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Infinite Hourglass
Infinite Hourglass 4 (4)
Artifact

At the beginning of your upkeep, put a time counter on Infinite Hourglass.

All creatures get +1/+0 for each time counter on Infinite Hourglass.

3: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.

Fifth Edition (Rare)
Initiates of the Ebon Hand
Initiates of the Ebon Hand Black (1)
Creature — Cleric (1/1)

1: Add Black. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

Fifth Edition (Common)
Instill Energy
Instill Energy Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Fifth Edition (Uncommon)
Iron Star
Iron Star 1 (1)
Artifact

Whenever a player casts a red spell, you may pay 1. If you do, you gain 1 life.

Fifth Edition (Uncommon)
Ironclaw Curse
Ironclaw Curse Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -0/-1.

Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Fifth Edition (Rare)
Ironclaw Orcs
Ironclaw Orcs 1Red (2)
Creature — Orc (2/2)

Ironclaw Orcs can't block creatures with power 2 or greater.

Fifth Edition (Common)
Ironroot Treefolk
Ironroot Treefolk 4Green (5)
Creature — Treefolk (3/5)

Fifth Edition (Common)
Island
Island (0)
Basic Land — Island

Fifth Edition (Land)
Island Sanctuary
Island Sanctuary 1White (2)
Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Fifth Edition (Rare)
Ivory Cup
Ivory Cup 1 (1)
Artifact

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Fifth Edition (Uncommon)
Ivory Guardians
Ivory Guardians 4WhiteWhite (6)
Creature — Giant Cleric (3/3)

Protection from red

Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

Fifth Edition (Uncommon)
Jade Monolith
Jade Monolith 4 (4)
Artifact

1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Fifth Edition (Rare)
Jalum Tome
Jalum Tome 3 (3)
Artifact

2, Tap: Draw a card, then discard a card.

Fifth Edition (Rare)
Jandor's Saddlebags
Jandor's Saddlebags 2 (2)
Artifact

3, Tap: Untap target creature.

Fifth Edition (Rare)
Jayemdae Tome
Jayemdae Tome 4 (4)
Artifact

4, Tap: Draw a card.

Fifth Edition (Rare)
Jester's Cap
Jester's Cap 4 (4)
Artifact

2, Tap, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.

Fifth Edition (Rare)
Johtull Wurm
Johtull Wurm 5Green (6)
Creature — Wurm (6/6)

Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

Fifth Edition (Uncommon)
Jokulhaups
Jokulhaups 4RedRed (6)
Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Fifth Edition (Rare)
Joven's Tools
Joven's Tools 6 (6)
Artifact

4, Tap: Target creature can't be blocked this turn except by Walls.

Fifth Edition (Uncommon)
Justice
Justice 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, sacrifice Justice unless you pay WhiteWhite.

Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.

Fifth Edition (Uncommon)
Juxtapose
Juxtapose 3Blue (4)
Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

Fifth Edition (Rare)
Karma
Karma 2WhiteWhite (4)
Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Fifth Edition (Uncommon)
Karplusan Forest
Karplusan Forest (0)
Land

Tap: Add Colorless.

Tap: Add Red or Green. Karplusan Forest deals 1 damage to you.

Fifth Edition (Rare)
Keldon Warlord
Keldon Warlord 2RedRed (4)
Creature — Human Barbarian (*/*)

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

Fifth Edition (Uncommon)
Killer Bees
Killer Bees 1GreenGreen (3)
Creature — Insect (0/1)

Flying

Green: Killer Bees gets +1/+1 until end of turn.

Fifth Edition (Uncommon)
Kismet
Kismet 3White (4)
Enchantment

Artifacts, creatures, and lands your opponents control enter tapped.

Fifth Edition (Uncommon)
Kjeldoran Dead
Kjeldoran Dead Black (1)
Creature — Skeleton (3/1)

When Kjeldoran Dead enters, sacrifice a creature.

Black: Regenerate Kjeldoran Dead.

Fifth Edition (Common)
Kjeldoran Royal Guard
Kjeldoran Royal Guard 3WhiteWhite (5)
Creature — Human Soldier (2/5)

Tap: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Fifth Edition (Rare)
Kjeldoran Skycaptain
Kjeldoran Skycaptain 4White (5)
Creature — Human Soldier (2/2)

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Fifth Edition (Uncommon)
Knight of Stromgald
Knight of Stromgald BlackBlack (2)
Creature — Human Knight (2/1)

Protection from white

Black: Knight of Stromgald gains first strike until end of turn.

BlackBlack: Knight of Stromgald gets +1/+0 until end of turn.

Fifth Edition (Uncommon)
Krovikan Fetish
Krovikan Fetish 2Black (3)
Enchantment — Aura

Enchant creature

When Krovikan Fetish enters, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1.

Fifth Edition (Common)
Krovikan Sorcerer
Krovikan Sorcerer 2Blue (3)
Creature — Human Wizard (1/1)

Tap, Discard a nonblack card: Draw a card.

Tap, Discard a black card: Draw two cards, then discard one of them.

Fifth Edition (Common)
Labyrinth Minotaur
Labyrinth Minotaur 3Blue (4)
Creature — Minotaur (1/4)

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

Fifth Edition (Common)
Leshrac's Rite
Leshrac's Rite Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

Fifth Edition (Uncommon)
Leviathan
Leviathan 5BlueBlueBlueBlue (9)
Creature — Leviathan (10/10)

Trample

Leviathan enters tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.

Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

Fifth Edition (Rare)
Ley Druid
Ley Druid 2Green (3)
Creature — Human Druid (1/1)

Tap: Untap target land.

Fifth Edition (Common)
Lhurgoyf
Lhurgoyf 2GreenGreen (4)
Creature — Lhurgoyf (*/1+*)

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

Fifth Edition (Rare)
Library of Leng
Library of Leng 1 (1)
Artifact

You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

Fifth Edition (Uncommon)
Lifeforce
Lifeforce GreenGreen (2)
Enchantment

GreenGreen: Counter target black spell.

Fifth Edition (Uncommon)
Lifetap
Lifetap BlueBlue (2)
Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Fifth Edition (Uncommon)
Living Artifact
Living Artifact Green (1)
Enchantment — Aura

Enchant artifact

Whenever you're dealt damage, put that many vitality counters on Living Artifact.

At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Fifth Edition (Rare)
Living Lands
Living Lands 3Green (4)
Enchantment

All Forests are 1/1 creatures that are still lands.

Fifth Edition (Rare)
Llanowar Elves
Llanowar Elves Green (1)
Creature — Elf Druid (1/1)

Tap: Add Green.

Fifth Edition (Common)
Lord of Atlantis
Lord of Atlantis BlueBlue (2)
Creature — Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Fifth Edition (Rare)
Lord of the Pit
Lord of the Pit 4BlackBlackBlack (7)
Creature — Demon (7/7)

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Fifth Edition (Rare)
Lost Soul
Lost Soul 1BlackBlack (3)
Creature — Spirit Minion (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Fifth Edition (Common)
Lure
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Fifth Edition (Uncommon)
Magical Hack
Magical Hack Blue (1)
Instant

Change the text of target spell or permanent by replacing all instances of one basic land type with another. <I>(For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)</I>

Fifth Edition (Rare)
Magus of the Unseen
Magus of the Unseen 1Blue (2)
Creature — Human Wizard (1/1)

1Blue, Tap: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

Fifth Edition (Rare)
Mana Clash
Mana Clash Red (1)
Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Fifth Edition (Rare)
Mana Flare
Mana Flare 2Red (3)
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Fifth Edition (Rare)
Mana Vault
Mana Vault 1 (1)
Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

Tap: Add ColorlessColorlessColorless.

Fifth Edition (Rare)
Manabarbs
Manabarbs 3Red (4)
Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Fifth Edition (Rare)
Marsh Viper
Marsh Viper 3Green (4)
Creature — Snake (1/2)

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

Fifth Edition (Common)
Meekstone
Meekstone 1 (1)
Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Fifth Edition (Rare)
Memory Lapse
Memory Lapse 1Blue (2)
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Fifth Edition (Common)
Merfolk of the Pearl Trident
Merfolk of the Pearl Trident Blue (1)
Creature — Merfolk (1/1)

Fifth Edition (Common)
Mesa Falcon
Mesa Falcon 1White (2)
Creature — Bird (1/1)

Flying

1White: Mesa Falcon gets +0/+1 until end of turn.

Fifth Edition (Common)
Mesa Pegasus
Mesa Pegasus 1White (2)
Creature — Pegasus (1/1)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Fifth Edition (Common)
Millstone
Millstone 2 (2)
Artifact

2, Tap: Target player mills two cards.

Fifth Edition (Rare)
Mind Bomb
Mind Bomb Blue (1)
Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

Fifth Edition (Uncommon)
Mind Ravel
Mind Ravel 2Black (3)
Sorcery

Target player discards a card.

Draw a card at the beginning of the next turn's upkeep.

Fifth Edition (Common)
Mind Warp
Mind Warp Variable Colorless3Black (4)
Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

Fifth Edition (Uncommon)
Mindstab Thrull
Mindstab Thrull 1BlackBlack (3)
Creature — Thrull (2/2)

Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Fifth Edition (Common)
Mole Worms
Mole Worms 2Black (3)
Creature — Worm (1/1)

You may choose not to untap Mole Worms during your untap step.

Tap: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.

Fifth Edition (Uncommon)
Mons's Goblin Raiders
Mons's Goblin Raiders Red (1)
Creature — Goblin (1/1)

Fifth Edition (Common)
Mountain
Mountain (0)
Basic Land — Mountain

Fifth Edition (Land)
Mountain Goat
Mountain Goat Red (1)
Creature — Goat (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Fifth Edition (Common)
Murk Dwellers
Murk Dwellers 3Black (4)
Creature — Zombie (2/2)

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

Fifth Edition (Common)
Nature's Lore
Nature's Lore 1Green (2)
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Fifth Edition (Common)
Necrite
Necrite 1BlackBlack (3)
Creature — Thrull (2/2)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Fifth Edition (Common)
Necropotence
Necropotence BlackBlackBlack (3)
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Fifth Edition (Rare)
Nether Shadow
Nether Shadow BlackBlack (2)
Creature — Spirit (1/1)

Haste

At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

Fifth Edition (Rare)
Nevinyrral's Disk
Nevinyrral's Disk 4 (4)
Artifact

Nevinyrral's Disk enters tapped.

