+untap, +land (224)
Counter target noncreature spell. Untap up to three lands.
Enchant land
Enchanted land has "Untap this land during each other player's untap step."
You may choose not to untap Vedalken Shackles during your untap step.
, : Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
: Untap target land.
: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
At the beginning of your end step, if you control no untapped lands, draw a card.
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
When Wellspring enters, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
At the beginning of your end step, untap all lands you control.
Players can't untap more than one nonbasic land during their untap steps.
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
When Woodcaller Automaton enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.
//PRT-Prototype_Mech//
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
3/3
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Exile Woodland Guidance.
Whenever Xolatoyac, the Smiling Flood enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
Vigilance, reach, trample
When Zacama, Primal Calamity enters, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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