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Tempest (335)

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Pearl Medallion
Pearl Medallion 2 (2)
Artifact

White spells you cast cost 1 less to cast.

Tempest (Rare)
Pegasus Refuge
Pegasus Refuge 3White (4)
Enchantment

2, Discard a card: Create a 1/1 white Pegasus creature token with flying.

Tempest (Rare)
Perish
Perish 2Black (3)
Sorcery

Destroy all green creatures. They can't be regenerated.

Tempest (Uncommon)
Phyrexian Grimoire
Phyrexian Grimoire 3 (3)
Artifact

4, Tap: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.

Tempest (Rare)
Phyrexian Hulk
Phyrexian Hulk 6 (6)
Artifact Creature — Phyrexian Golem (5/4)

Tempest (Uncommon)
Phyrexian Splicer
Phyrexian Splicer 2 (2)
Artifact

2, Tap, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.

Tempest (Uncommon)
Pincher Beetles
Pincher Beetles 2Green (3)
Creature — Insect (3/1)

Shroud (This creature can't be the target of spells or abilities.)

Tempest (Common)
Pine Barrens
Pine Barrens (0)
Land

Pine Barrens enters tapped.

Tap: Add Colorless.

Tap: Add Black or Green. Pine Barrens deals 1 damage to you.

Tempest (Rare)
Pit Imp
Pit Imp Black (1)
Creature — Imp (0/1)

Flying

Black: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.

Tempest (Common)
Plains
Plains (0)
Basic Land — Plains

Tempest (Land)
Power Sink
Power Sink Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Tempest (Common)
Precognition
Precognition 4Blue (5)
Enchantment

At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.

Tempest (Rare)
Propaganda
Propaganda 2Blue (3)
Enchantment

Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

Tempest (Uncommon)
Puppet Strings
Puppet Strings 3 (3)
Artifact

2, Tap: You may tap or untap target creature.

Tempest (Uncommon)
Quickening Licid
Quickening Licid 1White (2)
Creature — Licid (1/1)

1White, Tap: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay White to end this effect.

Enchanted creature has first strike.

Tempest (Uncommon)
Rain of Tears
Rain of Tears 1BlackBlack (3)
Sorcery

Destroy target land.

Tempest (Uncommon)
Rampant Growth
Rampant Growth 1Green (2)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Tempest (Common)
Ranger en-Vec
Ranger en-Vec 1GreenWhite (3)
Creature — Human Soldier Archer Ranger (2/2)

First strike

Green: Regenerate Ranger en-Vec.

Tempest (Uncommon)
Rathi Dragon
Rathi Dragon 2RedRed (4)
Creature — Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rathi Dragon enters, sacrifice it unless you sacrifice two Mountains.

Tempest (Rare)
Rats of Rath
Rats of Rath 1Black (2)
Creature — Rat (2/1)

Black: Destroy target artifact, creature, or land you control.

Tempest (Common)
Reality Anchor
Reality Anchor 1Green (2)
Instant

Target creature loses shadow until end of turn.

Draw a card.

Tempest (Common)
Reanimate
Reanimate Black (1)
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Tempest (Uncommon)
Reap
Reap 1Green (2)
Instant

Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.

Tempest (Uncommon)
Reckless Spite
Reckless Spite 1BlackBlack (3)
Instant

Destroy two target nonblack creatures. You lose 5 life.

Tempest (Uncommon)
Recycle
Recycle 4GreenGreen (6)
Enchantment

Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.

Tempest (Rare)
Reflecting Pool
Reflecting Pool (0)
Land

Tap: Add one mana of any type that a land you control could produce.

Tempest (Rare)
Renegade Warlord
Renegade Warlord 4Red (5)
Creature — Human Soldier (3/3)

First strike

Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.

Tempest (Uncommon)
Repentance
Repentance 2White (3)
Sorcery

Target creature deals damage to itself equal to its power.

Tempest (Uncommon)
Respite
Respite 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

Tempest (Common)
Rolling Thunder
Rolling Thunder Variable ColorlessRedRed (2)
Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

Tempest (Common)
Root Maze
Root Maze Green (1)
Enchantment

Artifacts and lands enter tapped.

Tempest (Rare)
Rootbreaker Wurm
Rootbreaker Wurm 5GreenGreen (7)
Creature — Wurm (6/6)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Tempest (Common)
Rootwalla
Rootwalla 2Green (3)
Creature — Lizard (2/2)

1Green: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

Tempest (Common)
Rootwater Depths
Rootwater Depths (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Black. Rootwater Depths doesn't untap during your next untap step.

Tempest (Uncommon)
Rootwater Diver
Rootwater Diver Blue (1)
Creature — Merfolk (1/1)

Tap, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.

Tempest (Uncommon)
Rootwater Hunter
Rootwater Hunter 2Blue (3)
Creature — Merfolk (1/1)

Tap: Rootwater Hunter deals 1 damage to any target.

