SEARCH:

"Time Spiral" (286)

123 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Screeching Sliver
Screeching Sliver Blue (1)
Creature — Sliver (1/1)

All Slivers have "Tap: Target player mills a card."

Time Spiral (Common)
Scryb Ranger
Scryb Ranger 1Green (2)
Creature — Faerie Ranger (1/1)

Flash

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Time Spiral (Uncommon)
Search for Tomorrow
Search for Tomorrow 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2—Green (Rather than cast this card from your hand, you may pay Green and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Time Spiral (Common)
Sedge Sliver
Sedge Sliver 2Red (3)
Creature — Sliver (2/2)

All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."

All Slivers have "Black: Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Time Spiral (Rare)
Sengir Nosferatu
Sengir Nosferatu 3BlackBlack (5)
Creature — Vampire (4/4)

Flying

1Black, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "1Black, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."

Time Spiral (Rare)
Serra Avenger
Serra Avenger WhiteWhite (2)
Creature — Angel (3/3)

You can't cast Serra Avenger during your first, second, or third turns of the game.

Flying, vigilance

Time Spiral (Rare)
Shadow Sliver
Shadow Sliver 2Blue (3)
Creature — Sliver (1/1)

All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)

Time Spiral (Common)
Sidewinder Sliver
Sidewinder Sliver White (1)
Creature — Sliver (1/1)

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

Time Spiral (Common)
Skittering Monstrosity
Skittering Monstrosity 3BlackBlack (5)
Creature — Horror (5/5)

When you cast a creature spell, sacrifice Skittering Monstrosity.

Time Spiral (Uncommon)
Skulking Knight
Skulking Knight 2Black (3)
Creature — Zombie Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Skulking Knight becomes the target of a spell or ability, sacrifice it.

Time Spiral (Common)
Slipstream Serpent
Slipstream Serpent 7Blue (8)
Creature — Serpent (6/6)

Slipstream Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Slipstream Serpent.

Morph 5Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral (Common)
Smallpox
Smallpox BlackBlack (2)
Sorcery

Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.

Time Spiral (Uncommon)
Snapback
Snapback 1Blue (2)
Instant

You may exile a blue card from your hand rather than pay this spell's mana cost.

Return target creature to its owner's hand.

Time Spiral (Common)
Spectral Force
Spectral Force 3GreenGreen (5)
Creature — Elemental Spirit (8/8)

Trample

Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.

Time Spiral (Rare)
Spell Burst
Spell Burst Variable ColorlessBlue (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell with mana value X.

Time Spiral (Uncommon)
Spike Tiller
Spike Tiller 3GreenGreen (5)
Creature — Spike (0/0)

Spike Tiller enters with three +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.

2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

Time Spiral (Rare)
Spiketail Drakeling
Spiketail Drakeling 1BlueBlue (3)
Creature — Drake (2/2)

Flying

Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays 2.

Time Spiral (Common)
Spinneret Sliver
Spinneret Sliver 1Green (2)
Creature — Sliver (2/2)

All Sliver creatures have reach.

Time Spiral (Common)
Spirit Loop
Spirit Loop 1White (2)
Enchantment — Aura

Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

Time Spiral (Uncommon)
Sporesower Thallid
Sporesower Thallid 2GreenGreen (4)
Creature — Fungus (4/4)

At the beginning of your upkeep, put a spore counter on each Fungus you control.

Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.

Time Spiral (Uncommon)
Sprite Noble
Sprite Noble 1BlueBlue (3)
Creature — Faerie Noble (2/2)

Flying

Other creatures you control with flying get +0/+1.

Tap: Other creatures you control with flying get +1/+0 until end of turn.

Time Spiral (Rare)
Sprout
Sprout Green (1)
Instant

Create a 1/1 green Saproling creature token.

Time Spiral (Common)
Squall Line
Squall Line Variable ColorlessGreenGreen (2)
Instant

Squall Line deals X damage to each creature with flying and each player.

Time Spiral (Rare)
Stonebrow, Krosan Hero
Stonebrow, Krosan Hero 3RedGreen (5)
Legendary Creature — Centaur Warrior (4/4)

Trample

Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.

Time Spiral (Rare)
Stonewood Invocation
Stonewood Invocation 3Green (4)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)

Time Spiral (Rare)
Stormcloud Djinn
Stormcloud Djinn 4Blue (5)
Creature — Djinn (3/3)

Flying

Stormcloud Djinn can block only creatures with flying.

RedRed: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.

Time Spiral (Uncommon)
Strangling Soot
Strangling Soot 2Black (3)
Instant

Destroy target creature with toughness 3 or less.

Flashback 5Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral (Common)
Strength in Numbers
Strength in Numbers 1Green (2)
Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Time Spiral (Common)
Stronghold Overseer
Stronghold Overseer 3BlackBlackBlack (6)
Creature — Demon (5/5)

Flying

Shadow (This creature can block or be blocked by only creatures with shadow.)

