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"Shadows over Innistrad" (320)

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Paranoid Parish-Blade
Paranoid Parish-Blade 2White (3)
Creature — Human Soldier (3/2)

Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Uncommon)
Perfected Form
Perfected Form (0)
Creature — Insect Horror (5/4)

Flying

Shadows over Innistrad (Uncommon)
Persistent Nightmare
Persistent Nightmare (0)
Creature — Nightmare (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

Shadows over Innistrad (Mythic Rare)
Pick the Brain
Pick the Brain 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it and exile that card.

Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.

Shadows over Innistrad (Uncommon)
Pieces of the Puzzle
Pieces of the Puzzle 2Blue (3)
Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

Shadows over Innistrad (Common)
Pious Evangel
Pious Evangel 2White (3)
Creature — Human Cleric (2/2)

Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

2, Tap, Sacrifice another permanent: Transform Pious Evangel.

Shadows over Innistrad (Uncommon)
Plains
Plains (0)
Basic Land — Plains

Shadows over Innistrad (Land)
Pore Over the Pages
Pore Over the Pages 3BlueBlue (5)
Sorcery

Draw three cards, untap up to two lands, then discard a card.

Shadows over Innistrad (Uncommon)
Port Town
Port Town (0)
Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

Tap: Add White or Blue.

Shadows over Innistrad (Rare)
Press for Answers
Press for Answers 1Blue (2)
Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Common)
Prized Amalgam
Prized Amalgam 1BlueBlack (3)
Creature — Zombie (3/3)

Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.

Shadows over Innistrad (Rare)
Puncturing Light
Puncturing Light 1White (2)
Instant

Destroy target attacking or blocking creature with power 3 or less.

Shadows over Innistrad (Common)
Pyre Hound
Pyre Hound 3Red (4)
Creature — Elemental Dog (2/3)

Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

Shadows over Innistrad (Common)
Quilled Wolf
Quilled Wolf 1Green (2)
Creature — Wolf (2/2)

5Green: Quilled Wolf gets +4/+4 until end of turn.

Shadows over Innistrad (Common)
Rabid Bite
Rabid Bite 1Green (2)
Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

Shadows over Innistrad (Common)
Rancid Rats
Rancid Rats 1Black (2)
Creature — Zombie Rat (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Shadows over Innistrad (Common)
Rattlechains
Rattlechains 1Blue (2)
Creature — Spirit (2/1)

Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.

Shadows over Innistrad (Rare)
Ravenous Bloodseeker
Ravenous Bloodseeker 1Red (2)
Creature — Vampire Berserker (1/3)

Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.

Shadows over Innistrad (Uncommon)
Reaper of Flight Moonsilver
Reaper of Flight Moonsilver 3WhiteWhite (5)
Creature — Angel (3/3)

Flying

Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Uncommon)
Reckless Scholar
Reckless Scholar 2Blue (3)
Creature — Human Wizard (2/1)

Tap: Target player draws a card, then discards a card.

Shadows over Innistrad (Uncommon)
Reduce to Ashes
Reduce to Ashes 4Red (5)
Sorcery

Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Shadows over Innistrad (Common)
Relentless Dead
Relentless Dead BlackBlack (2)
Creature — Zombie (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

When Relentless Dead dies, you may pay Black. If you do, return it to its owner's hand.

When Relentless Dead dies, you may pay Variable Colorless. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.

Shadows over Innistrad (Mythic Rare)
Rise from the Tides
Rise from the Tides 5Blue (6)
Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

Shadows over Innistrad (Uncommon)
Root Out
Root Out 2Green (3)
Sorcery

Destroy target artifact or enchantment.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Common)
Rottenheart Ghoul
Rottenheart Ghoul 3Black (4)
Creature — Zombie (2/4)

When Rottenheart Ghoul dies, target player discards a card.

Shadows over Innistrad (Common)
Runaway Carriage
Runaway Carriage 4 (4)
Artifact Creature — Construct (5/6)

Trample

When Runaway Carriage attacks or blocks, sacrifice it at end of combat.

Shadows over Innistrad (Uncommon)
Rush of Adrenaline
Rush of Adrenaline Red (1)
Instant

Target creature gets +2/+1 and gains trample until end of turn.

Shadows over Innistrad (Common)
Sage of Ancient Lore
Sage of Ancient Lore 4Green (5)
Creature — Human Shaman Werewolf (*/*)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

Shadows over Innistrad (Rare)
Sanguinary Mage
Sanguinary Mage 1Red (2)
Creature — Vampire Wizard (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Shadows over Innistrad (Common)
Sanitarium Skeleton
Sanitarium Skeleton Black (1)
Creature — Skeleton (1/2)

2Black: Return Sanitarium Skeleton from your graveyard to your hand.

Shadows over Innistrad (Common)
Scourge Wolf
Scourge Wolf RedRed (2)
Creature — Wolf Horror (2/2)

First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Rare)
Scrounged Scythe
Scrounged Scythe (0)
Artifact — Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)

Equip 2

Shadows over Innistrad (Uncommon)
Seagraf Skaab
Seagraf Skaab 1Blue (2)
Creature — Zombie (1/3)

Shadows over Innistrad (Common)
Seasons Past
Seasons Past 4GreenGreen (6)
Sorcery

Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

Shadows over Innistrad (Mythic Rare)
Second Harvest
Second Harvest 2GreenGreen (4)
Instant

For each token you control, create a token that's a copy of that permanent.

Shadows over Innistrad (Rare)
Senseless Rage
Senseless Rage 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Common)
Shamble Back
Shamble Back Black (1)
Sorcery

Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.

Shadows over Innistrad (Common)
Shard of Broken Glass
Shard of Broken Glass 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, you may mill two cards.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Shadows over Innistrad (Common)
Sigarda, Heron's Grace
Sigarda, Heron's Grace 3GreenWhite (5)
Legendary Creature — Angel (4/5)

Flying

You and Humans you control have hexproof.

2, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.

Shadows over Innistrad (Mythic Rare)
Silburlind Snapper
Silburlind Snapper 5Blue (6)
Creature — Turtle (6/6)

Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.

Shadows over Innistrad (Common)
Silent Observer
Silent Observer 3Blue (4)
Creature — Spirit (1/5)

Flying

Shadows over Innistrad (Common)
Silverfur Partisan
Silverfur Partisan 2Green (3)
Creature — Wolf Warrior (2/2)

Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

Shadows over Innistrad (Rare)
Silverstrike
Silverstrike 3White (4)
Instant

Destroy target attacking creature. You gain 3 life.

Shadows over Innistrad (Uncommon)
Sin Prodder
Sin Prodder 2Red (3)
Creature — Devil (3/2)

Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.

Shadows over Innistrad (Rare)
Sinister Concoction
Sinister Concoction Black (1)
Enchantment

Black, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.

Shadows over Innistrad (Uncommon)
Skeleton Key
Skeleton Key 1 (1)
Artifact — Equipment

Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Equip 2

Shadows over Innistrad (Uncommon)
Skin Invasion
Skin Invasion Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

Shadows over Innistrad (Uncommon)
Skin Shedder
Skin Shedder (0)
Creature — Insect Horror (3/4)

Shadows over Innistrad (Uncommon)
Slayer's Plate
Slayer's Plate 3 (3)
Artifact — Equipment

Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip 3

Shadows over Innistrad (Rare)
Sleep Paralysis
Sleep Paralysis 3Blue (4)
Enchantment — Aura

Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Shadows over Innistrad (Common)
Solitary Hunter
Solitary Hunter 3Green (4)
Creature — Human Warrior Werewolf (3/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.

Shadows over Innistrad (Common)
Sorin, Grim Nemesis
Sorin, Grim Nemesis 4WhiteBlack (6)
Legendary Planeswalker — Sorin (6)

+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.

−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.

−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.

Shadows over Innistrad (Mythic Rare)
Soul Swallower
Soul Swallower 2GreenGreen (4)
Creature — Wurm (3/3)

Trample

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.

Shadows over Innistrad (Rare)
Spectral Shepherd
Spectral Shepherd 2White (3)
Creature — Spirit (2/2)

Flying

1Blue: Return target Spirit you control to its owner's hand.

Shadows over Innistrad (Uncommon)
Spiteful Motives
Spiteful Motives 3Red (4)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+0 and has first strike.

Shadows over Innistrad (Uncommon)
Stallion of Ashmouth
Stallion of Ashmouth 3Black (4)
Creature — Nightmare Horse (3/3)

Delirium — 1Black: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Startled Awake
Startled Awake 2BlueBlue (4)
Sorcery

Target opponent mills thirteen cards.

3BlueBlue: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Shadows over Innistrad (Mythic Rare)
Stensia Masquerade
Stensia Masquerade 2Red (3)
Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Uncommon)
Stern Constable
Stern Constable White (1)
Creature — Human Soldier (1/1)

Tap, Discard a card: Tap target creature.

Shadows over Innistrad (Common)
Stitched Mangler
Stitched Mangler 2Blue (3)
Creature — Zombie Horror (2/3)

Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Shadows over Innistrad (Common)
Stitchwing Skaab
Stitchwing Skaab 3Blue (4)
Creature — Zombie Horror (3/1)

Flying

1Blue, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.

Shadows over Innistrad (Uncommon)
Stoic Builder
Stoic Builder 2Green (3)
Creature — Human (2/3)

When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.

Shadows over Innistrad (Common)
Stone Quarry
Stone Quarry (0)
Land

Stone Quarry enters the battlefield tapped.

Tap: Add Red or White.

