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Expose Evil
  ( 2)
Instant
Tap up to two target creatures. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Expunge
  ( 3)
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling ( , Discard this card: Draw a card.)
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Fade from Memory
 ( 1)
Instant
Exile target card from a graveyard. Cycling ( , Discard this card: Draw a card.)
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Failed Inspection
   ( 4)
Instant
Counter target spell. Draw a card, then discard a card.
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Faithful Mending
  ( 2)
Instant
You gain 2 life, draw two cards, then discard two cards. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Faithless Salvaging
  ( 2)
Instant
Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Fanatical Offering
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Map token. (It's an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Fateful Absence
  ( 2)
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Fateful Showdown
   ( 4)
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
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Fend Off
  ( 2)
Instant
Prevent all combat damage that would be dealt by target creature this turn. Cycling ( , Discard this card: Draw a card.)
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Feral Instinct
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Fevered Strength
  ( 3)
Instant
Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Filigree Fracture
  ( 3)
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
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Fire // Ice (Fire)
  ( 2)
Instant
Fire deals 2 damage divided as you choose among one or two targets.
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Fire Prophecy
  ( 2)
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
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First Day of Class
  ( 2)
Instant
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Fists of Flame
  ( 2)
Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Flame of Anor
   ( 3)
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.
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Flare
  ( 3)
Instant
Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
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Flash Foliage
  ( 3)
Instant
Cast this spell only during combat after blockers are declared. Create a 1/1 green Saproling creature token that's blocking target creature attacking you. Draw a card.
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Flick a Coin
  ( 3)
Instant
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Draw a card.
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Flotsam // Jetsam (Flotsam)
  ( 2)
Instant
Mill three cards. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Flow of Knowledge
  ( 5)
Instant
Draw a card for each Island you control, then discard two cards.
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Focus the Mind
  ( 5)
Instant
This spell costs less to cast if you've cast another spell this turn. Draw three cards, then discard a card.
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Footbottom Feast
  ( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Force Away
  ( 2)
Instant
Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
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Force Void
  ( 3)
Instant
Counter target spell unless its controller pays . Draw a card at the beginning of the next turn's upkeep.
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Foreshadow
  ( 2)
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.
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Formation
  ( 2)
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
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Forsake the Worldly
  ( 3)
Instant
Exile target artifact or enchantment. Cycling ( , Discard this card: Draw a card.)
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Foxfire
  ( 3)
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep.
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Frantic Inventory
  ( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
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Frantic Salvage
  ( 4)
Instant
Put any number of target artifact cards from your graveyard on top of your library. Draw a card.
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Frantic Search
  ( 3)
Instant
Draw two cards, then discard two cards. Untap up to three lands.
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Frostveil Ambush
   ( 5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling ( , Discard this card: Draw a card.)
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Fuel the Flames
  ( 3)
Instant
Fuel the Flames deals 2 damage to each creature. Cycling ( , Discard this card: Draw a card.)
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Galestrike
  ( 3)
Instant
Return target tapped creature to its owner's hand. Draw a card.
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Gallant Strike
  ( 2)
Instant
Destroy target creature with toughness 4 or greater. Cycling ( , Discard this card: Draw a card.)
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Gallantry
  ( 2)
Instant
Target blocking creature gets +4/+4 until end of turn. Draw a card.
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Galvanic Giant
  ( 4)
Creature — Giant Wizard
(3/3)
Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.
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Galvanize
  ( 2)
Instant
Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.
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Geistwave
  ( 2)
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
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Gilded Light
  ( 2)
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling ( , Discard this card: Draw a card.)
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Glacial Grasp
  ( 3)
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card.
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Glimmer of Genius
  ( 4)
Instant
Scry 2, then draw two cards. You get  (two energy counters).
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Glimmerburst
  ( 4)
Instant
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
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Glimpse of Freedom
  ( 2)
Instant
Draw a card. Escape— , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Gorilla War Cry
  ( 2)
Instant
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
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Grabby Giant
  ( 4)
Creature — Giant
(4/3)
Reach  , Sacrifice an artifact or land: Draw a card.
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Grave Birthing
  ( 3)
Instant
Devoid (This card has no color.) Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ." Draw a card.
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Grave Consequences
  ( 2)
Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
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Gravebind
 ( 1)
Instant
Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
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Gravepurge
  ( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Grip of Amnesia
  ( 2)
Instant
Counter target spell unless its controller exiles all cards from their graveyard. Draw a card.
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Grip of the Roil
  ( 3)
Instant
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Growth Spiral
  ( 2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
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Guided Strike
  ( 2)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
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Gush
  ( 5)
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.
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Merchant of the Vale (Haggle)
 ( 1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
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Hallowed Moonlight
  ( 2)
Instant
Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Draw a card.
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Halt Order
  ( 3)
Instant
Counter target artifact spell. Draw a card.
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Hampering Snare
  ( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Haze of Pollen
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn. Cycling ( , Discard this card: Draw a card.)
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Headstone
  ( 2)
Instant
Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.
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Heal
 ( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
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Heartwarming Redemption
   ( 4)
Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
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Heritage Reclamation
  ( 2)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile up to one target card from a graveyard. Draw a card.
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Hindering Light
  ( 2)
Instant
Counter target spell that targets you or a permanent you control. Draw a card.
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Humble the Brute
  ( 5)
Instant
Destroy target creature with power 4 or greater. Investigate.(Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Hunter's Insight
  ( 3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
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Hydrolash
  ( 3)
Instant
Attacking creatures get -2/-0 until end of turn. Draw a card.
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Hypothesizzle
   ( 5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
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Ignorant Bliss
  ( 2)
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
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Illusionist's Stratagem
  ( 4)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
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Imaginary Threats
   ( 4)
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. Cycling ( , Discard this card: Draw a card.)
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Infuse
  ( 3)
Instant
Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
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Inside Out
  ( 2)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
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Inspiring Call
  ( 3)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Intellectual Offering
  ( 5)
Instant
Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
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Interdict
  ( 2)
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. <I>(Mana abilities can't be targeted.)</I> Draw a card.
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Into the Story
   ( 7)
Instant
This spell costs less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.
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Iron Will
 ( 1)
Instant
Target creature gets +0/+4 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Izzet Charm
  ( 2)
Instant
Choose one — • Counter target noncreature spell unless its controller pays . • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
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