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"Magic 2010" (234)

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Telepathy
Telepathy Blue (1)
Enchantment

Your opponents play with their hands revealed.

Magic 2010 (Uncommon)
Tempest of Light
Tempest of Light 2White (3)
Instant

Destroy all enchantments.

Magic 2010 (Uncommon)
Tendrils of Corruption
Tendrils of Corruption 3Black (4)
Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Magic 2010 (Common)
Terramorphic Expanse
Terramorphic Expanse (0)
Land

Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Magic 2010 (Common)
Time Warp
Time Warp 3BlueBlue (5)
Sorcery

Target player takes an extra turn after this one.

Magic 2010 (Mythic Rare)
Tome Scour
Tome Scour Blue (1)
Sorcery

Target player mills five cards.

Magic 2010 (Common)
Traumatize
Traumatize 3BlueBlue (5)
Sorcery

Target player mills half their library, rounded down.

Magic 2010 (Rare)
Trumpet Blast
Trumpet Blast 2Red (3)
Instant

Attacking creatures get +2/+0 until end of turn.

Magic 2010 (Common)
Twincast
Twincast BlueBlue (2)
Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Magic 2010 (Rare)
Undead Slayer
Undead Slayer 2White (3)
Creature — Human Cleric (2/2)

White, Tap: Exile target Skeleton, Vampire, or Zombie.

Magic 2010 (Uncommon)
Underworld Dreams
Underworld Dreams BlackBlackBlack (3)
Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

Magic 2010 (Rare)
Unholy Strength
Unholy Strength Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Magic 2010 (Common)
Unsummon
Unsummon Blue (1)
Instant

Return target creature to its owner's hand.

Magic 2010 (Common)
Vampire Aristocrat
Vampire Aristocrat 2Black (3)
Creature — Vampire Rogue Noble (2/2)

Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

Magic 2010 (Common)
Vampire Nocturnus
Vampire Nocturnus 1BlackBlackBlack (4)
Creature — Vampire (3/3)

Play with the top card of your library revealed.

As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

Magic 2010 (Mythic Rare)
Veteran Armorsmith
Veteran Armorsmith WhiteWhite (2)
Creature — Human Soldier (2/3)

Other Soldier creatures you control get +0/+1.

Magic 2010 (Common)
Veteran Swordsmith
Veteran Swordsmith 2White (3)
Creature — Human Soldier (3/2)

Other Soldier creatures you control get +1/+0.

Magic 2010 (Common)
Viashino Spearhunter
Viashino Spearhunter 2Red (3)
Creature — Lizard Warrior (2/1)

First strike (This creature deals combat damage before creatures without first strike.)

Magic 2010 (Common)
Wall of Bone
Wall of Bone 2Black (3)
Creature — Skeleton Wall (1/4)

Defender (This creature can't attack.)

Black: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic 2010 (Uncommon)
Wall of Faith
Wall of Faith 3White (4)
Creature — Wall (0/5)

Defender (This creature can't attack.)

White: Wall of Faith gets +0/+1 until end of turn.

Magic 2010 (Common)
Wall of Fire
Wall of Fire 1RedRed (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Red: Wall of Fire gets +1/+0 until end of turn.

Magic 2010 (Uncommon)
Wall of Frost
Wall of Frost 1BlueBlue (3)
Creature — Wall (0/7)

Defender

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

Magic 2010 (Uncommon)
Warp World
Warp World 5RedRedRed (8)
Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Magic 2010 (Rare)
Warpath Ghoul
Warpath Ghoul 2Black (3)
Creature — Zombie (3/2)

Magic 2010 (Common)
Weakness
Weakness Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-1.

Magic 2010 (Common)
Whispersilk Cloak
Whispersilk Cloak 3 (3)
Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip 2

Magic 2010 (Uncommon)
White Knight
White Knight WhiteWhite (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Magic 2010 (Uncommon)
Wind Drake
Wind Drake 2Blue (3)
Creature — Drake (2/2)

Flying

Magic 2010 (Common)
Windstorm
Windstorm Variable ColorlessGreen (1)
Instant

Windstorm deals X damage to each creature with flying.

Magic 2010 (Uncommon)
Wurm's Tooth
Wurm's Tooth 2 (2)
Artifact

Whenever a player casts a green spell, you may gain 1 life.

Magic 2010 (Uncommon)
Xathrid Demon
Xathrid Demon 3BlackBlackBlack (6)
Creature — Demon (7/7)

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.

Magic 2010 (Mythic Rare)
Yawning Fissure
Yawning Fissure 4Red (5)
Sorcery

Each opponent sacrifices a land of their choice.

Magic 2010 (Common)
Zephyr Sprite
Zephyr Sprite Blue (1)
Creature — Faerie (1/1)

Flying

Magic 2010 (Common)
Zombie Goliath
Zombie Goliath 4Black (5)
Creature — Zombie Giant (4/3)

Magic 2010 (Common)
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