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Gossamer Chains
Gossamer Chains WhiteWhite (2)
Enchantment

Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

Visions (Common)
Greater Realm of Preservation
Greater Realm of Preservation 1White (2)
Enchantment

1White: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Legends (Uncommon)
Guard Dogs
Guard Dogs 3White (4)
Creature — Dog (2/2)

2White, Tap: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.

Planeshift (Uncommon)
Guard Gomazoa
Guard Gomazoa 2Blue (3)
Creature — Jellyfish (1/3)

Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.

Planechase Anthology (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Planechase 2012 Edition (Uncommon)
Commander 2013 Edition (Uncommon)
Guardian Angel
Guardian Angel Variable ColorlessWhite (1)
Instant

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay 1 any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Revised Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Guardian Naga
Guardian Naga 5WhiteWhite (7)
Creature — Snake (5/6)

Vigilance

During your turn, prevent all damage that would be dealt to Guardian Naga.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Guardian Seraph
Guardian Seraph 2WhiteWhite (4)
Creature — Angel (3/4)

Flying

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Magic 2010 (Rare)
Haazda Shield Mate
Haazda Shield Mate 2White (3)
Creature — Human Soldier (1/1)

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay WhiteWhite.

White: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Dissension (Rare)
Hallow
Hallow White (1)
Instant

Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

Darksteel (Common)
Hallowed Healer
Hallowed Healer 2White (3)
Creature — Human Cleric (1/1)

Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Threshold — Tap: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.

Odyssey (Common)
Harmless Assault
Harmless Assault 2WhiteWhite (4)
Instant

Prevent all combat damage that would be dealt this turn by attacking creatures.

Rise of the Eldrazi (Common)
Harvestguard Alseids
Harvestguard Alseids 2White (3)
Enchantment Creature — Nymph (2/3)

Constellation — Whenever Harvestguard Alseids or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.

Journey into Nyx (Common)
Haze Frog
Haze Frog 3GreenGreen (5)
Creature — Frog (2/1)

Flash (You may cast this spell any time you could cast an instant.)

When Haze Frog enters, prevent all combat damage that other creatures would deal this turn.

Rise of the Eldrazi (Common)
Haze of Pollen
Haze of Pollen 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Cycling 3 (3, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Head to Head
Head to Head White (1)
Instant

You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)

Unhinged (Uncommon)
Heal
Heal White (1)
Instant

Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Healer's Headdress
Healer's Headdress 2 (2)
Artifact — Equipment

Equipped creature gets +0/+2 and has "Tap: Prevent the next 1 damage that would be dealt to any target this turn."

WhiteWhite: Attach Healer's Headdress to target creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Fifth Dawn (Common)
Healing Grace
Healing Grace White (1)
Instant

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

Dominaria (Common)
Healing Leaves
Healing Leaves Green (1)
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Planar Chaos (Common)
Healing Salve
Healing Salve White (1)
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Mirage (Common)
Urza's Saga (Common)
Battle Royale Box Set (Common)
Duel Decks: Divine vs. Demonic (Common)
Masters Edition IV (Common)
Heart of Light
Heart of Light 2White (3)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

Tenth Edition (Common)
Other Versions
Betrayers of Kamigawa (Common)
Heavy Fog
Heavy Fog 1Green (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Prevent all damage that would be dealt to you this turn by attacking creatures.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Hedron-Field Purists
Hedron-Field Purists 2White (3)
Creature — Human Cleric (0/3)

Level up 2White (2White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/4

If a source would deal damage to you or a creature you control, prevent 1 of that damage.

LEVEL 5+

2/5

If a source would deal damage to you or a creature you control, prevent 2 of that damage.

Rise of the Eldrazi (Rare)
Heroism
Heroism 2White (3)
Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays 2Red.

Fallen Empires (Uncommon)
Hidden Retreat
Hidden Retreat 2White (3)
Enchantment

Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.

Stronghold (Rare)
Hindervines
Hindervines 2Green (3)
Instant

Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.

March of the Machine Commander (Uncommon)
Other Versions
Gatecrash (Uncommon)
Hold at Bay
Hold at Bay 1White (2)
Instant

Prevent the next 7 damage that would be dealt to any target this turn.