BlackBlack: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Time Spiral (Rare)
Stuffy Doll
Stuffy Doll 5 (5)
Artifact Creature — Construct (0/1)

Indestructible

As Stuffy Doll enters, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

Tap: Stuffy Doll deals 1 damage to itself.

Time Spiral (Rare)
Subterranean Shambler
Subterranean Shambler 3Red (4)
Creature — Elemental (2/3)

Echo 3Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.

Time Spiral (Common)
Sudden Death
Sudden Death 1BlackBlack (3)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target creature gets -4/-4 until end of turn.

Time Spiral (Uncommon)
Sudden Shock
Sudden Shock 1Red (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Sudden Shock deals 2 damage to any target.

Time Spiral (Uncommon)
Sudden Spoiling
Sudden Spoiling 1BlackBlack (3)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Time Spiral (Rare)
Sulfurous Blast
Sulfurous Blast 2RedRed (4)
Instant

Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

Time Spiral (Uncommon)
Swamp
Swamp (0)
Basic Land — Swamp

Time Spiral (Land)
Swarmyard
Swarmyard (0)
Land

Tap: Add Colorless.

Tap: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Time Spiral (Rare)
Tectonic Fiend
Tectonic Fiend 4RedRed (6)
Creature — Elemental (7/7)

Echo 4RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Tectonic Fiend attacks each combat if able.

Time Spiral (Uncommon)
Teferi, Mage of Zhalfir
Teferi, Mage of Zhalfir 2BlueBlueBlue (5)
Legendary Creature — Human Wizard (3/4)

Flash

Creature cards you own that aren't on the battlefield have flash.

Each opponent can cast spells only any time they could cast a sorcery.

Time Spiral (Rare)
Telekinetic Sliver
Telekinetic Sliver 2BlueBlue (4)
Creature — Sliver (2/2)

All Slivers have "Tap: Tap target permanent."

Time Spiral (Uncommon)
Temporal Eddy
Temporal Eddy 2BlueBlue (4)
Sorcery

Put target creature or land on top of its owner's library.

Time Spiral (Common)
Temporal Isolation
Temporal Isolation 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Time Spiral (Common)
Tendrils of Corruption
Tendrils of Corruption 3Black (4)
Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Time Spiral (Common)
Terramorphic Expanse
Terramorphic Expanse (0)
Land

Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Time Spiral (Common)
Thallid Germinator
Thallid Germinator 2Green (3)
Creature — Fungus (2/2)

At the beginning of your upkeep, put a spore counter on Thallid Germinator.

Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Time Spiral (Common)
Thallid Shell-Dweller
Thallid Shell-Dweller 1Green (2)
Creature — Fungus (0/5)

Defender

At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.

Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.

Time Spiral (Common)
Thelon of Havenwood
Thelon of Havenwood GreenGreen (2)
Legendary Creature — Elf Druid (2/2)

Each Fungus creature gets +1/+1 for each spore counter on it.

BlackGreen, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.

Time Spiral (Rare)
Thelonite Hermit
Thelonite Hermit 3Green (4)
Creature — Elf Shaman (1/1)

All Saprolings get +1/+1.

Morph 3GreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.

Time Spiral (Rare)
Thick-Skinned Goblin
Thick-Skinned Goblin 1Red (2)
Creature — Goblin Shaman (2/1)

You may pay 0 rather than pay the echo cost for permanents you control.

Red: Thick-Skinned Goblin gains protection from red until end of turn.

Time Spiral (Uncommon)
Think Twice
Think Twice 1Blue (2)
Instant

Draw a card.

Flashback 2Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral (Common)
Thrill of the Hunt
Thrill of the Hunt Green (1)
Instant

Target creature gets +1/+2 until end of turn.

Flashback White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral (Common)
Thunder Totem
Thunder Totem 3 (3)
Artifact

Tap: Add White.

1WhiteWhite: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.

Time Spiral (Uncommon)
Tivadar of Thorn
Tivadar of Thorn 1WhiteWhite (3)
Legendary Creature — Human Knight (2/2)

First strike, protection from red

When Tivadar of Thorn enters, destroy target Goblin.

Time Spiral (Rare)
Tolarian Sentinel
Tolarian Sentinel 3Blue (4)
Creature — Human Spellshaper (1/3)

Flying

Blue, Tap, Discard a card: Return target permanent you control to its owner's hand.

Time Spiral (Common)
Traitor's Clutch
Traitor's Clutch 4Black (5)
Instant

Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Flashback 1Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral (Common)
Trespasser il-Vec
Trespasser il-Vec 2Black (3)
Creature — Human Rogue (3/1)

Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Time Spiral (Common)
Trickbind
Trickbind 1Blue (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)

Time Spiral (Rare)
Triskelavus
Triskelavus 7 (7)
Artifact Creature — Construct (1/1)

Flying

Triskelavus enters with three +1/+1 counters on it.

1, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to any target."

Time Spiral (Rare)
Tromp the Domains
Tromp the Domains 5Green (6)
Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Time Spiral (Uncommon)
Truth or Tale
Truth or Tale 1Blue (2)
Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

Time Spiral (Uncommon)
Two-Headed Sliver
Two-Headed Sliver 1Red (2)
Creature — Sliver (1/1)

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

Time Spiral (Common)
Undying Rage
Undying Rage 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.

Time Spiral (Uncommon)
Unyaro Bees
Unyaro Bees GreenGreenGreen (3)
Creature — Insect (0/1)

Flying

Green: Unyaro Bees gets +1/+1 until end of turn.

3Green, Sacrifice Unyaro Bees: It deals 2 damage to any target.

Time Spiral (Rare)
Urborg Syphon-Mage
Urborg Syphon-Mage 2Black (3)
Creature — Human Spellshaper (2/2)

2Black, Tap, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

Time Spiral (Common)
Urza's Factory
Urza's Factory (0)
Land — Urza’s

Tap: Add Colorless.

7, Tap: Create a 2/2 colorless Assembly-Worker artifact creature token.

Time Spiral (Uncommon)
Vampiric Sliver
Vampiric Sliver 3Black (4)
Creature — Sliver (3/3)

All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."

Time Spiral (Uncommon)
Venser's Sliver
Venser's Sliver 5 (5)
Artifact Creature — Sliver (3/3)

Time Spiral (Common)
Verdant Embrace
Verdant Embrace 3GreenGreen (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

Time Spiral (Rare)
Vesuva
Vesuva (0)
Land

You may have Vesuva enter tapped as a copy of any land on the battlefield.

Time Spiral (Rare)
Vesuvan Shapeshifter
Vesuvan Shapeshifter 3BlueBlue (5)
Creature — Shapeshifter (0/0)

As Vesuvan Shapeshifter enters or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."

Morph 1Blue

Time Spiral (Rare)
Viashino Bladescout
Viashino Bladescout 1RedRed (3)
Creature — Lizard Scout (2/1)

Flash (You may cast this spell any time you could cast an instant.)

When Viashino Bladescout enters, target creature gains first strike until end of turn.

Time Spiral (Common)
Viscerid Deepwalker
Viscerid Deepwalker 4Blue (5)
Creature — Homarid Warrior (2/3)

Blue: Viscerid Deepwalker gets +1/+0 until end of turn.

Suspend 4—Blue (Rather than cast this card from your hand, you may pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral (Common)
Viscid Lemures
Viscid Lemures 4Black (5)
Creature — Spirit (4/3)

0: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Time Spiral (Common)
Voidmage Husher
Voidmage Husher 3Blue (4)
Creature — Human Wizard (2/2)

Flash (You may cast this spell any time you could cast an instant.)

When Voidmage Husher enters, counter target activated ability. (Mana abilities can't be targeted.)

Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.

Time Spiral (Uncommon)
Volcanic Awakening
Volcanic Awakening 4RedRed (6)
Sorcery

Destroy target land.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Time Spiral (Uncommon)
Walk the Aeons
Walk the Aeons 4BlueBlue (6)
Sorcery

Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player takes an extra turn after this one.

Time Spiral (Rare)
Watcher Sliver
Watcher Sliver 3White (4)
Creature — Sliver (2/2)

All Sliver creatures get +0/+2.

Time Spiral (Common)
Weathered Bodyguards
Weathered Bodyguards 5White (6)
Creature — Human Soldier (2/5)

As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.

Morph 3White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral (Rare)
Weatherseed Totem
Weatherseed Totem 3 (3)
Artifact

Tap: Add Green.

2GreenGreenGreen: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.

When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.

Time Spiral (Uncommon)
Wheel of Fate
Wheel of Fate (0)
Sorcery

Suspend 4—1Red (Rather than cast this card from your hand, pay 1Red and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Each player discards their hand, then draws seven cards.

Time Spiral (Rare)
Wipe Away
Wipe Away 1BlueBlue (3)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Return target permanent to its owner's hand.

Time Spiral (Uncommon)
Word of Seizing
Word of Seizing 3RedRed (5)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Time Spiral (Rare)
Wormwood Dryad
Wormwood Dryad 2Green (3)
Creature — Dryad (3/1)

Green: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)

Black: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Time Spiral (Common)
Wurmcalling
Wurmcalling Variable ColorlessGreen (1)
Sorcery

Buyback 2Green (You may pay an additional 2Green as you cast this spell. If you do, put this card into your hand as it resolves.)

Create an X/X green Wurm creature token.

Time Spiral (Rare)
Yavimaya Dryad
Yavimaya Dryad 1GreenGreen (3)
Creature — Dryad (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

When Yavimaya Dryad enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.

Time Spiral (Uncommon)
Zealot il-Vec
Zealot il-Vec 2White (3)
Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Time Spiral (Common)
123 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue