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"Khans of Tarkir" (254)

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Sultai Banner
Sultai Banner 3 (3)
Artifact

Tap: Add Black, Green, or Blue.

BlackGreenBlue, Tap, Sacrifice Sultai Banner: Draw a card.

Khans of Tarkir (Common)
Sultai Charm
Sultai Charm BlackGreenBlue (3)
Instant

Choose one —

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.

Khans of Tarkir (Uncommon)
Sultai Flayer
Sultai Flayer 3Green (4)
Creature — Snake Shaman (3/4)

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

Khans of Tarkir (Uncommon)
Sultai Scavenger
Sultai Scavenger 5Black (6)
Creature — Bird Warrior (3/3)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Flying

Khans of Tarkir (Common)
Sultai Soothsayer
Sultai Soothsayer 2BlackGreenBlue (5)
Creature — Snake Shaman (2/5)

When Sultai Soothsayer enters, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Khans of Tarkir (Uncommon)
Summit Prowler
Summit Prowler 2RedRed (4)
Creature — Yeti (4/3)

Khans of Tarkir (Common)
Surrak Dragonclaw
Surrak Dragonclaw 2GreenBlueRed (5)
Legendary Creature — Human Warrior (6/6)

Flash

This spell can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.

Khans of Tarkir (Mythic Rare)
Suspension Field
Suspension Field 1White (2)
Enchantment

When Suspension Field enters, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)

Khans of Tarkir (Uncommon)
Swamp
Swamp (0)
Basic Land — Swamp

Khans of Tarkir (Land)
Swarm of Bloodflies
Swarm of Bloodflies 4Black (5)
Creature — Insect (0/0)

Flying

Swarm of Bloodflies enters with two +1/+1 counters on it.

Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

Khans of Tarkir (Uncommon)
Swift Kick
Swift Kick 3Red (4)
Instant

Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.

Khans of Tarkir (Common)
Swiftwater Cliffs
Swiftwater Cliffs (0)
Land

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add Blue or Red.

Khans of Tarkir (Common)
Taigam's Scheming
Taigam's Scheming 1Blue (2)
Sorcery

Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Khans of Tarkir (Common)
Take Up Arms
Take Up Arms 4White (5)
Instant

Create three 1/1 white Warrior creature tokens.

Khans of Tarkir (Uncommon)
Temur Ascendancy
Temur Ascendancy GreenBlueRed (3)
Enchantment

Creatures you control have haste.

Whenever a creature you control with power 4 or greater enters, you may draw a card.

Khans of Tarkir (Rare)
Temur Banner
Temur Banner 3 (3)
Artifact

Tap: Add Green, Blue, or Red.

GreenBlueRed, Tap, Sacrifice Temur Banner: Draw a card.

Khans of Tarkir (Common)
Temur Charger
Temur Charger 1Green (2)
Creature — Horse (3/1)

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.

Khans of Tarkir (Uncommon)
Temur Charm
Temur Charm GreenBlueRed (3)
Instant

Choose one —

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays 3.

• Creatures with power 3 or less can't block this turn.

Khans of Tarkir (Uncommon)
Thornwood Falls
Thornwood Falls (0)
Land

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add Green or Blue.

Khans of Tarkir (Common)
Thousand Winds
Thousand Winds 4BlueBlue (6)
Creature — Elemental (5/6)

Flying

Morph 5BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.

Khans of Tarkir (Rare)
Throttle
Throttle 4Black (5)
Instant

Target creature gets -4/-4 until end of turn.

Khans of Tarkir (Common)
Timely Hordemate
Timely Hordemate 3White (4)
Creature — Human Warrior (3/2)

Raid — When Timely Hordemate enters, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.

Khans of Tarkir (Uncommon)
Tomb of the Spirit Dragon
Tomb of the Spirit Dragon (0)
Land

Tap: Add Colorless.

2, Tap: You gain 1 life for each colorless creature you control.

Khans of Tarkir (Uncommon)
Tormenting Voice
Tormenting Voice 1Red (2)
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

Khans of Tarkir (Common)
Trail of Mystery
Trail of Mystery 1Green (2)
Enchantment

Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Khans of Tarkir (Rare)
Tranquil Cove
Tranquil Cove (0)
Land

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add White or Blue.

Khans of Tarkir (Common)
Trap Essence
Trap Essence GreenBlueRed (3)
Instant

Counter target creature spell. Put two +1/+1 counters on up to one target creature.

Khans of Tarkir (Rare)
Treasure Cruise
Treasure Cruise 7Blue (8)
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Draw three cards.

Khans of Tarkir (Common)
Trumpet Blast
Trumpet Blast 2Red (3)
Instant

Attacking creatures get +2/+0 until end of turn.

Khans of Tarkir (Common)
Tusked Colossodon
Tusked Colossodon 4GreenGreen (6)
Creature — Beast (6/5)

Khans of Tarkir (Common)
Tuskguard Captain
Tuskguard Captain 2Green (3)
Creature — Human Warrior (2/3)

Outlast Green (Green, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

Khans of Tarkir (Uncommon)
Ugin's Nexus
Ugin's Nexus 5 (5)
Legendary Artifact

If a player would begin an extra turn, that player skips that turn instead.

If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.

Khans of Tarkir (Mythic Rare)
Unyielding Krumar
Unyielding Krumar 3Black (4)
Creature — Orc Warrior (3/3)

1White: Unyielding Krumar gains first strike until end of turn.

Khans of Tarkir (Common)
Utter End
Utter End 2WhiteBlack (4)
Instant

Exile target nonland permanent.

Khans of Tarkir (Rare)
Valley Dasher
Valley Dasher 1Red (2)
Creature — Human Berserker (2/2)

Haste

Valley Dasher attacks each combat if able.

Khans of Tarkir (Common)
Venerable Lammasu
Venerable Lammasu 6White (7)
Creature — Lammasu (5/4)

Flying

Khans of Tarkir (Uncommon)
Villainous Wealth
Villainous Wealth Variable ColorlessBlackGreenBlue (3)
Sorcery

Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

Khans of Tarkir (Rare)
War Behemoth
War Behemoth 5White (6)
Creature — Beast (3/6)

Morph 4White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Warden of the Eye
Warden of the Eye 2BlueRedWhite (5)
Creature — Djinn Wizard (3/3)

When Warden of the Eye enters, return target noncreature, nonland card from your graveyard to your hand.

Khans of Tarkir (Uncommon)
War-Name Aspirant
War-Name Aspirant 1Red (2)
Creature — Human Warrior (2/1)

Raid — War-Name Aspirant enters with a +1/+1 counter on it if you attacked this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

Khans of Tarkir (Uncommon)
Watcher of the Roost
Watcher of the Roost 2White (3)
Creature — Bird Soldier (2/1)

Flying

Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Watcher of the Roost is turned face up, you gain 2 life.

Khans of Tarkir (Uncommon)
Waterwhirl
Waterwhirl 4BlueBlue (6)
Instant

Return up to two target creatures to their owners' hands.

Khans of Tarkir (Uncommon)
Weave Fate
Weave Fate 3Blue (4)
Instant

Draw two cards.

Khans of Tarkir (Common)
Wetland Sambar
Wetland Sambar 1Blue (2)
Creature — Elk (2/1)

Khans of Tarkir (Common)
Whirlwind Adept
Whirlwind Adept 4Blue (5)
Creature — Djinn Monk (4/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Khans of Tarkir (Common)
Wind-Scarred Crag
Wind-Scarred Crag (0)
Land

This land enters tapped.

When this land enters, you gain 1 life.

Tap: Add Red or White.

Khans of Tarkir (Common)
Windstorm
Windstorm Variable ColorlessGreen (1)
Instant

Windstorm deals X damage to each creature with flying.

Khans of Tarkir (Uncommon)
Windswept Heath
Windswept Heath (0)
Land

Tap, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Khans of Tarkir (Rare)
Wingmate Roc
Wingmate Roc 3WhiteWhite (5)
Creature — Bird (3/4)

Flying

Raid — When Wingmate Roc enters, if you attacked this turn, create a 3/4 white Bird creature token with flying.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

Khans of Tarkir (Mythic Rare)
Winterflame
Winterflame 1BlueRed (3)
Instant

Choose one or both —

• Tap target creature.

• Winterflame deals 2 damage to target creature.

Khans of Tarkir (Uncommon)
Witness of the Ages
Witness of the Ages 6 (6)
Artifact Creature — Golem (4/4)

Morph 5 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Uncommon)
Wooded Foothills
Wooded Foothills (0)
Land

Tap, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Khans of Tarkir (Rare)
Woolly Loxodon
Woolly Loxodon 5GreenGreen (7)
Creature — Elephant Warrior (6/7)

Morph 5Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Zurgo Helmsmasher
Zurgo Helmsmasher 2RedWhiteBlack (5)
Legendary Creature — Orc Warrior (7/2)

Haste

Zurgo Helmsmasher attacks each combat if able.

During your turn, Zurgo Helmsmasher has indestructible.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Khans of Tarkir (Mythic Rare)
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