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Heirloom Mirror
( 2)
Artifact
, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on this artifact. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
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Helm of Obedience
( 4)
Artifact
, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
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Heretic's Punishment
( 5)
Enchantment
: Choose any target, then mill three cards. This enchantment deals damage to that permanent or player equal to the highest mana value among the milled cards.
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Homarid Explorer
( 4)
Creature — Homarid Scout
(3/3)
When this creature enters, target player mills four cards.
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How Is This a Par Three?!
( 4)
Enchantment
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
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Hypnotic Swirly Disc
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target player mills X cards, where X is the number of creatures you control.
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Iceberg Cancrix
( 2)
Snow Creature — Crab
(0/4)
Whenever another snow permanent you control enters, you may have target player mill two cards.
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Imperious Mindbreaker
( 3)
Creature — Human Wizard
(1/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
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Incarnation Technique
( 5)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.
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Increasing Confusion
( 1)
Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Induce Paranoia
( 4)
Instant
Counter target spell. If was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
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Infernal Genesis
( 6)
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
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Infesting Radroach
( 3)
Creature — Insect Mutant
(2/2)
Flying This creature can't block. Whenever this creature deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.
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Ink Dissolver
( 2)
Creature — Merfolk Wizard
(2/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent mills three cards.
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Inspiration from Beyond
( 3)
Sorcery
Mill three cards, then return an instant or sorcery card from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Invasion of Amonkhet
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
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Jace Beleren
( 3)
Legendary Planeswalker — Jace
(3)
+2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards.
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Jace, Memory Adept
( 5)
Legendary Planeswalker — Jace
(4)
+1: Draw a card. Target player mills a card. 0: Target player mills ten cards. −7: Any number of target players each draw twenty cards.
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Jace, Telepath Unbound
( 0)
Legendary Planeswalker — Jace
(5)
+1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. −9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
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Jace, the Perfected Mind
( 4)
Legendary Planeswalker — Jace
(5)
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Until your next turn, up to one target creature gets -3/-0. −2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. −X: Target player mills three times X cards.
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Jace, Wielder of Mysteries
( 4)
Legendary Planeswalker — Jace
(4)
If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.
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Jace's Erasure
( 2)
Enchantment
Whenever you draw a card, you may have target player mill a card.
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Jace's Mindseeker
( 6)
Creature — Fish Illusion
(4/4)
Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
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Flotsam // Jetsam (Jetsam)
( 6)
Sorcery
Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
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Jon Irenicus, the Exile
( 4)
Legendary Creature — — Elf Wizard
(3/5)
At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.
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Kagha, Shadow Archdruid
( 4)
Legendary Creature — Elf Druid
(1/4)
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
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Kairi, the Swirling Sky
( 6)
Legendary Creature — Dragon Spirit
(6/6)
Flying, ward When Kairi dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
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Keening Stone
( 6)
Artifact
, : Target player mills X cards, where X is the number of cards in that player's graveyard.
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King Narfi's Betrayal
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.
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Koma's Faithful
( 3)
Creature — Elf Cleric
(3/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature dies, each player mills three cards. (They each put the top three cards of their library into their graveyard.)
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Krydle of Baldur's Gate
( 2)
Legendary Creature — Human Elf Rogue
(1/3)
Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay . If you do, target creature can't be blocked this turn.
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Laboratory Brute
( 4)
Creature — Zombie Horror
(3/3)
When this creature enters, mill four cards.
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Lammastide Weave
( 2)
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value. Draw a card.
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Leyline Dowser
( 2)
Artifact
, : Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap this artifact.
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Life from the Loam
( 2)
Sorcery
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Liliana, Death's Majesty
( 5)
Legendary Planeswalker — Liliana
(5)
+1: Create a 2/2 black Zombie creature token. Mill two cards. −3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. −7: Destroy all non-Zombie creatures.
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Liliana, the Last Hope
( 3)
Legendary Planeswalker — Liliana
(3)
+1: Up to one target creature gets -2/-1 until your next turn. −2: Mill two cards, then you may return a creature card from your graveyard to your hand. −7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
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Liliana, Untouched by Death
( 4)
Legendary Planeswalker — Liliana
(4)
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. −2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. −3: You may cast Zombie spells from your graveyard this turn.
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Liliana's Indignation
( 1)
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
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Loafing Giant
( 5)
Creature — Giant
(4/6)
Whenever this creature attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage this creature would deal this turn.
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Lord of the Forsaken
( 6)
Creature — Demon
(6/6)
Flying, trample , Sacrifice another creature: Target player mills three cards. Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.
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Lord Xander, the Collector
( 7)
Legendary Creature — Vampire Demon Noble
(6/6)
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
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Lorehold Excavation
( 2)
Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) , Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Lost Monarch of Ifnir
( 4)
Creature — Zombie Noble
(4/4)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Other Zombies you control have afflict 3. At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
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Lumra, Bellow of the Woods
( 6)
Legendary Creature — Elemental Bear
(*/*)
Vigilance, reach Lumra's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
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Maddening Cacophony
( 2)
Sorcery
Kicker Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
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Magus of the Chains (playtest)
( 2)
Creature — — Human Wizard
(2/2)
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
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Manic Scribe
( 2)
Creature — Human Wizard
(0/3)
When this creature enters, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
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Memory Erosion
( 3)
Enchantment
Whenever an opponent casts a spell, that player mills two cards.
