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"Invasion" (340)

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Recoil
Recoil 1BlueBlack (3)
Instant

Return target permanent to its owner's hand. Then that player discards a card.

Invasion (Common)
Recover
Recover 2Black (3)
Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

Invasion (Common)
Repulse
Repulse 2Blue (3)
Instant

Return target creature to its owner's hand.

Draw a card.

Invasion (Common)
Restock
Restock 3GreenGreen (5)
Sorcery

Return two target cards from your graveyard to your hand. Exile Restock.

Invasion (Rare)
Restrain
Restrain 2White (3)
Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

Draw a card.

Invasion (Common)
Reviving Dose
Reviving Dose 2White (3)
Instant

You gain 3 life.

Draw a card.

Invasion (Common)
Reviving Vapors
Reviving Vapors 2WhiteBlue (4)
Instant

Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.

Invasion (Uncommon)
Rewards of Diversity
Rewards of Diversity 2White (3)
Enchantment

Whenever an opponent casts a multicolored spell, you gain 4 life.

Invasion (Uncommon)
Reya Dawnbringer
Reya Dawnbringer 6WhiteWhiteWhite (9)
Legendary Creature — Angel (4/6)

Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

Invasion (Rare)
Riptide Crab
Riptide Crab 1WhiteBlue (3)
Creature — Crab (1/3)

Vigilance

When Riptide Crab dies, draw a card.

Invasion (Uncommon)
Rith, the Awakener
Rith, the Awakener 3RedGreenWhite (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Rith, the Awakener deals combat damage to a player, you may pay 2Green. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

Invasion (Rare)
Rith's Attendant
Rith's Attendant 5 (5)
Artifact Creature — Golem (3/3)

1, Sacrifice Rith's Attendant: Add RedGreenWhite.

Invasion (Uncommon)
Rogue Kavu
Rogue Kavu 1Red (2)
Creature — Kavu (1/1)

Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

Invasion (Common)
Rooting Kavu
Rooting Kavu 2GreenGreen (4)
Creature — Kavu (4/3)

When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.

Invasion (Uncommon)
Rout
Rout 3WhiteWhite (5)
Sorcery

You may cast Rout as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

Destroy all creatures. They can't be regenerated.

Invasion (Rare)
Ruby Leech
Ruby Leech 1Red (2)
Creature — Leech (2/2)

First strike

Red spells you cast cost Red more to cast.

Invasion (Rare)
Ruham Djinn
Ruham Djinn 5White (6)
Creature — Djinn (5/5)

First strike

Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Sabertooth Nishoba
Sabertooth Nishoba 4GreenWhite (6)
Creature — Cat Beast Warrior (5/5)

Trample, protection from blue and from red

Invasion (Rare)
Salt Marsh
Salt Marsh (0)
Land

Salt Marsh enters the battlefield tapped.

Tap: Add Blue or Black.

Invasion (Uncommon)
Samite Archer
Samite Archer 1WhiteBlue (3)
Creature — Human Cleric Archer (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tap: Samite Archer deals 1 damage to any target.

Invasion (Uncommon)
Samite Ministration
Samite Ministration 1White (2)
Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Invasion (Uncommon)
Sapphire Leech
Sapphire Leech 1Blue (2)
Creature — Leech (2/2)

Flying

Blue spells you cast cost Blue more to cast.

Invasion (Rare)
Saproling Infestation
Saproling Infestation 1Green (2)
Enchantment

Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.

Invasion (Rare)
Saproling Symbiosis
Saproling Symbiosis 3Green (4)
Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

Create a 1/1 green Saproling creature token for each creature you control.

Invasion (Rare)
Savage Offensive
Savage Offensive 1Red (2)
Sorcery

Kicker Green (You may pay an additional Green as you cast this spell.)

Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

Invasion (Common)
Scarred Puma
Scarred Puma Red (1)
Creature — Cat (2/1)

Scarred Puma can't attack unless a black or green creature also attacks.

Invasion (Common)
Scavenged Weaponry
Scavenged Weaponry 2Black (3)
Enchantment — Aura

Enchant creature

When Scavenged Weaponry enters the battlefield, draw a card.