Born of the Gods (Common)
Holy Day
Holy Day White (1)
Instant

Prevent all combat damage that would be dealt this turn.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Legends (Common)
Invasion (Common)
Honorable Passage
Honorable Passage 1White (2)
Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

Time Spiral "Timeshifted" (Special)
Other Versions
Visions (Uncommon)
Horn of Deafening
Horn of Deafening 4 (4)
Artifact

2, Tap: Prevent all combat damage that would be dealt by target creature this turn.

Masters Edition IV (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Hostility
Hostility 3RedRedRed (6)
Creature — Elemental Incarnation (6/6)

Haste

If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.

When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

Commander Anthology 2018 (Rare)
Other Versions
Lorwyn (Rare)
Duel Decks: Jace vs. Chandra (Rare)
Duel Decks Anthology, Jace vs. Chandra (Rare)
Commander 2015 (Rare)
Hot Springs
Hot Springs 1Green (2)
Enchantment — Aura

Enchant land you control

Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to any target this turn."

Ice Age (Rare)
Hunter's Ambush
Hunter's Ambush 2Green (3)
Instant

Prevent all combat damage that would be dealt by nongreen creatures this turn.

Magic 2015 Core Set (Common)
Hypochondria
Hypochondria 1White (2)
Enchantment

White, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.

White, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.

Torment (Uncommon)
Ignoble Soldier
Ignoble Soldier 2White (3)
Creature — Human Soldier (3/1)

Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.

Mercadian Masques (Uncommon)
Immortal Coil
Immortal Coil 2BlackBlack (4)
Artifact

Tap, Exile two cards from your graveyard: Draw a card.

If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.

When there are no cards in your graveyard, you lose the game.

Shards of Alara (Rare)
Impulsive Maneuvers
Impulsive Maneuvers 2RedRed (4)
Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Odyssey (Rare)
Indentured Oaf
Indentured Oaf 3Red (4)
Creature — Ogre Warrior (4/3)

Prevent all damage that Indentured Oaf would deal to red creatures.

Ravnica: City of Guilds (Uncommon)
Indestructible Aura
Indestructible Aura White (1)
Instant

Prevent all damage that would be dealt to target creature this turn.

Chronicles (Common)
Other Versions
Legends (Common)
Insult // Injury (Injury)
Insult // Injury (Injury) 2Red (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Inkshield
Inkshield 3WhiteBlack (5)
Instant

Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander 2021 (Rare)
Inner Sanctum
Inner Sanctum 1WhiteWhite (3)
Enchantment

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt to creatures you control.

Weatherlight (Rare)
Inquisitor's Snare
Inquisitor's Snare 1White (2)
Instant

Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.

Shadowmoor (Common)
Inspire Awe
Inspire Awe 3Green (4)
Instant

Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.

Theros Beyond Death (Common)
Insult // Injury (Insult)
Insult // Injury (Insult) 2Red (3)
Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Intervention Pact
Intervention Pact 0 (0)
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

At the beginning of your next upkeep, pay 1WhiteWhite. If you don't, you lose the game.

Future Sight (Rare)
Inviolability
Inviolability 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

Mercadian Masques (Common)
Invulnerability
Invulnerability 1White (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

The next time a source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Uncommon)
Iroas, God of Victory
Iroas, God of Victory 2RedWhite (4)
Legendary Enchantment Creature — God (7/4)

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.

Secret Lair Drop (Mythic Rare)
Other Versions
Journey into Nyx (Mythic Rare)
Commander 2016 (Mythic Rare)
Ironscale Hydra
Ironscale Hydra 3GreenGreen (5)
Creature — Hydra (5/5)

If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.

Theros Beyond Death (Rare)
Isengard Unleashed
Isengard Unleashed 2RedRedRed (5)
Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.

Flashback 4RedRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Ith, High Arcanist
Ith, High Arcanist 5WhiteBlue (7)
Legendary Creature — Human Wizard (3/5)

Vigilance

Tap: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Suspend 4—WhiteBlue

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Ivory Charm
Ivory Charm White (1)
Instant

Choose one —

• All creatures get -2/-0 until end of turn.

• Tap target creature.

• Prevent the next 1 damage that would be dealt to any target this turn.

Mirage (Common)
Jaheira's Respite
Jaheira's Respite 4Green (5)
Instant

Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.

Prevent all combat damage that would be dealt this turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Jared Carthalion, True Heir
Jared Carthalion, True Heir RedGreenWhite (3)
Legendary Creature — Human Warrior (3/3)

When Jared Carthalion, True Heir enters, target opponent becomes the monarch. You can't become the monarch this turn.

If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.

