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Sabertooth Alley Cat
   ( 3)
Creature — Cat
(2/1)
Sabertooth Alley Cat attacks each combat if able.  : Creatures without defender can't block Sabertooth Alley Cat this turn.
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Sacred Cat
 ( 1)
Creature — Cat
(1/1)
Lifelink Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
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Sacred Excavation
  ( 4)
Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
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Sage of Lat-Nam
  ( 2)
Creature — Human Artificer
(1/2)
, Sacrifice an artifact: Draw a card.
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Salivating Gremlins
  ( 3)
Creature — Gremlin
(2/3)
Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
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Saltwater Stalwart
  ( 4)
Creature — Merfolk Warrior
(2/4)
Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
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Salvaging Station
 ( 6)
Artifact
: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield.
Whenever a creature dies, you may untap Salvaging Station.
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Samite Ministration
  ( 2)
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
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Sanctum of Calm Waters
  ( 4)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
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Sanctum of Shattered Heights
  ( 3)
Legendary Enchantment — Shrine
, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
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Sanctum Prelate
   ( 3)
Creature — Human Cleric
(2/2)
As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.
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Saprazzan Legate
  ( 4)
Creature — Merfolk Soldier
(1/3)
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost. Flying
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Saproling Infestation
  ( 2)
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
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Saproling Migration
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
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Sarcatog
   ( 3)
Creature — Atog
(1/2)
Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
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Sarkhan's Catharsis
  ( 5)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
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Sarulf, Realm Eater
   ( 3)
Legendary Creature — Wolf
(3/3)
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
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Sarulf's Packmate
  ( 4)
Creature — Wolf
(3/3)
When Sarulf's Packmate enters the battlefield, draw a card. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Saruli Gatekeepers
  ( 4)
Creature — Elf Warrior
(2/4)
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
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Satyr Enchanter
   ( 3)
Creature — Satyr Druid
(2/2)
Whenever you cast an enchantment spell, draw a card.
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Satyr Firedancer
  ( 2)
Enchantment Creature — Satyr
(1/1)
Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
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Satyr Grovedancer
  ( 2)
Creature — Satyr Shaman
(1/1)
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
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Satyr Hoplite
 ( 1)
Creature — Satyr Soldier
(1/1)
Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.
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Satyr Nyx-Smith
  ( 3)
Creature — Satyr Shaman
(2/1)
Haste Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay  . If you do, create a 3/1 red Elemental enchantment creature token with haste.
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Satyr Piper
  ( 3)
Creature — Satyr Rogue
(2/1)
 : Target creature must be blocked this turn if able.
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Satyr Wayfinder
  ( 2)
Creature — Satyr
(1/1)
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
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Satyr's Cunning
 ( 1)
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block." Escape— , Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Savage Beating
   ( 5)
Instant
Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine  (Choose both if you pay the entwine cost.)
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Savage Firecat
   ( 5)
Creature — Elemental Cat
(0/0)
Trample Savage Firecat enters the battlefield with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
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Scapegoat
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
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Scatter Arc
  ( 4)
Instant
Counter target noncreature spell. Draw a card.
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Scatter the Seeds
   ( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.
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Scattering Stroke
   ( 4)
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Scattershot
  ( 3)
Instant
Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Scattershot Archer
 ( 1)
Creature — Elf Archer
(1/2)
: Scattershot Archer deals 1 damage to each creature with flying.
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Schismotivate
   ( 3)
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
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Scholar of Athreos
  ( 3)
Creature — Human Cleric
(1/4)
 : Each opponent loses 1 life. You gain life equal to the life lost this way.
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Scoria Cat
   ( 5)
Creature — Cat
(3/3)
Scoria Cat gets +3/+3 as long as you control no untapped lands.
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Scour the Laboratory
   ( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Screeching Bat
  ( 3)
Creature — Bat
(2/2)
Flying At the beginning of your upkeep, you may pay   . If you do, transform Screeching Bat.
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Scroll of Fate
 ( 3)
Artifact
: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Scuttlegator
   ( 6)
Creature — Crab Turtle Crocodile
(6/6)
Defender   : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
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Scuttling Death
  ( 5)
Creature — Spirit
(4/2)
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Sea Gate Banneret
 ( 1)
Creature — Kor Warrior
(1/2)
 : Creatures you control get +1/+1 until end of turn.
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Sea Gate Colossus
 ( 7)
Artifact Creature — Golem Warrior
(7/5)
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Sea Gate Loremaster
  ( 5)
Creature — Merfolk Wizard Ally
(1/3)
: Draw a card for each Ally you control.
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Sea Gate Oracle
  ( 3)
Creature — Human Wizard
(1/3)
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Sea Gate Restoration
    ( 7)
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
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Sea Gate Stormcaller
  ( 2)
Creature — Human Wizard
(2/1)
Kicker   When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
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Sea Gate, Reborn
( 0)
Land
As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .
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Sealed Fate
   ( 2)
Sorcery
Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
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Searing Meditation
   ( 3)
Enchantment
Whenever you gain life, you may pay . If you do, Searing Meditation deals 2 damage to any target.
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Seething Pathblazer
  ( 3)
Creature — Elemental Warrior
(2/2)
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
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Segovian Leviathan
  ( 5)
Creature — Leviathan
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Seize the Initiative
 ( 1)
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
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Sek'Kuar, Deathkeeper
    ( 5)
Legendary Creature — Orc Shaman
(4/3)
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
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Selective Adaptation
   ( 6)
Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
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Selesnya Guildgate
( 0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped. : Add or .
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Selfie Preservation
  ( 2)
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
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Selfless Cathar
 ( 1)
Creature — Human Cleric
(1/1)
 , Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
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Senate Courier
  ( 3)
Creature — Bird
(1/4)
Flying  : Senate Courier gains vigilance until end of turn.
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Senate Griffin
   ( 4)
Creature — Griffin
(3/2)
Flying When Senate Griffin enters the battlefield, scry 1.
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Sengir Autocrat
  ( 4)
Creature — Human
(2/2)
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
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Sengir Bats
   ( 3)
Creature — Bat
(1/2)
Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
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Sensation Gorger
   ( 3)
Creature — Goblin Shaman
(2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards.
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Sentinel of the Eternal Watch
  ( 6)
Creature — Giant Soldier
(4/6)
Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Separatist Voidmage
  ( 4)
Creature — Human Wizard
(2/2)
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
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Septic Rats
   ( 3)
Creature — Rat
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
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Seraphic Greatsword
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip 
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Serpent Generator
 ( 6)
Artifact
, : Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
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Serra Advocate
  ( 4)
Creature — Angel
(2/2)
Flying : Target attacking or blocking creature gets +2/+2 until end of turn.
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Serra Avatar
    ( 7)
Creature — Avatar
(*/*)
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
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Serrated Arrows
 ( 4)
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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Serrated Biskelion
 ( 3)
Artifact Creature — Construct
(2/2)
: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
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Serrated Scorpion
 ( 1)
Creature — Scorpion
(1/2)
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
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Servant of Volrath
  ( 3)
Creature — Minion
(3/3)
When Servant of Volrath leaves the battlefield, sacrifice a creature.
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Servo Schematic
 ( 2)
Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
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Setessan Battle Priest
  ( 2)
Creature — Human Cleric
(1/3)
Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
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Setessan Oathsworn
   ( 3)
Creature — Satyr Warrior
(1/1)
Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn.
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Sevinne's Reclamation
  ( 3)
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sewer Rats
 ( 1)
Creature — Rat
(1/1)
, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
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Shade's Breath
  ( 2)
Instant
Until end of turn, each creature you control becomes a black Shade and gains " : This creature gets +1/+1 until end of turn."
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Shadewing Laureate
   ( 3)
Creature — Human Warlock
(2/2)
Flying Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
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Shadowmage Infiltrator
   ( 3)
Creature — Human Wizard
(1/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
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Shake the Foundations
  ( 3)
Instant
Shake the Foundations deals 1 damage to each creature without flying. Draw a card.
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