Enchanted creature gets +1/+1.

Invasion (Common)
Scorching Lava
Scorching Lava 1Red (2)
Instant

Kicker Red (You may pay an additional Red as you cast this spell.)

Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.

Invasion (Common)
Scouting Trek
Scouting Trek 1Green (2)
Sorcery

Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.

Invasion (Uncommon)
Searing Rays
Searing Rays 2Red (3)
Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

Invasion (Uncommon)
Seashell Cameo
Seashell Cameo 3 (3)
Artifact

Tap: Add White or Blue.

Invasion (Uncommon)
Seer's Vision
Seer's Vision 2BlueBlack (4)
Enchantment

Your opponents play with their hands revealed.

Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Invasion (Uncommon)
Serpentine Kavu
Serpentine Kavu 4Green (5)
Creature — Kavu (4/4)

Red: Serpentine Kavu gains haste until end of turn.

Invasion (Common)
Shackles
Shackles 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

White: Return Shackles to its owner's hand.

Invasion (Common)
Shimmering Wings
Shimmering Wings Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Blue: Return Shimmering Wings to its owner's hand.

Invasion (Common)
Shivan Emissary
Shivan Emissary 2Red (3)
Creature — Human Wizard (1/1)

Kicker 1Black (You may pay an additional 1Black as you cast this spell.)

When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.

Invasion (Uncommon)
Shivan Harvest
Shivan Harvest 1Red (2)
Enchantment

1Red, Sacrifice a creature: Destroy target nonbasic land.

Invasion (Uncommon)
Shivan Oasis
Shivan Oasis (0)
Land

Shivan Oasis enters the battlefield tapped.

Tap: Add Red or Green.

Invasion (Uncommon)
Shivan Zombie
Shivan Zombie BlackRed (2)
Creature — Barbarian Zombie (2/2)

Protection from white

Invasion (Common)
Shoreline Raider
Shoreline Raider 2Blue (3)
Creature — Merfolk (2/2)

Protection from Kavu

Invasion (Common)
Simoon
Simoon RedGreen (2)
Instant

Simoon deals 1 damage to each creature target opponent controls.

Invasion (Uncommon)
Skittish Kavu
Skittish Kavu 1Red (2)
Creature — Kavu (1/1)

Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.

Invasion (Uncommon)
Skizzik
Skizzik 3Red (4)
Creature — Elemental (5/3)

Kicker Red (You may pay an additional Red as you cast this spell.)

Trample, haste

At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

Invasion (Rare)
Sky Weaver
Sky Weaver 1Blue (2)
Creature — Metathran Wizard (2/1)

2: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Invasion (Uncommon)
Sleeper's Robe
Sleeper's Robe BlueBlack (2)
Enchantment — Aura

Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

Invasion (Uncommon)
Slimy Kavu
Slimy Kavu 2Red (3)
Creature — Kavu (2/2)

Tap: Target land becomes a Swamp until end of turn.

Invasion (Common)
Slinking Serpent
Slinking Serpent 2BlueBlack (4)
Creature — Serpent (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Invasion (Uncommon)
Smoldering Tar
Smoldering Tar 2BlackRed (4)
Enchantment

At the beginning of your upkeep, target player loses 1 life.

Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.

Invasion (Uncommon)
Soul Burn
Soul Burn Variable Colorless2Black (3)
Sorcery

Spend only black and/or red mana on X.

Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of Black spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Invasion (Common)
Sparring Golem
Sparring Golem 3 (3)
Artifact Creature — Golem (2/2)

Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Invasion (Uncommon)
Spinal Embrace
Spinal Embrace 3BlueBlueBlack (6)
Instant

Cast this spell only during combat.

Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

Invasion (Rare)
Spirit of Resistance
Spirit of Resistance 2White (3)
Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Invasion (Rare)
Spirit Weaver
Spirit Weaver 1White (2)
Creature — Human Wizard (2/1)

2: Target green or blue creature gets +0/+1 until end of turn.

Invasion (Uncommon)
Spite // Malice (Spite)
Spite // Malice (Spite) 3Blue (4)
Instant

Counter target noncreature spell.