Commander Legends (Rare)
Jhessian Balmgiver
Jhessian Balmgiver 1WhiteBlue (3)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tap: Target creature can't be blocked this turn.

Conflux (Uncommon)
Faithful Squire (Kaiso, Memory of Loyalty)
Faithful Squire (Kaiso, Memory of Loyalty) 1WhiteWhite (3)
Legendary Creature — Spirit (3/4)

Flying

Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.

Betrayers of Kamigawa (Uncommon)
Kami of False Hope
Kami of False Hope White (1)
Creature — Spirit (1/1)

Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.

Betrayers of Kamigawa (Common)
Kei Takahashi
Kei Takahashi 2GreenWhite (4)
Legendary Creature — Human Cleric (2/2)

Tap: Prevent the next 2 damage that would be dealt to target creature this turn.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Uncommon)
Khârn the Betrayer
Khârn the Betrayer 3Red (4)
Legendary Creature — Astartes Berserker (5/1)

Berzerker — Khârn the Betrayer attacks or blocks each combat if able.

Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.

The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.

Warhammer 40,000 Commander (Rare)
Kiora, the Crashing Wave
Kiora, the Crashing Wave 2GreenBlue (4)
Legendary Planeswalker — Kiora (2)

+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

−1: Draw a card. You may play an additional land this turn.

−5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."

Duel Decks: Elspeth vs. Kiora (Mythic Rare)
Other Versions
Born of the Gods (Mythic Rare)
Kiora, the Tide's Fury
Kiora, the Tide's Fury 3Blue (4)
Legendary Planeswalker — — Kiora

+1: Conjure a card named Kraken Hatchling into your hand.

+1: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn.

−3: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token.

Jumpstart: Historic Horizons (Mythic Rare)
Kithkin Armor
Kithkin Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by creatures with power 3 or greater.

Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

Weatherlight (Common)
Kithkin Healer
Kithkin Healer 2White (3)
Creature — Kithkin Cleric (2/2)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Lorwyn (Common)
Kitsune Bonesetter
Kitsune Bonesetter 2White (3)
Creature — Fox Cleric (0/1)

Tap: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.

Saviors of Kamigawa (Common)
Kitsune Healer
Kitsune Healer 3White (4)
Creature — Fox Cleric (2/2)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tap: Prevent all damage that would be dealt to target legendary creature this turn.

Champions of Kamigawa (Common)
Kitsune Palliator
Kitsune Palliator 2White (3)
Creature — Fox Cleric (0/2)

Tap: Prevent the next 1 damage that would be dealt to each creature and each player this turn.

Betrayers of Kamigawa (Uncommon)
Knight of the Hokey Pokey
Knight of the Hokey Pokey WhiteWhite (2)
Creature — Knight (2/2)

First strike

1White, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey Turn yourself around.)

Unsanctioned (Common)
Other Versions
Unglued (Common)
Knight-Captain of Eos
Knight-Captain of Eos 4White (5)
Creature — Human Knight (2/2)

When Knight-Captain of Eos enters, create two 1/1 white Soldier creature tokens.

White, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

Shards of Alara (Rare)
Kor Haven
Kor Haven (0)
Legendary Land

Tap: Add Colorless.

1White, Tap: Prevent all combat damage that would be dealt by target attacking creature this turn.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Nemesis (Rare)
Zendikar Expeditions (Mythic Rare)
Kry Shield
Kry Shield 2 (2)
Artifact

2, Tap: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.

Legends (Uncommon)
Kurbis, Harvest Celebrant
Kurbis, Harvest Celebrant Variable ColorlessGreenGreen (2)
Legendary Creature — Treefolk (0/0)

Kurbis, Harvest Celebrant enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.

Innistrad: Midnight Hunt Commander (Rare)
Lady Evangela
Lady Evangela WhiteBlueBlack (3)
Legendary Creature — Human Cleric (1/2)

WhiteBlack, Tap: Prevent all combat damage that would be dealt by target creature this turn.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Lava Burst
Lava Burst Variable ColorlessRed (1)
Sorcery

Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Common)
Leap of Faith
Leap of Faith 2White (3)
Instant

Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.

Avacyn Restored (Common)
Leery Fogbeast
Leery Fogbeast 2Green (3)
Creature — Beast (4/2)

Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.

Onslaught (Common)
Leyline of Punishment
Leyline of Punishment 2RedRed (4)
Enchantment

If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.

Players can't gain life.

Damage can't be prevented.