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Memory Sluice
( 1)
Sorcery
Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Memory Vampire
( 6)
Creature — Vampire Detective
(4/4)
Flying Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
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Merfolk Mesmerist
( 2)
Creature — Merfolk Wizard
(1/2)
, : Target player mills two cards.
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Merfolk Windrobber
( 1)
Creature — Merfolk Rogue
(1/1)
Flying Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
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Merrow Witsniper
( 1)
Creature — Merfolk Rogue
(1/1)
When this creature enters, target player mills a card.
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Mesmeric Orb
( 2)
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
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Millicent, Restless Revenant
( 7)
Legendary Creature — Spirit Soldier
(4/4)
Affinity for Spirits (This spell costs less to cast for each Spirit you control.) Flying Whenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
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Millikin
( 2)
Artifact Creature — Construct
(0/1)
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
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Millstone
( 2)
Artifact
, : Target player mills two cards.
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Mind Drain
( 3)
Sorcery
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
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Mind Sculpt
( 2)
Sorcery
Target opponent mills seven cards.
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Mindcrank
( 2)
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
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Mindeye Drake
( 5)
Creature — Drake
(2/5)
Flying When this creature dies, target player mills five cards.
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Mindscour Dragon
( 6)
Creature — Dragon
(4/4)
Flying Whenever this creature deals combat damage to an opponent, target player mills four cards.
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Mindshrieker
( 2)
Creature — Spirit Bird
(1/1)
Flying : Target player mills a card. This creature gets +X/+X until end of turn, where X is the milled card's mana value.
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Mindwrack Demon
( 4)
Creature — Demon
(4/5)
Flying, trample When this creature enters, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
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Mindwrack Harpy
( 4)
Enchantment Creature — Harpy
(3/2)
Flying At the beginning of combat on your turn, each player mills three cards.
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Mineshaft Spider
( 4)
Creature — Spider
(3/4)
Reach When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Mire Triton
( 2)
Creature — Zombie Merfolk
(2/1)
Deathtouch When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
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Mirelurk Queen
( 5)
Creature — Crab Mutant
(4/4)
Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
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Moldervine Cloak
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Moldgraf Millipede
( 5)
Creature — Insect Horror
(2/2)
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
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Molt Tender
( 1)
Creature — Insect Druid
(1/1)
: Mill a card. (Put the top card of your library into your graveyard.) , Exile a card from your graveyard: Add one mana of any color.
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Monster Manual
( 4)
Artifact
, : You may put a creature card from your hand onto the battlefield.
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Monstrous War-Leech
( 4)
Creature — Leech Horror
(*/*)
Kicker (You may pay an additional as you cast this spell.) As this creature enters, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.) Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard.
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Morgue Thrull
( 3)
Creature — Thrull
(2/2)
Sacrifice this creature: Mill three cards.
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Mystic Redaction
( 3)
Enchantment
At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Nashi, Searcher in the Dark
( 2)
Legendary Creature — Rat Ninja Wizard
(2/2)
Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
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Navigator's Ruin
( 3)
Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
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Necromaster Dragon
( 5)
Creature — Dragon
(4/4)
Flying Whenever this creature deals combat damage to a player, you may pay . If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
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Necron Deathmark
( 5)
Artifact Creature — Necron
(5/3)
Flash Synaptic Disintegrator — When this creature enters, destroy up to one target creature and target player mills three cards.
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Necron Monolith
( 7)
Artifact — Vehicle
(7/7)
Flying, indestructible Eternity Gate — Whenever this Vehicle attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Necroplasm
( 3)
Creature — Ooze
(1/1)
At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Neerdiv, Devious Diver
( 3)
Legendary Creature — Merfolk Rogue
(2/2)
Whenever Neerdiv becomes tapped, target player mills cards equal to its power. Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.
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Nemesis of Reason
( 5)
Creature — Leviathan Horror
(3/7)
Whenever this creature attacks, defending player mills ten cards.
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Nezumi Freewheeler
( 4)
Creature — Rat Samurai
(3/3)
Menace When this creature enters, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.) : Transform this creature. Activate only as a sorcery. ( can be paid with either or 2 life.)
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Nightmare Void
( 4)
Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Nimana Skydancer
( 3)
Creature — Human Rogue
(2/1)
Flash Flying When this creature enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Numbing Jellyfish
( 4)
Host Creature — Jellyfish
(2/3)
When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.
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Nyx Weaver
( 3)
Enchantment Creature — Spider
(2/3)
Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) , Exile this creature: Return target card from your graveyard to your hand.
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Old Rutstein
( 3)
Legendary Creature — Human Peasant
(1/4)
When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
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