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"Adventures in the Forgotten Realms" (268)

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Skullport Merchant
Skullport Merchant 2Black (3)
Creature — Dwarf Citizen (1/4)

When Skullport Merchant enters, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

1Black, Sacrifice another creature or a Treasure: Draw a card.

Adventures in the Forgotten Realms (Uncommon)
Sorcerer Class
Sorcerer Class BlueRed (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Sorcerer Class enters, draw two cards, then discard two cards.

BlueRed: Level 2

//Level_2//

Creatures you control have "Tap: Add Blue or Red. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."

3BlueRed: Level 3

//Level_3//

Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

Adventures in the Forgotten Realms (Rare)
Soulknife Spy
Soulknife Spy 2Blue (3)
Creature — Elf Rogue (3/2)

Whenever Soulknife Spy deals combat damage to a player, draw a card.

Adventures in the Forgotten Realms (Common)
Spare Dagger
Spare Dagger 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Sphere of Annihilation
Sphere of Annihilation Variable ColorlessBlack (1)
Artifact

Sphere of Annihilation enters with X void counters on it.

At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.

Adventures in the Forgotten Realms (Rare)
Spiked Pit Trap
Spiked Pit Trap 1 (1)
Artifact

Flash

5, Tap, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.

1–9 | Spiked Pit Trap deals 5 damage to that creature.

10–20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.

Adventures in the Forgotten Realms (Common)
Split the Party
Split the Party 3BlueBlue (5)
Sorcery

Choose target player. Return half the creatures they control to their owner's hand, rounded up.

Adventures in the Forgotten Realms (Uncommon)
Spoils of the Hunt
Spoils of the Hunt 2Green (3)
Instant

Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.

Adventures in the Forgotten Realms (Common)
Steadfast Paladin
Steadfast Paladin 1White (2)
Creature — Dwarf Knight (2/2)

Lifelink

Adventures in the Forgotten Realms (Common)
Sudden Insight
Sudden Insight 4BlueBlue (6)
Instant

Draw a card for each different mana value among nonland cards in your graveyard.

Adventures in the Forgotten Realms (Uncommon)
Swamp
Swamp (0)
Basic Land — Swamp

Adventures in the Forgotten Realms (Land)
Swarming Goblins
Swarming Goblins 4Red (5)
Creature — Goblin (4/3)

When Swarming Goblins enters, roll a d20.

1–9 | Create a 1/1 red Goblin creature token.

10–19 | Create two of those tokens.

20 | Create three of those tokens.

Adventures in the Forgotten Realms (Common)
Sylvan Shepherd
Sylvan Shepherd 2Green (3)
Creature — Human Druid (2/3)

Vigilance

Whenever Sylvan Shepherd attacks, roll a d20.

1–9 | You gain 1 life.

10–19 | You gain 2 life.

20 | You gain 5 life.

Adventures in the Forgotten Realms (Common)
Targ Nar, Demon-Fang Gnoll
Targ Nar, Demon-Fang Gnoll RedGreen (2)
Legendary Creature — Gnoll (2/2)

Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.

2RedGreen: Double Targ Nar's power and toughness until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Tasha's Hideous Laughter
Tasha's Hideous Laughter 1BlueBlue (3)
Sorcery

Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.

Adventures in the Forgotten Realms (Rare)
Teleportation Circle
Teleportation Circle 3White (4)
Enchantment

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Adventures in the Forgotten Realms (Rare)
Temple of the Dragon Queen
Temple of the Dragon Queen (0)
Land

As Temple of the Dragon Queen enters, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters tapped unless you revealed a Dragon card this way or you control a Dragon.

As Temple of the Dragon Queen enters, choose a color.

Tap: Add one mana of the chosen color.

Adventures in the Forgotten Realms (Uncommon)
The Blackstaff of Waterdeep
The Blackstaff of Waterdeep Blue (1)
Legendary Artifact

You may choose not to untap The Blackstaff of Waterdeep during your untap step.

Animate Walking Statue — 1Blue, Tap: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.

Adventures in the Forgotten Realms (Rare)
The Book of Exalted Deeds
The Book of Exalted Deeds WhiteWhiteWhite (3)
Legendary Artifact

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

WhiteWhiteWhite, Tap, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

Adventures in the Forgotten Realms (Mythic Rare)
The Book of Vile Darkness
The Book of Vile Darkness BlackBlackBlack (3)
Legendary Artifact

At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.

Tap, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.

Adventures in the Forgotten Realms (Mythic Rare)
The Deck of Many Things
The Deck of Many Things 5 (5)
Legendary Artifact

2, Tap: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1–9 | Return a card at random from your graveyard to your hand.

10–19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Adventures in the Forgotten Realms (Mythic Rare)
The Tarrasque
The Tarrasque 6GreenGreenGreen (9)
Legendary Creature — Dinosaur (10/10)

The Tarrasque has haste and ward 10 as long as it was cast.

Whenever The Tarrasque attacks, it fights target creature defending player controls.

Adventures in the Forgotten Realms (Mythic Rare)
Thieves' Tools
Thieves' Tools 1Black (2)
Artifact — Equipment

When Thieves' Tools enters, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Equipped creature can't be blocked as long as its power is 3 or less.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Tiamat
Tiamat 2WhiteBlueBlackRedGreen (7)
Legendary Creature — Dragon God (7/7)

Flying

When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

Adventures in the Forgotten Realms (Mythic Rare)
Tiger-Tribe Hunter
Tiger-Tribe Hunter 3RedRed (5)
Creature — Human Barbarian (4/4)

Trample

Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.

Adventures in the Forgotten Realms (Uncommon)
Tomb of Annihilation
Tomb of Annihilation (0)
Dungeon

Trapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette)

Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell)

Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God)

Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God)

Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.

Adventures in the Forgotten Realms (Common)
Treasure Chest
Treasure Chest 3 (3)
Artifact

4, Sacrifice Treasure Chest: Roll a d20.

1 | Trapped — You lose 3 life.

2–9 | Create five Treasure tokens.

10–19 | You gain 3 life and draw three cards.

20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Adventures in the Forgotten Realms (Rare)
Treasure Vault
Treasure Vault (0)
Artifact Land

Tap: Add Colorless.

Variable ColorlessVariable Colorless, Tap, Sacrifice Treasure Vault: Create X Treasure tokens.

Adventures in the Forgotten Realms (Rare)
Trelasarra, Moon Dancer
Trelasarra, Moon Dancer GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)

Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Adventures in the Forgotten Realms (Uncommon)
Trickster's Talisman
Trickster's Talisman Blue (1)
Artifact — Equipment

Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature."

Equip 2

Adventures in the Forgotten Realms (Uncommon)
Triumphant Adventurer
Triumphant Adventurer WhiteBlack (2)
Creature — Human Knight (1/1)

Deathtouch

During your turn, Triumphant Adventurer has first strike.

Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
True Polymorph
True Polymorph 4BlueBlue (6)
Instant

Target artifact or creature becomes a copy of another target artifact or creature.

Adventures in the Forgotten Realms (Rare)
Underdark Basilisk
Underdark Basilisk 1Green (2)
Creature — Basilisk (1/2)

Deathtouch

Adventures in the Forgotten Realms (Common)
Unexpected Windfall
Unexpected Windfall 2RedRed (4)
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Valor Singer
Valor Singer 2Red (3)
Creature — Tiefling Bard (2/3)

Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.

Adventures in the Forgotten Realms (Common)
Vampire Spawn
Vampire Spawn 2Black (3)
Creature — Vampire (2/3)

When this creature enters, each opponent loses 2 life and you gain 2 life.

Adventures in the Forgotten Realms (Common)
Varis, Silverymoon Ranger
Varis, Silverymoon Ranger 1GreenGreen (3)
Legendary Creature — Human Elf Ranger (3/3)

Reach, ward 1

Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Adventures in the Forgotten Realms (Rare)
Veteran Dungeoneer
Veteran Dungeoneer 3White (4)
Creature — Human Warrior (3/4)

When Veteran Dungeoneer enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Volo, Guide to Monsters
Volo, Guide to Monsters 2GreenBlue (4)
Legendary Creature — Human Wizard (3/2)

Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)

Adventures in the Forgotten Realms (Rare)
Vorpal Sword
Vorpal Sword Black (1)
Artifact — Equipment

Equipped creature gets +2/+0 and has deathtouch.

5BlackBlackBlack: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."

Equip BlackBlack

Adventures in the Forgotten Realms (Rare)
Wandering Troubadour
Wandering Troubadour 3Green (4)
Creature — Dragon Bard (4/2)

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Warlock Class
Warlock Class Black (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.

1Black: Level 2

//Level_2//

When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

6Black: Level 3

//Level_3//

At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Adventures in the Forgotten Realms (Uncommon)
Werewolf Pack Leader
Werewolf Pack Leader GreenGreen (2)
Creature — Human Werewolf (3/3)

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.

3Green: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.

Adventures in the Forgotten Realms (Rare)
Westgate Regent
Westgate Regent 3BlackBlack (5)
Creature — Vampire (4/4)

Flying

Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)

Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.

Adventures in the Forgotten Realms (Rare)
White Dragon
White Dragon 4WhiteWhite (6)
Creature — Dragon (4/4)

Flying

Cold Breath — When White Dragon enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Adventures in the Forgotten Realms (Uncommon)
Wight
Wight 1Black (2)
Creature — Zombie Soldier (3/2)

Wight enters tapped.

Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.

Adventures in the Forgotten Realms (Rare)
Wild Shape
Wild Shape Green (1)
Instant

Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.

• 1/3 Turtle with hexproof.

