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"Rise of the Eldrazi" (233)

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Stalwart Shield-Bearers
Stalwart Shield-Bearers 1White (2)
Creature — Human Soldier (0/3)

Defender

Other creatures you control with defender get +0/+2.

Rise of the Eldrazi (Common)
Stomper Cub
Stomper Cub 3GreenGreen (5)
Creature — Beast (5/3)

Trample

Rise of the Eldrazi (Common)
Student of Warfare
Student of Warfare White (1)
Creature — Human Knight (1/1)

Level up White (White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike

Rise of the Eldrazi (Rare)
Suffer the Past
Suffer the Past Variable ColorlessBlack (1)
Instant

Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.

Rise of the Eldrazi (Uncommon)
Surrakar Spellblade
Surrakar Spellblade 1BlueBlue (3)
Creature — Surrakar (2/1)

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.

Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

Rise of the Eldrazi (Rare)
Surreal Memoir
Surreal Memoir 3Red (4)
Sorcery

Return an instant card at random from your graveyard to your hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Uncommon)
Survival Cache
Survival Cache 2White (3)
Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Uncommon)
Swamp
Swamp (0)
Basic Land — Swamp

Rise of the Eldrazi (Land)
Tajuru Preserver
Tajuru Preserver 1Green (2)
Creature — Elf Shaman (2/1)

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Rise of the Eldrazi (Rare)
Thought Gorger
Thought Gorger 2BlackBlack (4)
Creature — Horror (2/2)

Trample

When Thought Gorger enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.

When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.

Rise of the Eldrazi (Rare)
Time of Heroes
Time of Heroes 1White (2)
Enchantment

Each creature you control with a level counter on it gets +2/+2.

Rise of the Eldrazi (Uncommon)
Totem-Guide Hartebeest
Totem-Guide Hartebeest 4White (5)
Creature — Antelope (2/5)

When Totem-Guide Hartebeest enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Rise of the Eldrazi (Common)
Training Grounds
Training Grounds Blue (1)
Enchantment

Activated abilities of creatures you control cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

Rise of the Eldrazi (Rare)
Traitorous Instinct
Traitorous Instinct 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

Rise of the Eldrazi (Uncommon)
Transcendent Master
Transcendent Master 1WhiteWhite (3)
Creature — Human Cleric Avatar (3/3)

Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink, indestructible

Rise of the Eldrazi (Mythic Rare)
Tuktuk the Explorer
Tuktuk the Explorer 2Red (3)
Legendary Creature — Goblin (1/1)

Haste

When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.

Rise of the Eldrazi (Rare)
Ulamog, the Infinite Gyre
Ulamog, the Infinite Gyre 11 (11)
Legendary Creature — Eldrazi (10/10)

When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)

When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Rise of the Eldrazi (Mythic Rare)
Ulamog's Crusher
Ulamog's Crusher 8 (8)
Creature — Eldrazi (8/8)

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

Ulamog's Crusher attacks each combat if able.

Rise of the Eldrazi (Common)
Umbra Mystic
Umbra Mystic 2White (3)
Creature — Human Wizard (2/2)

Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

Rise of the Eldrazi (Rare)
Unified Will
Unified Will 1Blue (2)
Instant

Counter target spell if you control more creatures than that spell's controller.

Rise of the Eldrazi (Uncommon)
Valakut Fireboar
Valakut Fireboar 4Red (5)
Creature — Elemental Boar (1/7)

Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.

Rise of the Eldrazi (Uncommon)
Vendetta
Vendetta Black (1)
Instant

Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

Rise of the Eldrazi (Common)
Venerated Teacher
Venerated Teacher 2Blue (3)
Creature — Human Wizard (2/2)

When Venerated Teacher enters, put two level counters on each creature you control with level up.

Rise of the Eldrazi (Common)
Vengevine
Vengevine 2GreenGreen (4)
Creature — Elemental (4/3)

Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Rise of the Eldrazi (Mythic Rare)
Vent Sentinel
Vent Sentinel 3Red (4)
Creature — Elemental (2/4)

Defender

1Red, Tap: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.

Rise of the Eldrazi (Common)
Virulent Swipe
Virulent Swipe Black (1)
Instant

Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Uncommon)
Wall of Omens
Wall of Omens 1White (2)
Creature — Wall (0/4)

Defender

When Wall of Omens enters, draw a card.

Rise of the Eldrazi (Uncommon)
Warmonger's Chariot
Warmonger's Chariot 2 (2)
Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Rise of the Eldrazi (Uncommon)
Wildheart Invoker
Wildheart Invoker 2GreenGreen (4)
Creature — Elf Shaman (4/3)

8: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Rise of the Eldrazi (Common)
World at War
World at War 3RedRed (5)
Sorcery

After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Rare)
Wrap in Flames
Wrap in Flames 3Red (4)
Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

Rise of the Eldrazi (Common)
Zof Shade
Zof Shade 3Black (4)
Creature — Shade (2/2)

2Black: Zof Shade gets +2/+2 until end of turn.

Rise of the Eldrazi (Common)
Zulaport Enforcer
Zulaport Enforcer Black (1)
Creature — Human Warrior (1/1)

Level up 4 (4: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

3/3

LEVEL 3+

5/5

Zulaport Enforcer can't be blocked except by black creatures.

Rise of the Eldrazi (Common)
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