Invasion (Uncommon)
Spreading Plague
Spreading Plague 4Black (5)
Enchantment

Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.

Invasion (Rare)
Stalking Assassin
Stalking Assassin 1BlueBlack (3)
Creature — Human Assassin (1/1)

3Blue, Tap: Tap target creature.

3Black, Tap: Destroy target tapped creature.

Invasion (Rare)
Stand // Deliver (Stand)
Stand // Deliver (Stand) White (1)
Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Invasion (Uncommon)
Stand or Fall
Stand or Fall 3Red (4)
Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

Invasion (Rare)
Sterling Grove
Sterling Grove GreenWhite (2)
Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Invasion (Uncommon)
Stormscape Apprentice
Stormscape Apprentice Blue (1)
Creature — Human Wizard (1/1)

White, Tap: Tap target creature.

Black, Tap: Target player loses 1 life.

Invasion (Common)
Stormscape Master
Stormscape Master 2BlueBlue (4)
Creature — Human Wizard (2/2)

WhiteWhite, Tap: Target creature gains protection from the color of your choice until end of turn.

BlackBlack, Tap: Target player loses 2 life and you gain 2 life.

Invasion (Rare)
Strength of Unity
Strength of Unity 3White (4)
Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Invasion (Common)
Stun
Stun 1Red (2)
Instant

Target creature can't block this turn.

Draw a card.

Invasion (Common)
Pain // Suffering (Suffering)
Pain // Suffering (Suffering) 3Red (4)
Sorcery

Destroy target land.

Invasion (Uncommon)
Sulam Djinn
Sulam Djinn 5Green (6)
Creature — Djinn (6/6)

Trample

Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Sulfur Vent
Sulfur Vent (0)
Land

Sulfur Vent enters the battlefield tapped.

Tap: Add Black.

Tap, Sacrifice Sulfur Vent: Add BlueRed.

Invasion (Common)
Sunscape Apprentice
Sunscape Apprentice White (1)
Creature — Human Wizard (1/1)

Green, Tap: Target creature gets +1/+1 until end of turn.

Blue, Tap: Put target creature you control on top of its owner's library.

Invasion (Common)
Sunscape Master
Sunscape Master 2WhiteWhite (4)
Creature — Human Wizard (2/2)

GreenGreen, Tap: Creatures you control get +2/+2 until end of turn.

BlueBlue, Tap: Return target creature to its owner's hand.

Invasion (Rare)
Swamp
Swamp (0)
Basic Land — Swamp

Invasion (Land)
Sway of Illusion
Sway of Illusion 1Blue (2)
Instant

Any number of target creatures become the color of your choice until end of turn.

Draw a card.

Invasion (Uncommon)
Tainted Well
Tainted Well 2Black (3)
Enchantment — Aura

Enchant land

When Tainted Well enters the battlefield, draw a card.

Enchanted land is a Swamp.

Invasion (Common)
Tangle
Tangle 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Each attacking creature doesn't untap during its controller's next untap step.

Invasion (Uncommon)
Tectonic Instability
Tectonic Instability 2Red (3)
Enchantment

Whenever a land enters the battlefield, tap all lands its controller controls.

Invasion (Rare)
Teferi's Care
Teferi's Care 2White (3)
Enchantment

White, Sacrifice an enchantment: Destroy target enchantment.

3BlueBlue: Counter target enchantment spell.

Invasion (Uncommon)
Teferi's Moat
Teferi's Moat 3WhiteBlue (5)
Enchantment

As Teferi's Moat enters the battlefield, choose a color.

Creatures of the chosen color without flying can't attack you.

Invasion (Rare)
Teferi's Response
Teferi's Response 1Blue (2)
Instant

Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.

Draw two cards.

Invasion (Rare)
Tek
Tek 5 (5)
Artifact Creature — Dragon (2/2)

Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

Invasion (Rare)
Temporal Distortion
Temporal Distortion 3BlueBlue (5)
Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.

Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.

At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

Invasion (Rare)
Thicket Elemental
Thicket Elemental 3GreenGreen (5)
Creature — Elemental (4/4)

Kicker 1Green (You may pay an additional 1Green as you cast this spell.)

