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Puppet Master
Puppet Master BlueBlueBlue (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay BlueBlueBlue. If you do, return Puppet Master to its owner's hand.

Legends (Uncommon)
Pyrotechnics
Pyrotechnics 4Red (5)
Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Legends (Common)
Quagmire
Quagmire 2Black (3)
Enchantment

Creatures with swampwalk can be blocked as though they didn't have swampwalk.

Legends (Uncommon)
Quarum Trench Gnomes
Quarum Trench Gnomes 3Red (4)
Creature — Gnome (1/1)

Tap: If target Plains is tapped for mana, it produces colorless mana instead of white mana. <I>(This effect lasts indefinitely.)</I>

Legends (Rare)
Rabid Wombat
Rabid Wombat 2GreenGreen (4)
Creature — Wombat (0/1)

Vigilance

Rabid Wombat gets +2/+2 for each Aura attached to it.

Legends (Uncommon)
Radjan Spirit
Radjan Spirit 3Green (4)
Creature — Spirit (3/2)

Tap: Target creature loses flying until end of turn.

Legends (Uncommon)
Raging Bull
Raging Bull 2Red (3)
Creature — Ox (2/2)

Legends (Common)
Ragnar
Ragnar GreenWhiteBlue (3)
Legendary Creature — Human Cleric (2/2)

GreenWhiteBlue, Tap: Regenerate target creature.

Legends (Rare)
Ramirez DePietro
Ramirez DePietro 3BlueBlackBlack (6)
Legendary Creature — Human Pirate (4/3)

First strike

Legends (Uncommon)
Ramses Overdark
Ramses Overdark 2BlueBlueBlackBlack (6)
Legendary Creature — Human Assassin (4/3)

Tap: Destroy target enchanted creature.

Legends (Rare)
Rapid Fire
Rapid Fire 3White (4)
Instant

Cast this spell only before blockers are declared.

Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Legends (Rare)
Rasputin Dreamweaver
Rasputin Dreamweaver 4WhiteBlue (6)
Legendary Creature — Human Wizard (4/1)

Rasputin Dreamweaver enters with seven dream counters on it.

Remove a dream counter from Rasputin: Add Colorless.

Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.

At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.

Rasputin can't have more than seven dream counters on it.

Legends (Rare)
Rebirth
Rebirth 3GreenGreenGreen (6)
Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante.

Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

Legends (Rare)
Recall
Recall Variable ColorlessVariable ColorlessBlue (1)
Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Legends (Rare)
Red Mana Battery
Red Mana Battery 4 (4)
Artifact

2, Tap: Put a charge counter on Red Mana Battery.

Tap, Remove any number of charge counters from Red Mana Battery: Add Red, then add an additional Red for each charge counter removed this way.

Legends (Uncommon)
Reincarnation
Reincarnation 1GreenGreen (3)
Instant

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

Legends (Uncommon)
Relic Barrier
Relic Barrier 2 (2)
Artifact

Tap: Tap target artifact.

Legends (Uncommon)
Relic Bind
Relic Bind 2Blue (3)
Enchantment — Aura

Enchant artifact an opponent controls

Whenever enchanted artifact becomes tapped, choose one —

• Relic Bind deals 1 damage to target player or planeswalker.

• Target player gains 1 life.

Legends (Uncommon)
Remove Enchantments
Remove Enchantments White (1)
Instant

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.

Legends (Common)
Remove Soul
Remove Soul 1Blue (2)
Instant

Counter target creature spell.

Legends (Common)
Reset
Reset BlueBlue (2)
Instant

Cast this spell only during an opponent's turn after their upkeep step.

Untap all lands you control.

Legends (Uncommon)
Revelation
Revelation Green (1)
World Enchantment

Players play with their hands revealed.

Legends (Rare)
Reverberation
Reverberation 2BlueBlue (4)
Instant

All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.

