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"Masters Edition IV" (260)

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Smoke
Smoke RedRed (2)
Enchantment

Players can't untap more than one creature during their untap steps.

Masters Edition IV (Rare)
Sol Ring
Sol Ring 1 (1)
Artifact

Tap: Add ColorlessColorless.

Masters Edition IV (Rare)
Soldevi Golem
Soldevi Golem 4 (4)
Artifact Creature — Golem (5/3)

Soldevi Golem doesn't untap during your untap step.

At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

Masters Edition IV (Uncommon)
Soldevi Machinist
Soldevi Machinist 1Blue (2)
Creature — Human Wizard Artificer (1/1)

Tap: Add ColorlessColorless. Spend this mana only to activate abilities of artifacts.

Masters Edition IV (Uncommon)
Soul Shred
Soul Shred 3BlackBlack (5)
Sorcery

Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.

Masters Edition IV (Common)
Southern Elephant
Southern Elephant 3Green (4)
Creature — Elephant (3/4)

Masters Edition IV (Common)
Spotted Griffin
Spotted Griffin 3White (4)
Creature — Griffin (2/3)

Flying

Masters Edition IV (Common)
Squall
Squall 2Green (3)
Sorcery

Squall deals 2 damage to each creature with flying.

Masters Edition IV (Uncommon)
Staff of Zegon
Staff of Zegon 4 (4)
Artifact

3, Tap: Target creature gets -2/-0 until end of turn.

Masters Edition IV (Common)
Stasis
Stasis 1Blue (2)
Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay Blue.

Masters Edition IV (Rare)
Steam Catapult
Steam Catapult 3WhiteWhite (5)
Creature — Human Soldier (2/3)

Tap: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

Masters Edition IV (Rare)
Strip Mine
Strip Mine (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Strip Mine: Destroy target land.

Masters Edition IV (Rare)
Swords to Plowshares
Swords to Plowshares White (1)
Instant

Exile target creature. Its controller gains life equal to its power.

Masters Edition IV (Uncommon)
Sylvan Tutor
Sylvan Tutor Green (1)
Sorcery

Search your library for a creature card, reveal it, then shuffle and put that card on top.

Masters Edition IV (Uncommon)
Symbol of Unsummoning
Symbol of Unsummoning 2Blue (3)
Sorcery

Return target creature to its owner's hand.

Draw a card.

Masters Edition IV (Common)
Tablet of Epityr
Tablet of Epityr 1 (1)
Artifact

Whenever an artifact you control is put into a graveyard from the battlefield, you may pay 1. If you do, you gain 1 life.

Masters Edition IV (Common)
Taiga
Taiga (0)
Land — Mountain Forest

(Tap: Add Red or Green.)

Masters Edition IV (Rare)
Talas Researcher
Talas Researcher 4Blue (5)
Creature — Human Pirate Wizard (1/1)

Tap: Draw a card. Activate only during your turn, before attackers are declared.

Masters Edition IV (Uncommon)
Tawnos's Wand
Tawnos's Wand 4 (4)
Artifact

2, Tap: Target creature with power 2 or less can't be blocked this turn.

Masters Edition IV (Common)
Tawnos's Weaponry
Tawnos's Weaponry 2 (2)
Artifact

You may choose not to untap Tawnos's Weaponry during your untap step.

2, Tap: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.

Masters Edition IV (Uncommon)
Temple Acolyte
Temple Acolyte 1White (2)
Creature — Human Cleric (1/3)

When Temple Acolyte enters, you gain 3 life.

Masters Edition IV (Common)
Terror
Terror 1Black (2)
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Masters Edition IV (Common)
Tetravus
Tetravus 6 (6)
Artifact Creature — Construct (1/1)

Flying

Tetravus enters with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."

At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

Masters Edition IV (Rare)
Theft of Dreams
Theft of Dreams 2Blue (3)
Sorcery

Draw a card for each tapped creature target opponent controls.

Masters Edition IV (Uncommon)
Thing from the Deep
Thing from the Deep 6BlueBlueBlue (9)
Creature — Leviathan (9/9)

Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.

Masters Edition IV (Rare)
Thunder Dragon
Thunder Dragon 5RedRed (7)
Creature — Dragon (5/5)

Flying

When Thunder Dragon enters, it deals 3 damage to each creature without flying.

Masters Edition IV (Rare)
Time Vault
Time Vault 2 (2)
Artifact

Time Vault enters tapped.

Time Vault doesn't untap during your untap step.

If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.

Tap: Take an extra turn after this one.

Masters Edition IV (Rare)
Titania's Song
Titania's Song 3Green (4)
Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.

Masters Edition IV (Rare)
Transmute Artifact
Transmute Artifact BlueBlue (2)
Sorcery

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay Variable Colorless, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.

Masters Edition IV (Rare)
Triassic Egg
Triassic Egg 4 (4)
Artifact

3, Tap: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg.