• 1/5 Spider with reach.

• 3/3 Elephant with trample.

Adventures in the Forgotten Realms (Uncommon)
Wish
Wish 2Red (3)
Sorcery

You may play a card you own from outside the game this turn.

Adventures in the Forgotten Realms (Rare)
Wizard Class
Wizard Class Blue (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

2Blue: Level 2

//Level_2//

When this Class becomes level 2, draw two cards.

4Blue: Level 3

//Level_3//

Whenever you draw a card, put a +1/+1 counter on target creature you control.

Adventures in the Forgotten Realms (Uncommon)
Wizard's Spellbook
Wizard's Spellbook 5BlueBlue (7)
Artifact

Tap: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.

1–9 | Copy that card. You may cast the copy.

10–19 | Copy that card. You may cast the copy by paying 1 rather than paying its mana cost.

20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.

Adventures in the Forgotten Realms (Rare)
Xanathar, Guild Kingpin
Xanathar, Guild Kingpin 4BlueBlack (6)
Legendary Creature — Beholder (5/6)

At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.

Adventures in the Forgotten Realms (Mythic Rare)
Xorn
Xorn 2Red (3)
Creature — Elemental (3/2)

If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.

Adventures in the Forgotten Realms (Rare)
You Come to a River
You Come to a River 1Blue (2)
Instant

Choose one —

• Fight the Current — Return target nonland permanent to its owner's hand.

• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Adventures in the Forgotten Realms (Common)
You Come to the Gnoll Camp
You Come to the Gnoll Camp 1Red (2)
Instant

Choose one —

• Intimidate Them — Up to two target creatures can't block this turn.

• Fend Them Off — Target creature gets +3/+1 until end of turn.

Adventures in the Forgotten Realms (Common)
You Find a Cursed Idol
You Find a Cursed Idol 1Green (2)
Sorcery

Choose one —

• Smash It — Destroy target artifact.

• Lift the Curse — Destroy target enchantment.

• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
You Find Some Prisoners
You Find Some Prisoners 1Red (2)
Instant

Choose one —

• Break Their Chains — Destroy target artifact.

• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Adventures in the Forgotten Realms (Uncommon)
You Find the Villains' Lair
You Find the Villains' Lair 1BlueBlue (3)
Instant

Choose one —

• Foil Their Scheme — Counter target spell.

• Learn Their Secrets — Draw two cards, then discard two cards.

Adventures in the Forgotten Realms (Common)
You Happen On a Glade
You Happen On a Glade 2Green (3)
Instant

Choose one —

• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• Make Camp — Return target permanent card from your graveyard to your hand.

Adventures in the Forgotten Realms (Uncommon)
You Hear Something on Watch
You Hear Something on Watch 1White (2)
Instant

Choose one —

• Rouse the Party — Creatures you control get +1/+1 until end of turn.

• Set Off Traps — This spell deals 5 damage to target attacking creature.

Adventures in the Forgotten Realms (Common)
You Meet in a Tavern
You Meet in a Tavern 2GreenGreen (4)
Sorcery

Choose one —

• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl — Creatures you control get +2/+2 until end of turn.

Adventures in the Forgotten Realms (Uncommon)
You See a Guard Approach
You See a Guard Approach Blue (1)
Instant

Choose one —

• Distract the Guard — Tap target creature.

• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Adventures in the Forgotten Realms (Common)
You See a Pair of Goblins
You See a Pair of Goblins 2Red (3)
Instant

Choose one —

• Charge Them — Creatures you control get +2/+0 until end of turn.

• Befriend Them — Create two 1/1 red Goblin creature tokens.

Adventures in the Forgotten Realms (Uncommon)
You're Ambushed on the Road
You're Ambushed on the Road White (1)
Instant

Choose one —

• Make a Retreat — Return target creature you control to its owner's hand.

• Stand and Fight — Target creature gets +1/+3 until end of turn.

Adventures in the Forgotten Realms (Common)
Yuan-Ti Fang-Blade
Yuan-Ti Fang-Blade 2Black (3)
Creature — Snake Rogue (2/2)

Deathtouch

Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Yuan-Ti Malison
Yuan-Ti Malison 1Blue (2)
Creature — Snake Rogue (2/1)

Yuan-Ti Malison can't be blocked as long as it's attacking alone.

Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Zalto, Fire Giant Duke
Zalto, Fire Giant Duke 3RedRed (5)
Legendary Creature — Giant Barbarian (7/3)

Trample

Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Zariel, Archduke of Avernus
Zariel, Archduke of Avernus 2RedRed (4)
Legendary Planeswalker — Zariel (4)

+1: Creatures you control get +1/+0 and gain haste until end of turn.

0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

Adventures in the Forgotten Realms (Mythic Rare)
Zombie Ogre
Zombie Ogre 3BlackBlack (5)
Creature — Zombie Ogre (3/5)

At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
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