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Nyx Lotus
 ( 4)
Legendary Artifact
Nyx Lotus enters the battlefield tapped. : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
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Nyx Weaver
   ( 3)
Enchantment Creature — Spider
(2/3)
Reach At the beginning of your upkeep, mill two cards.   , Exile Nyx Weaver: Return target card from your graveyard to your hand.
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Nyxathid
   ( 3)
Creature — Elemental
(7/7)
As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand.
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Nyxbloom Ancient
    ( 7)
Enchantment Creature — Elemental
(5/5)
Trample If you tap a permanent for mana, it produces three times as much of that mana instead.
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Nyxborn Eidolon
  ( 2)
Enchantment Creature — Spirit
(2/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+1.
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Nyxborn Rollicker
 ( 1)
Enchantment Creature — Satyr
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+1.
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Nyxborn Shieldmate
 ( 1)
Enchantment Creature — Human Soldier
(1/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+2.
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Nyxborn Triton
  ( 3)
Enchantment Creature — Merfolk
(2/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+3.
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Nyxborn Wolf
  ( 3)
Enchantment Creature — Wolf
(3/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +3/+1.
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Nyx-Fleece Ram
  ( 2)
Enchantment Creature — Sheep
(0/5)
At the beginning of your upkeep, you gain 1 life.
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Oakhame Adversary
  ( 4)
Creature — Elf Warrior
(2/3)
This spell costs less to cast if an opponent controls a green permanent. Deathtouch Whenever Oakhame Adversary deals combat damage to a player, draw a card.
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Oakheart Dryads
  ( 3)
Enchantment Creature — Nymph Dryad
(2/3)
Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
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Oath of Kaya
   ( 3)
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life. Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
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Ob Nixilis's Cruelty
  ( 3)
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
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Oboro Envoy
  ( 4)
Creature — Moonfolk Wizard
(1/3)
Flying , Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
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Obosh, the Preypiercer
   ( 5)
Legendary Creature — Hellion Horror
(3/5)
Companion — Your starting deck contains only cards with odd converted mana costs and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) If a source you control with an odd converted mana cost would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Obsidian Acolyte
  ( 2)
Creature — Human Cleric
(1/1)
Protection from black : Target creature gains protection from black until end of turn.
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Obuun, Mul Daya Ancestor
    ( 4)
Legendary Creature — Elf Spirit
(3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
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Oddly Uneven
   ( 5)
Sorcery
Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name.
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Odylic Wraith
  ( 4)
Creature — Wraith
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever Odylic Wraith deals damage to a player, that player discards a card.
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Okaun, Eye of Chaos
  ( 5)
Legendary Creature — Cyclops Berserker
(3/3)
Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
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Oketra's Last Mercy
   ( 3)
Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
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Oko's Hospitality
   ( 5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Old-Growth Dryads
 ( 1)
Creature — Dryad
(3/3)
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.
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Ondu Skyruins
( 0)
Land
Ondu Skyruins enters the battlefield tapped. : Add .
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One Dozen Eyes
  ( 6)
Sorcery
Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine   (Choose both if you pay the entwine cost.)
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One-Eyed Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(2/3)
Defender Creatures with flying your opponents control get -1/-0.
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Onyx Mage
  ( 2)
Creature — Human Wizard
(2/1)
 : Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Onyx Talisman
 ( 2)
Artifact
Whenever a player casts a black spell, you may pay . If you do, untap target permanent.
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Opal Caryatid
 ( 1)
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
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Opal Gargoyle
  ( 2)
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
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Opal-Eye, Konda's Yojimbo
   ( 3)
Legendary Creature — Fox Samurai
(1/4)
Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
 : Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
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Open the Armory
  ( 2)
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle your library.
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Ophidian Eye
  ( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Opportunity
   ( 6)
Instant
Target player draws four cards.
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Oppressive Rays
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays . Activated abilities of enchanted creature cost more to activate.
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Oracle of Mul Daya
  ( 4)
Creature — Elf Shaman
(2/2)
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
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Orah, Skyclave Hierophant
   ( 4)
Legendary Creature — Kor Cleric
(3/3)
Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield.
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Oran-Rief Hydra
   ( 6)
Creature — Hydra
(5/5)
Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
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Orcish Artillery
   ( 3)
Creature — Orc Warrior
(1/3)
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
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Orcish Spy
 ( 1)
Creature — Orc Rogue
(1/1)
: Look at the top three cards of target player's library.
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Ordeal of Nylea
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Order of Yawgmoth
   ( 4)
Creature — Zombie Knight
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
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Ordinary Pony
  ( 3)
Host Creature — Horse
(2/3)
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
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Orim's Prayer
   ( 3)
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
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Ornery Dilophosaur
  ( 4)
Creature — Dinosaur
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
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Ornery Goblin
  ( 2)
Creature — Goblin Warrior
(2/1)
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
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Ornery Kudu
  ( 3)
Creature — Antelope
(3/4)
When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.
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Orochi Hatchery
  ( 0)
Artifact
Orochi Hatchery enters the battlefield with X charge counters on it. , : Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
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Otherworldly Journey
  ( 2)
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Otherworldly Outburst
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
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Over My Dead Bodies
   ( 6)
Enchantment
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste.
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Overbeing of Myth
     ( 5)
Creature — Spirit Avatar
(*/*)
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card.
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Oversold Cemetery
  ( 2)
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Oyobi, Who Split the Heavens
  ( 7)
Legendary Creature — Spirit
(3/6)
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
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Painful Quandary
   ( 5)
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
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Paliano, the High City
( 0)
Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. : Add one mana of any color chosen as you drafted cards named Paliano, the High City.
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Pallid Mycoderm
  ( 4)
Creature — Fungus
(2/4)
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
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Pang Tong, "Young Phoenix"
   ( 3)
Legendary Creature — Human Advisor
(1/2)
: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
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Paralyze
 ( 1)
Enchantment — Aura
Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.
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Paralyzing Grasp
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Paroxysm
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
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Party Crasher
  ( 5)
Creature — Goblin Berserker
(3/3)
Haste You can attack with Party Crasher once each combat during each opponent's turn.
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Path of Ancestry
( 0)
Land
Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Path of Bravery
  ( 3)
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
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Path of Discovery
  ( 4)
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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Pathway Arrows
 ( 1)
Artifact — Equipment
Equipped creature has " , : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Equip 
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Pay No Heed
 ( 1)
Instant
Prevent all damage a source of your choice would deal this turn.
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Peel from Reality
  ( 2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
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Peer into the Abyss
    ( 7)
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
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Pendant of Prosperity
 ( 3)
Artifact
Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. , : Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
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Perilous Forays
   ( 5)
Enchantment
, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
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Perilous Myr
 ( 2)
Artifact Creature — Myr
(1/1)
When Perilous Myr dies, it deals 2 damage to any target.
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Perilous Voyage
  ( 2)
Instant
Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.
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Personal Decoy
   ( 7)
Planeswalker — — Duck
(*)
CARDNAME enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked. +1: You gain 1 life. −4: Draw a card.
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Personal Sanctuary
  ( 3)
Enchantment
During your turn, prevent all damage that would be dealt to you.
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Petrahydrox
  ( 4)
Creature — Weird
(3/3)
( can be paid with either or .) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
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Phylactery Lich
   ( 3)
Creature — Zombie
(5/5)
Indestructible As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
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