Shadows over Innistrad (Uncommon)
Stonewing Antagonizer
Stonewing Antagonizer (0)
Artifact Creature — Gargoyle Horror (4/2)

Flying

Shadows over Innistrad (Uncommon)
Stormrider Spirit
Stormrider Spirit 4Blue (5)
Creature — Spirit (3/3)

Flash

Flying

Shadows over Innistrad (Common)
Strength of Arms
Strength of Arms White (1)
Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Shadows over Innistrad (Common)
Stromkirk Mentor
Stromkirk Mentor 3Black (4)
Creature — Vampire Soldier (4/2)

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

Shadows over Innistrad (Common)
Structural Distortion
Structural Distortion 3Red (4)
Sorcery

Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

Shadows over Innistrad (Common)
Survive the Night
Survive the Night 2White (3)
Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Common)
Swamp
Swamp (0)
Basic Land — Swamp

Shadows over Innistrad (Land)
Tamiyo's Journal
Tamiyo's Journal 5 (5)
Legendary Artifact

At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Tap, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Shadows over Innistrad (Rare)
Tenacity
Tenacity 3White (4)
Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

Shadows over Innistrad (Uncommon)
Thalia's Lieutenant
Thalia's Lieutenant 1White (2)
Creature — Human Soldier (1/1)

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

Shadows over Innistrad (Rare)
The Gitrog Monster
The Gitrog Monster 3BlackGreen (5)
Legendary Creature — Frog Horror (6/6)

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Shadows over Innistrad (Mythic Rare)
Thing in the Ice
Thing in the Ice 1Blue (2)
Creature — Horror (0/4)

Defender

Thing in the Ice enters the battlefield with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

Shadows over Innistrad (Rare)
Thornhide Wolves
Thornhide Wolves 4Green (5)
Creature — Wolf (4/5)

Shadows over Innistrad (Common)
Thraben Gargoyle
Thraben Gargoyle 1 (1)
Artifact Creature — Gargoyle (2/2)

Defender

6: Transform Thraben Gargoyle.

Shadows over Innistrad (Uncommon)
Thraben Inspector
Thraben Inspector White (1)
Creature — Human Soldier (1/2)

When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Common)
Throttle
Throttle 4Black (5)
Instant

Target creature gets -4/-4 until end of turn.

Shadows over Innistrad (Common)
Timber Shredder
Timber Shredder (0)
Creature — Werewolf (4/2)

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

Shadows over Innistrad (Common)
Tireless Tracker
Tireless Tracker 2Green (3)
Creature — Human Scout (3/2)

Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

Shadows over Innistrad (Rare)
To the Slaughter
To the Slaughter 2Black (3)
Instant

Target player sacrifices a creature or planeswalker.

Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.

Shadows over Innistrad (Rare)
Tooth Collector
Tooth Collector 2Black (3)
Creature — Human Rogue (3/2)

When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

Shadows over Innistrad (Uncommon)
Topplegeist
Topplegeist White (1)
Creature — Spirit (1/1)

Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

Shadows over Innistrad (Uncommon)
Tormenting Voice
Tormenting Voice 1Red (2)
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

Shadows over Innistrad (Common)
Town Gossipmonger
Town Gossipmonger White (1)
Creature — Human (1/1)

Tap, Tap an untapped creature you control: Transform Town Gossipmonger.

Shadows over Innistrad (Uncommon)
Trail of Evidence
Trail of Evidence 2Blue (3)
Enchantment

Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Uncommon)
Traverse the Ulvenwald
Traverse the Ulvenwald Green (1)
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Shadows over Innistrad (Rare)
Triskaidekaphobia
Triskaidekaphobia 3Black (4)
Enchantment

At the beginning of your upkeep, choose one —

• Each player with exactly 13 life loses the game, then each player gains 1 life.

• Each player with exactly 13 life loses the game, then each player loses 1 life.

Shadows over Innistrad (Rare)
True-Faith Censer
True-Faith Censer 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Shadows over Innistrad (Common)
Twins of Maurer Estate
Twins of Maurer Estate 4Black (5)
Creature — Vampire (3/5)

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Common)
Ulrich's Kindred
Ulrich's Kindred 2Red (3)
Creature — Wolf (3/2)

Trample

3Green: Target attacking Wolf or Werewolf gains indestructible until end of turn.

Shadows over Innistrad (Uncommon)
Ulvenwald Hydra
Ulvenwald Hydra 4GreenGreen (6)
Creature — Hydra (*/*)

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

Shadows over Innistrad (Mythic Rare)
Ulvenwald Mysteries
Ulvenwald Mysteries 2Green (3)
Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Shadows over Innistrad (Uncommon)
Uncaged Fury
Uncaged Fury 2Red (3)
Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Shadows over Innistrad (Common)
Unimpeded Trespasser
Unimpeded Trespasser (0)
Creature — Spirit (3/3)

Unimpeded Trespasser can't be blocked.

Shadows over Innistrad (Uncommon)
Uninvited Geist
Uninvited Geist 2Blue (3)
Creature — Spirit (2/2)

Skulk (This creature can't be blocked by creatures with greater power.)

When Uninvited Geist deals combat damage to a player, transform it.

Shadows over Innistrad (Uncommon)
Unruly Mob
Unruly Mob 1White (2)
Creature — Human (1/1)

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

Shadows over Innistrad (Common)
Vampire Noble
Vampire Noble 2Black (3)
Creature — Vampire Noble (3/2)

Shadows over Innistrad (Common)
Vessel of Ephemera
Vessel of Ephemera 1White (2)
Enchantment

2White, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.

Shadows over Innistrad (Common)
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