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Regeneration
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Regrowth
( 2)
Sorcery
Return target card from your graveyard to your hand.
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Resurrection
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Reverse Damage
( 3)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Righteousness
( 1)
Instant
Target blocking creature gets +7/+7 until end of turn.
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Rock Hydra
( 2)
Creature — Hydra
(0/0)
Rock Hydra enters with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. : Prevent the next 1 damage that would be dealt to Rock Hydra this turn. : Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
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Rod of Ruin
( 4)
Artifact
, : Rod of Ruin deals 1 damage to any target.
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Royal Assassin
( 3)
Creature — Human Assassin
(1/1)
: Destroy target tapped creature.
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Sacrifice
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Add an amount of equal to the sacrificed creature's mana value.
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Samite Healer
( 2)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Scavenging Ghoul
( 4)
Creature — Zombie
(2/2)
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
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Sea Serpent
( 6)
Creature — Serpent
(5/5)
Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.
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Sedge Troll
( 3)
Creature — Troll
(2/2)
Sedge Troll gets +1/+1 as long as you control a Swamp. : Regenerate Sedge Troll.
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Sengir Vampire
( 5)
Creature — Vampire
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
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Serra Angel
( 5)
Creature — Angel
(4/4)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Shanodin Dryads
( 1)
Creature — Nymph Dryad
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
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Simulacrum
( 2)
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
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Siren's Call
( 1)
Instant
Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
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Sleight of Mind
( 1)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. <I>(For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)</I>
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Smoke
( 2)
Enchantment
Players can't untap more than one creature during their untap steps.
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Soul Net
( 1)
Artifact
Whenever a creature dies, you may pay . If you do, you gain 1 life.
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Stasis
( 2)
Enchantment
Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay .
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Steal Artifact
( 4)
Enchantment — Aura
Enchant artifact You control enchanted artifact.
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Stone Giant
( 4)
Creature — Giant
(3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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Swamp
( 0)
Basic Land — Swamp
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Swords to Plowshares
( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
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Taiga
( 0)
Land — Mountain Forest
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Terror
( 2)
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
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The Hive
( 5)
Artifact
, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
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Thicket Basilisk
( 5)
Creature — Basilisk
(2/4)
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Thoughtlace
( 1)
Instant
Target spell or permanent becomes blue. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Throne of Bone
( 1)
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
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Timber Wolves
( 1)
Creature — Wolf
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Time Vault
( 2)
Artifact
Time Vault enters tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. : Take an extra turn after this one.
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Time Walk
( 2)
Sorcery
Take an extra turn after this one.
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Timetwister
( 3)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Tundra
( 0)
Land — Plains Island
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Tunnel
( 1)
Instant
Destroy target Wall. It can't be regenerated.
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Twiddle
( 1)
Instant
You may tap or untap target artifact, creature, or land.
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Two-Headed Giant of Foriys
( 5)
Creature — Giant
(4/4)
Trample Two-Headed Giant of Foriys can block an additional creature each combat.
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Unholy Strength
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1.
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Unsummon
( 1)
Instant
Return target creature to its owner's hand.
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Uthden Troll
( 3)
Creature — Troll
(2/2)
: Regenerate Uthden Troll.
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Verduran Enchantress
( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
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Vesuvan Doppelganger
( 5)
Creature — Shapeshifter
(0/0)
You may have Vesuvan Doppelganger enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
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Veteran Bodyguard
( 5)
Creature — Human
(2/5)
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
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Volcanic Eruption
( 3)
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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Wall of Air
( 3)
Creature — Wall
(1/5)
Defender, flying (This creature can't attack, and it can block creatures with flying.)
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Wall of Bone
( 3)
Creature — Skeleton Wall
(1/4)
Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Wall of Brambles
( 3)
Creature — Plant Wall
(2/3)
Defender (This creature can't attack.) : Regenerate Wall of Brambles.
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Wall of Fire
( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.
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Wall of Ice
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Wall of Stone
( 3)
Creature — Wall
(0/8)
Defender (This creature can't attack.)
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Wall of Swords
( 4)
Creature — Wall
(3/5)
Defender (This creature can't attack.) Flying
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Wall of Water
( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Water gets +1/+0 until end of turn.
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Wall of Wood
( 1)
Creature — Wall
(0/3)
Defender (This creature can't attack.)
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Wanderlust
( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
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Warp Artifact
( 2)
Enchantment — Aura
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
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Weakness
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-1.
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Web
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
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Wheel of Fortune
( 3)
Sorcery
Each player discards their hand, then draws seven cards.
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White Knight
( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
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White Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.
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Wild Growth
( 1)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .
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Will-O'-The-Wisp (Will-o'-the-Wisp)
( 1)
Creature — Spirit
(0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Winter Orb
( 2)
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
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Wooden Sphere
( 1)
Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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Word of Command
( 2)
Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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Wrath of God
( 4)
Sorcery
Destroy all creatures. They can't be regenerated.
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Zombie Master
( 3)
Creature — Zombie
(2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent."
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