Magic 2011 (Rare)
Light of Sanction
Light of Sanction 1WhiteWhite (3)
Enchantment

Prevent all damage that would be dealt to creatures you control by sources you control.

Ravnica: City of Guilds (Rare)
Lightning Surge
Lightning Surge 3RedRed (5)
Sorcery

Lightning Surge deals 4 damage to any target.

Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented.

Flashback 5RedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Judgment (Rare)
Lithomancer's Focus
Lithomancer's Focus White (1)
Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

Battle for Zendikar (Common)
Loafing Giant
Loafing Giant 4Red (5)
Creature — Giant (4/6)

Whenever Loafing Giant attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage Loafing Giant would deal this turn.

Invasion (Rare)
Losheel, Clockwork Scholar
Losheel, Clockwork Scholar 2White (3)
Legendary Creature — Elephant Artificer (2/4)

Prevent all combat damage that would be dealt to attacking artifact creatures you control.

Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.

Commander Masters (Uncommon)
Other Versions
Commander 2021 (Rare)
The Brothers' War Commander (Rare)
Loxodon Anchorite
Loxodon Anchorite 2WhiteWhite (4)
Creature — Elephant Cleric (2/3)

Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Fifth Dawn (Common)
Loyal Unicorn
Loyal Unicorn 3White (4)
Creature — Unicorn (3/4)

Vigilance

Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

Commander Masters (Uncommon)
Other Versions
Commander 2018 (Uncommon)
Lull
Lull 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Cycling 2 (2, Discard this card: Draw a card.)

Dominaria Remastered (Common)
Other Versions
Urza's Saga (Common)
Masters 25 (Common)
Luminesce
Luminesce White (1)
Instant

Prevent all damage that black sources and red sources would deal this turn.

Tenth Edition (Uncommon)
Other Versions
Coldsnap (Uncommon)
Lymph Sliver
Lymph Sliver 4White (5)
Creature — Sliver (3/3)

All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

Time Spiral Remastered (Common)
Other Versions
Future Sight (Common)
Magebane Armor
Magebane Armor 3 (3)
Artifact — Equipment

Equipped creature gets +2/+4 and loses flying.

Prevent all noncombat damage that would be dealt to equipped creature.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic 2010 (Rare)
Magma Pummeler
Magma Pummeler Variable ColorlessRedRed (2)
Creature — Elemental (0/0)

Magma Pummeler enters with X +1/+1 counters on it.

If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.

Innistrad: Crimson Vow (Uncommon)
Malignus
Malignus 3RedRed (5)
Creature — Elemental Spirit (*/*)

Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.

Damage that would be dealt by Malignus can't be prevented.

Avacyn Restored (Mythic Rare)
Marble Priest
Marble Priest 5 (5)
Artifact Creature — Cleric (3/3)

All Walls able to block Marble Priest do so.

Prevent all combat damage that would be dealt to Marble Priest by Walls.

Legends (Uncommon)
Mark of Asylum
Mark of Asylum 1White (2)
Enchantment

Prevent all noncombat damage that would be dealt to creatures you control.

Conflux (Rare)
Martyr's Cause
Martyr's Cause 2White (3)
Enchantment

Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Urza's Legacy (Uncommon)
Martyrs' Tomb
Martyrs' Tomb 2WhiteBlack (4)
Enchantment

Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

Apocalypse (Uncommon)
Master Apothecary
Master Apothecary WhiteWhiteWhite (3)
Creature — Human Cleric (2/2)

Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.

Odyssey (Rare)
Master Healer
Master Healer 4White (5)
Creature — Human Cleric (1/4)

Tap: Prevent the next 4 damage that would be dealt to any target this turn.

Urza's Destiny (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Maze of Ith
Maze of Ith (0)
Land

Tap: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Dominaria Remastered (Rare)
Other Versions
The Dark (Uncommon)
Masters Edition IV (Rare)
From the Vault: Realms (Mythic Rare)
Eternal Masters (Rare)
Double Masters (Rare)
Maze of Shadows
Maze of Shadows (0)
Land

Tap: Add Colorless.

Tap: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Mending Hands
Mending Hands White (1)
Instant

Prevent the next 4 damage that would be dealt to any target this turn.

Betrayers of Kamigawa (Common)
Other Versions
Ninth Edition (Common)
Mercenaries
Mercenaries 3White (4)
Creature — Human Mercenary (3/3)

3: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.

Ice Age (Rare)
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