Legends (Rare)
Righteous Avengers
Righteous Avengers 4White (5)
Creature — Human Soldier (3/1)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

Legends (Uncommon)
Ring of Immortals
Ring of Immortals 5 (5)
Artifact

3, Tap: Counter target instant or Aura spell that targets a permanent you control.

Legends (Rare)
Riven Turnbull
Riven Turnbull 5BlueBlack (7)
Legendary Creature — Human Advisor (5/7)

Tap: Add Black.

Legends (Uncommon)
Rohgahh of Kher Keep
Rohgahh of Kher Keep 2BlackBlackRedRed (6)
Legendary Creature — Kobold (5/5)

At the beginning of your upkeep, you may pay RedRedRed. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.

Creatures you control named Kobolds of Kher Keep get +2/+2.

Legends (Rare)
Rubinia Soulsinger
Rubinia Soulsinger 2GreenWhiteBlue (5)
Legendary Creature — Faerie (2/3)

You may choose not to untap Rubinia Soulsinger during your untap step.

Tap: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.

Legends (Rare)
Rust
Rust Green (1)
Instant

Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

Legends (Common)
Sea Kings' Blessing
Sea Kings' Blessing Blue (1)
Instant

One or more target creatures become blue until end of turn.

Legends (Uncommon)
Seafarer's Quay
Seafarer's Quay (0)
Land

Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Seeker
Seeker 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

Legends (Uncommon)
Segovian Leviathan
Segovian Leviathan 4Blue (5)
Creature — Leviathan (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Legends (Uncommon)
Sentinel
Sentinel 4 (4)
Artifact Creature — Shapeshifter (1/1)

0: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. <I>(This effect lasts indefinitely.)</I>

Legends (Rare)
Serpent Generator
Serpent Generator 6 (6)
Artifact

4, Tap: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

Legends (Rare)
Shelkin Brownie
Shelkin Brownie 1Green (2)
Creature — Ouphe (1/1)

Tap: Target creature loses all "bands with other" abilities until end of turn.

Legends (Common)
Shield Wall
Shield Wall 1White (2)
Instant

Creatures you control get +0/+2 until end of turn.

Legends (Uncommon)
Shimian Night Stalker
Shimian Night Stalker 3BlackBlack (5)
Creature — Nightstalker (4/4)

Black, Tap: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.

Legends (Uncommon)
Silhouette
Silhouette 1Blue (2)
Instant

Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.

Legends (Uncommon)
Sir Shandlar of Eberyn
Sir Shandlar of Eberyn 4GreenWhite (6)
Legendary Creature — Human Knight (4/7)

Legends (Uncommon)
Sivitri Scarzam
Sivitri Scarzam 5BlueBlack (7)
Legendary Creature — Human (6/4)

Legends (Uncommon)
Sol'kanar the Swamp King
Sol'kanar the Swamp King 2BlueBlackRed (5)
Legendary Creature — Demon (5/5)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a black spell, you gain 1 life.

Legends (Rare)
Spectral Cloak
Spectral Cloak BlueBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)

Legends (Uncommon)
Spinal Villain
Spinal Villain 2Red (3)
Creature — Beast (1/2)

Tap: Destroy target blue creature.

Legends (Rare)
Spirit Link
Spirit Link White (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Legends (Uncommon)
Spirit Shackle
Spirit Shackle BlackBlack (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Legends (Common)
Spiritual Sanctuary
Spiritual Sanctuary 2WhiteWhite (4)
Enchantment

At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.

Legends (Rare)
Stangg
Stangg 4RedGreen (6)
Legendary Creature — Human Warrior (3/4)

When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

Legends (Rare)
Storm Seeker
Storm Seeker 3Green (4)
Instant

Storm Seeker deals damage to target player equal to the number of cards in that player's hand.

Legends (Uncommon)
Storm World
Storm World Red (1)
World Enchantment

At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.

Legends (Rare)
Subdue
Subdue Green (1)
Instant

Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.

Legends (Common)
Sunastian Falconer
Sunastian Falconer 3RedGreen (5)
Legendary Creature — Human Shaman (4/4)

Tap: Add ColorlessColorless.

