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Staff of the Letter Magus
Staff of the Letter Magus 3 (3)
Artifact

As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T.

Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.

Unstable (Uncommon)
Stamp of Approval
Stamp of Approval 3 (3)
Artifact

As Stamp of Approval enters, choose a watermark.

Creatures you control with the chosen watermark get +1/+1.

Unstable (Uncommon)
Steady-Handed Mook
Steady-Handed Mook 2Black (3)
Creature — Human Rigger (1/1)

Deathtouch

When Steady-Handed Mook enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Steamflogger Boss
Steamflogger Boss 3Red (4)
Creature — Goblin Rigger (3/3)

Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

Unstable (Rare)
Steamflogger of the Month
Steamflogger of the Month 3RedRed (5)
Creature — Goblin Rigger (3/3)

When Steamflogger of the Month enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Rare)
Steamflogger Service Rep
Steamflogger Service Rep 2Green (3)
Creature — Goblin Rigger (1/1)

Whenever another Goblin you control enters, you may pay 1. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steamflogger Temp
Steamflogger Temp 1Red (2)
Creature — Goblin Rigger (2/1)

6, Tap: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steamfloggery
Steamfloggery 4RedRed (6)
Instant

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steam-Powered
Steam-Powered (0)
Artifact Creature — Construct (+0/+4)

5:

Augment 4 (4, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Steel Squirrel
Steel Squirrel 2 (2)
Artifact Creature — Squirrel (1/1)

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

6: Roll a six-sided die.

Unstable (Uncommon)
Stinging Scorpion
Stinging Scorpion 4Black (5)
Host Creature — Scorpion (3/2)

When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.

Unstable (Common)
Subcontract
Subcontract Black (1)
Sorcery

A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.

Unstable (Common)
Success!
Success! White (1)
Instant

Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.

Unstable (Common)
Summon the Pack
Summon the Pack 7Black (8)
Sorcery

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

Unstable (Mythic Rare)
Sundering Fork
Sundering Fork (0)
Artifact — Contraption

Whenever you crank Sundering Fork, destroy target artifact.

Unstable (Uncommon)
Super-Duper Death Ray
Super-Duper Death Ray 2Red (3)
Instant

Trample (This spell can deal excess damage to its target's controller.)

Super-Duper Death Ray deals 4 damage to target creature.

Unstable (Uncommon)
Suspicious Nanny
Suspicious Nanny 4Blue (5)
Creature — Human Spy Rigger (3/4)

Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)

Unstable (Uncommon)
Swamp
Swamp (0)
Basic Land — Swamp

Unstable (Land)
Sword of Dungeons & Dragons
Sword of Dungeons & Dragons 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip 2

Unstable (Mythic Rare)
Target Minotaur
Target Minotaur 1Red (2)
Creature — Minotaur Warrior (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Unstable (Common)
Targeting Rocket
Targeting Rocket (0)
Artifact — Contraption

Whenever you crank Targeting Rocket, target creature blocks this turn if able.

Unstable (Uncommon)
Teacher's Pet
Teacher's Pet 1White (2)
Creature — Cat Bird Scientist (2/1)

2White, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.

Unstable (Uncommon)
The Big Idea
The Big Idea 4RedRed (6)
Legendary Creature — Brainiac Villain (4/4)

2Black or RedBlack or Red, Tap: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

Unstable (Rare)
The Countdown Is at One
The Countdown Is at One 3RedRed (5)
Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Unstable (Rare)
The Grand Calcutron
The Grand Calcutron WhiteBlue (2)
Legendary Artifact

The Grand Calcutron can be your commander.

When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.

Unstable (Mythic Rare)
Three-Headed Goblin
Three-Headed Goblin 3RedRed (5)
Creature — Goblin Mutant (3/3)

Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

Unstable (Rare)
Thud-for-Duds
Thud-for-Duds (0)
Artifact — Contraption

Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.

Unstable (Uncommon)
Time Out
Time Out 4Blue (5)
Instant

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Unstable (Common)
Top-Secret Tunnel
Top-Secret Tunnel (0)
Artifact — Contraption

Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.