Tempest (Common)
Rootwater Matriarch
Rootwater Matriarch 2BlueBlue (4)
Creature — Merfolk (2/3)

Tap: Gain control of target creature for as long as that creature is enchanted.

Tempest (Rare)
Rootwater Shaman
Rootwater Shaman 2Blue (3)
Creature — Merfolk Shaman (2/2)

You may cast Aura spells with enchant creature as though they had flash.

Tempest (Rare)
Ruby Medallion
Ruby Medallion 2 (2)
Artifact

Red spells you cast cost 1 less to cast.

Tempest (Rare)
Sacred Guide
Sacred Guide White (1)
Creature — Human Cleric (1/1)

1White, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.

Tempest (Rare)
Sadistic Glee
Sadistic Glee Black (1)
Enchantment — Aura

Enchant creature

Whenever a creature dies, put a +1/+1 counter on enchanted creature.

Tempest (Common)
Safeguard
Safeguard 3WhiteWhite (5)
Enchantment

2White: Prevent all combat damage that would be dealt by target creature this turn.

Tempest (Rare)
Salt Flats
Salt Flats (0)
Land

Salt Flats enters tapped.

Tap: Add Colorless.

Tap: Add White or Black. Salt Flats deals 1 damage to you.

Tempest (Rare)
Sandstone Warrior
Sandstone Warrior 2RedRed (4)
Creature — Human Soldier Warrior (1/3)

First strike (This creature deals combat damage before creatures without first strike.)

Red: Sandstone Warrior gets +1/+0 until end of turn.

Tempest (Common)
Sapphire Medallion
Sapphire Medallion 2 (2)
Artifact

Blue spells you cast cost 1 less to cast.

Tempest (Rare)
Sarcomancy
Sarcomancy Black (1)
Enchantment

When Sarcomancy enters, create a 2/2 black Zombie creature token.

At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

Tempest (Rare)
Scabland
Scabland (0)
Land

Scabland enters tapped.

Tap: Add Colorless.

Tap: Add Red or White. Scabland deals 1 damage to you.

Tempest (Rare)
Scalding Tongs
Scalding Tongs 2 (2)
Artifact

At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.

Tempest (Rare)
Scorched Earth
Scorched Earth Variable ColorlessRed (1)
Sorcery

As an additional cost to cast this spell, discard X land cards.

Destroy X target lands.

Tempest (Rare)
Scragnoth
Scragnoth 4Green (5)
Creature — Beast (3/4)

This spell can't be countered.

Protection from blue

Tempest (Uncommon)
Screeching Harpy
Screeching Harpy 2BlackBlack (4)
Creature — Harpy Beast (2/2)

Flying

1Black: Regenerate Screeching Harpy.

Tempest (Uncommon)
Scroll Rack
Scroll Rack 2 (2)
Artifact

1, Tap: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Tempest (Rare)
Sea Monster
Sea Monster 4BlueBlue (6)
Creature — Serpent (6/6)

Sea Monster can't attack unless defending player controls an Island.

Tempest (Common)
Searing Touch
Searing Touch Red (1)
Instant

Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to any target.

Tempest (Uncommon)
Seeker of Skybreak
Seeker of Skybreak 1Green (2)
Creature — Elf (2/1)

Tap: Untap target creature.

Tempest (Common)
Segmented Wurm
Segmented Wurm 3RedGreen (5)
Creature — Wurm (5/5)

Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.

Tempest (Uncommon)
Selenia, Dark Angel
Selenia, Dark Angel 3WhiteBlack (5)
Legendary Creature — Phyrexian Angel (3/3)

Flying

Pay 2 life: Return Selenia, Dark Angel to its owner's hand.

Tempest (Rare)
Serene Offering
Serene Offering 1White (2)
Instant

Destroy target enchantment. You gain life equal to its mana value.

Tempest (Uncommon)
Servant of Volrath
Servant of Volrath 2Black (3)
Creature — Minion (3/3)

When Servant of Volrath leaves the battlefield, sacrifice a creature.

Tempest (Common)
Shadow Rift
Shadow Rift Blue (1)
Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.

Tempest (Common)
Shadowstorm
Shadowstorm Red (1)
Sorcery

Shadowstorm deals 2 damage to each creature with shadow.

Tempest (Uncommon)
Shatter
Shatter 1Red (2)
Instant

Destroy target artifact.

Tempest (Common)
Shimmering Wings
Shimmering Wings Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Blue: Return Shimmering Wings to its owner's hand.

Tempest (Common)
Shocker
Shocker 1Red (2)
Creature — Insect (1/1)

Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

Tempest (Rare)
Sky Spirit
Sky Spirit 1WhiteBlue (3)
Creature — Spirit (2/2)

Flying, first strike

Tempest (Uncommon)
Skyshroud Condor
Skyshroud Condor 1Blue (2)
Creature — Bird (2/2)

Cast this spell only if you've cast another spell this turn.

Flying

Tempest (Uncommon)
Skyshroud Elf
Skyshroud Elf 1Green (2)
Creature — Elf Druid (1/1)

Tap: Add Green.

1: Add Red or White.

Tempest (Common)
Skyshroud Forest
Skyshroud Forest (0)
Land

Skyshroud Forest enters tapped.

Tap: Add Colorless.

Tap: Add Green or Blue. Skyshroud Forest deals 1 damage to you.

Tempest (Rare)
Skyshroud Ranger
Skyshroud Ranger Green (1)
Creature — Elf Ranger (1/1)

Tap: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

Tempest (Common)
Skyshroud Troll
Skyshroud Troll 2GreenGreen (4)
Creature — Troll Giant (3/3)

1Green: Regenerate Skyshroud Troll.

Tempest (Common)
Skyshroud Vampire
Skyshroud Vampire 3BlackBlack (5)
Creature — Vampire (3/3)

Flying

Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.

Tempest (Uncommon)
Soltari Crusader
Soltari Crusader 2White (3)
Creature — Soltari Knight (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1White: Soltari Crusader gets +1/+0 until end of turn.

Tempest (Uncommon)
Soltari Emissary
Soltari Emissary 1White (2)
Creature — Soltari Soldier (2/1)

White: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Tempest (Rare)
Soltari Foot Soldier
Soltari Foot Soldier White (1)
Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Tempest (Common)
Soltari Guerrillas
Soltari Guerrillas 2RedWhite (4)
Creature — Soltari Soldier (3/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

0: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

Tempest (Rare)
Soltari Lancer
Soltari Lancer 2White (3)
Creature — Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Lancer has first strike as long as it's attacking.

Tempest (Common)
Soltari Monk
Soltari Monk WhiteWhite (2)
Creature — Soltari Monk Cleric (2/1)

Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)

Tempest (Uncommon)
Soltari Priest
Soltari Priest WhiteWhite (2)
Creature — Soltari Cleric (2/1)

Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)

Tempest (Uncommon)
Soltari Trooper
Soltari Trooper 1White (2)
Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

Tempest (Common)
Souldrinker
Souldrinker 3Black (4)
Creature — Spirit (2/2)

Pay 3 life: Put a +1/+1 counter on Souldrinker.

Tempest (Uncommon)
Spell Blast
Spell Blast Variable ColorlessBlue (1)
Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is 3BlueBlue, X is 5.)

Tempest (Common)
Spike Drone
Spike Drone Green (1)
Creature — Spike Drone (0/0)

Spike Drone enters with a +1/+1 counter on it.

2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.

Tempest (Common)
Spinal Graft
Spinal Graft 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

Tempest (Common)
Spirit Mirror
Spirit Mirror 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

0: Destroy target Reflection.

Tempest (Rare)
Spontaneous Combustion
Spontaneous Combustion 1BlackRed (3)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Spontaneous Combustion deals 3 damage to each creature.

Tempest (Uncommon)
Squee's Toy
Squee's Toy 1 (1)
Artifact

Tap: Prevent the next 1 damage that would be dealt to target creature this turn.

Tempest (Common)
Stalking Stones
Stalking Stones (0)
Land

Tap: Add Colorless.

6: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Tempest (Uncommon)
Starke of Rath
Starke of Rath 1RedRed (3)
Legendary Creature — Human Rogue (2/2)

Tap: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. <I>(This effect lasts indefinitely.)</I>

Tempest (Rare)
Static Orb
Static Orb 3 (3)
Artifact

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Tempest (Rare)
Staunch Defenders
Staunch Defenders 3WhiteWhite (5)
Creature — Human Soldier (3/4)

When Staunch Defenders enters, you gain 4 life.

Tempest (Uncommon)
Steal Enchantment
Steal Enchantment BlueBlue (2)
Enchantment — Aura

Enchant enchantment

You control enchanted enchantment.

Tempest (Uncommon)
Stinging Licid
Stinging Licid 1Blue (2)
Creature — Licid (1/1)

1Blue, Tap: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Blue to end this effect.

Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.

Tempest (Uncommon)
Stone Rain
Stone Rain 2Red (3)
Sorcery

Destroy target land.

Tempest (Common)
Storm Front
Storm Front Green (1)
Enchantment

GreenGreen: Tap target creature with flying.

Tempest (Uncommon)
Stun
Stun 1Red (2)
Instant

Target creature can't block this turn.

Draw a card.

Tempest (Common)
Sudden Impact
Sudden Impact 3Red (4)
Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

Tempest (Uncommon)
Swamp
Swamp (0)
Basic Land — Swamp

Tempest (Land)
Tahngarth's Rage
Tahngarth's Rage Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.

Tempest (Uncommon)
Talon Sliver
Talon Sliver 1White (2)
Creature — Sliver (1/1)

All Sliver creatures have first strike.

Tempest (Common)
Telethopter
Telethopter 4 (4)
Artifact Creature — Thopter (3/1)

Tap an untapped creature you control: Telethopter gains flying until end of turn.

Tempest (Uncommon)
1234 >
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