
Sorcery

Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Core Set 2021 (Common)
Traitorous Greed
Traitorous Greed 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and Tap this turn.)

Core Set 2021 (Uncommon)
Tranquil Cove
Tranquil Cove (0)
Land

Tranquil Cove enters tapped.

When Tranquil Cove enters, you gain 1 life.

Tap: Add White or Blue.

Core Set 2021 (Land)
Transmogrify
Transmogrify 3Red (4)
Sorcery

Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

Core Set 2021 (Rare)
Trufflesnout
Trufflesnout 2Green (3)
Creature — Boar (2/2)

When Trufflesnout enters, choose one —

• Put a +1/+1 counter on Trufflesnout.

• You gain 4 life.

Core Set 2021 (Common)
Turn to Slag
Turn to Slag 3RedRed (5)
Sorcery

Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.

Core Set 2021 (Common)
Turret Ogre
Turret Ogre 3Red (4)
Creature — Ogre Warrior (4/3)

Reach (This creature can block creatures with flying.)

When Turret Ogre enters, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.

Core Set 2021 (Common)
Twinblade Assassins
Twinblade Assassins 3BlackGreen (5)
Creature — Elf Assassin (5/4)

At the beginning of your end step, if a creature died this turn, draw a card.

Core Set 2021 (Uncommon)
Ugin, the Spirit Dragon
Ugin, the Spirit Dragon 8 (8)
Legendary Planeswalker — Ugin (7)

+2: Ugin, the Spirit Dragon deals 3 damage to any target.

−X: Exile each permanent with mana value X or less that's one or more colors.

−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Core Set 2021 (Mythic Rare)
Unleash Fury
Unleash Fury 1Red (2)
Instant

Double the power of target creature until end of turn.

Core Set 2021 (Uncommon)
Unsubstantiate
Unsubstantiate 1Blue (2)
Instant

Return target spell or creature to its owner's hand.

Core Set 2021 (Uncommon)
Valorous Steed
Valorous Steed 4White (5)
Creature — Unicorn (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters, create a 2/2 white Knight creature token with vigilance.

Core Set 2021 (Common)
Village Rites
Village Rites Black (1)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

Core Set 2021 (Common)
Vito, Thorn of the Dusk Rose
Vito, Thorn of the Dusk Rose 2Black (3)
Legendary Creature — Vampire Cleric (1/3)

Whenever you gain life, target opponent loses that much life.

3BlackBlack: Creatures you control gain lifelink until end of turn.

Core Set 2021 (Rare)
Vodalian Arcanist
Vodalian Arcanist 1Blue (2)
Creature — Merfolk Wizard (1/3)

Tap: Add Colorless. Spend this mana only to cast an instant or sorcery spell.

Core Set 2021 (Common)
Volcanic Geyser
Volcanic Geyser Variable ColorlessRedRed (2)
Instant

Volcanic Geyser deals X damage to any target.

Core Set 2021 (Uncommon)
Volcanic Salvo
Volcanic Salvo 10RedRed (12)
Sorcery

This spell costs Variable Colorless less to cast, where X is the total power of creatures you control.

Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

Core Set 2021 (Rare)
Vryn Wingmare
Vryn Wingmare 2White (3)
Creature — Pegasus (2/1)

Flying

Noncreature spells cost 1 more to cast.

Core Set 2021 (Uncommon)
Waker of Waves
Waker of Waves 5BlueBlue (7)
Creature — Whale (7/7)

Creatures your opponents control get -1/-0.

1Blue, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Core Set 2021 (Uncommon)
Walking Corpse
Walking Corpse 1Black (2)
Creature — Zombie (2/2)

Core Set 2021 (Common)
Wall of Runes
Wall of Runes Blue (1)
Creature — Wall (0/4)

Defender (This creature can't attack.)

When Wall of Runes enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Core Set 2021 (Common)
Warded Battlements
Warded Battlements 2White (3)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.

Core Set 2021 (Common)
Warden of the Woods
Warden of the Woods 4GreenGreen (6)
Creature — Treefolk (5/7)

Vigilance (Attacking doesn't cause this creature to tap.)

Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.

Core Set 2021 (Uncommon)
Watcher of the Spheres
Watcher of the Spheres WhiteBlue (2)
Creature — Bird Wizard (2/2)

Flying

Creature spells with flying you cast cost 1 less to cast.

Whenever another creature you control with flying enters, Watcher of the Spheres gets +1/+1 until end of turn.

Core Set 2021 (Uncommon)
Wildwood Patrol
Wildwood Patrol 2Green (3)
Creature — Centaur Scout (4/2)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2021 (Common)
Wildwood Scourge
Wildwood Scourge Variable ColorlessGreen (1)
Creature — Hydra (0/0)

Wildwood Scourge enters with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.

Core Set 2021 (Uncommon)
Wind-Scarred Crag
Wind-Scarred Crag (0)
Land

Wind-Scarred Crag enters tapped.

When Wind-Scarred Crag enters, you gain 1 life.

Tap: Add Red or White.

Core Set 2021 (Land)
Wishcoin Crab
Wishcoin Crab 3Blue (4)
Creature — Crab (2/5)

Core Set 2021 (Common)
Witch's Cauldron
Witch's Cauldron Black (1)
Artifact

1Black, Tap, Sacrifice a creature: You gain 1 life and draw a card.

Core Set 2021 (Uncommon)
123 >
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