Unstable (Common)
Tread Mill
Tread Mill (0)
Artifact — Contraption

Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.

Unstable (Common)
Turbo-Thwacking Auto-Hammer
Turbo-Thwacking Auto-Hammer (0)
Artifact — Contraption

Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.

Unstable (Uncommon)
Twiddlestick Charger
Twiddlestick Charger (0)
Artifact — Contraption

Whenever you crank Twiddlestick Charger, tap or untap target creature.

Unstable (Common)
Urza, Academy Headmaster
Urza, Academy Headmaster WhiteBlueBlackRedGreen (5)
Legendary Planeswalker — Urza (4)

+1: Head to AskUrza.com and click +1.

-1: Head to AskUrza.com and click -1.

-6: Head to AskUrza.com and click -6.

Unstable (Mythic Rare)
Very Cryptic Command (Very Cryptic Command (a))
Very Cryptic Command (Very Cryptic Command (a)) 1BlueBlueBlue (4)
Instant

Choose two —

• Switch target creature's power and toughness until end of turn.

• Target creature can't be blocked this turn.

• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.

• Assemble a Contraption.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (b))
Very Cryptic Command (Very Cryptic Command (b)) 1BlueBlueBlue (4)
Instant

Choose two —

• Untap two target permanents.

• Tap each permanent target player controls with exactly one word in its name.

• Discard all the cards in your hand, then draw that many cards.

• Return target instant or sorcery card from your graveyard to your hand.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (c))
Very Cryptic Command (Very Cryptic Command (c)) 1BlueBlueBlue (4)
Instant

Choose two —

• Draw a card from an opponent's library.

• Copy target instant or sorcery spell. You may choose new targets for the copy.

• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

• Create a 1/1 colorless Gnome artifact creature token.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (d))
Very Cryptic Command (Very Cryptic Command (d)) 1BlueBlueBlue (4)
Instant

Choose two —

• Return target permanent to its controller's hand.

• Draw two cards, then discard a card.

• Change the target of target spell with a single target.

• Turn over target nontoken creature.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (e))
Very Cryptic Command (Very Cryptic Command (e)) 1BlueBlueBlue (4)
Instant

Choose two —

• Counter target black-bordered spell.

• Return target creature to its owner's hand.

• Untap each permanent you control with a watermark.

• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (f))
Very Cryptic Command (Very Cryptic Command (f)) 1BlueBlueBlue (4)
Instant

Choose two —

• Scry 3.

• Create a 2/2 black Rogue creature token with menace.

• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

• Return all artifacts target player controls to their owner's hand.

Unstable (Rare)
Voracious Vacuum
Voracious Vacuum 3 (3)
Host Artifact Creature — Construct (1/1)

When this creature enters, put a +1/+1 counter on target creature.

Unstable (Common)
Wall of Fortune
Wall of Fortune 1Blue (2)
Artifact Creature — Wall (0/4)

Defender

You may tap an untapped Wall you control to have any player reroll a die that player rolled.

Unstable (Common)
Watermarket
Watermarket (0)
Land

Tap: Add ColorlessColorless. Spend this mana only to cast spells with watermarks.

Unstable (Rare)
Widget Contraption
Widget Contraption (0)
Artifact — Contraption

Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Wild Crocodile
Wild Crocodile 1Green (2)
Host Creature — Crocodile (1/1)

When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Unstable (Common)
Willing Test Subject
Willing Test Subject 2Green (3)
Creature — Spider Monkey Scientist (2/2)

Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

6: Roll a six-sided die.

Unstable (Common)
Work a Double
Work a Double 2RedRed (4)
Sorcery

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Unstable (Common)
Wrench-Rigger
Wrench-Rigger Red (1)
Creature — Goblin Rigger (1/1)

When Wrench-Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
X
X BlueBlack (2)
Legendary Creature — Human Spy (2/2)

As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.

BlueBlack, Tap: Put X into target opponent's hand.

3BlueBlack: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.

Unstable (Rare)
Zombified
Zombified (0)
Creature — Zombie (+2/+2)

4Black: Combine Zombified from your graveyard with target host.

2Black, Exile a creature card from your graveyard:

Augment 4Black (4Black, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
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