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Immaculate Magistrate
Immaculate Magistrate 3Green (4)
Creature — Elf Shaman (2/2)

Tap: Put a +1/+1 counter on target creature for each Elf you control.

Commander Legends (Rare)
Imoti, Celebrant of Bounty
Imoti, Celebrant of Bounty 3GreenBlue (5)
Legendary Creature — Snake Druid (3/1)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Spells you cast with mana value 6 or greater have cascade.

Commander Legends (Uncommon)
Imperious Perfect
Imperious Perfect 2Green (3)
Creature — Elf Warrior (2/2)

Other Elves you control get +1/+1.

Green, Tap: Create a 1/1 green Elf Warrior creature token.

Commander Legends (Uncommon)
Impulsive Pilferer
Impulsive Pilferer Red (1)
Creature — Goblin Pirate (1/1)

When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Encore 3Red (3Red, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Common)
Ingenuity Engine
Ingenuity Engine 7 (7)
Artifact

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

1, Tap, Sacrifice an artifact: Return target artifact you control to its owner's hand.

Commander Legends (Uncommon)
Inspiring Roar
Inspiring Roar 3White (4)
Sorcery

Put a +1/+1 counter on each creature you control.

Commander Legends (Common)
Intangible Virtue
Intangible Virtue 1White (2)
Enchantment

Creature tokens you control get +1/+1 and have vigilance.

Commander Legends (Uncommon)
Interpret the Signs
Interpret the Signs 5Blue (6)
Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Commander Legends (Uncommon)
Into the Roil
Into the Roil 1Blue (2)
Instant

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Commander Legends (Common)
Iona's Judgment
Iona's Judgment 4White (5)
Sorcery

Exile target creature or enchantment.

Commander Legends (Common)
Ior Ruin Expedition
Ior Ruin Expedition 1Blue (2)
Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Commander Legends (Common)
Ironclad Slayer
Ironclad Slayer 2White (3)
Creature — Human Warrior (3/2)

When Ironclad Slayer enters, you may return target Aura or Equipment card from your graveyard to your hand.

Commander Legends (Common)
Ishai, Ojutai Dragonspeaker
Ishai, Ojutai Dragonspeaker 2WhiteBlue (4)
Legendary Creature — Bird Monk (1/1)

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Island
Island (0)
Basic Land — Island

Commander Legends (Land)
Ivy Lane Denizen
Ivy Lane Denizen 3Green (4)
Creature — Elf Warrior (2/3)

Whenever another green creature you control enters, put a +1/+1 counter on target creature.

Commander Legends (Common)
Jalum Tome
Jalum Tome 3 (3)
Artifact

2, Tap: Draw a card, then discard a card.

Commander Legends (Common)
Jared Carthalion, True Heir
Jared Carthalion, True Heir RedGreenWhite (3)
Legendary Creature — Human Warrior (3/3)

When Jared Carthalion, True Heir enters, target opponent becomes the monarch. You can't become the monarch this turn.

If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.

Commander Legends (Rare)
Jaya's Immolating Inferno
Jaya's Immolating Inferno Variable ColorlessRedRed (2)
Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

Commander Legends (Rare)
Jeska, Thrice Reborn
Jeska, Thrice Reborn 2Red (3)
Legendary Planeswalker — Jeska (0)

Jeska, Thrice Reborn enters with a loyalty counter on her for each time you've cast a commander from the command zone this game.

0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.

−X: Jeska, Thrice Reborn deals X damage to each of up to three targets.

Jeska, Thrice Reborn can be your commander.

Partner

Commander Legends (Mythic Rare)
Jeska's Will
Jeska's Will 2Red (3)
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Add Red for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.

Commander Legends (Rare)
Jeweled Lotus
Jeweled Lotus 0 (0)
Artifact

Tap, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

Commander Legends (Mythic Rare)
Jungle Basin
Jungle Basin (0)
Land

Jungle Basin enters tapped.

When Jungle Basin enters, sacrifice it unless you return an untapped Forest you control to its owner's hand.

Tap: Add ColorlessGreen.

Commander Legends (Uncommon)
Juri, Master of the Revue
Juri, Master of the Revue BlackRed (2)
Legendary Creature — Human Shaman (1/1)

Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue.

When Juri dies, it deals damage equal to its power to any target.

Commander Legends (Uncommon)
Kamahl, Heart of Krosa
Kamahl, Heart of Krosa 6GreenGreen (8)
Legendary Creature — Human Druid (5/5)

At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.

1Green: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Kamahl's Will
Kamahl's Will 3Green (4)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.

• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Commander Legends (Rare)
Kangee, Sky Warden
Kangee, Sky Warden 3WhiteBlue (5)
Legendary Creature — Bird Wizard (3/3)

Flying, vigilance

Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.

Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.

Commander Legends (Uncommon)
Kangee's Lieutenant
Kangee's Lieutenant 2White (3)
Creature — Bird Soldier (1/1)

Flying

Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn.

Encore 5White (5White, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Karador, Ghost Chieftain
Karador, Ghost Chieftain 5WhiteBlackGreen (8)
Legendary Creature — Centaur Spirit (3/4)

This spell costs 1 less to cast for each creature card in your graveyard.

Once during each of your turns, you may cast a creature spell from your graveyard.

Commander Legends (Mythic Rare)
Karametra, God of Harvests
Karametra, God of Harvests 3GreenWhite (5)
Legendary Enchantment Creature — God (6/7)

Indestructible

As long as your devotion to green and white is less than seven, Karametra isn't a creature.

Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.

Commander Legends (Mythic Rare)
Kediss, Emberclaw Familiar
Kediss, Emberclaw Familiar 1Red (2)
Legendary Creature — Elemental Lizard (1/1)

Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Keeper of the Accord
Keeper of the Accord 3White (4)
Creature — Human Soldier (3/4)

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.

At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Commander Legends (Rare)
Keleth, Sunmane Familiar
Keleth, Sunmane Familiar 1White (2)
Legendary Creature — Horse (1/1)

Whenever a commander you control attacks, put a +1/+1 counter on it.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Keskit, the Flesh Sculptor
Keskit, the Flesh Sculptor 2Black (3)
Legendary Creature — Phyrexian Human Artificer (1/3)

Tap, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Khalni Heart Expedition
Khalni Heart Expedition 1Green (2)
Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Commander Legends (Common)
Kinsbaile Courier
Kinsbaile Courier 2White (3)
Creature — Kithkin Soldier (2/1)

When Kinsbaile Courier enters, put a +1/+1 counter on target creature.

Encore 2White (2White, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Common)
Kitesail Corsair
Kitesail Corsair 1Blue (2)
Creature — Human Pirate (2/1)

Kitesail Corsair has flying as long as it's attacking.

Commander Legends (Common)
Kitesail Skirmisher
Kitesail Skirmisher 3Blue (4)
Creature — Human Pirate (3/1)

Flying

Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.

Encore 4Blue (4Blue, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Common)
Kodama of the East Tree
Kodama of the East Tree 4GreenGreen (6)
Legendary Creature — Spirit (6/6)

Reach

Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.

Partner (You can have two commanders if both have partner.)

Commander Legends (Rare)
Kodama's Reach
Kodama's Reach 2Green (3)
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Commander Legends (Common)
Kor Cartographer
Kor Cartographer 3White (4)
Creature — Kor Scout (2/2)

When Kor Cartographer enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Commander Legends (Common)
Krark, the Thumbless
Krark, the Thumbless 1Red (2)
Legendary Creature — Goblin Wizard (2/2)

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.

Partner (You can have two commanders if both have partner.)

Commander Legends (Rare)
Kraum, Ludevic's Opus
Kraum, Ludevic's Opus 3BlueRed (5)
Legendary Creature — Zombie Horror (4/4)

Flying, haste

Whenever an opponent casts their second spell each turn, draw a card.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Kwain, Itinerant Meddler
Kwain, Itinerant Meddler WhiteBlue (2)
Legendary Creature — Rabbit Wizard (1/3)

Tap: Each player may draw a card, then each player who drew a card this way gains 1 life.

Commander Legends (Rare)
Kydele, Chosen of Kruphix
Kydele, Chosen of Kruphix 2GreenBlue (4)
Legendary Creature — Human Wizard (2/3)

Tap: Add Colorless for each card you've drawn this turn.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Laboratory Drudge
Laboratory Drudge 3Blue (4)
Creature — Zombie Horror (3/4)

At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.

Commander Legends (Rare)
Lathiel, the Bounteous Dawn
Lathiel, the Bounteous Dawn 2GreenWhite (4)
Legendary Creature — Unicorn (2/2)

Lifelink

At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.

Commander Legends (Rare)
Liesa, Shroud of Dusk
Liesa, Shroud of Dusk 2WhiteWhiteBlack (5)
Legendary Creature — Angel (5/5)

Rather than pay 2 for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.

Flying, lifelink

Whenever a player casts a spell, they lose 2 life.

Commander Legends (Rare)
Lifecrafter's Gift
Lifecrafter's Gift 3Green (4)
Instant

Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Commander Legends (Common)
Lightning-Rig Crew
Lightning-Rig Crew 2Red (3)
Creature — Goblin Pirate (0/5)

Tap: Lightning-Rig Crew deals 1 damage to each opponent.

Whenever you cast a Pirate spell, untap Lightning-Rig Crew.

Commander Legends (Uncommon)
Livio, Oathsworn Sentinel
Livio, Oathsworn Sentinel 1White (2)
Legendary Creature — Human Knight (2/2)

1White: Choose another target creature. Its controller may exile it with an aegis counter on it.

2White, Tap: Return all exiled cards with aegis counters on them to the battlefield under their owners' control.

Partner (You can have two commanders if both have partner.)

Commander Legends (Rare)
Loreseeker's Stone
Loreseeker's Stone 6 (6)
Artifact

3, Tap: Draw three cards. This ability costs 1 more to activate for each card in your hand.

Commander Legends (Uncommon)
Loxodon Warhammer
Loxodon Warhammer 3 (3)
Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip 3

Commander Legends (Rare)
Ludevic, Necro-Alchemist
Ludevic, Necro-Alchemist 1BlueRed (3)
Legendary Creature — Human Wizard (1/4)

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Lumengrid Gargoyle
Lumengrid Gargoyle 6 (6)
Artifact Creature — Gargoyle (4/4)

Flying

Commander Legends (Common)
Lys Alana Bowmaster
Lys Alana Bowmaster 2Green (3)
Creature — Elf Archer (2/2)

Reach

Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.

Commander Legends (Common)
Maalfeld Twins
Maalfeld Twins 5Black (6)
Creature — Zombie (4/4)

When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.

Commander Legends (Common)
Maelstrom Colossus
Maelstrom Colossus 8 (8)
Artifact Creature — Golem (7/7)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Commander Legends (Common)
Maelstrom Wanderer
Maelstrom Wanderer 5GreenBlueRed (8)
Legendary Creature — Elemental (7/5)

Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

Commander Legends (Mythic Rare)
Magus of the Order
Magus of the Order 2GreenGreen (4)
Creature — Human Wizard (3/3)

Green, Tap, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.

Commander Legends (Rare)
Make a Stand
Make a Stand 2White (3)
Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Commander Legends (Uncommon)
Makeshift Munitions
Makeshift Munitions 1Red (2)
Enchantment

1, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.

Commander Legends (Common)
Malcolm, Keen-Eyed Navigator
Malcolm, Keen-Eyed Navigator 2Blue (3)
Legendary Creature — Siren Pirate (2/2)

Flying

Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Mana Drain
Mana Drain BlueBlue (2)
Instant

Counter target spell. At the beginning of your next main phase, add an amount of Colorless equal to that spell's mana value.

Commander Legends (Mythic Rare)
Marath, Will of the Wild
Marath, Will of the Wild RedGreenWhite (3)
Legendary Creature — Elemental Beast (0/0)

Marath, Will of the Wild enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

Variable Colorless, Remove X +1/+1 counters from Marath: Choose one —

• Put X +1/+1 counters on target creature. X can't be 0.

• Marath deals X damage to any target. X can't be 0.

• Create an X/X green Elemental creature token. X can't be 0.

Commander Legends (Mythic Rare)
Marble Diamond
Marble Diamond 2 (2)
Artifact

Marble Diamond enters tapped.

Tap: Add White.

Commander Legends (Common)
Martial Coup
Martial Coup Variable ColorlessWhiteWhite (2)
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Commander Legends (Rare)
Mask of Avacyn
Mask of Avacyn 2 (2)
Artifact — Equipment

Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip 3

Commander Legends (Uncommon)
Mask of Memory
Mask of Memory 2 (2)
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Uncommon)
Master Warcraft
Master Warcraft 2Red or WhiteRed or White (4)
Instant

Cast this spell only before attackers are declared.

You choose which creatures attack this turn.

You choose which creatures block this turn and how those creatures block.

Commander Legends (Rare)
Meloku the Clouded Mirror
Meloku the Clouded Mirror 4Blue (5)
Legendary Creature — Moonfolk Wizard (2/4)

Flying

1, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.

Commander Legends (Rare)
Memorial to Genius
Memorial to Genius (0)
Land

Memorial to Genius enters tapped.

Tap: Add Blue.

4Blue, Tap, Sacrifice Memorial to Genius: Draw two cards.

Commander Legends (Uncommon)
Memorial to War
Memorial to War (0)
Land

Memorial to War enters tapped.

Tap: Add Red.

4Red, Tap, Sacrifice Memorial to War: Destroy target land.

Commander Legends (Uncommon)
Merchant Raiders
Merchant Raiders 3Blue (4)
Creature — Human Pirate (2/4)

Whenever Merchant Raiders or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.

Commander Legends (Uncommon)
Meteor Golem
Meteor Golem 7 (7)
Artifact Creature — Golem (3/3)

When Meteor Golem enters, destroy target nonland permanent an opponent controls.

Commander Legends (Uncommon)
Meteoric Mace
Meteoric Mace 4RedRed (6)
Artifact — Equipment

Equipped creature gets +4/+0 and has trample.

Equip 4

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Commander Legends (Uncommon)
Miara, Thorn of the Glade
Miara, Thorn of the Glade 1Black (2)
Legendary Creature — Elf Scout (1/2)

Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay 1 and 1 life. If you do, draw a card.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Mindless Automaton
Mindless Automaton 4 (4)
Artifact Creature — Construct (0/0)

Mindless Automaton enters with two +1/+1 counters on it.

1, Discard a card: Put a +1/+1 counter on Mindless Automaton.

Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Commander Legends (Uncommon)
Mnemonic Deluge
Mnemonic Deluge 6BlueBlueBlue (9)
Sorcery

Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.

Commander Legends (Mythic Rare)
Molder Beast
Molder Beast 4Green (5)
Creature — Beast (5/3)

Trample

Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.

Commander Legends (Common)
Molimo, Maro-Sorcerer
Molimo, Maro-Sorcerer 4GreenGreenGreen (7)
Legendary Creature — Elemental (*/*)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Commander Legends (Rare)
Monstrous Onslaught
Monstrous Onslaught 3GreenGreen (5)
Sorcery

Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.

Commander Legends (Uncommon)
Moss Diamond
Moss Diamond 2 (2)
Artifact

Moss Diamond enters tapped.

Tap: Add Green.

Commander Legends (Common)
Mountain
Mountain (0)
Basic Land — Mountain

Commander Legends (Land)
Muldrotha, the Gravetide
Muldrotha, the Gravetide 3BlackGreenBlue (6)
Legendary Creature — Elemental Avatar (6/6)

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

Commander Legends (Mythic Rare)
Mulldrifter
Mulldrifter 4Blue (5)
Creature — Elemental (2/2)

Flying

When Mulldrifter enters, draw two cards.

Evoke 2Blue (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Commander Legends (Uncommon)
Murder
Murder 1BlackBlack (3)
Instant

Destroy target creature.

Commander Legends (Common)
Murkfiend Liege
Murkfiend Liege 2Green or BlueGreen or BlueGreen or Blue (5)
Creature — Horror (4/4)

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

Commander Legends (Rare)
Myriad Landscape
Myriad Landscape (0)
Land

Myriad Landscape enters tapped.

Tap: Add Colorless.

2, Tap, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Commander Legends (Uncommon)
Nadier, Agent of the Duskenel
Nadier, Agent of the Duskenel 5Black (6)
Legendary Creature — Elf Warrior (3/3)

Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel.

When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Nadier's Nightblade
Nadier's Nightblade 2Black (3)
Creature — Elf Warrior (1/3)

Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.

Commander Legends (Uncommon)
Najeela, the Blade-Blossom
Najeela, the Blade-Blossom 2Red (3)
Legendary Creature — Human Warrior (3/2)

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.

WhiteBlueBlackRedGreen: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

Commander Legends (Mythic Rare)
Natural Reclamation
Natural Reclamation 4Green (5)
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Destroy target artifact or enchantment.

Commander Legends (Common)
Necrotic Hex
Necrotic Hex 6Black (7)
Sorcery

Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.

Commander Legends (Rare)
Nekusar, the Mindrazer
Nekusar, the Mindrazer 2BlueBlackRed (5)
Legendary Creature — Zombie Wizard (2/4)

At the beginning of each player's draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

Commander Legends (Mythic Rare)
Nevinyrral, Urborg Tyrant
Nevinyrral, Urborg Tyrant 3WhiteBlueBlack (6)
Legendary Creature — Zombie Wizard (3/6)

Hexproof from artifacts, creatures, and enchantments

When Nevinyrral, Urborg Tyrant enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn.

When Nevinyrral dies, you may pay 1. When you do, destroy all artifacts, creatures, and enchantments.

Commander Legends (Rare)
Nevinyrral's Disk
Nevinyrral's Disk 4 (4)
Artifact

Nevinyrral's Disk enters tapped.

1, Tap: Destroy all artifacts, creatures, and enchantments.

Commander Legends (Rare)
Nezahal, Primal Tide
Nezahal, Primal Tide 5BlueBlue (7)
Legendary Creature — Elder Dinosaur (7/7)

This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Commander Legends (Rare)
Nightshade Harvester
Nightshade Harvester 3Black (4)
Creature — Elf Shaman (2/2)

Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.

Commander Legends (Rare)
Ninth Bridge Patrol
Ninth Bridge Patrol 1White (2)
Creature — Dwarf Soldier (1/1)

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.

Commander Legends (Common)
Noxious Dragon
Noxious Dragon 4BlackBlack (6)
Creature — Dragon (4/4)

Flying

When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.

Commander Legends (Uncommon)
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