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Constable of the Realm
( 5)
Creature — Giant Soldier
(3/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.
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Consul's Lieutenant
( 2)
Creature — Human Soldier
(2/1)
First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
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Consul's Shieldguard
( 4)
Creature — Dwarf Soldier
(3/4)
When Consul's Shieldguard enters, you get (two energy counters). Whenever Consul's Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn.
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Coppercoat Vanguard
( 2)
Creature — Human Soldier
(2/2)
Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Coral Fighters
( 2)
Creature — Merfolk Soldier
(1/1)
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
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Coralhelm Commander
( 2)
Creature — Merfolk Soldier
(2/2)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
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Council Guardian
( 6)
Creature — Giant Soldier
(5/5)
Will of the council — When Council Guardian enters, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
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Court Street Denizen
( 3)
Creature — Human Soldier
(2/2)
Whenever another white creature you control enters, tap target creature an opponent controls.
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Craig Boone, Novac Guard
( 3)
Legendary Creature — Human Soldier
(3/3)
Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
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Crossbow Infantry
( 2)
Creature — Human Soldier Archer
(1/1)
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
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Crusader of Odric
( 3)
Creature — Human Soldier
(*/*)
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
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Danny Pink
( 4)
Legendary Creature — Human Soldier Advisor
(4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
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Dapper Shieldmate
( 4)
Creature — Human Soldier
(2/2)
Dapper Shieldmate enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) During your turn, Dapper Shieldmate gets +2/+0.
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Darien, King of Kjeldor
( 6)
Legendary Creature — Human Soldier
(3/3)
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
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Daru Cavalier
( 4)
Creature — Human Soldier
(2/2)
First strike When Daru Cavalier enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
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Daru Stinger
( 4)
Creature — Soldier
(1/1)
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) : Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
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Daru Warchief
( 4)
Creature — Human Soldier
(1/1)
Soldier spells you cast cost less to cast. Soldier creatures you control get +1/+2.
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Dauntless Avenger
( 0)
Creature — Human Soldier
(3/2)
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
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Dauntless Cathar
( 3)
Creature — Human Soldier
(3/2)
, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
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Dauntless Escort
( 3)
Creature — Rhino Soldier
(3/3)
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
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Dauntless River Marshal
( 2)
Creature — Human Soldier
(2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island. : Tap target creature.
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Dauntless Veteran
( 3)
Creature — Human Soldier
(2/2)
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
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Dauthi Slayer
( 2)
Creature — Dauthi Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each combat if able.
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Dauthi Warlord
( 2)
Creature — Dauthi Soldier
(*/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
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D'Avenant Archer
( 3)
Creature — Human Soldier Archer
(1/2)
: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
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Dawnbringer Charioteers
( 4)
Creature — Human Soldier
(2/4)
Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
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Dawnwing Marshal
( 2)
Creature — Cat Soldier
(2/2)
Flying : Creatures you control get +1/+1 until end of turn.
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Daxos of Meletis
( 3)
Legendary Creature — Human Soldier
(2/2)
Daxos of Meletis can't be blocked by creatures with power 3 or greater. Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Daxos the Returned
( 3)
Legendary Creature — Zombie Soldier
(2/2)
Whenever you cast an enchantment spell, you get an experience counter. : Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
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Daysquad Marshal
( 4)
Creature — Human Soldier
(3/3)
When Daysquad Marshal enters, create a 1/1 white Human Soldier creature token.
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Defender of the Queue (playtest)
( 4)
Creature — — Centaur Soldier
(3/3)
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.) Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.
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Deftblade Elite
( 1)
Creature — Human Soldier
(1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) : Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
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Dennick, Pious Apparition
( 0)
Legendary Creature — Spirit Soldier
(3/2)
Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
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Dennick, Pious Apprentice
( 2)
Legendary Creature — Human Soldier
(2/3)
Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Descendant of Kiyomaro
( 3)
Creature — Human Soldier
(2/3)
As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
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Desperate Sentry
( 3)
Creature — Human Soldier
(1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Diregraf Captain
( 3)
Creature — Zombie Soldier
(2/2)
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
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Dive Bomber
( 4)
Creature — Bird Soldier
(2/2)
Flying , Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
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Dong Zhou, the Tyrant
( 5)
Legendary Creature — Human Soldier
(3/3)
When Dong Zhou, the Tyrant enters, target creature an opponent controls deals damage equal to its power to that player.
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Doomed Traveler
( 1)
Creature — Human Soldier
(1/1)
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
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Dragonstalker
( 5)
Creature — Bird Soldier
(3/3)
Flying, protection from Dragons
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Dream Fighter
( 3)
Creature — Human Soldier
(1/1)
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
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Drogskol Captain
( 3)
Creature — Spirit Soldier
(2/2)
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Drogskol Infantry
( 2)
Creature — Spirit Soldier
(2/2)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Drogskol Reinforcements
( 4)
Creature — Spirit Soldier
(2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control.
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Drogskol Shieldmate
( 3)
Creature — Spirit Soldier
(2/3)
Flash When this creature enters, other creatures you control get +0/+1 until end of turn.