Legends (Uncommon)
Sword of the Ages
Sword of the Ages 6 (6)
Artifact

Sword of the Ages enters tapped.

Tap, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.

Legends (Rare)
Sylvan Library
Sylvan Library 1Green (2)
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Legends (Uncommon)
Sylvan Paradise
Sylvan Paradise Green (1)
Instant

One or more target creatures become green until end of turn.

Legends (Uncommon)
Syphon Soul
Syphon Soul 2Black (3)
Sorcery

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Legends (Common)
Takklemaggot
Takklemaggot 2BlackBlack (4)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."

Legends (Uncommon)
Telekinesis
Telekinesis BlueBlue (2)
Instant

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.

Legends (Rare)
Teleport
Teleport BlueBlueBlue (3)
Instant

Cast this spell only during the declare attackers step.

Target creature can't be blocked this turn.

Legends (Rare)
Tempest Efreet
Tempest Efreet 1RedRedRed (4)
Creature — Efreet (3/3)

Remove Tempest Efreet from your deck before playing if you're not playing for ante.

Tap, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

Legends (Rare)
Tetsuo Umezawa
Tetsuo Umezawa BlueBlackRed (3)
Legendary Creature — Human Archer (3/3)

Tetsuo Umezawa can't be the target of Aura spells.

BlueBlackBlackRed, Tap: Destroy target tapped or blocking creature.

Legends (Rare)
The Abyss
The Abyss 3Black (4)
World Enchantment

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

Legends (Rare)
The Brute
The Brute 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0.

RedRedRed: Regenerate enchanted creature.

Legends (Common)
The Lady of the Mountain
The Lady of the Mountain 4RedGreen (6)
Legendary Creature — Giant (5/5)

Legends (Uncommon)
The Tabernacle at Pendrell Vale
The Tabernacle at Pendrell Vale (0)
Legendary Land

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay 1."

Legends (Rare)
The Wretched
The Wretched 3BlackBlack (5)
Creature — Demon (2/5)

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

Legends (Rare)
Thunder Spirit
Thunder Spirit 1WhiteWhite (3)
Creature — Elemental Spirit (2/2)

Flying, first strike

Legends (Rare)
Time Elemental
Time Elemental 2Blue (3)
Creature — Elemental (0/2)

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.

2BlueBlue, Tap: Return target permanent that isn't enchanted to its owner's hand.

Legends (Rare)
Tobias Andrion
Tobias Andrion 3WhiteBlue (5)
Legendary Creature — Human Advisor (4/4)

Legends (Uncommon)
Tolaria
Tolaria (0)
Legendary Land

Tap: Add Blue.

Tap: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.

Legends (Uncommon)
Tor Wauki
Tor Wauki 2BlackBlackRed (5)
Legendary Creature — Human Archer (3/3)

Tap: Tor Wauki deals 2 damage to target attacking or blocking creature.

Legends (Uncommon)
Torsten Von Ursus
Torsten Von Ursus 3GreenGreenWhite (6)
Legendary Creature — Human Soldier (5/5)

Legends (Uncommon)
Touch of Darkness
Touch of Darkness Black (1)
Instant

One or more target creatures become black until end of turn.

Legends (Uncommon)
Transmutation
Transmutation 1Black (2)
Instant

Switch target creature's power and toughness until end of turn.

Legends (Common)
Triassic Egg
Triassic Egg 4 (4)
Artifact

3, Tap: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg.

• You may put a creature card from your hand onto the battlefield.

• Return target creature card from your graveyard to the battlefield.

Legends (Rare)
Tuknir Deathlock
Tuknir Deathlock RedRedGreenGreen (4)
Legendary Creature — Human Wizard (2/2)

Flying

RedGreen, Tap: Target creature gets +2/+2 until end of turn.

Legends (Rare)
Tundra Wolves
Tundra Wolves White (1)
Creature — Wolf (1/1)

First strike (This creature deals combat damage before creatures without first strike.)