When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.

Invasion (Rare)
Thornscape Apprentice
Thornscape Apprentice Green (1)
Creature — Human Wizard (1/1)

Red, Tap: Target creature gains first strike until end of turn.

White, Tap: Tap target creature.

Invasion (Common)
Thornscape Master
Thornscape Master 2GreenGreen (4)
Creature — Human Wizard (2/2)

RedRed, Tap: Thornscape Master deals 2 damage to target creature.

WhiteWhite, Tap: Target creature gains protection from the color of your choice until end of turn.

Invasion (Rare)
Thunderscape Apprentice
Thunderscape Apprentice Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target player loses 1 life.

Green, Tap: Target creature gets +1/+1 until end of turn.

Invasion (Common)
Thunderscape Master
Thunderscape Master 2RedRed (4)
Creature — Human Wizard (2/2)

BlackBlack, Tap: Target player loses 2 life and you gain 2 life.

GreenGreen, Tap: Creatures you control get +2/+2 until end of turn.

Invasion (Rare)
Tidal Visionary
Tidal Visionary Blue (1)
Creature — Merfolk Wizard (1/1)

Tap: Target creature becomes the color of your choice until end of turn.

Invasion (Common)
Tigereye Cameo
Tigereye Cameo 3 (3)
Artifact

Tap: Add Green or White.

Invasion (Uncommon)
Tinder Farm
Tinder Farm (0)
Land

Tinder Farm enters the battlefield tapped.

Tap: Add Green.

Tap, Sacrifice Tinder Farm: Add RedWhite.

Invasion (Common)
Tolarian Emissary
Tolarian Emissary 2Blue (3)
Creature — Human Wizard (1/2)

Kicker 1White (You may pay an additional 1White as you cast this spell.)

Flying

When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.

Invasion (Uncommon)
Tower Drake
Tower Drake 2Blue (3)
Creature — Drake (2/1)

Flying

White: Tower Drake gets +0/+1 until end of turn.

Invasion (Common)
Tranquility
Tranquility 2Green (3)
Sorcery

Destroy all enchantments.

Invasion (Common)
Traveler's Cloak
Traveler's Cloak 2Blue (3)
Enchantment — Aura

Enchant creature

As Traveler's Cloak enters the battlefield, choose a land type.

When Traveler's Cloak enters the battlefield, draw a card.

Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

Invasion (Common)
Treefolk Healer
Treefolk Healer 4Green (5)
Creature — Treefolk Cleric (2/3)

2White, Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Invasion (Uncommon)
Trench Wurm
Trench Wurm 3Black (4)
Creature — Wurm (3/3)

2Red, Tap: Destroy target nonbasic land.

Invasion (Uncommon)
Treva, the Renewer
Treva, the Renewer 3GreenWhiteBlue (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Treva, the Renewer deals combat damage to a player, you may pay 2White. If you do, choose a color, then you gain 1 life for each permanent of that color.

Invasion (Rare)
Treva's Attendant
Treva's Attendant 5 (5)
Artifact Creature — Golem (3/3)

1, Sacrifice Treva's Attendant: Add GreenWhiteBlue.

Invasion (Uncommon)
Tribal Flames
Tribal Flames 1Red (2)
Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

Invasion (Common)
Troll-Horn Cameo
Troll-Horn Cameo 3 (3)
Artifact

Tap: Add Red or Green.

Invasion (Uncommon)
Tsabo Tavoc
Tsabo Tavoc 5BlackRed (7)
Legendary Creature — Horror (7/4)

First strike, protection from legendary creatures

BlackBlack, Tap: Destroy target legendary creature. It can't be regenerated.

Invasion (Rare)
Tsabo's Assassin
Tsabo's Assassin 2BlackBlack (4)
Creature — Zombie Assassin (1/1)

Tap: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.

Invasion (Rare)
Tsabo's Decree
Tsabo's Decree 5Black (6)
Instant

Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.

Invasion (Rare)
Tsabo's Web
Tsabo's Web 2 (2)
Artifact

When Tsabo's Web enters the battlefield, draw a card.

Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.

Invasion (Rare)
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