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Dromoka Captain
( 3)
Creature — Human Soldier
(1/1)
First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Dryad Militant
( 1)
Creature — Dryad Soldier
(2/1)
( can be paid with either or .) If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
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Duelcraft Trainer
( 4)
Creature — Human Soldier
(3/3)
First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
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Duelist of Deep Faith
( 2)
Creature — Phyrexian Soldier
(2/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) During your turn, Duelist of Deep Faith has first strike.
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Duergar Assailant
( 1)
Creature — Dwarf Soldier
(1/1)
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
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Duke Ulder Ravengard
( 6)
Legendary Creature — Human Noble Soldier
(5/5)
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Dusk Legion Duelist
( 2)
Creature — Vampire Soldier
(2/2)
Vigilance Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.
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Dusk Legion Sergeant
( 2)
Creature — Vampire Soldier
(2/2)
Menace , Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Dusk Legion Zealot
( 2)
Creature — Vampire Soldier
(1/1)
When Dusk Legion Zealot enters, you draw a card and you lose 1 life.
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Dwarven Lieutenant
( 2)
Creature — Dwarf Soldier
(1/2)
: Target Dwarf creature gets +1/+0 until end of turn.
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Dwarven Soldier
( 2)
Creature — Dwarf Soldier
(2/1)
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
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Eagle of Deliverance
( 6)
Creature — Bird Soldier
(5/5)
Flying When Eagle of Deliverance enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
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Eagles of the North
( 6)
Creature — Bird Soldier
(3/3)
Flying When Eagles of the North enters, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Eiganjo Free-Riders
( 4)
Creature — Human Soldier
(3/4)
Flying At the beginning of your upkeep, return a white creature you control to its owner's hand.
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Elder Cathar
( 3)
Creature — Human Soldier
(2/2)
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
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Elgaud Shieldmate
( 4)
Creature — Human Soldier
(2/3)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Elite Archers
( 6)
Creature — Human Soldier Archer
(3/3)
: Elite Archers deals 3 damage to target attacking or blocking creature.
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Elite Inquisitor
( 2)
Creature — Human Soldier
(2/2)
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies
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Elite Javelineer
( 3)
Creature — Human Soldier
(2/2)
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
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Elite Scaleguard
( 5)
Creature — Human Soldier
(2/3)
When Elite Scaleguard enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
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Elite Skirmisher
( 3)
Creature — Human Soldier
(3/1)
Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.
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Elspeth's Devotee
( 4)
Creature — Human Soldier
(3/3)
When Elspeth's Devotee enters, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Enclave Elite
( 3)
Creature — Merfolk Soldier
(2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Enclave Elite enters with a +1/+1 counter on it for each time it was kicked.
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Enlistment Officer
( 4)
Creature — Human Soldier
(2/3)
First strike When Enlistment Officer enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Entourage of Trest
( 5)
Creature — Elf Soldier
(4/4)
When Entourage of Trest enters, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.
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Beluna's Gatekeeper (Entry Denied)
( 2)
Sorcery — Adventure
Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Erkenbrand, Lord of Westfold
( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever Erkenbrand, Lord of Westfold or another Human you control enters, creatures you control get +1/+0 until end of turn.
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Errand-Rider of Gondor
( 3)
Creature — Human Soldier
(3/2)
When Errand-Rider of Gondor enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
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Erstwhile Trooper
( 3)
Creature — Zombie Soldier
(2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn.
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Esper Sentinel
( 1)
Artifact Creature — Human Soldier
(1/1)
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.
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Estwald Shieldbasher
( 4)
Creature — Human Soldier
(4/2)
Whenever Estwald Shieldbasher attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Etched Champion
( 3)
Artifact Creature — Soldier
(2/2)
Metalcraft — Etched Champion has protection from each color as long as you control three or more artifacts.
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Everdawn Champion
( 3)
Creature — Human Soldier
(2/2)
Prevent all combat damage that would be dealt to Everdawn Champion.
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Evereth, Viceroy of Plunder
( 3)
Legendary Creature — Vampire Soldier
(2/2)
Flying Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth, Viceroy of Plunder. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery. When Evereth dies, you may pay . When you do, Evereth deals damage equal to its power to each opponent.
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Expendable Troops
( 2)
Creature — Human Soldier
(2/1)
, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.
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Fabled Hero
( 3)
Creature — Human Soldier
(2/2)
Double strike Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
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Fairgrounds Patrol
( 2)
Creature — Human Soldier
(2/1)
, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
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Fairgrounds Warden
( 3)
Creature — Dwarf Soldier
(1/3)
When Fairgrounds Warden enters, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
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Faithbound Judge
( 3)
Creature — Spirit Soldier
(4/4)
Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb
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Faithful Pikemaster
( 4)
Creature — Rhino Monk Soldier
(3/4)
When Faithful Pikemaster enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) As long as it's your turn, Faithful Pikemaster has first strike.
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Faithful Squire
( 3)
Creature — Human Soldier
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
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Falconer Adept
( 4)
Creature — Human Soldier
(2/3)
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
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Fallaji Chaindancer
( 4)
Creature — Human Soldier
(2/4)
: Fallaji Chaindancer gains double strike until end of turn.
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Fallaji Vanguard
( 4)
Creature — Human Soldier
(2/3)
First strike Whenever Fallaji Vanguard or another creature you control enters, target creature gets +2/+0 until end of turn.
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