Legends (Common)
Typhoon
Typhoon 2Green (3)
Sorcery

Typhoon deals damage to each opponent equal to the number of Islands that player controls.

Legends (Rare)
Undertow
Undertow 2Blue (3)
Enchantment

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

Legends (Uncommon)
Underworld Dreams
Underworld Dreams BlackBlackBlack (3)
Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

Legends (Uncommon)
Unholy Citadel
Unholy Citadel (0)
Land

Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Untamed Wilds
Untamed Wilds 2Green (3)
Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Legends (Uncommon)
Urborg
Urborg (0)
Legendary Land

Tap: Add Black.

Tap: Target creature loses first strike or swampwalk until end of turn.

Legends (Uncommon)
Ur-Drago
Ur-Drago 3BlueBlueBlackBlack (7)
Legendary Creature — Elemental (4/4)

First strike

Creatures with swampwalk can be blocked as though they didn't have swampwalk.

Legends (Rare)
Vaevictis Asmadi
Vaevictis Asmadi 2BlackBlackRedRedGreenGreen (8)
Legendary Creature — Elder Dragon (7/7)

Flying

At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay BlackRedGreen.

Black: Vaevictis Asmadi gets +1/+0 until end of turn.

Red: Vaevictis Asmadi gets +1/+0 until end of turn.

Green: Vaevictis Asmadi gets +1/+0 until end of turn.

Legends (Rare)
Vampire Bats
Vampire Bats Black (1)
Creature — Bat (0/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Black: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Legends (Common)
Venarian Gold
Venarian Gold Variable ColorlessBlueBlue (2)
Enchantment — Aura

Enchant creature

When Venarian Gold enters, tap enchanted creature and put X sleep counters on it.

Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.

At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.

Legends (Common)
Visions
Visions White (1)
Sorcery

Look at the top five cards of target player's library. You may then have that player shuffle that library.

Legends (Uncommon)
Voodoo Doll
Voodoo Doll 6 (6)
Artifact

At the beginning of your upkeep, put a pin counter on Voodoo Doll.

At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.

Variable ColorlessVariable Colorless, Tap: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.

Legends (Rare)
Walking Dead
Walking Dead 1Black (2)
Creature — Zombie (1/1)

Black: Regenerate Walking Dead.

Legends (Common)
Wall of Caltrops
Wall of Caltrops 1White (2)
Creature — Wall (2/1)

Defender (This creature can't attack.)

Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

Legends (Common)
Wall of Dust
Wall of Dust 2Red (3)
Creature — Wall (1/4)

Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.

Legends (Uncommon)
Wall of Earth
Wall of Earth 1Red (2)
Creature — Wall (0/6)

Defender (This creature can't attack.)

Legends (Common)
Wall of Heat
Wall of Heat 2Red (3)
Creature — Wall (2/6)

Defender (This creature can't attack.)

Legends (Common)
Wall of Light
Wall of Light 2White (3)
Creature — Wall (1/5)

Defender (This creature can't attack.)

Protection from black

Legends (Uncommon)
Wall of Opposition
Wall of Opposition 3RedRed (5)
Creature — Wall (0/6)

Defender (This creature can't attack.)

1: Wall of Opposition gets +1/+0 until end of turn.

Legends (Rare)
Wall of Putrid Flesh
Wall of Putrid Flesh 2Black (3)
Creature — Wall (2/4)

Defender (This creature can't attack.)

Protection from white

Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.

Legends (Uncommon)
Wall of Shadows
Wall of Shadows 1BlackBlack (3)
Creature — Wall (0/1)

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.

Legends (Common)
Wall of Tombstones
Wall of Tombstones 1Black (2)
Creature — Wall (0/1)

Defender (This creature can't attack.)

At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. <I>(This effect lasts indefinitely.)</I>

Legends (Uncommon)
Wall of Vapor
Wall of Vapor 3Blue (4)
Creature — Wall (0/1)

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.

Legends (Common)
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