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Pegasus Refuge
( 4)
Enchantment
, Discard a card: Create a 1/1 white Pegasus creature token with flying.
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Perish
( 3)
Sorcery
Destroy all green creatures. They can't be regenerated.
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Phyrexian Grimoire
( 3)
Artifact
, : Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
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Phyrexian Splicer
( 2)
Artifact
, , Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
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Pincher Beetles
( 3)
Creature — Insect
(3/1)
Shroud (This creature can't be the target of spells or abilities.)
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Pit Imp
( 1)
Creature — Imp
(0/1)
Flying : Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.
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Plains
( 0)
Basic Land — Plains
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Power Sink
( 1)
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
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Precognition
( 5)
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
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Propaganda
( 3)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Rampant Growth
( 2)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Ranger en-Vec
( 3)
Creature — Human Soldier Archer Ranger
(2/2)
First strike : Regenerate Ranger en-Vec.
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Rathi Dragon
( 4)
Creature — Dragon
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters, sacrifice it unless you sacrifice two Mountains.
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Rats of Rath
( 2)
Creature — Rat
(2/1)
: Destroy target artifact, creature, or land you control.
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Reality Anchor
( 2)
Instant
Target creature loses shadow until end of turn. Draw a card.
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Reanimate
( 1)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
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Reap
( 2)
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
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Reckless Spite
( 3)
Instant
Destroy two target nonblack creatures. You lose 5 life.
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Recycle
( 6)
Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
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Reflecting Pool
( 0)
Land
: Add one mana of any type that a land you control could produce.
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Renegade Warlord
( 5)
Creature — Human Soldier
(3/3)
First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
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Repentance
( 3)
Sorcery
Target creature deals damage to itself equal to its power.
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Respite
( 2)
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
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Rolling Thunder
( 2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
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Root Maze
( 1)
Enchantment
Artifacts and lands enter tapped.
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Rootbreaker Wurm
( 7)
Creature — Wurm
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Rootwalla
( 3)
Creature — Lizard
(2/2)
: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
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Rootwater Diver
( 1)
Creature — Merfolk
(1/1)
, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
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Rootwater Hunter
( 3)
Creature — Merfolk
(1/1)
: Rootwater Hunter deals 1 damage to any target.
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Rootwater Matriarch
( 4)
Creature — Merfolk
(2/3)
: Gain control of target creature for as long as that creature is enchanted.
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Rootwater Shaman
( 3)
Creature — Merfolk Shaman
(2/2)
You may cast Aura spells with enchant creature as though they had flash.
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Sacred Guide
( 1)
Creature — Human Cleric
(1/1)
, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
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Sadistic Glee
( 1)
Enchantment — Aura
Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.
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Sandstone Warrior
( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn.
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Sarcomancy
( 1)
Enchantment
When Sarcomancy enters, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
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Scalding Tongs
( 2)
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
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Scorched Earth
( 1)
Sorcery
As an additional cost to cast this spell, discard X land cards. Destroy X target lands.
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Scragnoth
( 5)
Creature — Beast
(3/4)
This spell can't be countered. Protection from blue
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Screeching Harpy
( 4)
Creature — Harpy Beast
(2/2)
Flying : Regenerate Screeching Harpy.
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Scroll Rack
( 2)
Artifact
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
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Sea Monster
( 6)
Creature — Serpent
(6/6)
Sea Monster can't attack unless defending player controls an Island.
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Searing Touch
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.
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Segmented Wurm
( 5)
Creature — Wurm
(5/5)
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
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Selenia, Dark Angel
( 5)
Legendary Creature — Phyrexian Angel
(3/3)
Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
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Serene Offering
( 2)
Instant
Destroy target enchantment. You gain life equal to its mana value.
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Servant of Volrath
( 3)
Creature — Minion
(3/3)
When Servant of Volrath leaves the battlefield, sacrifice a creature.
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Shadow Rift
( 1)
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
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Shadowstorm
( 1)
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
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Shimmering Wings
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) : Return Shimmering Wings to its owner's hand.
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Shocker
( 2)
Creature — Insect
(1/1)
Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
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Skyshroud Condor
( 2)
Creature — Bird
(2/2)
Cast this spell only if you've cast another spell this turn. Flying
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Skyshroud Ranger
( 1)
Creature — Elf Ranger
(1/1)
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
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Skyshroud Vampire
( 5)
Creature — Vampire
(3/3)
Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
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Soltari Crusader
( 3)
Creature — Soltari Knight
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) : Soltari Crusader gets +1/+0 until end of turn.
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Soltari Emissary
( 2)
Creature — Soltari Soldier
(2/1)
: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Soltari Foot Soldier
( 1)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
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Soltari Guerrillas
( 4)
Creature — Soltari Soldier
(3/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) : The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
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Soltari Lancer
( 3)
Creature — Soltari Knight
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking.
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Soltari Monk
( 2)
Creature — Soltari Monk Cleric
(2/1)
Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.)
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Soltari Priest
( 2)
Creature — Soltari Cleric
(2/1)
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
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Soltari Trooper
( 2)
Creature — Soltari Soldier
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
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Souldrinker
( 4)
Creature — Spirit
(2/2)
Pay 3 life: Put a +1/+1 counter on Souldrinker.
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Spike Drone
( 1)
Creature — Spike Drone
(0/0)
Spike Drone enters with a +1/+1 counter on it. , Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
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Spinal Graft
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
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Spirit Mirror
( 4)
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. : Destroy target Reflection.
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Spontaneous Combustion
( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature.
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Squee's Toy
( 1)
Artifact
: Prevent the next 1 damage that would be dealt to target creature this turn.
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Stalking Stones
( 0)
Land
: Add . : Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
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Starke of Rath
( 3)
Legendary Creature — Human Rogue
(2/2)
: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. <I>(This effect lasts indefinitely.)</I>
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Static Orb
( 3)
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
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Staunch Defenders
( 5)
Creature — Human Soldier
(3/4)
When Staunch Defenders enters, you gain 4 life.
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Steal Enchantment
( 2)
Enchantment — Aura
Enchant enchantment You control enchanted enchantment.
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Storm Front
( 1)
Enchantment
: Tap target creature with flying.
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Stun
( 2)
Instant
Target creature can't block this turn. Draw a card.
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Sudden Impact
( 4)
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
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Swamp
( 0)
Basic Land — Swamp
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Tahngarth's Rage
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
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Talon Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures have first strike.
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Telethopter
( 4)
Artifact Creature — Thopter
(3/1)
Tap an untapped creature you control: Telethopter gains flying until end of turn.
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