1, Tap: Destroy all artifacts, creatures, and enchantments.

Fifth Edition (Rare)
Nightmare
Nightmare 5Black (6)
Creature — Nightmare Horse (*/*)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

Fifth Edition (Rare)
Obelisk of Undoing
Obelisk of Undoing 1 (1)
Artifact

6, Tap: Return target permanent you both own and control to your hand.

Fifth Edition (Rare)
Orcish Artillery
Orcish Artillery 1RedRed (3)
Creature — Orc Warrior (1/3)

Tap: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Fifth Edition (Uncommon)
Orcish Captain
Orcish Captain Red (1)
Creature — Orc Warrior (1/1)

1: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

Fifth Edition (Uncommon)
Orcish Conscripts
Orcish Conscripts Red (1)
Creature — Orc (2/2)

Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.

Fifth Edition (Common)
Orcish Farmer
Orcish Farmer 1RedRed (3)
Creature — Orc (2/2)

Tap: Target land becomes a Swamp until its controller's next untap step.

Fifth Edition (Common)
Orcish Oriflamme
Orcish Oriflamme 3Red (4)
Enchantment

Attacking creatures you control get +1/+0.

Fifth Edition (Uncommon)
Orcish Squatters
Orcish Squatters 4Red (5)
Creature — Orc (2/3)

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

Fifth Edition (Rare)
Order of the Sacred Torch
Order of the Sacred Torch 1WhiteWhite (3)
Creature — Human Knight (2/2)

Tap, Pay 1 life: Counter target black spell.

Fifth Edition (Rare)
Order of the White Shield
Order of the White Shield WhiteWhite (2)
Creature — Human Knight (2/1)

Protection from black

White: Order of the White Shield gains first strike until end of turn.

WhiteWhite: Order of the White Shield gets +1/+0 until end of turn.

Fifth Edition (Uncommon)
Orgg
Orgg 3RedRed (5)
Creature — Orgg (6/6)

Trample

Orgg can't attack if defending player controls an untapped creature with power 3 or greater.

Orgg can't block creatures with power 3 or greater.

Fifth Edition (Rare)
Ornithopter
Ornithopter 0 (0)
Artifact Creature — Thopter (0/2)

Flying

Fifth Edition (Uncommon)
Panic
Panic Red (1)
Instant

Cast this spell only during combat before blockers are declared.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.

Fifth Edition (Common)
Paralyze
Paralyze Black (1)
Enchantment — Aura

Enchant creature

When Paralyze enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay 4. If the player does, untap the creature.

Fifth Edition (Common)
Pearled Unicorn
Pearled Unicorn 2White (3)
Creature — Unicorn (2/2)

Fifth Edition (Common)
Pentagram of the Ages
Pentagram of the Ages 4 (4)
Artifact

4, Tap: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Fifth Edition (Rare)
Personal Incarnation
Personal Incarnation 3WhiteWhiteWhite (6)
Creature — Avatar Incarnation (6/6)

0: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.

When Personal Incarnation dies, its owner loses half their life, rounded up.

Fifth Edition (Rare)
Pestilence
Pestilence 2BlackBlack (4)
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

Black: Pestilence deals 1 damage to each creature and each player.

Fifth Edition (Common)
Phantasmal Forces
Phantasmal Forces 3Blue (4)
Creature — Illusion (4/1)

Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay Blue.

Fifth Edition (Uncommon)
Phantasmal Terrain
Phantasmal Terrain BlueBlue (2)
Enchantment — Aura

Enchant land

As Phantasmal Terrain enters, choose a basic land type.

Enchanted land is the chosen type.

Fifth Edition (Common)
Phantom Monster
Phantom Monster 3Blue (4)
Creature — Illusion (3/3)

Flying

Fifth Edition (Uncommon)
Pikemen
Pikemen 1White (2)
Creature — Human Soldier (1/1)

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Fifth Edition (Common)
Pirate Ship
Pirate Ship 4Blue (5)
Creature — Human Pirate (4/3)

Pirate Ship can't attack unless defending player controls an Island.

Tap: Pirate Ship deals 1 damage to any target.

When you control no Islands, sacrifice Pirate Ship.

Fifth Edition (Rare)
Pit Scorpion
Pit Scorpion 2Black (3)
Creature — Scorpion (1/1)

Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>

Fifth Edition (Common)
Plague Rats
Plague Rats 2Black (3)
Creature — Rat (*/*)

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Fifth Edition (Common)
Plains
Plains (0)
Basic Land — Plains

Fifth Edition (Land)
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