• You may put a creature card from your hand onto the battlefield.

• Return target creature card from your graveyard to the battlefield.

Masters Edition IV (Rare)
Tropical Island
Tropical Island (0)
Land — Forest Island

(Tap: Add Green or Blue.)

Masters Edition IV (Rare)
Tsunami
Tsunami 3Green (4)
Sorcery

Destroy all Islands.

Masters Edition IV (Rare)
Tundra
Tundra (0)
Land — Plains Island

(Tap: Add White or Blue.)

Masters Edition IV (Rare)
Two-Headed Giant of Foriys
Two-Headed Giant of Foriys 4Red (5)
Creature — Giant (4/4)

Trample

Two-Headed Giant of Foriys can block an additional creature each combat.

Masters Edition IV (Uncommon)
Underground Sea
Underground Sea (0)
Land — Island Swamp

(Tap: Add Blue or Black.)

Masters Edition IV (Rare)
Urza's Chalice
Urza's Chalice 1 (1)
Artifact

Whenever a player casts an artifact spell, you may pay 1. If you do, you gain 1 life.

Masters Edition IV (Common)
Urza's Mine
Urza's Mine (0)
Land — Urza’s Mine

Tap: Add Colorless. If you control an Urza's Power-Plant and an Urza's Tower, add ColorlessColorless instead.

Masters Edition IV (Land)
Urza's Miter
Urza's Miter 3 (3)
Artifact

Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay 3. If you do, draw a card.

Masters Edition IV (Rare)
Urza's Power Plant
Urza's Power Plant (0)
Land — Urza’s Power-Plant

Tap: Add Colorless. If you control an Urza's Mine and an Urza's Tower, add ColorlessColorless instead.

Masters Edition IV (Land)
Urza's Tower
Urza's Tower (0)
Land — Urza’s Tower

Tap: Add Colorless. If you control an Urza's Mine and an Urza's Power-Plant, add ColorlessColorlessColorless instead.

Masters Edition IV (Land)
Veteran Bodyguard
Veteran Bodyguard 3WhiteWhite (5)
Creature — Human (2/5)

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.

Masters Edition IV (Rare)
Vibrating Sphere
Vibrating Sphere 4 (4)
Artifact

During your turn, creatures you control get +2/+0.

During turns other than yours, creatures you control get -0/-2.

Masters Edition IV (Rare)
Volcanic Island
Volcanic Island (0)
Land — Island Mountain

(Tap: Add Blue or Red.)

Masters Edition IV (Rare)
War Mammoth
War Mammoth 3Green (4)
Creature — Elephant (3/3)

Trample

Masters Edition IV (Common)
Warp Artifact
Warp Artifact BlackBlack (2)
Enchantment — Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

Masters Edition IV (Common)
Water Elemental
Water Elemental 3BlueBlue (5)
Creature — Elemental (5/4)

Masters Edition IV (Uncommon)
Weakness
Weakness Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-1.

Masters Edition IV (Common)
Weakstone
Weakstone 4 (4)
Artifact

Attacking creatures get -1/-0.

Masters Edition IV (Uncommon)
Wheel of Fortune
Wheel of Fortune 2Red (3)
Sorcery

Each player discards their hand, then draws seven cards.

Masters Edition IV (Rare)
Whiptail Wurm
Whiptail Wurm 6Green (7)
Creature — Wurm (8/5)

Masters Edition IV (Uncommon)
White Knight
White Knight WhiteWhite (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Masters Edition IV (Uncommon)
Wicked Pact
Wicked Pact 1BlackBlack (3)
Sorcery

Destroy two target nonblack creatures. You lose 5 life.

Masters Edition IV (Uncommon)
Wild Aesthir
Wild Aesthir 2White (3)
Creature — Bird (1/1)

Flying, first strike

WhiteWhite: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.

Masters Edition IV (Common)
Wild Griffin
Wild Griffin 2White (3)
Creature — Griffin (2/2)

Flying

Masters Edition IV (Common)
Wild Ox
Wild Ox 3Green (4)
Creature — Ox (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Masters Edition IV (Uncommon)
Wood Elemental
Wood Elemental 3Green (4)
Creature — Elemental (*/*)

As Wood Elemental enters, sacrifice any number of untapped Forests.

Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.

Masters Edition IV (Rare)
Word of Command
Word of Command BlackBlack (2)
Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Masters Edition IV (Rare)
Xenic Poltergeist
Xenic Poltergeist 1BlackBlack (3)
Creature — Spirit (1/1)

Tap: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

Masters Edition IV (Uncommon)
Yotian Soldier
Yotian Soldier 3 (3)
Artifact Creature — Soldier (1/4)

Vigilance

Masters Edition IV (Common)
Zombie Master
Zombie Master 1BlackBlack (3)
Creature — Zombie (2/3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "Black: Regenerate this permanent."

Masters Edition IV (Uncommon)
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